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Ms. Pac-Man shoes, Space Invaders soap, not news


When video games collide with do-it-yourself know-how and just a little bit of magic, wonderful things happen. Case in point, just look at those Ms. Pac-Man shoes and Space Invaders soaps (which we have arranged in a single image for dramatic effect). With shoes like that, just walking becomes a game -- which it normally isn't, despite what Nintendo tells you -- as Pinky and Ms. Pac-Man engage in a cat-and-mouse chase all day long.

And then, when the long day is done and it's time to get clean, you'll have to defend yourself from a squadron of soapy space invaders. What better way to stave off the glycerine-infused hordes than to slowly melt them away until you have to snuff them out in the shower drain? Such is the fate of all soaps, but especially invading soaps from space.

Incidentally, if you want a pair of Ms. Pac-Man shoes of your own, the creators, Em & Sprout, have a few left in stock. There are a handful of Space Invaders soaps left too -- from the same company that brought us these -- so get a move on if you want some. Otherwise you'll have to hope they get restocked, or we suppose you could live without them.

[Via Wonderland]

Source: Em & Sprout - Ms Pac-Man Mary Janes
Source: Digital Soaps - Space Invaders soap set

Space Invaders father Nishikado calls today's games improved, recycled

Games have come a long way since joystick jockeys first spent hours dropping quarters into Space Invaders. Now on the heels of Space Invaders Extreme's XBLA debut, series' creator Tomohiro Nishikado has spoken out on the state of games today, observing that originality has suffered despite advances in technology.

"I think the focus on unique concepts and gameplay has waned with the evolution of technology," commented Nishikado in a recent interview. While the iconic game designer praised new tech for allowing developers to create most anything they can imagine, he called out the industry for churning out "replicated gameplay formats and concepts," adding that "people are growing tired of playing the same thing." We'd be hard pressed to argue the point, though with games like Noby Noby Boy and Rhythm Heaven (a game Nishikado calls "excellent"), we still think there is a spark of originality out there. What about you?

This Wednesday: Zombie Wranglers, Arkanoid and Space Invaders

XBLA is up for another threefer this week, with Zombie Wranglers (no, really), Arkanoid Live and Space Invaders Extreme all hitting the service. Arkanoid Live and Space Invaders Extreme are both remakes of arcade classics, while Zombie Wranglers is a co-op game that tasks players with -- you guessed it -- wrangling zombies. All three games will be available this Wednesday for 800 ($10) each.

If you'd rather nab Zombie Wranglers for free, developer Frozen Codebase is giving away five download codes on the official Zombie Wranglers Facebook page. Just leave a zombie survival tip on the wall to enter.


College project combines exercise with Space Invaders


When we think of exercise and gaming (exergaming), we think Wii Fit, much like most of you, we imagine. Thankfully, a trio of gents have come up with a more inspired way to get your sweat on: Space Invaders. As their final EE316 (Computer Engineering) project, Matt, Doug, and Allen combined a Bluetooth heart rate sensor with an Axis network camera (and some code) to make one of the best ways to get your heart pumping this side of running from the police. Check out video of it in action in the source link below.

[Via Engadget]

VC/WiiWare Tuesday: Majora's Mask arrives in another region

On one extreme, this week Japan's Virtual Console offers one of the most technologically advanced games the service can support, on one of the first systems the Virtual Console emulated: The Legend of Zelda: Majora's Mask on N64. On the other extreme, it offers a game that happens to be ancient for the brand new Virtual Console Arcade service.
As if Majora's Mask weren't enough, WiiWare is loaded with stuff, not all of which is Evasive Space! In fact, two welcome retro revivals make their debuts, hopefully hastening their arrival outside of Japan.

Majora's Mask, Phantasy Star on Japanese Virtual Console in April

Wow! This has been a really great week to be a Nintendo fan. It's been a really great week to be a Virtual Console fan in particular -- when was the last time we could say something like that? The week has just gotten a lot better with the release of the list of upcoming Virtual Console releases for Japan.

Why? Two reasons. First: The Legend of Zelda: Majora's Mask. Like Ocarina of Time, it costs a painful 1,200 Wii Points -- and like Ocarina of Time, it will probably drop to the usual 1,000 in North America. Second, and possibly even more exciting: Phantasy Star! The Sega Master System RPG masterpiece is also coming to the Virtual Console. Maybe it's not a big deal to those of you with Sonic's Ultimate Genesis Collection, but personally, it's awesome news.

We fully expect to see both of these games in North America soon. Neither SMS games nor N64 games seem to take long to make it overseas. Also of interest: Hudson's PC Engine port of the NES Ninja Gaiden. And the arcade version of Space Invaders, which marks the third time the "original" Space Invaders has been released on VC.

The full list is after the break.

Continued →

GDC09: Space Invaders Extreme (XBLA) hands-on


I keep telling people I played Space Invaders Extreme at GDC, and they all say the same thing: "Dude, that's been out for a while." But, A-HA! It hasn't. The kicker is that the DS and PSP versions have been out for so long that the DS version already has a sequel out (in Japan), but the XBLA version is brand new and comes out at the end of April. "Yeah," you're saying, "but it's a downloadable Space Invaders title. What do I care?" Well, if you like having fun, then you'll care aplenty.

The game scored 84 and 85 on the PSP and DS respectively on Metacritic, and the XBLA version just improves on those versions. We spent some hands-on time with the game at GDC, and you can see what we thought after the break. Peep the new video above, the gallery below, and blast your way on in.

