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Hands-on: Splinter Cell: Conviction co-op multiplayer
Everything you may have heard is true: The main co-op mode (either online or local / split-screen play, with a human partner or A.I.) is a prequel to the events of the game and doesn't star series staple Sam Fisher. Instead, the estimated 5- to 6-hour campaign focuses on two wetworks operatives -- one American, one Russian -- who must work together to recover stolen nuclear warheads before they're sold on the black market.
The game will also feature co-op play in what are being called "deniable ops" -- more conventional intrusion missions and the like -- as well as a player-vs-player-vs-CPU "duel" mode. What I played was part of the the prequel campaign: an admittedly brief but eye-opening mission set in Moscow's fortified metro system. You can watch a walkthrough video of the section I played above. Read on after the break for my thoughts.
VGA 2009: Assassin's Creed 2 developers on DLC, third game
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jean-François Boivin, Production Manager on Assassin's Creed 2.
So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?
You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]
What has surprised you since launch?
One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.
Where would you want to set Assassin's Creed 3?
That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.
So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?
You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]
What has surprised you since launch?
One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.
Where would you want to set Assassin's Creed 3?
That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.
VGA 2009: Assassin's Creed 2 composer on music for a murderer
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for Assassin's Creed 2.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
New Splinter Cell Conviction trailer reveals co-op campaign

They do this by sneaking, killing hapless guards and blowing things up. In short, it looks like a lot of fun. Download the trailer yourself -- using the handy link below -- and expect some fresh impressions of the game right here on Joystiq very, very soon.
Shortcut: Add the Splinter Cell Conviction co-op trailer to your 360 download queue [Via Xbox.com]
Andy Richter upset at his Assassin's Creed 2 voiceover VGA snub
Much like the comical co-host of The Tonight Show with Conan O' Brien, we were infuriated by Hugh Jackman's victory in the "Best Male Voice Actor" category during last week's Video Game Awards ceremony. That Vector Monkey was destined to land in the hands of Andy Richter, who, you may or may not know, provided the voice of Assassin's Creed 2's titular killer, Ezio Auditore de Firenze a Lamborghini et Manicotti Formaggio.
You can view Richter's outburst, as well as a bit of his work in the game, in the Tonight Show clip posted on the show's official site.
You can view Richter's outburst, as well as a bit of his work in the game, in the Tonight Show clip posted on the show's official site.
Assassin's Creed 2 DLC detailed: fills in missing chapters, adds 'spring-jump'
In "Bonfire of the Vanities" ($4.99), you and Machiavelli will free Florence from "the grip of the mad monk Savonarola" by offing his underlings in ten memories. There's also a new district of Florence, and a new move for Ezio: the spring-jump, as if his similarity to Luigi wasn't already striking enough.
As many have speculated, the two additions fill in the missing sequences (12 and 13) from the game, meaning the DLC is a great buy for people who love murder and people with obsessive-compulsive disorder.
Spoiler: RUSE trailer ends in a bang
Gallery: R.U.S.E.
No more driving around Santa Destroy in No More Heroes 2: Desperate Struggle

It should speed up the pace of the game significantly, and we know there were plenty of complaints about these segments of the game, but we'll personally miss tooling around the city on the Schpeltiger. You can read way more details about the game at GameSpot, though we wouldn't necessarily suggest it if you're trying to live a spoiler-free lifestyle.
Amazon offers Assassin's Creed 2 for $40, other PS3 titles get Gold Boxed
We know that we've approached that proximity to Christmas where you feel bad buying things for yourself, but Amazon's got a pretty enticing offer running today. For just $39.78, the online retailer will let your grab a copy of Assassin's Creed 2 for the 360 or PS3. Yeah, it's probably money you should be spending on presents for your stupid family -- but once they see Ezio's first double-blade assassination, we're sure they'll understand.
But wait, there's more! Today's Gold Box offers are all for games on the PS3 platform. You can find a full list of the clues for each of these time-released sales after the jump. The next clue, which goes live at 12 EST, references "an electrifying adventure in Empire City," so we're guessing that a discount for Hannah Montana: The Movie: The Game is right around the corner. What? Her concerts are freaking electrifying.
But wait, there's more! Today's Gold Box offers are all for games on the PS3 platform. You can find a full list of the clues for each of these time-released sales after the jump. The next clue, which goes live at 12 EST, references "an electrifying adventure in Empire City," so we're guessing that a discount for Hannah Montana: The Movie: The Game is right around the corner. What? Her concerts are freaking electrifying.
This Week on the Nintendo Channel: Just people dancing

