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THQ puts the Smackdown on iPhone

Smackdown on iPhone allows you to pit your own fictional wrestler against eleven real (at least, the pro wrestling definition of "real") WWE wrestlers, or control one of those celebrity personalities in exhibition matches. Hopefully players won't have to grapple too much with the control scheme, which uses a combination of swipes and context-sensitive buttons, in their attempts to grapple with virtual wrestlers.
Gallery: WWE Smackdown vs. Raw 2010
WWE Smackdown vs. Raw 2010 ($4.99):
THQ pins WWE license down for 8 years

Not coincidentally, THQ has also settled its legal issues with WWE toy producer Jakks Pacific. THQ and Jakks will dissolve their venture using the other universal solvent: money. THQ has agreed to pay the company $20 million, along with previously earned royalties, and will pay the WWE $13.2 million.
All of the companies found this agreement preferable to the previous offer, wherein WWE and Jakks would hit THQ with folding chairs while the referee mysteriously looked away.
SouthPeak publishing TNA Impact! on handhelds 'later this Winter'
Truth be told, loyal readers, we kind of already told you about SouthPeak Games scooping up the right to publish the Midway-developed TNA Impact!: Cross the Line for the PSP and DS. So when the company recently announced that it would be publishing Cross the Line "later this Winter," we weren't exactly flabbergasted.
However, when SouthPeak's Q1 2010 financial report revealed the aforementioned last month, it wasn't clear whether the game publisher had secured rights to future TNA Impact! games or not. Speaking with representatives for SouthPeak this morning, we were declined comment on who owns said rights "other than what's in the [press] release." We've followed up with TNA and will update this post if we hear back.
However, when SouthPeak's Q1 2010 financial report revealed the aforementioned last month, it wasn't clear whether the game publisher had secured rights to future TNA Impact! games or not. Speaking with representatives for SouthPeak this morning, we were declined comment on who owns said rights "other than what's in the [press] release." We've followed up with TNA and will update this post if we hear back.
Gallery: TNA Impact!: Cross the Line (PSP/DS)
SouthPeak earnings report reveals acquisition of ... something involving TNA Impact
Remember way back in August when THQ picked up around 40 percent of Midway San Diego (following that whole full collapse thing), but left off the TNA Impact property? It would appear that the reason for this exclusion was due to SouthPeak Games snatching up the license, as revealed by a recent Q1 2010 financial report released by the company.
The "acquisition" is first noted in the report's "Highlights of the Quarter" section. "Acquired in bankruptcy certain assets owned by Midway relating to video games based on the TNA iMPACT wrestling brand." We asked SouthPeak who would be in charge of developing the next game in that series, said in the report to be released "this year" (2010), and found out that such information has yet to be announced, unfortunately. Currently, SouthPeak is only known to be publishing TNA Impact: Cross the Line for the PSP and Nintendo DS.
When we explored the SEC filing from Midway on the sale, the wording got much more ambiguous. One notable exclusion from the $100k purchase is, "the TNA License and Sellers' rights thereunder." When we asked SouthPeak to clear up exactly what the company bought, we were told that, while it "can confirm the details of the release and filing," no comment is currently available – though we were assured that we'll be hearing more details "soon."
The "acquisition" is first noted in the report's "Highlights of the Quarter" section. "Acquired in bankruptcy certain assets owned by Midway relating to video games based on the TNA iMPACT wrestling brand." We asked SouthPeak who would be in charge of developing the next game in that series, said in the report to be released "this year" (2010), and found out that such information has yet to be announced, unfortunately. Currently, SouthPeak is only known to be publishing TNA Impact: Cross the Line for the PSP and Nintendo DS.
When we explored the SEC filing from Midway on the sale, the wording got much more ambiguous. One notable exclusion from the $100k purchase is, "the TNA License and Sellers' rights thereunder." When we asked SouthPeak to clear up exactly what the company bought, we were told that, while it "can confirm the details of the release and filing," no comment is currently available – though we were assured that we'll be hearing more details "soon."
THQ stock loses 12 percent after WWE extension
It seems investors are unhappy that one of THQ's most important relationships continues to be in flux. After the news that the company was extending its renewal notice with the WWE on October 28, its stock has lost 12 percent of its value, according to GameIndustry.biz. When compared to its worth on September 23, the company is down 26 percent.
THQ's convoluted relationship with JAKKS Pacific and the WWE is fully explained here, but it suffices to say that things are pretty messy right now, and it seems the stockholders are getting impatient for tidiness.
THQ's convoluted relationship with JAKKS Pacific and the WWE is fully explained here, but it suffices to say that things are pretty messy right now, and it seems the stockholders are getting impatient for tidiness.
