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Internet heroes help blind gamer beat Zelda: Ocarina of Time

Man, we hope your hearts are wearing some light, loose-fitting clothing, because they're about to get warmed. CNN recently aired a video report on mild-mannered Roy Williams, a young man whose love of The Legend of Zelda: Ocarina of Time is surpassed only by his love of doing awesome, considerate things. Like, for instance, playing Ocarina of Time blindfolded, and writing a guide on how to play the game by only using sound clues, so that a visually impaired gamer living in another country can topple Ganon's tyrannical reign.

Transcribing OoT in this manner took Williams and "three other diehard gamers" two years, but allowed Jordan Verner, a blind gamer living in Ontario, to finish the game for the first time. If that doesn't make you just a little verklempt, then you probably have robot parts where your heart should be.

[Thanks Kevin!]

Dunaway hints at new Zelda in 2010, unsure about Xenoblade and The Last Story

As if Satoru Iwata's pronouncement of a 2010 release date for -- let's call it -- "New Legend of Zelda" wasn't exciting enough, Nintendo of America's Cammie Dunaway referenced a similar timeline for the upcoming Wii game at the Nintendo Media Summit this week. Speaking to GameLife, Dunaway said, "If you compare the first half of 2010 with the first half of 2009, it's night and day. And from some of the things that Mr. Iwata has talked about, and things that we will talk about at E3, like Zelda, you know that we're going to have a good back half of the year, as well." So then, Zelda in the back half of 2010? Yes, please.

In regards to North American releases of RPGs Xenoblade and The Last Story, Dunaway somewhat baffling said, "It's too early to say whether we're going to bring those here" -- even though Nintendo of America already announced Xenoblade back at E3 2009 when it was called Monado: Beginning of the World. It's possible Dunaway simply misspoke, or she just forgot about Monado -- like everyone else in the world.

Aonuma hopes to show 'playable' build of new Zelda at E3

The latest carrot to be dangled before the teeming mass of The Legend of Zelda fans comes from a recent interview in Famitsu magazine, via Andriasang. There, director Eiji Aonuma says he hopes that Nintendo will be able to "show something playable" at E3. What? That's, like, four years ahead of schedule! We jest, but it's not like Nintendo really needs to rush anything. It's The Legend of Zelda. You want it, even if it's supposed to be different this time around.

Aonuma wouldn't provide much in terms of how far along the game has come, other than talking up the MotionPlus support and stating the team has "progressed in development since last year" and that the "core areas have come into clear view." We take that to mean the team has finished rendering Hyrule Field.

Ninty News promo video says Zelda Wii coming this year

Here in the States, we get a weekly dose of Nintendo marketing via Nintendo Week, a sponsored program that runs on the Nintendo Channel. Over in the UK, they get a similar program: Ninty News. Yeah, we're not big fans of the name, either.

In this week's episode, the spotlight is cast on the upcoming year in gaming on Nintendo platforms. Games like Super Mario Galaxy 2 and Epic Mickey are discussed, as well as -- wait, did he just say The Legend of Zelda on the Wii would release this year? Rambling Rupees, we think he did!

You can see the entire episode of -- ugh -- Ninty News past the break. The brief mention of Zelda Wii is a little past the one-minute mark.

[Via Go Nintendo]

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Wallace & Gromit creators use Flipnote Studio to create Spirit Tracks animations

You likely know Aardman Animations as the creators of the hilarious cheese-loving man and surprisingly capable K-9 duo, Wallace & Gromit. To celebrate last month's release of The Legend of Zelda: Spirit Tracks in Europe, Nintendo tapped the studio to create a trio of custom animations paying homage to the game in Nintendo's free animation app for the DSi, Flipnote Studio. Now we get to see their labor bear fruit and, oh my, these came out looking sharp, as the video above this text can attest.

However, the real feather in this (Minish?) cap is the odd video past the break showing Link's game-long companion, Zelda. For us, the uneasy feeling we get witnessing Link's lack of concern seeing Zelda in poltergeist form is only exceeded by Zelda's apparent glee, despite being a creepy specter. That just weirds us out!