Head past the break for the full list of this week's content.
Gallery: Just Dance
Splinter Cell: Conviction Collector's Edition revealed for the rest of the world [update]

Click with conviction to see larger images
The rest of the world's Collector's Edition will include the usual steel-book case and soundtrack, and also the distinguished-looking Sam Fisher statue seen above, frozen forever in the act of almost stepping on his night vision goggles. The pack also includes in-game bonuses like an Infiltration Mode, a special "Shadow Armor" skin, and "early access" to the SC300, SR2 and MP5 weapons.
Head into our gallery to see images of both the Xbox 360 and PC sets.
Update: See the new weapons and the other bonuses in a video after the break.
Prince of Persia: The Forgotten Sands fills in gaps before Warrior Within; new details revealed in developer interview
During a recent Ubisoft preview event, Michael McIntyre, director of level design for Prince of Persia: The Forgotten Sands, talked to Joystiq about the new sequel to the old trilogy, establishing its connection to the Sands of Time game series and the Bruckheimer film. The Forgotten Sands is a side story, based in the Sands of Time universe, bridging the seven-year gap between the original Sands of Time game and its sequel, Warrior Within.
Clearly, Ubisoft has positioned the next game to piggyback on the Bruckheimer blockbuster and ideally generate renewed sales for the brand (which underperformed in its 2008 iteration). Forgotten Sands is also an opportunity for Ubisoft to finally justify the Prince's remarkable transformation from carefree hero to brooding, emo warrior.
Continue reading for our full interview with Michael McIntyre -- after the break -- in which he reveals new (andrewinding revisited) elements in the game and the return of a familiar voice.
Clearly, Ubisoft has positioned the next game to piggyback on the Bruckheimer blockbuster and ideally generate renewed sales for the brand (which underperformed in its 2008 iteration). Forgotten Sands is also an opportunity for Ubisoft to finally justify the Prince's remarkable transformation from carefree hero to brooding, emo warrior.
Continue reading for our full interview with Michael McIntyre -- after the break -- in which he reveals new (and
Get sandy with the first Prince of Persia: The Forgotten Sands footage
Splinter Cell Conviction goes inside 'Third Echelon' for latest trailer
Gallery: Splinter Cell Conviction
Hands-free: Camera-controlled Racquet Sports
Call to mind Wii Sports' tennis, and you don't have to stretch your imagination too much further to arrive at Ubisoft's Racquet Sports. If you own a Wii, you already own this experience, to which Ubisoft has added some variety, including ping-pong, badminton, squash, and beach tennis, and a more fleshed-out art direction than Nintendo's pack-in or even its sequel, Wii Sports Resort. There's no Mii support, but Racquet Sports offers its own dollish avatars, customized with unlockable trinkets. There's a derivative multicultural vibe, too, as the characters and playing courts span the globe in classic and fantastic scenarios. Grandma vs. dashiki-clad boy in an aquarium squash court? Yes.
Of course, the experience you don't own is "tennis" played with a motion-tracking camera. No, not Natal -- not at all. Ubisoft's USB camera, first bundled with scarcely-reviewed Your Shape (featuring Jenny McCarthy), might be on the cutting edge of a revived and revamped gaming tech trend, but its implementation in Racquet Sports is painfully dull.
Of course, the experience you don't own is "tennis" played with a motion-tracking camera. No, not Natal -- not at all. Ubisoft's USB camera, first bundled with scarcely-reviewed Your Shape (featuring Jenny McCarthy), might be on the cutting edge of a revived and revamped gaming tech trend, but its implementation in Racquet Sports is painfully dull.



















