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Fez coming to XBLA in 2010


With just the simple image you see above, developer Polytron announced that its dimensional-shifting platformer Fez would arrive on the Xbox Live Arcade platform at some point next year. Though we've seen a date of 2009 in a previous trailer, the teaser image is the best indication we've had so far in terms of a concrete platform for the game.

Though we can't say it's a huge surprise (we spotted an Xbox "A" button in the game back in March), it's nice to have it officially official.

New Dragon Ball: Revenge of King Piccolo footage looks rad


A quick poll of the Joystiq staff proved that most of us stopped watching Dragon Ball years ago (some never got into it), but general consensus is the upcoming title looks very appealing. A platformer at its core, Dragon Ball: Revenge of King Piccolo (Dragon Ball: Tenkaichi Daibouken) focuses on the Red Ribbon Army and Piccolo Daimao story arcs of the famed anime and manga series. Looking for a new 2.5D adventure? Namco Bandai's upcoming Wii-exclusive might find a spot on your radar. A mash-up of three Japanese commercials (with game footage) can be found after the break.

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New look at New Super Mario Bros. Wii

New Super Mario Bros. Wii seems like such a simple thing -- more Mario platforming, with some multiplayer this time, but the simple fact of more Mario platforming is almost intolerably wonderful. Maybe it's because we're super-tired from E3, but just look at the footage. Look at the adorable propeller suit. Look at that cloud enemy. The giant, friendly air manta rays. There's all kinds of crazy new Mario stuff happening, even without the multiplayer.

The trailer shows the game's casual mix of coop and competitive gameplay -- sure, you can jump on each other's heads and stuff, but Luigi is also seen carrying Mario around on some moving platforms.

Flip's Twisted World: Majesco's new platformer has a twist

Majesco just announced a new Wii platformer that seems to be inspired by the strange landscapes of Super Mario Galaxy, with a few added tricks. The gimmick behind Flip's Twisted World is that the environment can be rotated 90 degrees in any direction with a motion of the Wii Remote.

Flip, an apprentice of "Master Fulcrum," accidentally gets transported into a "cubed" universe, containing five worlds full of screen-rotating puzzles. Magical tools found throughout the adventure give Flip new abilities, and side quests unlock new costumes and other bonus items.

Flip's Twisted World (with the excellent abbreviated title "FTW") may have an overly childish aesthetic, but that screen-flipping mechanic is pretty enticing. Majesco is planning to release the title in January.

Scribblenauts gets more awesome with level creation, sharing

We already know that developer 5th Cell's ambitious DS project Scribblenauts will keep us distracted with its purported ability to let us conjure up anything simply by writing its name on the screen. What we didn't know is that the game will also let us confound others by letting us edit and share levels. Seriously, is there anything this cute little game can't do?

In Scribblenauts, players will be able to create and share custom obstacle course-style levels with other players, as well as dictate how objects in these levels behave. We might create a whale who loves honey, or a rainbow that attracts flies. Or, as Kotaku's Totilo puts it, things could get weird when Scribblenauts pencils in all of our free time this fall.

[Via GoNintendo]

Bleach DS 4th: Flame Bringer brings platforming, slashing

Unlike most game series, there was no way to tell even which genre Sega's fourth DS Bleach game would be, after the company jumped abruptly from 2D fighting games to a tactical RPG. Video footage of the new Bleach DS 4th: Flame Bringer, spotted by Siliconera, reveals the new game to be yet another departure from previous works -- this time, in the form of a side-scrolling action-platformer.

The two videos, visible after the break, show Ichigo Kurasaki traversing levels that scroll both horizontally and vertically across both DS screens, and performing crazy sword combos. Flame Bringer is out August 6 in Japan. We'll have to wait just a bit, since its predecessor has yet to be released in North America.

[Via Siliconera]

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Rolando 2: Quest for the Golden Trailer

Everyone's favorite rolling-based platformer is back! No, not that one. Not that one either. The iPhone one. Rolando. Publisher ngmoco has updated its website with a new trailer for Rolando 2: Quest for the Golden Orchid.

Not content to merely bring the rollin' and smilin' to a new tropical setting, developer Hand Circus seems to have added a hint of an extra dimension to the game! Rolando is as blissfully side-scrolling as ever, and the sprites remain 2D, but the game is now embellished with 3D environments and a new camera system. What will Hand Circus do for the third Rolando game?

[Via What They Play]

Scribblenauts coming this fall, thanks to Warner Bros. [update]

[Update: New trailer! Go watch it!]

5th Cell's completely insane "write anything" platformer Scribblenauts just got one step closer to release: Warner Bros. Interactive Entertainment announced that it had acquired the publishing rights to the game and will release it in North America this fall. Hopefully WB can spare some of the money it's gathered in its nine decades of business to advertise a DS game!

