the-conduit posts(Subscribe to this feed)
High Voltage Studios reveals The Grinder to be multiplatform
Speaking exclusively with IGN, The Conduit developer High Voltage Studios has revealed its upcoming game The Grinder to be heading to the Xbox 360, PlayStation 3 and PC, as well as the Nintendo Wii. Previously announced as another of HVS' exclusive games for the Wii aimed at teh hardcorez, the game will now end up on every console, which "allows us [High Voltage] to show off what our company can really do and get it into the hands of the most gamers."
While we're inclined to argue that most gamers' hands are in possession of a Wiimote and Nunchuk (at least that's what the numbers tell us), moving to the other consoles is a fairly understandable choice given the relatively low sales of HVS' previous Wiisclusive title. "We are extremely proud of the sales for The Conduit, with over 350,000 copies sold, numerous 'best-of 2009' nods, and over a million hours played according to the Nintendo Channel," noted CEO Kerry Ganofsky. From the interview, it appears that the studio's proprietary game engine ("Quantum 3") will also be heading to the other consoles. Does that mean a Conduit port to the 360 and PS3 is in the cards? Hopefully we'll find out when we next see HVS at the Game Developer's Conference this March. In the meantime, we've embedded a new trailer after the break.
While we're inclined to argue that most gamers' hands are in possession of a Wiimote and Nunchuk (at least that's what the numbers tell us), moving to the other consoles is a fairly understandable choice given the relatively low sales of HVS' previous Wiisclusive title. "We are extremely proud of the sales for The Conduit, with over 350,000 copies sold, numerous 'best-of 2009' nods, and over a million hours played according to the Nintendo Channel," noted CEO Kerry Ganofsky. From the interview, it appears that the studio's proprietary game engine ("Quantum 3") will also be heading to the other consoles. Does that mean a Conduit port to the 360 and PS3 is in the cards? Hopefully we'll find out when we next see HVS at the Game Developer's Conference this March. In the meantime, we've embedded a new trailer after the break.
Sega 'probably not' making more hardcore Wii games
Sega gave it the old college try in 2009, reaching out to "mature" gamers with the likes of MadWorld, The Conduit and House of the Dead: Overkill. But after none of those made much of an NPDent, it would seem the publisher may be abandoning the practice. While speaking on the performance of those games during the 4 Guys 1UP podcast, Sega of America studio director Constantine Hantzopoulos said, "That begets the question, you know, are we gonna do more mature titles for the Wii and it's like ... probably not."
Hantzopoulos then pointed to the poor performance of Dead Space: Extraction on the Wii, saying he had been using it as a litmus test for the potential of mature titles on the platform. In other news, Sega has apparently decided on "be a little more arrogant" as its New Year's resolution.
Hantzopoulos then pointed to the poor performance of Dead Space: Extraction on the Wii, saying he had been using it as a litmus test for the potential of mature titles on the platform. In other news, Sega has apparently decided on "be a little more arrogant" as its New Year's resolution.
Nintendo's Aonuma pitched Link's Crossbow Training 2
Aside from efforts like The Conduit and Call of Duty: World at War, Nintendo's Wii hasn't exactly enjoyed a glut of capable FPS titles. According to a recent interview with games™ (via NowGamer), Zelda director Eiji Aonuma recognizes this -- and sees great potential for fixing that problem in Link's Crossbow Training, the pack-in minigame included with the Wii Zapper. "To tell you the truth, I actually wanted to create Link's Crossbow Training 2 ... I thought that we should do something more and better in the field of the first-person shooter." Wait, haven't we heard this before?
Unfortunately for Aonuma, the execs above him at Nintendo didn't think much of the idea, nixing it in favor of a completely new entry in the Zelda series. "I was thinking that maybe we could intensify the multiplayer mode ... [but] a lot of people inside Nintendo insisted that I should work on a new Legend of Zelda title." We're sorry about that, Mr. Aonuma! And to the Nintendo executives who killed a sequel to Link's Crossbow Training, we'd like to personally thank you.
