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The Conduit Wii case mod much cooler than actual game

If you own more than one console, there's a sizable chance that you found The Conduit underwhelming. A commendable effort, sure, but not the world-rending behemoth we were all hoping for. That said, if you own multiple consoles, you probably also have enough money to afford a sweet custom rig. Thus we present a custom Wii dedicated to High Voltage's good ol' college try.

While it might appear to be little more than a Wii with a face painted one side and a logo plastered on the other, the real magic happens when you turn it on, causing it to light up so very prettily. See it all in the detailed (and vaguely sensual) video after the break.

[Thanks, John]

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Sega: Giving up on hardcore Wii games would be 'arrogant'

Sega's Mike Hayes assured Wired that the company still plans to make "core" games for the Wii, despite the relative lack of success of MadWorld. For one thing, its other games are doing well, in his opinion. "We actually regard The Conduit as a success," he said. "We shipped 300,000 units, sold through half of those and now it's at the point where it's selling consistently at a time when Wii sales are generally depressed in the marketplace."

Despite somewhat disappointing sales Stateside, Hayes also told Wired that The House of the Dead: Overkill "did really well in Europe." As for MadWorld, Hayes doesn't think one game's failure is enough to close up shop on the Wii. "The thing that we're saying is, Sega would be extremely arrogant to have a title that didn't do as well as we thought on a platform and then say, Those kind of games don't sell on that platform.'"

Quite a change from the Blast Processing / "Genesis Does What Nintendon't" days when Sega was extremely, demonstrably, arrogant.

Sega clarifies first-week sales numbers for The Conduit

In announcing its Q1 2010 earnings last week, Sega also presented a sales figure of 150,000 units for The Conduit during its first week on sale (June 23 through June 30). Just a little more than a week earlier, figures released by NPD put sales of the game for June 23 through July 4 at just 72,000 copies -- not a small discrepancy by any means. We contacted Sega to find out which report was the most accurate. Turns out they both were.

Sega's 150k figure, the publisher told us, was based on copies of the game shipped to retailers during that first week. Although a rep explained that this figure was "global," the only part of the globe the game was available in before July 10 (the UK launch) was North America. Those 72,000 units reported by NPD, then? Those were how many of the 150,000 copies shipped were sold-through to consumers (a.k.a. actually sold), according to Sega.

While this certainly makes the game's first week less impressive, we'll need to see how The Conduit did for all of July before delivering a fair verdict. We'll have those numbers as soon as the next NPD report hits.

Nintendo's Kaigler: Hardcore Wii game sales could go long tail ... maybe


If there's one thing that Nintendo VP of corporate affairs Denise Kaigler knows, it's first-party game sales. In a recent Wired interview, she happily expounded on the "long tail" that Nintendo first-party games tend to enjoy (we're looking at you, anything with Mario in the title), though couldn't say as much for third-party sales on Wii -- especially those of the "hardcore" variety.

When asked about slow sales of critically acclaimed titles MadWorld and The Conduit, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned "long tail"), but her comments seemed rooted in speculation. "You know, I don't know ... it could be titles have the same type of sales curve that a lot of Nintendo titles have -- titles [that] don't follow that traditional sales curve where they launch big and then that's it." She said that Nintendo remains "hopeful" that the titles will move more units in the future, calling them both "deep experiences," though we're not sure those kind words will help soothe Sega's assuredly dented coffers.

The Conduit sales fizzle in late-June debut


Once again, Sega places its hopes and dreams in the untapped hardcore Wii market, and once again it just doesn't pay off. With the June NPD sales figures comes a sad truth for those who've been hyping The Conduit since it first reared its head last April: according to those figures, the conspiracy-infused FPS sold under 72,000 copies between its June 23 launch and the NPD cutoff date of July 4, placing it at number 25 on the U.S. top sellers list.

Sure, The Conduit hasn't been out for a full month yet, but that sales total has got to be a disappointing figure for Sega, whose last two adult-themed Wii releases, MadWorld and House of the Dead: Overkill, made even smaller impacts during their respective launch months (we suppose there's a little silver lining in The Conduit performing slightly better). We've contacted both Sega and High Voltage to find out how they're feeling about the game's somewhat underwhelming sales figures.

Hacker claims The Conduit 'virtually unprotected,' easy to foil

A hacker by the name of "hetoan2" claims that it is relatively simple to alter variables in High Voltage's Wii FPS, The Conduit, allowing cheaters to attain infinite ammo, health, invisibility from radar, and other beneficial but unfair advantages -- even online. You can see some of the hacks in action in a video on hetoan2's site.

"Everything is virtually unprotected," hetoan2 discovered when he dumped the game's data and opened it up in a remote debugging program. "All values can be edited fairly easily, and there's virtually no sign of an attempt at hiding values, fixing bugs, or preventing online hackers." hetoan2 said that hacking the online version is as easy as hacking the offline version, because the code is completely identical. "The only difference is in the online mode the game sends the variables in real-time to their server."

hetoan2 released some patch codes for The Conduit, but initially altered them to corrupt the save files of anyone using them. Now, he told The Wiire, he's working with High Voltage to identify cheaters, whose MAC addresses are currently being sent to Nintendo for banning.