In case you'd somehow forgotten about one of the coolest DS game ideas ever, Scribblenauts asks players to discover and reach hidden "Starites" in levels using items generated by written words. Check out the new screens WBIE sent with the announcements! Apparently you can make a band.

Gallery: Scribblenauts

Assassin's Creed 2 teaser site launches, includes severed arm [update]


It appears that the ANIMUS has been fired up once again. A teaser site has appeared for Assassin's Creed 2, along with a host of clues about the future of the franchise. While the teaser leaves a lot to the imagination, it does feature Leonardo da Vinci's famous Vitruvian Man quite prominently, lending credence to the rumor that the sequel is set in the Renaissance era.

Beyond snippets of 15th century artwork, the teaser site doesn't reveal any other details for the Assassin's second outing. The website does, however, include an interesting bonus: Printing off a logo of an artifact that displays at the end of the teaser video and holding it up to a web cam while on a special section of the website reveals a 3D model of Altair's hidden blade weapon -- which appears to be one of five images available. Spooky ... but, hey, marketing team! Wasn't Altair (and the rest of his assassin brethren) missing a finger?

Update: Thanks to our commenters who pointed out a backwards message that says "Game Informer 04.16.09." Expect more Assassin's Creed 2 news soon!


[Thanks to everyone who sent this in!]

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LittleBigPlanet commercials: The World of Fart

Whenever you have a do-it-yourself creation game like LittleBigPlanet, it's almost certain that obscene user-created levels (NSFW) are sure to follow. Sony's advertising gang know this too and thought it'd be fun to highlight something of that nature in its latest TV spot.

From the UK comes "The World of Fart" -- a level filled with gas hazards and pull my finger jokes. Despite its childish concept, it looks like a well-designed and realized world. You'll want to watch the commercial after the break to refresh yourself.

Continued →

Monsters vs. Aliens demo picks a fight with the XBLM

The Xbox Live Marketplace doesn't traditionally receive new game demos on Sunday, but today is an exception with the release of a freakishly combative Monsters vs. Aliens demo.

The 620MB demo of the Activision developed movie game gives players a trial of a few missions, which is plenty of hands-on time to reinforce the general rule that movie-based video games are monstrously disappointing. We hope (yet are pretty certain) that DreamWorks' flick offers up more entertainment than the game.

[Via Major Nelson]

New Cave Story screenshot would be lovable even without the puppy


Ah, now this is what the new site design is all about: the ability to post jaw-droppingly gorgeous Cave Story screens at near-full resolution. (To see it in fully full resolution, click on the image!)

This latest screen of the WiiWare version of Pixel's delightful game, posted on developer Nicalis's site, features new sprites for two of the game's creatures: a puppy, and ... that skeleton thing, which we bet has a name. (According to the leading Cave Story fansite, it is called a "Skeleton".)

In the accompanying post, programmer "Tiffany" says the game is "close to done", hints at some secret Wii stuff (the DLC, or possibly even more), and says something that should be the cause of relief among the entire Cave Story fan community: "One of the more obvious bugs from the initial port was a notable sound bug – you know "bleeding ears" and all–which I am currently working on. We promise to get it right!" They're going to get it right.

Namco unleashes 4 new Klonoa trailers


Namco Bandai shot over some new videos for Klonoa and we must say they look rather good. Even though it's a remake of a PSOne game, we're still excited for this one. It looks like the platforming is going to be as fun as ever, and the updated graphics make it much easier on the eyes. Head past the break for three more videos, if the one above this text tickles your fancy.

Continued →

LittleBigPlanet scores most nominations for February's AIAA

There are two things LittleBigPlanet is well-known for. One, is to have successfully peddled off Sackboy as a lovable PlayStation mascot and the other is to rack up nominations like they're handing out free candy at the market. Continuing this trend of making industry heads turn and getting recognition, the Academy of Interactive Arts and Sciences (AIAS) has announced the nominees for its 12th Annual Interactive Achievement Awards with LittleBigPlanet being noted as most-nominated. Is there an award for just that -- most nominated?

All in all, the do-it-yourself platformer builder scored 10 nominations including "Overall Game of the Year" and "Outstanding Innovation in a Game"; however, we won't know if it won any of those until February 19 when the ceremony begins. Host Jay Mohr will surely bank on the opportunity to milk the LBP-crazed crowd with some Sackboy humor -- we just can't wait.

[via press release]

Brace yourself for a new Cave Story sprite


Following the post about DLC, Nicalis has now officially come back to blogging, and by "blogging" we mean "teasing us regularly about Cave Story". And, as they return to their schedule, we now find ourselves back in our weekly ritual of thinking dreamily about Cave Story in response to the posting of a new sprite from the game.

This time, it's Curly Brace, who protects a group of Mimiga children and eventually joins protagonist Quote on his journey. The new sprite looks pretty great to us, but one Nicalis blog commenter classifies her new appearance as "fattie". We guess ... that one shaded square in her midsection is now white? And now she's totally fat?

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