Unfortunately for Aonuma, the execs above him at Nintendo didn't think much of the idea, nixing it in favor of a completely new entry in the Zelda series. "I was thinking that maybe we could intensify the multiplayer mode ... [but] a lot of people inside Nintendo insisted that I should work on a new Legend of Zelda title." We're sorry about that, Mr. Aonuma! And to the Nintendo executives who killed a sequel to Link's Crossbow Training, we'd like to personally thank you.
The Conduit on sale for $12 at NewEgg
Given that The Conduit was neither a commercial nor critical success, you may have passed on the once hyped shooter from High Voltage. NewEgg looks to be clearing out some end-of-year inventory and those boxes of The Conduit have got to go! For a mere $12 (shipping's free), the game's yours and, while not the best bang for your buck, the bargain buy could be justified in so much as The Conduit represents a valiant, if flawed effort to build a sound FPS for Wii hardware. Or, maybe you're just looking for a cheap gift for your little bro. Bingo, this is it.
[Via Go Nintendo]
[Via Go Nintendo]
Nintendo's Fils-Aime: 'effectively marketed' third-party titles can sell on Wii
Despite slow to non-existent sales for several high-profile third-party Nintendo Wii titles, the company's US head, Reggie Fils-Aime, still believes that third-party publishers on Nintendo's console can be successful. Speaking with Kotaku, Fils-Aime says he's "extremely disappointed" with the lack of major third party games on the Wii. He even goes so far as to say he's spoken (presumably quite sternly) with "every publisher who makes content that is not available on my platform" about the subject.
When questioned as to why major titles like Grand Theft Auto IV and Assassin's Creed 2 aren't headed to his company's console, he explains it as a measure of long lead times rather than technological inability. "Typically decisions are being made two years prior ... and so the decisions two years ago were that those types of games would not be effective on the platform." And though the subject isn't directly broached, Fils-Aime remains steadfast that third-party titles can be successful on the Wii ... with the right marketing. "High-quality, effectively marketed against our installed base, will sell. Period. End of story."
It would appear then that Boom Blox, The Conduit, No More Heroes, and a mess of other third-party titles, had some truly ineffective marketing by Reggie's standards.
When questioned as to why major titles like Grand Theft Auto IV and Assassin's Creed 2 aren't headed to his company's console, he explains it as a measure of long lead times rather than technological inability. "Typically decisions are being made two years prior ... and so the decisions two years ago were that those types of games would not be effective on the platform." And though the subject isn't directly broached, Fils-Aime remains steadfast that third-party titles can be successful on the Wii ... with the right marketing. "High-quality, effectively marketed against our installed base, will sell. Period. End of story."
It would appear then that Boom Blox, The Conduit, No More Heroes, and a mess of other third-party titles, had some truly ineffective marketing by Reggie's standards.
The Conduit Wii case mod much cooler than actual game
If you own more than one console, there's a sizable chance that you found The Conduit underwhelming. A commendable effort, sure, but not the world-rending behemoth we were all hoping for. That said, if you own multiple consoles, you probably also have enough money to afford a sweet custom rig. Thus we present a custom Wii dedicated to High Voltage's good ol' college try.
While it might appear to be little more than a Wii with a face painted one side and a logo plastered on the other, the real magic happens when you turn it on, causing it to light up so very prettily. See it all in the detailed (and vaguely sensual) video after the break.
[Thanks, John]
While it might appear to be little more than a Wii with a face painted one side and a logo plastered on the other, the real magic happens when you turn it on, causing it to light up so very prettily. See it all in the detailed (and vaguely sensual) video after the break.
[Thanks, John]
Sega: Giving up on hardcore Wii games would be 'arrogant'

