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Top 5: Biggest Tear-Jerkers


The video games as art debate is a ridiculous sham. It seems that many who fall on the "games are not art" side have rarely or never played a video game, often a product of an older generation. If your only experience with video games is hearing news reports about 7 year olds beating up hookers in Grand Theft Auto, then of course your view will be ignorant and bigoted. But that doesn't give critical validity to start creating arguments against that with which you are very unfamiliar. I know surprisingly little about Somalian Islamic Literature, which is why I don't make inflammatory statements about it. To suggest that any video game is incapable of being art is remarkably narrow-minded.

Television and movies choreograph all characters' actions and responses, leaving the viewer as a mere canvas on which the creator's views and reactions are imprinted. Though it's often that a viewer connects with a character and draws individual interpretations, their failures and triumphs can always be placed on the choices of the individual. With gaming, however, the connection can be just as deep, and to some, deeper. When our character fails, we grumble. When our character succeeds, we rejoice. Don't like the outcome? Well, then, you should've done things differently, dummy. While I'm not suggesting that games are better than film, they are simply different and arguably just as valid as high art. At a primitive level, it's not uncommon to punch the sofa in anger after failing a gaming objective. Just the same, it's nearly expected to vocalize with triumph after conquering the same obstacle. Emotional response does not automatically equal art, but creating something which vents one's senses and emotions and appeals to those of others certainly is. Different than stubbing your toe or finding 20 bucks in the street, gaming situations were carefully orchestrated to provide an experience which is dependent on the gamer to interpret. Why should emotions such as fear, love, and sadness be excluded from gaming?

Making my way down from my soapbox, I'll say that perhaps the most intimate display of emotion is crying. Here's the Top 5 moments in gaming that seem to get me every time. SPOILER ALERT: I hate having something ruined just as much as you do, so I'm giving a fair warning right now. This list contains spoilers for several high profile Nintendo titles. None are from the Wii (excluding the Virtual Console), but I will say that the fifth item refers to the WiiWare-bound Cave Story. If you haven't played the game and plan on purchasing it (which you definitely should!), please skip to number four.



The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

Today in Joystiq: May 21, 2008

Take a look at this recreation of 16-bit Samus Aran "made entirely of stone mosaic blocks which were hand-nipped to form a several hundred pixel depiction," according to the Flickr page. Now let's see how we can use mosaic blocks to recreate Metroid Prime-era Samus ... now that'd be an accomplishment (Thanks, Corey) Check out the highlights for today:

Joystiquery
Metareview -- Haze (PS3)
Readers pick best webcomic: Lego my statue
Tycho Brahe weighs in On the Rain-Slick Precipice of Darkness
Wii Fanboy Weekly: May 15 - May 21

News
New Project Origin video compares, gushes blood
GameFly launches GamePie social network application for Facebook
Dragon Quest IV DS remake coming September 16
Sony announces Madden NFL 09 PSP bundle
New Lost Odyssey DLC to be found on Friday
Fallout 3 pre-orders come with soundtrack CD
Niko's voice earned about $100,000 from GTA IV
Midway shows off Superman in Mortal Kombat vs. DC Universe
Guitar Hero: World Tour trailer promises 'most realistic drums,' other stuff
Shane Kim: First console to 100 million wins
Killzone 2 delay a 'pure management decision'
James Cameron: Ubisoft's 'Avatar' game is in 3D
Guitar Hero: World Tour's new axe spotted in trailer
See Tekken film stars in costume
GameTap welcomes back Interplay, adding more Take-Two
Infinite Undiscovery releasing worldwide on Sept. 2
Itagaki: Ninja Gaiden Sigma is 'no good'
Battlefield: Bad Company demo arriving June 5 ... for some
New MGS4 screens sneak out
Capcom profits in FY07, wants into Chinese online market
Oh BTW, Square Enix has 'lineup' of Xbox 360 titles
New 'scream' shots of Silent Hill: Homecoming
Warriors Orochi ships over 1.5 million, sequel announced
'Count Castlevania' still not whipped up about Wii

Culture & Community
Cliff Bleszinski is done being CliffyB
A DIY Mario Kart Wii training wheel

Dojo update: Masterpieces



Do not adjust your monitor. This is still the Nintendo Wii Fanboy Dojo update you know and love, even if today's dojo announcement falls squarely in the region of "Dubya. Tee. Eff."