THQ announces extension of WWE renewal notice; Pachter explains
THQ announced today that World Wrestling Entertainment has extended a deadline that allows the publisher to renew its licensing contract. The extension lasts until December 21, 2009 -- the original deadline was November 1. If signed, the agreement would be good through December 31, 2014.
THQ is cool with the WWE, but it's not very chummy with JAKKS Pacific, its longtime partner in the WWE licensing venture. The wounds also run deep between JAKKS and the WWE. When asked for comment on the license renewal and further details regarding the three-way deal, a THQ representative told Joystiq that the publisher plans to renew its contract with the WWE, and then added, "Beyond that, I cannot comment."
The business, politics and legal issues are certainly complicated. We spoke with Wedbush Morgan analyst Michael Pachter who laid out multiple scenarios, but in the end he believes the most likely outcome is that the joint venture between THQ and JAKKS will be terminated. If JAKKS enforces its (believed to be one-year) non-compete clause, then no WWE games can be produced. Neither side would benefit from that, however.
Pachter suggests that the WWE's renewal deadline was extended to give THQ and JAKKS time to settle their issues. What it sounds like to us: THQ and WWE want to move forward as a couple, and the previous arrangement, featuring JAKKS as the third wheel, has worn out its welcome. Check out Pachter's complete analysis after the break.
THQ is cool with the WWE, but it's not very chummy with JAKKS Pacific, its longtime partner in the WWE licensing venture. The wounds also run deep between JAKKS and the WWE. When asked for comment on the license renewal and further details regarding the three-way deal, a THQ representative told Joystiq that the publisher plans to renew its contract with the WWE, and then added, "Beyond that, I cannot comment."
The business, politics and legal issues are certainly complicated. We spoke with Wedbush Morgan analyst Michael Pachter who laid out multiple scenarios, but in the end he believes the most likely outcome is that the joint venture between THQ and JAKKS will be terminated. If JAKKS enforces its (believed to be one-year) non-compete clause, then no WWE games can be produced. Neither side would benefit from that, however.
Pachter suggests that the WWE's renewal deadline was extended to give THQ and JAKKS time to settle their issues. What it sounds like to us: THQ and WWE want to move forward as a couple, and the previous arrangement, featuring JAKKS as the third wheel, has worn out its welcome. Check out Pachter's complete analysis after the break.
WWE Smackdown vs. Raw 2010 dated, detailed
Other than a recent countdown offered by THQ, we haven't heard much about the publisher's next effort in its longtime wrestling franchise, WWE Smackdown vs. Raw 2010. Today though, THQ announced an October 20 release date for the game, along with a clear marketing push towards online play.
Nelo Lucich, a senior VP at licensor JAKKS Pacific, leads the charge, saying, "The vast array of creative and online options allow players the ability to create their own unique Superstars, right down to their tattoos and customized ring gear." He goes on to tout the game's "Community Creations interface" and other options for online play, remaining confident. And maybe he should be, considering the game's October release now has a much better chance of standing out in a delay-riddled holiday season than ever before.
Nelo Lucich, a senior VP at licensor JAKKS Pacific, leads the charge, saying, "The vast array of creative and online options allow players the ability to create their own unique Superstars, right down to their tattoos and customized ring gear." He goes on to tout the game's "Community Creations interface" and other options for online play, remaining confident. And maybe he should be, considering the game's October release now has a much better chance of standing out in a delay-riddled holiday season than ever before.
THQ begins a countdown to Smackdown

Of course, the big attraction here is what the new game will look like. However, since that was revealed on Late Night With Jimmy Fallon, that leaves ... the downloads? Who will appear on the downloadable desktop wallpaper. FIND OUT in three days!
JAKKS wants to keep WWE, THQ not quite sure
JAKKS is more than happy to reenter into its WWE licensing deal with THQ, but the gaming company isn't so sure it's ready to make a commitment. After JAKKS signed on the dotted line to extend its gaming agreement with the wrestling group for five years, THQ sued the toymaker, saying it wasn't ready to make a decision and that JAKKS had no right to sign the agreement without THQ's consent.
There were some reportedly shady dealings when JAKKS originally got the contract -- perhaps THQ wants to get the whole pie for itself. Who knows? Either way, the two companies have entered into arbitration, so hopefully the tiff won't have an impact on releases.
There were some reportedly shady dealings when JAKKS originally got the contract -- perhaps THQ wants to get the whole pie for itself. Who knows? Either way, the two companies have entered into arbitration, so hopefully the tiff won't have an impact on releases.