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Space Invaders are happy up there in Royksopp's new music vid


You should probably avoid the music video we've embedded after the break. "Happy Up Here," the latest single from Norwegian electronic (and possibly electronic Norwegian) group Röyksopp, concocts an inoffensive, lighthearted and worst of all, catchy, sequence of bleeps and bloops. It's exactly the sort of thing that wafts out of someone's cubicle and ends up infecting every brain in the office, generating impromptu humming and arming those whistling, morning people with yet another way to annoy the rest of us.

But it also features cute invaders ... from space! We think that's from a video game.

[Thanks, V]

Continued →

Space Invaders Extreme and Yosumin Live! XBLA videos leaked

Gamerbytes reports that someone with access to Microsoft's Partnernet (essentially Xbox Live for game developers and journalists) has captured video of Space Invaders Extreme and Yosumin Live!. Space Invaders Extreme, which was revealed for XBLA at last year's TGS, is a revamped version of the original classic. Yosumin Live! is a Square Enix puzzle game that was confirmed for XBLA earlier this year.

Neither game is terribly exciting to watch, but something about the illicit nature of the videos makes it hard to look away. Find them both after the break.

Continued →

VC/WiiWare Tuesday: Rainbow Islands!

Wow! Just a few weeks after the release of Bubble Bobble Wii, Taito just sneaked out a WiiWare version of its sequel, Rainbow Islands! As with Bubble Bobble, we knew that it was coming at some point, but we had yet to see any screens or gameplay information. Now it's out, and it appears to feature timed ascents up huge, vertical stages. Also out this week: a WiiWare version of The Game of Life.
In other Taito news, today marks the release of the second version of Space Invaders: The Original Game on the Japanese Virtual Console. This time, the PC Engine version of the ancient shooter is being released -- at exactly the same cost as the Super Famicom/SNES version, making the decision between the two basically a matter of platform preference. Unless silly anime-girl backgrounds make a big difference, in which case it's PC Engine all the way.
[Screens via Inside-Games]

Taito reveals Space Invaders, Cooking Mama games for iPhone, iPod, Android


Taito has announced that iPhone and iPod Touch users can access versions of Space Invaders and Cooking Mama in the app store now. The Space Invaders game available in the app store is of the classic variety, but features "full use of the motion sensor and other iPhone 3G and iPod Touch input methods." As for Cooking Mama, the version available for the iPhone and iPod Touch includes "both favorite recipes from past console installments as well as a variety of dishes completely new to the series" and has been enhanced to "make the most of the iPhone 3G / iPod touch's multi-touch screen accelerometer." You can find Cooking Mama and Space Invaders in the app store now for $6.99 and $4.99, respectively.

In addition to new games for Apple platforms, Taito has also announced plans to support Android. T-Mobile users will be able to pick up Arkanoid and Space Invaders now for $5.99 each.

First hypnotic footage of Space Invaders Extreme 2

We've been anxious to see footage of Space Invaders Extreme 2 since we first found out about the game. Admittedly, it hasn't been very long, but we've still been in total agony.

As expected, SIE 2 doesn't stray far from the original formula: the player shoots at Invaders of various colors, shapes, and sizes, with the sounds of the shots syncing to both the thumping and psychedelic backgrounds. You can see the new "bingo" system in the beginning of the video, in which a bonus round is unlocked by shooting Invaders of the same color, corresponding to a line of colored blocks in a square.

And now for some wishful thinking: who thinks the announcer is just part of the video and not in the actual game?

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Warning: Space Invaders Extreme 2 screens approaching

Finally! After NCSX pretty much confirmed its existence, Famitsu has come to our rescue with some new details and screens for Space Invaders Extreme 2. We know the game's power-up system is getting the once-over and being fleshed out a bit more in the sequel, and that a Bingo Fever mode is being added. Considering how great the first game was, you can bet we're extra excited about this.

Hit up Famitsu here to check out the screens and details. Or click here if you want the Japanese translated for you (badly).

DS Daily: Space Invaders Moderate

So we were thinking about Space Invaders Extreme, as we often do (it's so dreamy), and a few things occurred to us: first, that a lot of DS owners are really young, and second, that Space Invaders is, in video game years, not young at all. Which means that a lot of people could have picked up Extreme without ever having experienced the original.

If you'd never played Taito's epochal 1978 shmup, did Extreme make you curious enough to give it a try? Or maybe you had played it before and the new sequel just inspired you to pick it back up? Does it still hold any appeal to you?

Gaming to Go: Space Invaders Extreme



My fingers hurt. If Space Invaders Extreme is anything, it's an absolute workout for the fingers, a test of endurance, passion, and an opportunity for developer Taito to take an old formula and crank things up to 11. Very rarely does slapping on the word 'extreme' actually mean anything, but this latest incarnation of Space Invaders is an exception to that rule, as my sore thumbs can attest.

Did you miss out on the original Space Invaders? The classic was before your time, perhaps, or deemed unworthy for whatever coins you could bleed out of your piggy bank. Dry your tears, friend! This extreme update of a retro classic is your greatest chance to find peace in these discordant times. Come along with this week's edition of Gaming to Go to see why saving quarters all those years ago might have been a good idea after all.*

*So now you can buy this, see? Not because the original was bad or ... nevermind.




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