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5th Cell on Scribblenauts' control scheme, and more insights

In a postmortem article for Game Developer magazine (excerpted by Gamasutra), 5th Cell co-founder Joseph Tringali offered some inside information about the development of Scribblenauts. The control scheme, one of the major complaints about the puzzle-adventure title, was something that 5th Cell wanted to fix in a couple of ways. However, the developer ran into time and budget constraints.

"We knew this was going to take a big hit from reviewers," Tringali said, "but we could only spend a limited amount of work on it. We discussed a secondary D-pad control option midway through development only to come to the conclusion it would take a single person 3-4 weeks to integrate it. On our self-funded schedule, that route was not an option."

Tringali said that to free up time to tweak the controls, another feature, like online connectivity, might have had to be lost. But when those decisions came up, it was already too late.

Celebrate Halloween with Scribblenauts

If you're planning to visit the London Dungeon this Halloween, you may get a scare of some kind, but more importantly, you can also get an exclusive Scribblenauts level. An exclusive Halloween level will be distributed in line at the Dungeon from 12 to 3pm wirelessly.

If you're not planning to go to the London Dungeon, you can still enjoy some spooky Scribblenauts goodies in the form of this wallpaper (1024x768, 1280x1024, or 1600x1200). It's full of creatures that we haven't seen before, including the Candy Corn Man and whatever that adorable giant eyepatch-wearing cat is. If you know the word that summons the Candy Corn Man, please, please let us know.

Scribblenauts achieves noteworthy 194K sales in September

In its first two weeks on the market in North America, Scribblenauts sold 194,000 units, making it the third highest-selling DS title in September, behind Mario & Luigi and Kingdom Hearts sequels. That's 105,000 more copies than Grand Theft Auto: Chinatown Wars moved in its first month.

We asked 5TH Cell creative director Jeremiah Slaczka if it met his expectations. "I didn't have any expectations," he told Joystiq. "I just hoped it'd do well. It's awesome for a completely new, original 3rd party IP on DS to do so well."

Does this strong debut mean a sequel is guaranteed? "Way too early to tell that," Slaczka said. "We've only seen 2.5 weeks of sales." He told us that Drawn to Life, which went on to break a million worldwide, only sold 40,000 copies in its first month, with one more week of sales in that month.

5TH Cell's next: a 'pretty big' XBLA game

Well, okay, not next next. The actual next game from Scribblenauts developer 5TH Cell is Drawn to Life: The Next Chapter on DS, out October 27. In an interview with Gamasutra, 5TH Cell's creative director Jeremiah Slaczka revealed that the game after that will be the developer's first console game, a "pretty big" game for Xbox Live Arcade. "It's going to be really cool," Slaczka said. "We're very excited about it... it's totally not ready to be announced." Just think of how exciting it will be when it is ready! That's got to be ... more exciting.

The full interview is really interesting stuff, going into the inspiration and early design of Scribblenauts, some discussion of emergent gameplay, and 5TH Cell's somewhat indie-like philosophy.

Mega64 uses Scribblenauts technology to change the internet forever

Being a blog on the internet, we're big believers in the power of commenters. Whether it's the beloved "First!" or the always refreshing "Slow news day, huh?," each and every person who enters a string of text into a comments field and hits submit has undoubtedly changed the course of history ... forever.

Mega64, the comedic troupe with a taste for video games, has finally realized this and, in combination with the item-spawning gameplay of Scribblenauts, has created something that will change the internet forever. We'd go into more detail, but then we'd be taking away from the surprise. So, head past the break and see what's in store for the future of the intertron.

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Scribblenauts Facebook page teases 'special announcement'

The Facebook page for 5TH Cell's Scribblenauts is teasing ... something. "Get your rooster hats ready!" a message posted on the game's "Wall" reads. "We have a very special announcement coming very soon..." We have no idea what's being announced, or even when, but it seems really early for a sequel announcement. Maybe another platform? Or maybe something outside the game, like a contest. In any case, if you like Scribblenauts, 5TH Cell is going to tell us all something that will probably be delightful.

Speaking of delightful, the pictured object is "Game of the Year" as rendered by the game. That's just adorable.

[Thanks, Josh!]

WB thinks Scribblenauts will have 'Layton appeal'

Warner Bros. says it's counting on Scribblenauts to start a new puzzle franchise, getting a taste of the same success that a certain top-hatted DS puzzler has enjoyed. "What Scribblenauts offers is something akin to Nintendo's Professor Layton – an addictive and challenging game that has real mass-market appeal all wrapped up in a uniquely stylised package," said WB marketing manager Phil Lamb.

He seems to be making a logical argument until dropping this bon mot: "Many forum users are saying the game is the biggest incentive they've had to revisit their dormant DS in a long time." So ... umm ... did they not know Professor Layton and the Diabolical Box was out or what?

5TH Cell: Scribblenauts' scandalous-looking 'sambo' item is a misunderstanding

Reader Zachary spotted a rather unfortunate term in Scribblenauts entirely by accident: "sambo," which summons ... a watermelon. We thought there was no way 5TH Cell would intentionally hide racist, or even racially charged, imagery in its game, so we contacted creative director Jeremiah Slaczka to figure out what happened.

