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R-Type to shoot 'em up on iPhone

Having IREM involved seems like a good sign and, while the touch interface is not ideal for shooting games, Space Invaders Infinity Gene proved that it can work, at least better than it does for platforming or run & gun games. Of course, R-Type is really, really difficult, and the iPhone's controls aren't going to make destroying the Bydo Empire any easier.
Darius Burst trailer is explosive
The trailer for Darius Burst seems to hit the highlights of the Darius experience -- namely, spaceships and giant robot versions of aquatic creatures. And it looks hot. Hot enough to send us back through the series in anticipation of the December 24 Japanese release, and for us to send our sincerest wishes to Taito parent company Square Enix. Sell this to us!
TGS 2009: Hands-on: Thexder Neo

Gallery: Thexder Neo
Two cheapo DSiWare shmups in Japan this week

Publisher Genterprise has announced two shooters as part of its 200 DSi Point "GG Series," both developed by Wario: Master of Disguise/Boing! Docomodake DS developer Suzak. Z-One is a horizontally scrolling shooter featuring a "Pod," a multidirectional-shooting "Option" kind of device that flies near your ship. And Wonder Land is an Alice in Wonderland-themed vertical shmup.
Being made specifically as super-cheap games, it's doubtful they'll be great. But they will be very cheap when they come out in Japan this Wednesday.
[Via Andriasang]
Soldner-X flies again on PSN

The Sidequest Studios-developed shooter is expected out this winter, but then the PSN version of the first game missed its original release date by a year. If you're really in the mood to punish yourself with a shmup, may we suggest the downloadable PS1 classic R-Types in the meantime?
Gallery: Soldner-X 2: Final Prototype (PS3)
Famitsu reveals Darius Burst for PSP
According to the latest pages of Famitsu (Via Examiner), Taito will be bringing a new game in the Darius series to PSP. The latest in the classic 2D horizontal-shooter franchise is titled Darius Burst, and marks the first time the series has been tapped for a title since Darius R landed on GameBoy Advance systems in Japan nearly a decade ago.
Famitsu notes Darius Burst will feature 11 levels, with non-linear paths throughout the stages -- splitting each initial level into two paths for players to choose. If you love shmups like we love shmups then you should be giddy about Taito's decision and hopeful the title will see a North American release.
Famitsu notes Darius Burst will feature 11 levels, with non-linear paths throughout the stages -- splitting each initial level into two paths for players to choose. If you love shmups like we love shmups then you should be giddy about Taito's decision and hopeful the title will see a North American release.
Japan's DSi Shop adds shmups, instrument tuning next month
Aa Mujou Setsuna is something DSiWare has yet to see: a vertical shooter! The downloadable shmup, releasing in Japan on September 2, is listed as a Nintendo/Arika collaboration. Arika is responsible for various home ports of Cave shooters, including the DS Ketsui Death Label. Aa Mujou Setsuna has two selectable ships, a chain-based scoring system and even online rankings, for just 500 DSi Points. Somehow we doubt this is the news Nintendo Power teased, but it certainly makes us happy. Check out some footage after the break.Less hardcore, but still kind of cool, are the two 200-point apps also releasing on September 2. Nintendo DSi Metronome is, well, a metronome, that allows users to input their own beats and tempo to play along with, and even record their own drum sounds. It has multiple "skins" including a Game and Watch look, and Balloon Fight and Donkey Kong minigames; the latter of which involves clapping to make Mario jump over barrels. Hey, it's a Mario counterpart to Jungle Beat! Except really simplified.
Nintendo DSi Instrument Tuner also includes a Game and Watch skin. This useful program allows you to play an instrument into the DS mic and get information about its pitch.
Rumor: Raystorm remake and Rainbow Islands: Towering Adventure coming to XBLA
Taito's had a glut of classic-title remakes hit current-gen consoles as of late -- and if a recent rumor proves to be true, its streak shows no signs of stopping. NeoGAF user Shard recently posted some supposedly leaked images from the developer's next project -- an Xbox Live Arcade version of PS1 top-down shoot-em-up Raystorm (aptly titled Raystorm HD).
Mr. Shard also supposedly dug up images of an XBLA version of Rainbow Islands: Towering Adventure, a recent WiiWare release. That's great and all, but we're far more intrigued by the possibility of a renovated version of Taito's classic shooter, which features weaponized lightning. We've contacted Taito to see if they'll comment on the rumored screens. Stay tuned!
[Via GamerBytes]
Mr. Shard also supposedly dug up images of an XBLA version of Rainbow Islands: Towering Adventure, a recent WiiWare release. That's great and all, but we're far more intrigued by the possibility of a renovated version of Taito's classic shooter, which features weaponized lightning. We've contacted Taito to see if they'll comment on the rumored screens. Stay tuned!
[Via GamerBytes]
iPhone It In: Space Invaders Infinity Gene