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Rumor: Zelda Wii to be Majora's Mask sequel

Let's get this straight: There are rumors about video games, and then there are crazy internet rumors about video games that are so intriguing you can't help but get excited about them, even though you don't believe they're anything more than products of an overactive fan imagination. This post is about the second kind.

Information has bubbled up from the Japanese 2chan message board about the new Wii Zelda game and, while 2chan's record on rumors hasn't been bad (they've broken information on Japanese anime, Resident Evil and other games that later turned out to be true), these rumors are crazy. Like Majora's Mask crazy. See what we mean after the break.

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Iwata: DS2 to feature movement sensor, new Wii Zelda coming 2010

Nintendo president Satoru Iwata has offered the first concrete information about the next DS system -- as in, not the next revision of the current DS, but the true next Nintendo handheld system -- in an interview with the Asahi Shimbun newspaper. "[It will have] highly detailed graphics," Iwata said, "and it will be necessary to have a sensor with the ability to read the movements of people playing." Sort of like the iPhone, yes, but Nintendo isn't exactly an also-ran in the field of motion-controlled gaming. Iwata declined to specify a release window for this DS2 -- or a better name than our suggestion.

Iwata also addressed potential service changes for both the current DS network and its successor, suggesting that there would be no "monthly service plan" offered for games. He indicated that Nintendo was looking to increase the number of businesses that host DS Wi-Fi hotspots instead of supporting a 3G-like service (à la Kindle or iPhone) for the DS. The "Mac de DS" service Nintendo provides in partnership with McDonald's offers free wireless connections for the handheld, along with exclusive downloadable content.

In Wii news, Iwata dropped one bomb that will delight fans ... and one that will probably initiate eyerolls. First, the good news: The new Zelda game -- sort of revealed at E3 last year -- is scheduled for release by the end of 2010. And now, that other news: The Wii Vitality Sensor, the bizarre biofeedback attachment also unveiled at E3, will be released somewhere in the neighborhood of July, following a press conference about the device.

[Via Kotaku]

Nintendo shuts down Zelda fan film, four years in the making

A few weeks ago, the fruits of four years of labor finally paid off for independent film studio BMB Finishes when its Zelda-based movie, The Hero of Time, was released for public consumption over the internets. Reaction to the film was mixed, but it seemed like everyone appreciated the 1,460 days of hard work that went into the feature-length film's creation. Apparently, that's not the case -- the movie's official site was updated on New Years Day, explaining that the studio had come to an agreement with Nintendo to stop distributing the film online.

The update sounds less miffed than you might imagine, stating, "we understand Nintendo's right to protect its characters and trademarks and understand how in order to keep their property unspoiled by fan's interpretation of the franchise, Nintendo needs to protect itself - even from fan-works with good intentions." The missive jokingly ends by saying, "I'm sure our next project will be right around the corner! No, it's not Majora's Mask." Yeah, that would be ridiculous. Twilight Princess, on the other hand, seems like a logical choice.

Zelda Reorchestrated project completes Ocarina of Time score remake

On Christmas day six years ago, one boy had a legitimate dream: To recreate the soundtrack for The Legend of Zelda: The Ocarina of Time, making it sound like it was recorded by live musicians. Three-fifths of a decade passed, and the boy became a man. More importantly, the Zelda Reorchestrated project produced its first succulent fruits: A 22-track compilation of Ocarina's tunes, as performed by a virtual philharmonic.

You can stream some of the tracks off the Zelda Reorchestrated site, or download the entire shebang for free. Or, you can just wait for the group to recreate the timeless music of Wand of Gamelon, which should be just around the corner.

Nintendo's Aonuma pitched Link's Crossbow Training 2

Aside from efforts like The Conduit and Call of Duty: World at War, Nintendo's Wii hasn't exactly enjoyed a glut of capable FPS titles. According to a recent interview with games™ (via NowGamer), Zelda director Eiji Aonuma recognizes this -- and sees great potential for fixing that problem in Link's Crossbow Training, the pack-in minigame included with the Wii Zapper. "To tell you the truth, I actually wanted to create Link's Crossbow Training 2 ... I thought that we should do something more and better in the field of the first-person shooter." Wait, haven't we heard this before?