Gallery: The Conduit

Joystiq Podcast 01776 - Sorry, England edition


Though this is a short version of the show that lacks Chris Grant and Ludwig Kietzmann, we've made up for it with Joystiq's Ben Gilbert and Jem Alexander and super special guest Wombat of Cheap Ass Gamer fame.

We're talking The Conduit, Call of Juarez: Bound in Blood and a load of other stuff. Enjoy it and have a happy 4th! Oh, and thanks to TV's Alan Black for the photoshop.

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Hosts: Jem Alexander, Ben Gilbert, Wombat of CAG Fame and Justin McElroy

Music: "Gravity (Don't Let Me Go)" by Jon Black, "The Problem With America" by The Vitamen

For fans: Joystiq Podcast Facebook group

See all of this week's links after the jump.

Review: The Conduit


The problem with reviewing High Voltage's The Conduit is that it's impossible to do in a vacuum. Depending on where you're coming from, you're going to have vastly different reactions to this game, so I'm going to do my best to talk to everyone.

Gallery: The Conduit

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This Week on the Nintendo Channel: E3 interviews

This week, the Nintendo Channel has been flooded with a variety of interviews about big upcoming Wii titles. There are interviews with the folks behind FFCC: The Crystal Bearers, Red Steel 2, Cave Story, and, as you can see above, Resident Evil: The Darkside Chronicles. So, hit up the video above, then if you want more E3 interview goodness, be sure to boot up your Wii and check out what's on the Nintendo Channel.

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The Conduit delayed in Europe, Australia [update]

[Update: Sega has confirmed that the US release date remains June 23.]

Sega has announced that the European release of The Conduit has been delayed from its original June 26 date to July 10. According to CVG, unspecified issues with the game's multi-language European localization are responsible for the holdup.

VOOKS has also confirmed a delay for the Australian release of High Voltage's FPS. Once given a June 25 release date, the game has been pushed back to July 16. Neither Sega nor VOOKS offered any reason for this version's delay, and the Australian release shouldn't be affected by the same localization problems. At this point, your best shot at playing The Conduit next week remains the "living in North America" strategy, or the slightly less drastic "importing from North America" strategy.

Gallery: The Conduit

Amazon offering 'The Conduit' digital comic with purchase


In addition to the Collector's Edition of The Conduit at GameStop, there's the option of receiving a digital comic with a purchase from Amazon. The Conduit: Orange Lights provides back story and follows a DC talk-radio host as he digs into the origins of the title device.

The fine print on the offer is that the redemption instructions for the comic will be sent within 10 business days of the game's release. So, the game will be out before those who purchase can get the "back story?" Huh.

[Via Sega Blog]

Check out The Conduit's packaging, and the game as well

Sega released a bunch of cool media for The Conduit, including this new trailer, titled "Trouble in the Metro." It's somewhat debatable as to what causes more trouble in this game's version of the Washington, D.C. Metro system: all the alien guys running around, or the player character discharging a bunch of weapons in there.

Sega also released images of the special edition boxes for both the UK and North America. Sega has yet to announce anything about the UK special edition, but we feel pretty confident in saying that there will be a hint book included.

Gallery: The Conduit

Joystiq hands-on: The Conduit online multiplayer

click to enlarge
Wii's biggest FPS of the summer (we'd say year, but Ubisoft has a little something cooking), The Conduit, has, perhaps in keeping with its theme of conspiracy and hidden secrets, only just now been shown with its online multiplayer component virtually complete and ready for the game's June 23 release. We spent an afternoon at Sega America playing through its various maps and modes with other games press and members of the dev team from High Voltage Software.

Before we even got into the action, though, we were already impressed by how, well ... un-Wii-like the online mode was in both presentation and function. High Voltage has clearly spent a good deal of time pondering what players will want to find when they sit down for a multiplayer game of The Conduit for the first time.

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Sega confirms partial E3 lineup


Sega's official Twitter account has confirmed several games that will be shown at E3 2009. The financially troubled slave drivers of Sonic have stated the following games will be on display:
Titles we notice are missing so far: Infinite Space, Sands of Destruction, Phantasy Star Zero ... and any of the Aliens games. Hm, no standalone Sonic game ... is that even possible? We'll keep our fingers crossed for a Valkyria Chronicles sequel announcement at the show -- or at least some ports.

High Voltage Software revealing two games at E3


Though its highly anticipated, National Treasure meets Duke Nukem shooter The Conduit has yet to hit store shelves, High Voltage Software is already teasing the big E3 reveal of two new Wii-exclusive titles. According to French gaming site Nintendo Master's recent interview with Voltage's Eric Nofsinger, the developer is cranking out another FPS (one with even stronger visual tech than The Conduit), and another title which is "a different kind of a thing." You know what that means? Equestrian breeding sim. Check out the video interview after the jump!

[Via Nintendo Everything]

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