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Top 5: Multiplayer Experiences


As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from GoNintendo's head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and beard enthusiast, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a Jerry Holkins, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness.

Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC discusses offline multiplayer via a get-together involving several friends of his trying out Guitar Hero: World Tour. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in Mario Kart Wii, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful.

Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities.


The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

Revolutionary: Capturing the Moment

Every (other) week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Segueing from last edition's topic: you've just built a sick Smash Bros. Brawl level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!

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Wii Fanboy Weekly: Mar. 6 - Mar. 12


Wii Fanboy has been in the loving embrace of Super Smash Bros.Brawl for the past week. We've been loving it back, as you all undoubtedly have. So if there are some goodies you missed here at Joystiq, check us at Wii Fanboy out. Remember: tomorrow is Game Night and we'll be enjoying some Brawl, so head on over to Wii Fanboy for the details!

Oh, and we're giving away a free copy of Dragon Quest Swords! Hit up our contest post for the skinny on what you need to do.

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Gripes and Glees: One week with Smash Bros. Brawl


Oh Super Smash Bros. Brawl. Our blogging super-powers have given us an entire week with your dual-layered, nostalgia-filled awesomeness, where most gamers have only had the past few days. In spite of the nega-review, Brawl still seems to be pure gold in the eyes of most gamers and reviewers.

Of course, a game as massive as Brawl is bound that have hidden its imperfections somewhere. So let's go hunting, listing the game's many gleeful points, each followed by a gripe that may have been overlooked in our fanboyish devotion to the franchise. No facet of the game will go untouched here, so be warned that spoilers may abound. Now that the disclaimer is out of the way, let's play Gripes and Glees!

Glee: The opening cinematic to Brawl is gorgeous as always, and even updates as new characters become unlocked.
Gripe: The initial load-screen for the cinematic lasts around ten to fifteen seconds, a wait time normally unheard of in first-party Nintendo titles. The unskippable load time feels even longer due to the lack of music and an almost entirely black screen.

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MIT catches Brawl fever with newest 'hack'


The students of the Massachusetts Institute of Technology are once again showing off their gamer cred with an on-campus prank (or "hack," as those princely nerds like to call it). This time, it's in honor of the release of Smash Bros. Brawl, a modest little Wii title that you may or may not have heard of. The "hackers" hung items and symbols from the game in Lobby 7 of their campus on launch day, including a Pokéball, crate, and Mario's cap.

We have to admit that we're a bit disappointed with the simplicity of this gaming prank. Hanging little trinkets is nothing compared to arming and helmeting a statue to resemble Master Chief. While we appreciate the thought, this prank would seem tame at a community college, much less one of the most competitive schools in America. Of course, we're willing to forgive and forget, if MIT's student body can manage to come up with something a little better. You raised the bar yourselves, ladies and gentlemen. Now here's your chance to meet it.

Smash Bros. Brawl not working on some Wiis, Nintendo responds


While we're sure most of us would describe Wii fanatics as the most lighthearted of the console enthusiasts, we can only imagine that being forced to wait nearly two years for the most highly anticipated game on your console, only to come home from a midnight launch to discover you cannot extract the frenzied multiplayer mayhem stored on the disc you've purchased might incite one's dander to "get up". Alas, many a brawler-to-be recently found themselves in this lamentable situation, as Super Smash Bros. Brawl has reportedly had performance anxiety in a number of Wii consoles.

Nintendo has swiftly replied with a North American repair form, explaining that the double-layer disc can only be read by a squeaky-clean disc drive lens. They implore you not to try to clean said lens on your own, and to send in your crudely adhered Gamecubes to Nintendo HQ for a thorough purging. We're sure they'll get your newly spruced console back to you in a timely manner -- which will likely offer little consolation to a Nintyfan scorned.

[Thanks to all the unlucky souls who sent this in. Our thoughts are with you during these trying times.]

Nintendo announces North American Smash Bros. Brawl tournaments


Impatient to get your Brawl on? Some of you North American gamers could get a chance to play Nintendo's all-star fighter as early as this Saturday, when Nintendo kicks off the first of four regional Smash Bros. Brawl tournaments across the United States.

The regional tournaments will take place in Los Angeles, San Francisco, Boston, and New York City, with a maximum of 256 participants at each location. The winners from each tournament will meet in New York for the finals, with the grand prize winner walking away with a crystal-coated Wii, home theatre system, and (of course) a copy of Super Smash Bros. Brawl.

The three finalists will win non-crystal-coated Wii consoles, extra Wii remotes, copies of Brawl, and Best Buy gift certificates ranging from $250 to $1,000. Regional tournaments register players on a first-come, first-serve basis, so we'd recommend getting there nice and early to compete. The first tourney is this Saturday, February 16 in Los Angeles. Full regional tournament details after the break.

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Smash Bros. Brawl sales exceed 1 million in Japan


And so the total number of Japanese people that we utterly despise rises to 1 million. Actually, it's 1.08 million, which is the number of Super Smash Bros. Brawl discs that have been sold since the game's launch on January 31st. Reuters reminds us that it took Wii Fit seven weeks to accomplish a similar feet feat, with even Wii Sports (sold separately in Japan) dallying for 11 weeks before crossing the 1 million mark.

There aren't many weeks left between us and the game's American debut, but by then it'll be our turn to become targets for an entire continent's hatred and jealousy.

Just blow: Smash Bros Brawl disc problems blamed on dust


Though many of Japan's Wii owners may now be in possession of Super Smash Bros. Brawl, not all of them can necessarily play it. IGN reports that a number of users are reporting that the Brawl discs will not run properly on their consoles, a problem which actually stems from dirt build-up in the Wii itself.

