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Demented new Dementium 2 screens
Renegade Kid has released screens of Dementium II. We've already had a gander at the game's super freaky box art, but this is the first glimpse we've had of the actual game. The screens look very promising for a DS game, especially the lighting. Granted, it's hard to be as freaked out by such tiny screen shots, but we're missing the sound effects and music that properly set off the atmosphere. Based solely on the images, we're eager to see some more. Preferably in motion.Check out the first screens in the gallery below.
Gallery: Dementium II
Give Dementium II's box art a hand

Renegade Kid: Dementium II arrives 'February-ish'
Watsham also mentions the Renegade Kid's other project Maximillian and the Rise of the Mutant Mudds, saying that the company has been talking to publishers and will hopefully have something to announce "in the next couple of weeks." Check out the video after the break.
[Via GoNintendo]
This Week on the Nintendo Channel: Dementium II teaser
Gallery: Dementium: The Ward
Renegade Kid working on platformer for DS

Renegade Kid is apparently working on a kid-friendly platformer for the DS while it develops a sequel to Dementium. The developer showed IGN that its other new project is Maximillian and the Rise of the Mutant Mudds. Players will use a water pack (think Mario Sunshine) to double-jump chasms of doom and squirt the baddies to death.
Renegade Kid plans to push its already impressive technical knowledge with the DS even further with Mudds. The developer doesn't know if it'll go the retail route or check out DSIware, and there isn't so much as an inkling of a release window. Check out a video of the game after the break.
Renegade Kid returning to the hospital in Dementium II
Notes Renegade Kid's Jools Watsham, "We were extremely satisfied with what we accomplished with the original Dementium, but knew we could do even more given the chance to develop a sequel." Little is known about the return trip into portable madness, though publisher SouthPeak promises even more hospital scares when Dementium II ships for the DS in the first part of 2010.
Dementium: The Ward releasing in April ... in poor, forgotten Europe
The Nintendo DS survival horror title was first released in the US in 2007, and casts players in the role of an amnesiac stuck in a grimy hospital full of puzzles and the occasional not-so-friendly monster. Finally, survival horror fans in Europe will have something to keep them busy on the commuter train besides the latest Jamie Oliver, though honestly both are probably just as frightening.
Joyswag: Moon prize pack [update]

After receiving and reviewing it, our copy of Moon became lost in a box of, uh, other games waiting to be given away. Now that we've found it, we're making sure to not repeat the same mistake again. We're going to give it, as well as the extra styli and game cases that Renegade Kid hooked us up with, to one (1) lucky reader! Who's going to be the one to walk away with a new copy of Moon ($35) and these promo goodies? Check out the rules below and best of luck to all of you!
- Leave a comment telling us what your favorite FPS of all time is
- You must be 18 years or older and a resident of the US or Canada (excluding Quebec)
- Limit 1 entry per person, per day
- This entry period ends at 11:59 am ET on Wednesday, March 4. We'll randomly select 1 winner at that time to receive one copy of Moon ($35) and 4 game cases/stylus packs (pictured)
- For a list of complete rules, click here
Gallery: Moon
Renegade Kid buries Dracula, working on something new
The post goes on to say that the IP is still owned by Renegade Kid, and the company is open the revisiting the project "should an opportunity to resurrect Son of the Dragon present itself in the future." Having only now become aware of the game's true name, with little else known of the rumored Wii project beyond some early artwork from last August it's difficult to feel too drained by this news.
The same goes for Renegade Kid, it seems, with studio boss Jools Watsham brushing aside the news with a standard 'no comment,' telling us instead that the studio's "current focus is on the development of our new game, which we'll have more news on soon." Whatever it is, we hope his excitement is enough to pull the stake out of players' broken hearts.
DS Fanboy Review: Moon
Renegade Kid is doing their damndest to push the DS in a variety of ways. With their games Moon and Dementium, they've attempted to bring a big-console feel to the dual screens, and the two represent a genre outside of the handheld's typical comfort zone. Moon and Dementium aren't so colorful as most DS games, and they lack the familiarity of a game like Metroid Prime Hunters. These are games of atmosphere, and often, there's blood on the walls and malice in the air. So it's fitting that their games are also about exploration, about discovering limits and new areas. Renegade Kid may not succeed in every aim -- and Moon does not -- but they're doing something different (at least, for the DS). When you're talking about a phenomenon like the DS, when everyone wants in, and everyone is releasing games on it, companies that go against the norm are to be lauded if they are at all successful. Though Moon is uneven, it succeeds in a lot of ways, and so it is to be lauded, too.
Metareview -- Moon (DS)
- IGN (85/100): "When it comes to making a purchase decision on Moon, I encourage anyone that loves FPS games on DS to check this one out, as its technical offering, story, design, style, and control are all amazingly well done. The game can certainly get repetitive at times, as a few bosses are used multiple times with compounding difficulty elements added to them to change things up a bit ... but for the most part Renegade Kid has offered an experience that's more tuned towards the adventure side of things, adding in plenty of combat to keep the experience fresh."
- Nintendo Power (75/100): "Quickly becoming the torchbearers for the FPS genre on the DS, Renegade Kid builds on lessons learned from last year's horror title Dementium: The Ward... the game ratchets up the action... compelling story and diverse gameplay."
- Modojo (60/100): "We have mixed feelings with Moon. It's a superb visual achievement with spectacular controls and fun shooting, but we grew tired of the old school "hit this switch to activate this door" gameplay. So long as you go into it expecting a slow-paced first person adventure instead of Doom, you'll enjoy this lunar vacation."
- GamePro (40/100): "Moon proves itself as a creepy and innovative portable FPS experience, weighed down by a severe lack of challenge and variety."
A leisurely drive on the Moon
Contrary to some reports, Moon releases next week. If you're very, very good, we might tell you whether or not it's as fun as it looks.
Renegade Kid teases new project
We like Renegade Kid. As the name behind Dementium (flawed, but still fun and hella scary) and the extremely promising Moon, the studio is shaping up to be one of the success stories of this generation.
And now they're coming back with a brand new game for the DS! Or the Wii! We don't really know, because if Renegade Kid's Jools Watsham tells us anything about this new project, somebody will probably have to kill him, or something. All he'll reveal is that the project is "the game I'm most excited about ever in my career." Wow. For what it's worth, we snooped around on Renegade Kid's job postings page like the ace sleuths that we are, and found them looking for a DS level designer.
Those minor, minor clues aside, it's a mystery for now, but going on past form, there's a chance some very cool 3D technology will be involved.
Gallery: Moon
Telling stories: The next hurdle for story telling

What's next for in-game story telling? In this, our final segment looking at video game narratives, our collective of industry professionals offer insight into what they believe is the next big challenge facing the evolution of story telling in the games we play.
Telling stories: The games that got it right

It's rare that story tellers get all of the pieces of their narrative to fit together exactly right in any medium. But in this industry, where story shares a balance with gameplay and endings often get the short end of the development stick, weaving a complete and compelling tale must be a daunting task. Now, gifts unwrapped and bellies full, our panel of industry personalities sound off on those games that they feel were up to the challenge, delivering storytelling experiences above and beyond their peers.
