But Infinity Gene, ported to iPhone from Japanese mobile platforms, is a very different game, with little relation to either Space Invaders Extreme or the original game outside of a few visual shoutouts. And as such, Extreme's brilliance doesn't make this new reimagining redundant.
Retro/Grade reverses time and shmup expectations on PSN
Retro/Grade, an Independent Games Festival nominee for best game design, is making its way off of PSN ... we mean, onto PSN. See, the thing that makes this shmup different is that all the action happens backwards -- like a classic space shooter meets Memento. Comparison can also be made between this game and WiiWare's Bit.Trip.
There's a long writeup of the game over at the PlayStation Blog. One of the cooler things implemented in the title is the use of a guitar controller to control the ship. The fret buttons will allow the player to move, while the strum bar is used as the "shoot" button. You can get an idea of what it'll look like in the video after the break.
There's a long writeup of the game over at the PlayStation Blog. One of the cooler things implemented in the title is the use of a guitar controller to control the ship. The fret buttons will allow the player to move, while the strum bar is used as the "shoot" button. You can get an idea of what it'll look like in the video after the break.
Cave sees success on Xbox 360, planning more shmups
During a recent earnings report (via andriasang), Cave has shown that its foray into the Xbox 360 with its shmup series, Death Smiles, was not an ill-fated plan. Cave cites the Xbox 360 version as being the most successful, as it sold 30,000 units since its April release; a figure Cave says is three times higher than it expected.
Cave plans to follow this success with more shmups, with an emphasis on updating older hits such as Death Smiles II, Espagaluda II, and Mushihimesama Futari mentioned. Though no specific console plans were detailed, it would be hard for Cave to ignore the Xbox 360. Japanese gamers can likely expect more blistered thumbs and enemy waves soon.
Cave plans to follow this success with more shmups, with an emphasis on updating older hits such as Death Smiles II, Espagaluda II, and Mushihimesama Futari mentioned. Though no specific console plans were detailed, it would be hard for Cave to ignore the Xbox 360. Japanese gamers can likely expect more blistered thumbs and enemy waves soon.
Brand new 2D shmup 'Dux' released ... for Dreamcast
It's a sad fact that at the end of every console war, a remainder of die-hard zealots from each camp stay behind, waving high their console's battle standard while refusing to endorse any and all future pieces of hardware. Such a camp surely exists for the Sega Dreamcast, and while time may have forgotten these stubborn warriors, the kind folks at developer HUCAST have not -- they recently released a 2D horizontal shoot-em-up titled Dux exclusively on the extinct piece of Sega hardware.
Dux is currently selling for the bizarre price of $27.90. Fortunately, it won't be the last game to come out on the system -- HUCAST is nearing completion on another Dreamcast-exclusive shmup titled Last Hope: Pink Bullets, which was presumably co-developed by The Shins.
Dux is currently selling for the bizarre price of $27.90. Fortunately, it won't be the last game to come out on the system -- HUCAST is nearing completion on another Dreamcast-exclusive shmup titled Last Hope: Pink Bullets, which was presumably co-developed by The Shins.
VC in Brief: Fantasy Zone II (Sega Master System)
We say: Shmup and Sega fanboys will gobble this up
This week, we've got classic shmup Fantasy Zone II on the Virtual Console. And, just like the first game, it's a whole bunch of colorful fun. Featuring infectious music, pleasant locales, and plenty of coins to collect, it's a solid choice for someone looking for a shmup that isn't Gradius.
Metal Slug 7 ain't shooting up XBLA until 2010
Metal Slug 7 on XBLA was originally slated as a 2009 title; however, the latest reports say it'll be pushed back to 2010. Speaking to Siliconera, Ignition Entertainment's acquisitions manager, Robert Macchiaverna, says the side-scrolling shmup won't make it out this year.
"It is still happening," said Macchiaverna. "But, I believe that's scheduled to be a 2010 title." Instead, Ignition will be working on The King of Fighters Ultimate Match '98. On the bright side, you can play Metal Slug 7 right now ... just, unfortunately, not on your 360.
"It is still happening," said Macchiaverna. "But, I believe that's scheduled to be a 2010 title." Instead, Ignition will be working on The King of Fighters Ultimate Match '98. On the bright side, you can play Metal Slug 7 right now ... just, unfortunately, not on your 360.
Nintendo reveals Q1 2010 release for Sin & Punishment 2




