Lucha libre game coming to America
If your thirst for over-the-top brawling wasn't quite quenched by UFC 2009: Undisputed, perhaps you should turn your attention to a fighting style with a bit more Latin flavor -- we speak, of course, of the divine art of Lucha libre, featured in the new project from young publisher Slang, titled AAA: El Videojuego (that's Spanish for "the video game," dontchaknow). The debut trailer for the game is posted after the jump.
The game's being developed for Xbox 360 and PS3 by Immersion Software and for Wii, PSP and DS by Argentine developer Sabarasa Studios. The 360 and PS3 versions are due out in late 2009 or early 2010, with all others following shortly thereafter. The game focuses on the action and the stars of the AAA wrestling league -- our personal favorite is La Parka, who's known for his Flying Eagle Kick maneuver, as well as his proclivity for delivering cans of gasoline to stranded motorists.
The game's being developed for Xbox 360 and PS3 by Immersion Software and for Wii, PSP and DS by Argentine developer Sabarasa Studios. The 360 and PS3 versions are due out in late 2009 or early 2010, with all others following shortly thereafter. The game focuses on the action and the stars of the AAA wrestling league -- our personal favorite is La Parka, who's known for his Flying Eagle Kick maneuver, as well as his proclivity for delivering cans of gasoline to stranded motorists.
VC Tuesday: Japan celebrates Super Smash Bros. Day
The day is finally here! Well, not here here. But there are people in the world playing vintage Super Smash Bros. on their Wiis right now, and we declare that to be boss. They're paying 1,200 Wii Points for the privilege, but Japanese Wii owners have probably forgotten how much Nintendo 64 games are supposed to cost on the Virtual Console anyway.Poor Champion Wrestler is doomed. This just isn't the week for another 4-player competitive fighting game starring at least one vintage game character (Rastan Saga's title character, in the Ultimate Warrior-esque guise of "Miracle Rastan").
- Nintendo All-Star! Dairantou Smash Bros. (Nintendo 64, 1-4 players, 1,200 Wii Points)
- Champion Wrestler (PC Engine, 1-4 players, 600 Wii Points)
- Nothing (Just Play Smash Bros., Seriously)
Barackdown vs. Raw-dham Clinton 2008
The two politicians run out and play to the crowd, then face off, totally about to wrassle, when the clip unfortunately ends. We wanted to see what Senator Clinton's finishing move was! We wanted to learn the candidates' positions on the issue of "folding chairs: now or later?"
You know, we wouldn't mind fake physical combat as a campaign method. It's not like anyone talks about real policy at debates anyway.
Bodyslam these TNA iMPACT! screens

Total Nonstop Action Wrestling has pushed itself to the limelight for wrestling fans and a suitable contender for title-belt raising WWE crowd. Midway, agreeing with TNA's ladder-climbing popularity, have scooped up the franchise and is set to release TNA iMPACT! in order to compete with THQ's WWE series later this year.
Today we bring your six fresh screens of the upcoming Xbox 360 and PS3 release, complete with body slamming action. While we can't say for sure which franchise looks like the true number one contender, we wouldn't mind watching these two go at it in a winner-takes-all cage match.
Note: Bonus points for anyone who can name all of my horrible wrestling references in this story.
Gallery: TNA iMPACT!
Smackdown vs. Raw '09 tags in with debut trailer
We didn't know wrestling was still popular enough to warrant an annual release, but over the weekend THQ dropped the trailer for WWE: Smackdown vs. Raw 2009. The video showcases the latest feature for the upcoming title, co-op story mode. While we're sure there is still a group of fans clamoring for a "chair-shot to the face" good time, we wonder if we really need another WWE game every year? Madden's annual release already gets us annoyed but we understand the reasoning behind it, but does including one new addition and swapping some characters in the roster really need another $60 price tag?
WWE SmackDown vs. RPG
There's somewhat of a trend forming in DS sports games -- developers eschewing straight sports simulations in favor of bizarre experiences. We've seen it in MLB 2K8 Fantasy All-Stars, and now we're seeing it in WWE SmackDown vs. Raw 2009. THQ has hired Japanese "ninja developer" TOSE (best known for Super Princess Peach, the Stafy games, and being mysterious) to create their latest DS wrestling game.They have bizarred it up indeed, adding an out-of-ring mode in which the backstage area is full of NPCs and rendered environments, much like an RPG overworld. You'll travel around taking on missions and interacting with other wrestlers as you try to level up your character's various attributes, like "Sweatiness," "Shirt-tearing" and "Catchphrases."*
It actually sounds like a really cool take on the RPG. It's like Puzzle Quest, but with wrasslin'! Unfortunately, the screenshots so far don't really show anything but creepy 3D models.
*not actual attributes















