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Gaming to Go: Puzzle Quest: Challenge of the Warlords



The premiere Puzzle Quest title debuted to generally positive reviews, many of which praised the unexpectedly compelling mix of Bejeweled gem-swapping puzzles and standard RPG elements. Any gamer who has given the title a whirl knows the critical claim doesn't come unwarranted, even with a few niggling things like cheating AI and a complete lack of closure. Those minor complaints are more than made up for with the mind-boggling amount of depth the developers crammed into the cartridge, transforming what could have been just another puzzler into an addicting little package still worth playing over a year since its release.

With the space-age sequel rumored to land sometime in October, now is as good a time as any to take a look back at the sword and stone puzzler that started it all. If you never bothered to pick it up, consider yourself thoroughly shamed -- but don't let the weight of your emotional guilt bring you down. Come along with this week's edition of Gaming to Go for one last reminder that sliding colorful stones around a board is a perfectly viable way to wage digital war.

Gallery: Puzzle Quest

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Joystiq Interview: Puzzle Quest, Vicious Cycle's Eric Peterson's 'Holy Grail'


On paper, the genre-bending Puzzle Quest: Challenge of the Warlords reads like a madman's manifesto, meshing together elements of classic puzzlers like Bejewelled with those more commonly associated with traditional RPGs for an experience that is anything but traditional. Nonetheless, the game proved to be one of 2007's surprise hits, as it tapped into both the casual and hardcore gaming communities like few games before it. It also helps that in the span of just a few months Puzzle Quest has managed to be ported to nearly every platform under the sun, including the game's most recent incarnation for the Wii.

In the wake of this release, we got some face time with Eric Peterson, CEO and president at Vicious Cycle Software -- one of Puzzle Quest's two development partners, about this latest release, the series, and which version, to him at least, represents the definitive Puzzle Quest experience (Hint: It's not the Wii version). More on these topics and more after the jump.

Continued →

Rumor: Puzzle Quest coming to Wii?

The latest mumbling amongst mumbling folk is that a Wii release might be planned for Puzzle Quest: Challenge of the Warlords. Amazon has listed a Wii version of the Bejeweled/RPG hybrid at a budget price of $29.99, due this September 25th.

So what can we hope for with this port? New content? Honestly, we don't expect much beyond bug fixes. Added waggle controls, then? Not if we're lucky. Online battles, at least? Though this is implemented in the upcoming XBLA version, and the new product page mentions the ability to "Battle other Warlords for supremacy via wireless multiplayer," this seems like a fool's hope. That bullet-pointed feature was most likely gleaned from a previous press release, and it seems far too early for a niche release on the Wii to support online multiplayer.

You'll find no truer friends of Infinite Interactive than us, but there are just so many ways a port like this can be messed up.

[Via Joystiq]

DS Daily: Puzzlers

There are several puzzle games in the top twenty DS titles, as compiled by Metacritic, and none of them are Puzzle Quest. How can this be?! While we puzzle over that one, we thought we'd ask: with the plethora of good puzzle titles (and games with puzzle elements) available for DS fans, what's your favorite? Or are you -- gasp -- not much of a puzzle person?

D3 acquires developer Vicious Cycle

D3 Publisher of America and Vicious Cycle Software, makers of the Vicious Engine, have joined forces in that old, synergistic bond known as an acquisition. Vicious Cycle will become a subsidiary and will stay in Chapel Hill, North Carolina.

The two have collaborated before on PSP version of Puzzle Quest and the upcoming Dead Head Fred. PSP Fanboy has been covering Dead Head Fred extensively; the game is due out later this year.

Looking for closure with Puzzle Quest

For all its charms, Puzzle Quest is not a game that ends well. Once you've completed every mindless fetch mission and julienned the anticlimactic final boss, you're dropped back into the worldmap with hardly any ceremony save some brief epilogue text. The landscape appears just as you left it, unaffected by your victory or valor.

The New Gamer laments in its review, "I keep hoping that, finally, my character will have some complete and utter impact on the lands, that all those I've interacted in will pronounce the lands free of evil, free of conflict and that they can finally live their lives in peace." But your deeds are quickly forgotten by the townspeople you've saved, and there's little to indicate that you've had an impact on the kingdom of Etheria. In short, it never feels like the Challenge of the Warlords has actually been completed.

Though this lack of finality isn't exclusive to Puzzle Quest, we really expected more from an otherwise fantastic game. Hopefully, Infinite Interactive will take pains to address the issue before putting out its next puzzle/RPG hybrid, Galactrix. Until then, we'll be haunting Etheria's dusty roads, matching gems against any soul that stumbles across our path, sighing no matter what the outcome.

DS Daily: If only

Sometimes, you pick up a DS game, play it for a while, and think, "Wow, this could easily be the best game ever ... if only it offered an online multiplayer option." Some games just cry out for it. Puzzle Quest is the first that comes to mind, but it's not the only DS game that just seems half-finished without WiFi support. Enedora needs to be able to take her show online. What about SNK vs. Capcom Card Fighters? Begging for it. We're happy that Nintendo at least implemented online play with the DS, but we want more. You know how it is -- we're just never satisfied.

DS Daily: Variety - is it really the spice of life?