Unfortunately for Aonuma, the execs above him at Nintendo didn't think much of the idea, nixing it in favor of a completely new entry in the Zelda series. "I was thinking that maybe we could intensify the multiplayer mode ... [but] a lot of people inside Nintendo insisted that I should work on a new Legend of Zelda title." We're sorry about that, Mr. Aonuma! And to the Nintendo executives who killed a sequel to Link's Crossbow Training, we'd like to personally thank you.

Director says next console Zelda will start with scale, go from there

Legend of Zelda series director Eiji Aonuma says in the latest Edge magazine that the scale of the upcoming Wii release is what's foremost in his team's mind during development. Twilight Princess, he says, was the first Zelda game where they went for a more realistic feel in terms of size and scope of the world, and yet he feels that they weren't quite able to adapt all of their gameplay ideas to that larger space. As opposed to the DS-based Spirit Tracks, which Aonuma says started out in a much more traditional place, and thus was a little easier to "realize."

Aonuma says his team is starting out with a larger, grander world in the new Wii Zelda, and from there hopes to fill it up with all sorts of Zelda-esque game ideas. He and the team may not have been able to do everything they wanted with the adult Link-sized Hyrule the first time around (not that it wasn't well-received anyway), but they're planning to give it another hookshot in the next game.

Review: The Legend of Zelda: Spirit Tracks

Nintendo is creating a deep rut for the Zelda games by turning every new development since Ocarina of Time into a compilation of overused tropes. The fact that people liked the first N64 outing, for example, is no reason to include a magical instrument in every subsequent game. The same goes for the chatty sidekick, and (especially) the tradition of forcing Link to walk around and meet everyone in town before someone finally hands him a sword. Even the train in The Legend of Zelda: Spirit Tracks, which seemed out of place when the game debuted, is a variant on the oft-repeated vehicle gimmick, including conveyances like Epona, the King of Red Lions, and the S.S. Linebeck.

As a result, I groaned a little when I started playing Spirit Tracks, seeing all these common Zelda elements played out for the umpteenth time. But as I played the game, I forgot all about my gripes, won completely over by its charm and by its excellently designed challenges. The great game shines through all the cruft Nintendo has thrown on top of it.

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Nintendo's Aonuma: Majora's Mask the result of Miyamoto challenge

Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year.

"We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.

We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'!


[Via Gamasutra]

The real-life treasure of Zelda: Spirit Tracks

Nintendo must have found a really cheap wholesaler for wooden boxes, because, much like it did for Professor Layton and the Diabolical Box, the publisher shipped out press copies of The Legend of Zelda: Spirit Tracks in handsome wooden cases. No puzzles were required to get into this treasure chest, however.

Along with the treasure chest, Nintendo sent a Link t-shirt. In a separate mailing, the company sent another wooden gewgaw: a train whistle, just like the one you got from any museum gift shop ever. In a truly superhuman display of discipline, we've managed to leave the whistle untooted so future Joyswag winners won't be subject to blogger cooties.


Robin Williams plays Call of Duty, named his daughter Zelda (guess why!)

Though we may not be steadfast watchers of Jimmy Fallon's late night talkshow, we have to give the man credit for once again bringing the world of gaming into his decidedly non-gaming television show. While Robin Williams guested on Fallon's show this week, he asked the hairy-handed comedian about his gaming habits – some of which we've covered in the past – and found out that not only does the man play his fair share of Call of Duty, but he also named his daughter "Zelda" after ... well, the Princess Zelda.

"My daughter is named after a video game ... Zelda, Princess Zelda. I don't call her Princess Zelda ... only occasionally ... but she's named after Zelda." So forget about your LaBeoufs and your Dushkus – Robin Williams is holding it down hardcore and old-school for all of Hollywood.

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