It turns out that like Zachary's discovery, the item was an unfortunate accident. Slaczka explained to Joystiq that "sambo" is used in the game as an alternate term for "fig leaf gourd," an ingredient in the Ecuadorian dish fanesca. "Sambo" is the local term for the gourd. As for the watermelon-like appearance? "We reuse art," he said. "Fig leaf gourd looks a lot like a watermelon. It's just an alternative name in a giant list of tens of thousands of names."

Slaczka noted, offering evidence to the contrary of calls of racism, that many of the human characters in the game, including the fireman, winemaker, and dancer, manifest as black, as does "Brandon," the in-game representation of a 5TH Cell "wordsmith" (one of the employees tasked with finding words for the database), who is of course black in real life. He also mentioned Isaiah, a major character in the developer's last game Lock's Quest.

We must admit, a random, potentially slightly embarrassing art/word pairing in the game seems a lot more likely to us than endemic racism expressed through antiquated epithets. Slaczka told us he didn't even know "sambo" (the slur, not the gourd) until tonight.

5th Cell: Leaked Scribblenauts word list is incomplete

Of all the criticisms that could fairly be leveled against Scribblenauts, the fact that it only recognizes 22,802 words is not among them. 5TH Cell creative director Jeremiah Slaczka told Fast Company that the leaked word list was not comprehensive, though he said it much more colorfully than we did:

"That was leaked by a hacker who does not know anything," Slaczka said. "It's more than that." Slaczka also revealed the last word to be added to the game's database: "Low Rider." Presumably this was added at the insistence of his friends, all of whom love a low rider.

[Via VG247]

Review: Scribblenauts

There's this part I love in the movie Ratatouille where a critic says, "The world is often unkind to new talent, new creations. The new needs friends." It's something I always try to keep in mind and it's moved me to first, before we do anything else, celebrate what a staggering accomplishment Scribblenauts is.

It's a game where you solve simple puzzles with almost any object you can dream up (as long as it's not libations, licensed or lascivious) and every item acts the way you'd expect: bears chase honey and dogs chase cats. It's a game where you can spend hours just messing around to see what creatures can beat God in a fight (zombies: no; vampires: yes). As a technical achievement and as a toy, it's really brilliant. Scribblenauts is a thing of wonder.

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This Week on the Nintendo Channel: Behind the scribble with Scribblenauts


Sure, the Nintendo Channel may have received quite the facelift today, adding a host of new features and tossing a much needed fresh coat of paint on top of it all, but the best and brightest of the new content on offer is undoubtedly the behind the scenes look at Scribblenauts. We say this because, well, everything Scribblenauts wins. Sorry, interesting and informative Dead Space Extraction video! You picked the wrong week to be new.

Anywho, if you've got a Wii, check out the Nintendo Channel for a bunch of new content. Or, if you're lazy and want to know what's there before booting up the system, head past the break where we've got you covered, baby!

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Scenes from the Scribblenauts launch at Nintendo World


Did you miss the Nintendo World launch event for Scribblenauts yesterday due to your inability to spell "transporter beam" (that silent a is a killer)? Well now's your chance to experience it vicariously through three still images: it'll be magical! Above you can see a long line of people wearing the infamous rooster hat in the middle (uptown-ish) of Manhattan, waiting for their chance to purchase the game.

After the break, you can see that lucky lady on the far left picking up her copy of the game and there's another image of Scribblenauts' Art Director Edison Yan, Creative Director Jeremiah Slaczka and Technical Director Marius Fahlbusch signing autographs at the event. You can pick up your copy of the word-infused title starting tomorrow at your local gamemonger.

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Reminder: Early Scribblenauts launch today at Nintendo World NYC

Friendly reminder for Scribble-natics in the tri-state region: the Nintendo World store will begin selling Scribblenauts today at 11AM as part of a special early launch. For those who don't want to wait until their retailer of choice gets the game sometime this week, now is the time to get on the LIRR, Metro-North, MTA, ferry or paddle boat and head on over to Rockefeller Plaza.

The 5th Cell team should be on hand for autographs (hopefully for longer than an hour) and demos of the game. Scribblenauts will allegedly only be sold between 11AM-2PM, so take that into consideration. If you're reading this post from the line at Nintendo World, feel free to let us know how long the queue is in the comments.

There are 22,802 words in Scribblenauts

Some scurrilous vagabond somehow managed to get their hands on the supposed complete dictionary from 5th Cell's upcoming everything generator, Scribblenauts. We sincerely urge you not to go through the illicitly obtained list, looking for particular nouns of interest and internet memes -- why not save that fun for the actual game? However, everyone should absorb the final tally of words present in the final build of the game: 22,802.

Also, if the list is legit, then "Plumbob" finally made it into the game -- as per our suggestion from E3. As we see it, we're owed around 0.00005 percent of Scribblenauts' total profits. We'll be waiting on the check, 5th Cell.

Watch this Scribblenauts ad with your pterodactyl

How often does a company get TV advertising for games absolutely right? There's usually some aspect of a game's presentation to the general audience that is groan-worthy or embarrassing -- and potentially damaging to the game's perception. That's not the case with the Scribblenauts ad!

This live-action ad does a great job of getting the gameplay across, and presenting it in an appealing way. In fact, the events of this commercial would work as a real Scribblenauts level. Bonus points for using the real Scribblenauts art style for the summoned objects.

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