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PSP Go's 480MHz state refers to USB, not CPU
FCC documents originally believed to have revealed that the PSP Go had a 480MHz processor -- over 40% more than the PSP (1000-3000) -- were actually talking about another part of the device ... the USB. Sony Computer Entertainment has stated that those extra megahertz are being used to clock the USB transfer and not the CPU.
So, other than the body and a slew of new accessories, it appears the PSP Go continues to be the same as its non-flipping cousin -- at least the processor won't put any extra drain on the handheld's batttery.
[Thanks, Rooshma]
So, other than the body and a slew of new accessories, it appears the PSP Go continues to be the same as its non-flipping cousin -- at least the processor won't put any extra drain on the handheld's batttery.
[Thanks, Rooshma]
Three games to light up your 4th

The founding of a nation is pretty significant and well worth getting excited about. The best way to display said excitement is, of course, with massive, colorful airborne explosions, a.k.a. fireworks. Tomorrow night, towns across the USA will be putting on fireworks displays, big and small -- but why should you have to wait for it to get dark? The games you'll find after the break will let you get all explode-y from the comfort of your living room, without the charred mess and frantic 911 call. So, put on your favorite patriotic tune (it's "The Stars & Stripes Forever" for us) and make with the clicking!
[Image]
Sony patents more motion tech, uses everyday objects
We'd be lying if we didn't say we're a bit worried about the future of gaming controllers. Between the Nintendo's MotionPlus, Microsoft's Project Natal and Sony's ... erm ... motion thing, our precious game pads get more and more antique looking every day. And according to a recent patent filed by Sony that Siliconera found, our precious controllers have one more thing to fear: everyday objects.
That's right, friends -- in the future, we could be using our real-life keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a PlayStation Eye-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think Halo's Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.
That's right, friends -- in the future, we could be using our real-life keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a PlayStation Eye-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think Halo's Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.
We're ready to believe in Ghostbusters LittleBigPlanet costumes
No, Sony hasn't actually confirmed that Ghostbusters costumes are headed to LittleBigPlanet, but it has certainly hinted at the possibility. In a recent post on Playstation.Blog highlighting the new Sacktue of Liberty costume, the company dropped a not so subtle hint. Following the words "Future LittleBigPlanet DLC?" was the image to the right.Everyone and their dog knows who they're gonna call, and that's the Ghostbusters, so we're pretty sure that related costumes are on the way. Who knows, maybe they'll throw in a Slimer costume while they're at it.
Hot Shots 'Refresh' revealed as a minigame collection
First teased by developer Clap Hanz a couple days back, IGN reports that the latest casual sporting game in the Hot Shots franchise is actually a collection of 12 disparate minigames. Minna no Sukkiri ("sukirri" is Japanese for "refresh") does feature some sports -- karate, baseball, soccer, boxing, racing -- but only in bite-sized servings. The remaining seven games are ... well, they're odd, comprised of book-organizing, vegetable fighting and vacuuming, to name just a few.
We can see this minigame jumble getting a strong push for PSP Go in the States -- under a completely different name, of course. The Japanese version is slated for release this fall and a demo will be made available on Japan's PlayStation Store this Friday, July 3.
We can see this minigame jumble getting a strong push for PSP Go in the States -- under a completely different name, of course. The Japanese version is slated for release this fall and a demo will be made available on Japan's PlayStation Store this Friday, July 3.
inFamous Home space encourages vandalism, electrocution
PlayStation Home is becoming, well, home to a number of new game-specific spaces, the latest of which -- devoted to inFamous -- has been revealed by Sony. Set to be added to the virtual world on Thursday, July 2 (hey, that's tomorrow!), the themed location ("The Abandoned Docks of Empire City") will feature a couple of interactive goodies, including the ability for users to create graffiti designs using Sony's tool set (to prevent any naughtiness, we suppose) which can be seen -- and voted on -- by other Homers.
Much more exciting, though, is a shooting gallery minigame where (after waiting in line for, like, forever, spamming the X button) Cole-esque electric bolts are used to knock down targets fashioned after Reapers, Dustmen and the like. We were hoping for a corresponding announcement of a new "Zeke's Rooftop" private space, but, alas, it's seemingly not to be, at least for now. Check out a video tour of the new inFamous space after the break, along with high-res screens below.
Much more exciting, though, is a shooting gallery minigame where (after waiting in line for, like, forever, spamming the X button) Cole-esque electric bolts are used to knock down targets fashioned after Reapers, Dustmen and the like. We were hoping for a corresponding announcement of a new "Zeke's Rooftop" private space, but, alas, it's seemingly not to be, at least for now. Check out a video tour of the new inFamous space after the break, along with high-res screens below.
