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Namco Bandai announces Summon Night X: Tears Crown
In the latest V-Jump, Namco Bandai has announced a new Summon Night RPG, Summon Night X:Tears Crown, and released some character art. Surprisingly, the new game is already scheduled for a February 12 release in Japan.
While very little information is known now, a countdown on the Summon Night website suggests that we'll learn more tomorrow.
Atlus to inject PS2 with Eternal Poison this November
Developed by Flight Plan, the studio behind Summon Night, Eternal Poison may be difficult to cure, but you have until the game arrives at retail on November 11 to get inoculated. Until then, check out some screenshots and the game's opening movie below.
Gallery: Eternal Poison
DS Fanboy Review: Summon Night: Twin Age
RPGs, by definition, are immersive – hence the name "role-playing game." Yet, the existence of the fourth wall in video games is an obstacle when it comes to such follies, so the software must rely on a number of charms to keep the player engrossed. The story is often the driving force behind such immersion, but gameplay is equally important so that the title is actually enjoyable, too. Factor in the visuals, controls, music, and so forth, and you realize that a lot of things must fall into place to make a truly memorable RPG.
While Summon Night: Twin Age doesn't hit all these aspects square on the head, each element is addressed to satisfaction, making Flight-Plan's title both charming and addictive. To see what works, what doesn't work, and what kind of works, check past the break and read our review.
Gallery: Summon Night: Twin Age
WRUP: Summon the Hulk's Original Adventures edition

So, what will you be playing this weekend? New game, or something in your collection? How do you plan on getting through this weekend with your DS?
DS releases for the week of June 2nd
- The Incredible Hulk
- Kung Fu Panda
- Lego Indiana Jones: The Original Adventures
- Summon Night: Twin Age
Summoning character images for Twin Age
The latest batch of screens from Summon Night: Twin Age reveal fifteen of the game's characters, including the protagonists Aldo and Reiha. The images depict humans, Kascuza (the human-like beast race of the RPG), and some summoned beasts that appear. They can be seen in the gallery below, so be sure to eye them over.Since most Summon Night games don't get localized, we're excited to see how Twin Age turns out. The two GBA titles were fun, be we think the series has the potential to be even greater with stylus integration.
Anyone that agrees with us will be happy to know that Twin Age hits North American retailers one week from today.
Gallery: Summon Night: Twin Age
[Via press release]
Another Week in Japan: Hardware and software numbers 4/28-5/4
We realized today that we don't know Japan as well as we thought we did. With our reasoning, a new Gundam game + the popularity of the DS = cha-ching. While the debuting Emblem of Gundam had decent sales for its first week, though, taking the twelfth spot isn't all that impressive -- especially since there was only one new release cluttering up the top ten. On the other hand, We're Fossil Diggers, Pokemon Ranger, and the Taiko Drum Master DS sequel continued to shine, giving the DS a nice piece of top ten representation. Batonnage managed to reach the half-million mark, while the other two games neared 100,000 copies sold.
For hardware, DS numbers went up since last week, but the handheld is still convincingly behind the PSP and Wii in recent sales. If you want to see the numbers, though, just click past the break. You can check out the software listings there, too.
Another Week in Japan: Hardware and software numbers 4/21-4/27
Not only did the PSP gain momentum with the hideous brown, er, we mean shiny bronze model that released in Japan last week, but the Wii also beat out its portable cousin, sending the DS to third place in hardware sales:- PSP: 92,411
- Wii: 48,796
- Nintendo DS: 42,435
- PlayStation 3: 9,107
- PlayStation 2: 7,108
- Xbox 360: 1,283
To check out the other new releases and software placings, just keep on reading ... forever.
Summon Night: Twin Age media to tide you over
Summon Night: Twin Age may be coming out two weeks later than expected, but at least you can look at the new screenshots in our gallery. Looking at the brightly-colored action RPG will allow you to imagine what it will be like to play using the stylus-based controls. You can stare dreamily at the screens until June 3rd rolls around.
And if looking at pictures doesn't satisfy your desire to play the game, IGN has posted several new videos, so you can watch someone else play the game! Oh, did we say "tide you over?" We meant "tease you intolerably." They're pretty different things -- we don't know how we could have gotten them mixed up.
Gallery: Summon Night: Twin Age
The Twin Age gets a new start date

That just means that every DS game ever is being compressed even more tightly into the same release period. Eventually, the entire 2008 DS lineup will be released in June.
Gallery: Summon Night: Twin Age
[Via press release]
Atlus dishes out fresh images from Summon Night: Twin Age
Those of you looking to get in on the latest from Atlus, check out our new media from Summon Night: Twin Age in our gallery below. They hooked us up with a bunch of new screens on the game to accompany the others in our gallery, as well as the title's boxart. It's pretty much the usual business here, as these new screens show off some in-game action, with an emphasis on combat. Summon Night: Twin Age is shaping up very nicely, if we may say so. What do you all think?
Gallery: Summon Night: Twin Age
[Via press release]
Summon Night: Skill Age
Ball lightning is 1) a mysterious meteorological phenomenon, and 2) a pretty neat ability you'll be able to unlock via skill tree in Summon Night: Twin Age! We believe this to be one of Reiha's magical Summoning techniques; more importantly, we believe this to look like something fun to do to bust up some monsters.Atlus seems to be going out of their way to include screens featuring silly, out-of-context quotes in their press releases (along with lots of other new screens, accessible in our gallery). Who are we to turn down an invitation to laughter? Allow us to present the latest in weird Atlus-game quote screenshots: "Man, what a dump. Just perfect for humans."
Gallery: Summon Night: Twin Age
[Via press release]
Atlus summons Twin Age screens, U.S. boxart
Atlus just dropped a further six screenshots of Summon Night: Twin Age in our laps, and we'll say this much for the game: when you're not busy gawking at some of the finest ARPG greenery around, you can rely on the title to keep the battlegrounds densely populated.
Also in our PR package today was the U.S. boxart, as seen above. Equip yourself appropriately and hit our gallery for the screenage.
Gallery: Summon Night: Twin Age
[Via press release]
Summon Night: Twin Age and the importance of ARPG lawn care
2D action RPGs often have it rough when it comes to making impressive graphics. Due to the perspective, about 90% of the in-game graphics consist of grass, with the rest being tiny character sprites. Sometimes there are trees or shrubs in the grass. So to wow us with the graphics in an ARPG, you have to have awesome grass, and cram as much personality into the mostly-faceless characters as you can.Summon Night: Twin Age manages to stick out from the crowd as an especially nice-looking ARPG. The graphics are crisp, the effects look cool, and, yes, the greenery is quite nicely done. We've summoned nine new screenshots of the stylus-controlled spinoff into our gallery.
Gallery: Summon Night: Twin Age
[Via press release]
Atlus USA reveals Summon Night: Twin Age for DS

Much like The Legend of Zelda: Phourglass, the "action" in this action RPG is entirely initiated by the little stick thingy that came with your DS, with attacking, healing, using items and navigating all done through the power of touch. Summon Night: Twin Age touches down on DS May 20th.






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