Basically, Brawl will be shipping to stores with several "Masterpieces," disc-based trial versions of Virtual Console games. There's nothing too obscure in the selection revealed so far (Super Mario Bros., Ice Climber, The Legend of Zelda, Kid Icarus, Kirby's Adventure, Super Metroid, and Star Fox 64), but Sakurai has promised that more titles are on the way. Obviously, because they're trial versions, you can only play them for a limited time (though that may not deter some people).

You can view this feature in two ways, we suppose. Some will see it as a fitting tribute to the greatest videogame company of all time. Others might decipher this as a cynical piece of free advertising for the Virtual Console. As for us, we're just happy that new or younger players will be getting an insight into Nintendo's outstanding body of work. Just don't look at the games Japan is getting. That would make you angry.


VC Friday: Ah, Samus

In a mirror of the pre-Metroid Prime 3 release that U.S. gamers saw, European Wii owners get to celebrate with a little taste of Samus on their own Virtual Consoles this week. Instead of asking the opposite, let's just do this: who isn't going to get Super Metroid?

Now we're going to need to know why.
  • Probotector II: Return of the Evil Forces -- NES -- 500 Wii points
  • Super Metroid -- SNES -- 800 Wii points

DS Fanboy poll: Remakes of choice


Earlier this week, we asked you, our dear readers, to discuss games you'd like to see given a spit and a polish for the DS in this age of remakes, and as usual, you came through in a big way. In fact, you gave us so many fantastic suggestions that we've decided to split our selected list into two polls instead of just doing one. We can't include everything suggested, obviously, but we've prepared a selection of bigger releases and more obscure titles, and we're going to let you vote every day, just in case you want to throw your support behind more than one game. Once you've voted, we will profile the top two results from each poll and examine exactly why they would be well-suited to our favorite handheld. So try to vote for the titles you think are the most suitable, those that would most benefit from the kind of treatment we're seeing with the Dragon Quest and Final Fantasy titles ... and hey, vote for the games you'd just like to see in portable form as well.

And if you just can't decide ... well, that's why we're letting you vote more than once! You can vote your heart and your brain, and the cream will rise to the top.

Continued →

The VC Advantage: Kinda like a pirate


The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on The VC Advantage.

There is a notable lack of pirate-themed games on the Virtual Console. It's not that there aren't enough swashbuckling games on supported systems-- there's everything from the good (Uncharted Waters) to Sküljagger (Sküljagger).

It makes it hard for us to do our job, which is writing a thematically-appropriate VC Advantage on Talk Like a Pirate Day. So, in the absence of real high-seas adventure, here are cheats for a couple of vaguely pirate-esque games. Just go with it.

Bonanza Bros. (GEN):
Invincibility Glitch: Bonanza Bros. is a game about two burglars-- the pirates of the land. In order to flout even the game's laws and take advantage of a glitch, just step on a rake right before you're about to be hit by a bullet. You'll turn invincible until your next item pickup.

Super Metroid
(SNES):
Refill Energy Tanks: Everybody knows about this one already, and it's not much of a cheat, but more of a secret. But Super Metroid is rife with Space Pirates-- the pirates of space-- and thus fits perfectly in today's VC Advantage.

To refill your energy tanks, you can use the "Crystal Flash" technique, which requires at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs. It also requires that you have less than 49 Energy. Select Power Bombs and activate the Morph Ball. Hold L, R, Shoot, and down. You'll detonate a whole bunch of stuff and regain energy.

[Codes via GameFAQs]

More Japanese VC updates: Fatal Fury, Thursday bonuses

Fatal Fury was released on the Japanese Virtual Console yesterday-- the release wasn't shown at the time we were writing the VC Tuesday update, so we missed it. We thought we'd give it a mention because it's the first Neo Geo game on the Virtual Console!

In addition to stuff that already came out that we didn't get to write about, Japan gets some bonus VC material tomorrow of the highest caliber. Super Metroid and Sin and Punishment are being released tomorrow, both of which should make up nicely for Super Thunder Blade.

Say, now that PAL regions have their Hanabi Festival and Japan has surprise Thursday games, you know what would be great? Some VC bonus stuff in America.

[Thanks for pointing out Fatal Fury, Almadi!]

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