Despite somewhat disappointing sales Stateside, Hayes also told Wired that The House of the Dead: Overkill "did really well in Europe." As for MadWorld, Hayes doesn't think one game's failure is enough to close up shop on the Wii. "The thing that we're saying is, Sega would be extremely arrogant to have a title that didn't do as well as we thought on a platform and then say, Those kind of games don't sell on that platform.'"
Quite a change from the Blast Processing / "Genesis Does What Nintendon't" days when Sega was extremely, demonstrably, arrogant.
Sega clarifies first-week sales numbers for The Conduit

Sega's 150k figure, the publisher told us, was based on copies of the game shipped to retailers during that first week. Although a rep explained that this figure was "global," the only part of the globe the game was available in before July 10 (the UK launch) was North America. Those 72,000 units reported by NPD, then? Those were how many of the 150,000 copies shipped were sold-through to consumers (a.k.a. actually sold), according to Sega.
While this certainly makes the game's first week less impressive, we'll need to see how The Conduit did for all of July before delivering a fair verdict. We'll have those numbers as soon as the next NPD report hits.
Nintendo's Kaigler: Hardcore Wii game sales could go long tail ... maybe
If there's one thing that Nintendo VP of corporate affairs Denise Kaigler knows, it's first-party game sales. In a recent Wired interview, she happily expounded on the "long tail" that Nintendo first-party games tend to enjoy (we're looking at you, anything with Mario in the title), though couldn't say as much for third-party sales on Wii -- especially those of the "hardcore" variety.
When asked about slow sales of critically acclaimed titles MadWorld and The Conduit, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned "long tail"), but her comments seemed rooted in speculation. "You know, I don't know ... it could be titles have the same type of sales curve that a lot of Nintendo titles have -- titles [that] don't follow that traditional sales curve where they launch big and then that's it." She said that Nintendo remains "hopeful" that the titles will move more units in the future, calling them both "deep experiences," though we're not sure those kind words will help soothe Sega's assuredly dented coffers.
When asked about slow sales of critically acclaimed titles MadWorld and The Conduit, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned "long tail"), but her comments seemed rooted in speculation. "You know, I don't know ... it could be titles have the same type of sales curve that a lot of Nintendo titles have -- titles [that] don't follow that traditional sales curve where they launch big and then that's it." She said that Nintendo remains "hopeful" that the titles will move more units in the future, calling them both "deep experiences," though we're not sure those kind words will help soothe Sega's assuredly dented coffers.
The Conduit sales fizzle in late-June debut
Once again, Sega places its hopes and dreams in the untapped hardcore Wii market, and once again it just doesn't pay off. With the June NPD sales figures comes a sad truth for those who've been hyping The Conduit since it first reared its head last April: according to those figures, the conspiracy-infused FPS sold under 72,000 copies between its June 23 launch and the NPD cutoff date of July 4, placing it at number 25 on the U.S. top sellers list.
Sure, The Conduit hasn't been out for a full month yet, but that sales total has got to be a disappointing figure for Sega, whose last two adult-themed Wii releases, MadWorld and House of the Dead: Overkill, made even smaller impacts during their respective launch months (we suppose there's a little silver lining in The Conduit performing slightly better). We've contacted both Sega and High Voltage to find out how they're feeling about the game's somewhat underwhelming sales figures.
Sure, The Conduit hasn't been out for a full month yet, but that sales total has got to be a disappointing figure for Sega, whose last two adult-themed Wii releases, MadWorld and House of the Dead: Overkill, made even smaller impacts during their respective launch months (we suppose there's a little silver lining in The Conduit performing slightly better). We've contacted both Sega and High Voltage to find out how they're feeling about the game's somewhat underwhelming sales figures.
Hacker claims The Conduit 'virtually unprotected,' easy to foil

"Everything is virtually unprotected," hetoan2 discovered when he dumped the game's data and opened it up in a remote debugging program. "All values can be edited fairly easily, and there's virtually no sign of an attempt at hiding values, fixing bugs, or preventing online hackers." hetoan2 said that hacking the online version is as easy as hacking the offline version, because the code is completely identical. "The only difference is in the online mode the game sends the variables in real-time to their server."
hetoan2 released some patch codes for The Conduit, but initially altered them to corrupt the save files of anyone using them. Now, he told The Wiire, he's working with High Voltage to identify cheaters, whose MAC addresses are currently being sent to Nintendo for banning.
Gallery: The Conduit
Joystiq Podcast 01776 - Sorry, England edition
Though this is a short version of the show that lacks Chris Grant and Ludwig Kietzmann, we've made up for it with Joystiq's Ben Gilbert and Jem Alexander and super special guest Wombat of Cheap Ass Gamer fame.
We're talking The Conduit, Call of Juarez: Bound in Blood and a load of other stuff. Enjoy it and have a happy 4th! Oh, and thanks to TV's Alan Black for the photoshop.
Get the podcast:
[iTunes] Subscribe to the Joystiq Podcast in iTunes
[Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace
[RSS] Add the Joystiq Podcast feed to your RSS aggregator
[MP3] Download the MP3 directly
Hosts: Jem Alexander, Ben Gilbert, Wombat of CAG Fame and Justin McElroy
Music: "Gravity (Don't Let Me Go)" by Jon Black, "The Problem With America" by The Vitamen
For fans: Joystiq Podcast Facebook group
See all of this week's links after the jump.
We're talking The Conduit, Call of Juarez: Bound in Blood and a load of other stuff. Enjoy it and have a happy 4th! Oh, and thanks to TV's Alan Black for the photoshop.
Get the podcast:
[iTunes] Subscribe to the Joystiq Podcast in iTunes
[Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace
[RSS] Add the Joystiq Podcast feed to your RSS aggregator
[MP3] Download the MP3 directly
Hosts: Jem Alexander, Ben Gilbert, Wombat of CAG Fame and Justin McElroy
Music: "Gravity (Don't Let Me Go)" by Jon Black, "The Problem With America" by The Vitamen
For fans: Joystiq Podcast Facebook group
See all of this week's links after the jump.
Review: The Conduit

Gallery: The Conduit
This Week on the Nintendo Channel: E3 interviews
The Conduit delayed in Europe, Australia [update]

Sega has announced that the European release of The Conduit has been delayed from its original June 26 date to July 10. According to CVG, unspecified issues with the game's multi-language European localization are responsible for the holdup.
VOOKS has also confirmed a delay for the Australian release of High Voltage's FPS. Once given a June 25 release date, the game has been pushed back to July 16. Neither Sega nor VOOKS offered any reason for this version's delay, and the Australian release shouldn't be affected by the same localization problems. At this point, your best shot at playing The Conduit next week remains the "living in North America" strategy, or the slightly less drastic "importing from North America" strategy.





