Brawl is uniquely affected by this problem due to the game's size, which makes it the first title on the Wii to be pressed on a dual-layer DVD. The special disc requires a more fine-tuned read from the optical sensor, which is causing problems in systems clogged with dirt and tobacco smoke. Rather than suggesting they "blow," Nintendo has set up a cleaning service for players affected. Japanese owners who send their Wii consoles, copies of Brawl and warranty cards to a service center in Kyoto will have their systems repaired within one week, and Nintendo will cover all cleaning and shipping costs.

While we're happy Nintendo is taking responsibility for the problem, we're also personally hoping that those affected kept their consoles in squalid conditions. If even small amounts of dust can affect the playability of the Brawl discs, then we're looking at a lot of impatient, unhappy customers in the States come March 9th.

[Via Eurogamer]

Rumor: Resident Evil 4 to blame for no Capcom in Brawl


Before the deluge of Super Smash Bros. Brawl information following the Japanese release, we were still all hoping to see Mega Man, Leon Kennedy, or maybe even Ryu appear in the game's sizable roster. Now that the dust has cleared, with no Capcom characters in sight, the only question left to ask is: why?

Kotaku has reportedly spoken with insider sources at Nintendo, who claim that the lost exclusivity of Resident Evil 4 caused Nintendo to reconsider the inclusion of Capcom characters in Brawl. RE4 was originally meant to be exclusive to the Gamecube, but concerns over sales led Capcom to release the title on PS2, and later on PC, with additional content.

While Nintendo has the right to be peeved about the broken exclusivity agreement, the addition of Capcom's franchises to the Brawl lineup could have only benefited Nintendo, and created more hype for the title (if that's even possible). While we're a bit unsure whether to buy into this rumor, if true then we can only hope that Capcom and Nintendo kiss and make up in time to offer some new characters as downloadable content (hey, we can dream, can't we?).

Update: Slight factual error corrected; Capcom announced the PS2 version prior to the release of the Gamecube version. [Thanks, 2bit]

Nintendo teases PAL regions with Brawl release date


While Wii owners in Japan are feverishly playing Super Smash Bros. Brawl, and everyone in the States is biting their fingernails in anticipation of the March release, we forget our friends in the PAL region, who thus far haven't even been given a firm release date for Nintendo's franchise fighter. Wii Fanboy helps us catch up with all the drama.

A few days ago, Nintendo updated the Brawl page of their UK site, posting a release date of June 1st for the game. Once word had gotten out of the posted date, Nintendo quietly removed it, replacing it with the super-helpful time frame of "2008."

What's even weirder is Nintendo's denial of the slipped release, claiming the update is likely a mistake as June 1st is a Sunday. Keep in mind that the official Brawl release date in the US is March 9th: a Sunday. So either it's a flimsy excuse for an unannounced release date, or the date really doesn't mean anything. Either way, we'll keep you updated on whether Nintendo ever decides to "set a date" with our PAL pals.

Smash Bros. Brawl shortages imminent

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Japan is poised to suffer significant Super Smash Bros. Brawl shortages when the game is officially released on Thursday, reports Game|Life. Nintendo has failed to supply as much as 75% of pre-order units to retailers; likely due to production delays and oversights. Though the shortage would seem to pale in comparison to Wii hardware scarcity, a meager Brawl launch would underscore Nintendo's continued struggle to operate a functional supply chain.

Game|Life theorizes that Japan's expected shortages explain Brawl's delay in North America, as it will take until March for Nintendo to manufacture an ample shipment of units for the territory – not to mention, fulfill the rest of Japan's demand. Others speculate that Nintendo is intentionally withholding supply to give its WiFi Connection service a chance to adapt to the inescapable surge of online Brawl players. This isn't the first time Nintendo has been accused of such tactics, and – if someone don't fix that damn supply chain – it won't be the last.

Japanese Brawl intro hints at unannounced characters, looks sweet


With the Japanese release of Super Smash Bros. Brawl only two days away, the deluge of video content has really only just begun. Today, it's the full introductory cinematic to the Japanese version, showing off a mixture of pre-rendered cut-scenes and gameplay footage designed to make us bite our fingernails with anticipation.

Surprisingly, the game's intro sequence even reveals a couple of unannounced old favorites returning to the fray. We won't give away any names here, but suffice it to say that a lot of you will be happy. Check out the full intro after the break.

[Thanks to everyone who sent this in]

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Smash Bros. Brawl footage reveals story mode details


We're (supposedly) nearing the release of what could arguably be considered the Wii's most anticipated title ever, Super Smash Bros. Brawl, and we're all drowning in a deluge of information about the game. However, as much as we hate to add to the noise, you simply must watch the above video, which shows a few short, but sweet, gameplay clips from the Subspace Emissary story mode.

It looks like Nintendo has improved the side-scrolling gameplay featured in Melee, and has crafted personalized single-player (or co-op) stages for a number of characters in the game. With videos like this dropping regularly, and with only a month and some change until the game drops, we're going to need to invest in a fairly sizable drool guard to preserve our poor, saliva-covered computer monitors.

Video introduces the new Smash Bros. Brawl fighters

With the slow information leak coming out of Super Smash Bros. Brawl, we fear that the effect may have been something akin to Chinese water torture for the staff. A few of us (who shall remain unnamed) have taken to cosplaying different characters from the game, either by wearing elaborate character costumes, or, in some of the more desperate cases, just shouting their names repeatedly.

The worst part is that some of our now mentally unstable staff can't even remember what fighters are in the game anymore. We're sure that we've seen a Wu-Tang Clan costume or two, and at least one of our staff has taken to dressing as Chun Li. Thankfully, GameTrailers has put together this video profiling some of the new fighters from the game to help us keep them straight. It pulled us back from the edge, we hope it does the same for you.

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