Gallery: inFamous Home Space
Pachter: PlayStation software sales will account for 31% of all games sold worldwide in 2009

Pachter indicated in Wedbush's annual Interactive Industry Report that, while the numbers have been dwindling for PS2, overall worldwide software sales for PS3 titles have more than doubled within the last year. In 2008, 62.4 million units of PS3 software titles have been sold -- a huge step up from the 29.6 million units sold in 2007. The momentum of this growth will carry into 2009, according to Pachter, who believes PS3 and PSP titles (the latter of which only saw a 15% increase in worldwide sales last year) will pick up PS2's slack.
PS3 titles will be the top sellers, despite the fact that Pachter predicts Sony won't "secure significant third party exclusivity" as it continues "to focus its internal development efforts on blockbuster games." It's interesting to note, in light of another report, this strategy hasn't really worked out for Sony.
Rumor: Taiwanese firms awarded PS3 Slim manufacturing contracts
Another possibly "frustrating" leak for Sony, word comes from our buddies at Joystiq Japan and Engadget Chinese that two Taiwanese manufacturing companies have been awarded contracts to build Sony's new streamlined PS3, affectionately known as the PS3 Slim. According to UDN.com, half of the orders have gone to Taiwanese group Foxconn, while the other half has gone to Pegatron. The units are expected to start shipping in early July "to cope with expected summer vacation demands."
The news has a ring of truth to it, given that the two firms have manufactured the original PS3. The timing also makes sense, as Japan actually buys most of its game consoles during the summer vacation period (as opposed to the winter holidays in the west). Still, all of this info comes from anonymous sources, so take it with a very hearty helping of salt.
Assuming the news is true, it would mesh well with the PS3 Slim rumors we've heard so far, most notably that Ars Technica expected the units to hit the market in August or September. Add this to the string of rumors and leaks -- even some purported images of the unit itself -- and the PS3 Slim looks like it could be hitting the ground sooner rather than later.
The news has a ring of truth to it, given that the two firms have manufactured the original PS3. The timing also makes sense, as Japan actually buys most of its game consoles during the summer vacation period (as opposed to the winter holidays in the west). Still, all of this info comes from anonymous sources, so take it with a very hearty helping of salt.
Assuming the news is true, it would mesh well with the PS3 Slim rumors we've heard so far, most notably that Ars Technica expected the units to hit the market in August or September. Add this to the string of rumors and leaks -- even some purported images of the unit itself -- and the PS3 Slim looks like it could be hitting the ground sooner rather than later.
Sony expands 'Official Licensing Program' for PlayStation peripherals, accessories
Sony Computer Entertainment is expanding its licensing program for PlayStation peripherals and accessories. It basically means that if a peripheral manufacturer conforms to "qualifying SCE standard and requirements," it can make gadgets and gizmos aplenty, whosits and whatsits galore! You want thingamabobs? They'll make plenty! But, who cares? No big deal. We want mooooooooooore.
Entering into a licensing agreement with SCE will give manufacturers the "technical documentations" needed to make products for PSP, PS3 and the PS2. Plus, when the product goes to market, it'll even get the spiffy "Official Licensed Product logo." We can't wait to see what third-party manufacturers come up with over the next few months.
Entering into a licensing agreement with SCE will give manufacturers the "technical documentations" needed to make products for PSP, PS3 and the PS2. Plus, when the product goes to market, it'll even get the spiffy "Official Licensed Product logo." We can't wait to see what third-party manufacturers come up with over the next few months.
Sony patents software-based PS2 CPU emulation
In Sony's on-again/off-again relationship with PS2 backwards compatibility on the PS3, we've had our hopes raised to the stars and dashed again more times than we imagined possible. Today, Siliconera discovered what appears to be but one more volley in the company's neverending game with our hearts, filing for a patent for software back in December of last year (published publicly just last week). According to the report, the software is intended to "decode and recompile" the hardware used in the PS2's defining chip, the Emotion Engine, possibly allowing for previously unplayable PS2 games to become playable.
While this patent could certainly suggest things to look forward to in the rumored PS3 Slim, we've been burned in the past and aren't exactly holding our breath. Maybe more possible, Sony's Eric Lempel said in February of last year that "There are possibilities through technology and software emulation to make that possible," speaking on the subject of downloadable PS2 titles -- rather than disc-based software support, mind you. If you're into the technical side of things, Siliconera was so gracious as to shoot us the whole patent, which you can see for yourself in the gallery below.
[Via Siliconera]
[Thanks, Bryan!]
While this patent could certainly suggest things to look forward to in the rumored PS3 Slim, we've been burned in the past and aren't exactly holding our breath. Maybe more possible, Sony's Eric Lempel said in February of last year that "There are possibilities through technology and software emulation to make that possible," speaking on the subject of downloadable PS2 titles -- rather than disc-based software support, mind you. If you're into the technical side of things, Siliconera was so gracious as to shoot us the whole patent, which you can see for yourself in the gallery below.