We're curious ... when you're not playing the DS, what are you playing instead? Are you filling your non-handheld time with the Wii, or even -- gasp -- another system? That's where this blogger tends to fall of late; between the Halo 3 Beta and the recent release of Catan on the Xbox Live Marketplace (we love the boardgame), there's a little variety in the gaming schedule of late. After all, for those of us who aren't Poké-fiends, the last few weeks have been a little more on the mediocre side of things ... which, considering our continuing obsession with Puzzle Quest, is probably a good thing for the ol' wallet.

But we do wonder what other games take your fancy. Perhaps World of Warcraft or another MMO? Are you one of the seven people who've bought a PS3? Next week, we figure Mario Party 8 will suck up tons of free time, so we're getting that non-Nintendo gaming in now. How about you? Are you sticking with your beloved DS, or do you sometimes branch out a little?

Today in Joystiq: May 11, 2007

A few new Puzzle Quest details


There's a Puzzle Quest interview up at GameSpot. While it doesn't reveal much in the way of new details about the upcoming XBLA release, it does give us an idea of the game's genesis. Steve Fawkner, lead designer for the game, did say that the development team plans to take advantage of the features available on Xbox Live Arcade. In fact, Fawkner notes, "XBLA has so many great features that it would be a criminal act if we didn't take advantage of all of them." We take it that means Puzzle Quest will be getting a high definition makeover, online play, and leaderboards at the very least.

Now all we need is a release date.

[Via Game Stooge]

Puzzle Quest creators talk about upcoming Galactrix


Who would've thought blending RPG elements into a puzzle game would become so successful? Puzzle Quest's incredible fan following has earned its spiritual successor, Galactrix, a great deal of attention. In an interview with IGN, Lead Designer Steve Fawkner reveals that the team is trying their best to make this game feel unique: "the last thing we want to hear from gamers is "oh that's just a Puzzle Quest clone" (which we admit to doing).

When questioned on its gameplay mechanics, Fawkner stated the game was not based on Bejeweled, but another popular puzzle game: "I would say that it would better be described as Collapse in space." A crucial difference between the two titles is that Galactrix features real-time puzzle battling.

As revealed in the interview, there are plans to introduce downloadable content and 6 player multiplayer. It will be interesting to see how this game develops over time.

Puzzle Quest sequel in the works

If Final Fantasy can reach the double digits, why can't an RPG puzzler also have sequels? In a recent interview with the creators of Puzzle Quest, IGN learned that not only were the creators surprised by how quickly the title has sold, but that they are also working on a sequel. Infinite Interactive's CEO Steve Fawkner said: "We have enjoyed creating (and playing) Puzzle Quest so much that I think we wanted to start on a sequel the day the game was released. The right thing to do, though, is to spend some time gathering ideas, discussing new features, and listening to our customers before we dive right in and start work on a sequel. But I can almost guarantee that, barring the most unfortunate Act of God, you haven't seen the last Puzzle/RPG hybrid to come out of Infinite Interactive."

If that still doesn't convince you that a sequel is in the works, Puzzle Quest's publisher D3 also chimed in about a sequel possibility: "Puzzle Quest: Challenge of the Warlords is considered one of D3's key franchises. Absolutely do not count out the possibility of an amazing sequel to this remarkable game."

So what changes would you like to see in this inevitable sequel?

XBLA goes Puzzle Questing


Perhaps you've heard of Puzzle Quest. The game has caused quite a stir among DS fanboys the world over. If you're not up to speed on the game, suffice it to say that it is a hybrid puzzle game/RPG. No, that's not a joke. It's an RPG in which combat is decided by rounds of Bejeweled. Strange as it sounds, the game has managed to round up some impressive review scores. What does all of this have to do with the Xbox 360 you ask? Simple, D3 Publisher, publisher of Puzzle Quest, is bringing the title to Xbox Live Arcade. They're also behind Mad Tracks and RocketBowl (take that, Wii Sports!). While no official details about the game have been revealed, we can only assume that Puzzle Quest will feature online versus play.

Expect to start seeing D3Publisher games on Xbox Live Arcade this year.

[Via Joystiq]

Puzzle Quest creators go sci-fi for successor

If, like so many DS owners, you continue to be enslaved by Puzzle Quest, you'll be happy to know its creators are already working on another puzzle title. The new game, Galactrix, promises "a blend of puzzle, RPG, and strategy games" with -- get this -- science fiction. It's like nothing we've seen before! Well, sorta.

Infinite Interactive is moving beyond the handheld realm this time around, and Galactrix is in the works for not only the PSP and the DS, but also the PC and Xbox Live Arcade. Some versions will include multiplayer modes and downloadable content, but they're not being too specific about whether or not those features are limited to certain formats.

[Via GoNintendo]

1UP explains why Puzzle Quest is so good

Many fans are calling Puzzle Quest one of the best puzzle games to come out in years. The game, which combines RPG and puzzle elements (seriously!), adds a much desired amount of depth to the typically simple Bejeweled gameplay. Watch the latest episode of Not the 1UP Show to see the Ziff Davis editors explain what makes the game so special.

You can also download a PSP-compatible version here. [102MB .zip]

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