[Via Siliconera]
[Thanks, Bryan!]
Gallery: Sony Emotion Engine Emulation patent
Have Uncharted 2 questions? Ask Naughty Dog tomorrow
No matter how much we try (and we're not) we can't stop talking about Naughty Dog. From wowing us with new Uncharted 2: Among Thieves footage at E3 2009, letting us shoot each other in the Uncharted 2 beta and teasing a movie deal, Naughty Dog is everywhere. If you're looking for more on the dev, make sure to check out the PlayStation Blog tomorrow beginning at 2PM Pacific (5PM Eastern), where Uncharted 2 creative director Amy Hennig and game director Bruce Straley will be on-hand for a live chat to answer your Nathan Drake related questions.
Gallery: Uncharted 2
Analysts: Blu-ray to capture 50% of software market by 2012
According to consulting firm Futuresource (via Video Business), Blu-ray discs will account for 50 percent of the home entertainment market by 2012. That said, the firm lowered its expectations of Blu-ray sales for 2009 from 90 million to 75 million thanks to software attach rates on the PS3. It seems that PS3 owners tend to buy only one or two Blu-ray movies a year, while owners of dedicated Blu-ray players buy anywhere from five to eight.
Furthermore, while the PS3 is currently the most popular Blu-ray player -- it accounts for 6 percent of high-def hardware, while dedicated players make up only 3 percent -- Futuresource expects the console will account for only 22 percent of all high definition equipment in 2012. Declining prices for dedicated machines -- the firm says that entry level players will cost $50 by 2012 -- will push them to 53 percent.
Assuming these numbers ring true, maybe we'll be paying a little less for the "one to two" Blu-ray movies we supposedly buy every year.
Furthermore, while the PS3 is currently the most popular Blu-ray player -- it accounts for 6 percent of high-def hardware, while dedicated players make up only 3 percent -- Futuresource expects the console will account for only 22 percent of all high definition equipment in 2012. Declining prices for dedicated machines -- the firm says that entry level players will cost $50 by 2012 -- will push them to 53 percent.
Assuming these numbers ring true, maybe we'll be paying a little less for the "one to two" Blu-ray movies we supposedly buy every year.
MTV Games hires former THQ and Sony execs in key positions

Guthrie's former position was that of executive vice president of publishing at embattled publisher THQ. You know, that company that had to do an executive overhaul and is currently altering its image to forget its past, along with last year's $431 million loss. Hopefully things will go a little better at MTV Games.
Nikkei Biz Daily: Sony considering iPhone competitor

Sony currently develops mobile devices with Swedish partner Ericsson. In early 2009, MobileToday sources claimed Sony Ericsson had pitched the idea of a PlayStation-branded phone to Sony Corp, but was denied the rights to use the trademark. The rumor went on to further claim Sony only plans to license a PlayStation phone if the company plans to make handsets independently from Ericsson. In May 2009, Sony Ericsson president Hideki Komiyama stated that his company was destined to "lose" if they did not adapt to the "new technology and new market environment" -- presumably referring to Apple's iPhone.
According to the new rumor, Sony plans to set up a project team to develop the new device, which will combine functions of the PSP and Sony Ericsson's mobile phones. A PSP phone? Just imagine how much that mythical beast would cost.
[Image Credit: Engadget]
Report: 25 million played music games in April, banjo sales at all-time low
You may not know this, but April is actually the biggest month of the year for banjo sales in the US. You see, the annual Jugband Jamboree takes place in April each year, across various states in the country, but nobody attended this year thanks to those darn Guitar Heroes, Rock Bands, and Singstars.
A new report (via GI.biz) came up with the data, based on research done by firm Interpret. In fact, aside from the staggering 25 million US gamers that got down with one music game or another, data showed that these gamers purchased 67% more CDs than those who didn't enjoy rhythm-based games. In addition, 29% of these wannabe rockers actually downloaded or streamed a music video in the past three months (compared to the 15% that partook overall), and 45% listened to music via a social network (versus 32% overall). So, as much as celebrities like to bash these kinds of games, it's helping more folks get into music, which, to us, is a good thing.
A new report (via GI.biz) came up with the data, based on research done by firm Interpret. In fact, aside from the staggering 25 million US gamers that got down with one music game or another, data showed that these gamers purchased 67% more CDs than those who didn't enjoy rhythm-based games. In addition, 29% of these wannabe rockers actually downloaded or streamed a music video in the past three months (compared to the 15% that partook overall), and 45% listened to music via a social network (versus 32% overall). So, as much as celebrities like to bash these kinds of games, it's helping more folks get into music, which, to us, is a good thing.





















