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Nintendo UK announces Reflect Missile for DSiWare, releases it

Ready for some fairly unsurprising news? Nintendo UK recently revealed what we all expected yesterday following the OFLC rating of a Q-Games project titled Reflect Missile -- the game is designed for the DSiWare platform, and features Breakout-esque gameplay with strategy elements. You have to use a special set of missiles to help you clear out the aforementioned bricks, but you've only got a limited number, so ballistic conservation is key.

Ready for some completely flabbergasting news? According to the same Nintendo listing, the game is out right now in the UK. Like, this second, now. You can own it, provided you live in the UK, and have access to the fungible assets required to purchase 500 DSi Points. We've contacted Q-Games to find out when Reflect Missile will be fired at North America.

OFLC rating reveals Q-Games' Reflect Missile, Nintendo publishing

Q-Games and Nintendo had a recent partnership in the release of Digidrive, but it doesn't seem like they're letting their relationship cool off any time soon. According to a new OFLC rating, Q-Games is developing -- and Nintendo is publishing -- a game called Reflect Missile. No platform was announced, but the safe money's on either a DSiWare or WiiWare release.

Now, let's get to determining exactly what a "Reflect Missile" is. Is is just, like, a really shiny missile, in which one might see themselves? Or is "Reflect Missile" a command in weird, broken English? For instance, "Captain Douglass, reflect [that] missile?" Or is the command being issued directly to the missile itself -- "Reflect, Missile!" The possibilities are as endless as they are nonsensical.

[Via GamerBytes]

Miyamoto: Mario originally named 'Mr. Video,' couldn't jump

Though the latest edition of Iwata Asks is technically focused on New Super Mario Bros. Wii, the first few pages of the interview go off on a tangent about the overall-clad plumber's roots which you might find interesting. For instance, did you know that Miyamoto's original plan for Donkey Kong was a video game based on Popeye? It's true -- it was only after he was denied the rights to put the muscly-armed sailor man in a video game that he created the most prolific video game character of all time.

Of course, just like a timid middle school student, Mario was forced to go through some awkward formative phases. Miyamoto revealed that in the original design for Donkey Kong, Mario -- who, at the time, was referred to as "Mr. Video" -- was unable to jump. Man, we feel like we just gazed into some kind of creepy alternate universe.

"It is me, Mr. Video. I'm going to slowly walk over there, all the while praying that I don't encounter any ground-based enemies."

Dance music and Zelda combine for The Legend of Cool

As with all the things in our life we love the most, we're not sure if Zelda machinima "The Legend of Cool" is supposed to be a joke or not. But if you can watch Bucky Studios' delightful blend of Ocarina of Time, the freshest beats since "Ski Dance" and utterly earnest singing after the break and not walk away with a spring in your step, we can't help you.

Also, "Now get in my mouth and fulfill your destiny" is the new thing that you should say all the time. You're welcome.

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Nintendo DSi LL gets DS-ected

The Nintendo DSi LL (DSi XL here in the West) may be big, but it's still susceptible to being dissected by anyone with the proper screwdriver and no qualms about potentially ruining a 200-plus-dollar piece of electronics. In this case, it's the daredevils at PC Watch who had the guts (and spare yen) to pop open the Big N's newest handheld offering.

The site has posted step-by-step photos documenting the teardown, the highlights of which include a look at the system's larger capacity battery and downright mammoth mainboard. Rumors that a member of the site's staff fell into the device and got lost during the process remain unsubstantiated.

[Via Andriasang]

Miyamoto thinks his college degree wouldn't get him a job at Nintendo today

In the upcoming issue of Edge Magazine, Nintendo's Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather ... revealing quote from the father of Donkey Kong. "Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... I often say to [Nintendo head] Mr. Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo."

Though he adds that he "might pick up on [applicants] and try to find out something really different within them which you can't judge just by a college degree," it worries us greatly that today's equivalent of the man who helped to birth some of the game industry's landmark franchises may end up unemployed or even dissuaded from game development altogether. All alone! Without a home! We imagine somewhat like a rolling stone!

... Our apologies. That was quite enough.

Hands-on: The Legend of Zelda: Spirit Tracks

With the game pulling into the station on December 7, we visited Nintendo of America to get one last pre-launch look at The Legend of Zelda: Spirit Tracks. The latest trailer for the game revealed the Spirit Tower, a central hub of mini-dungeons that must be cleared in order to restore the train tracks that lead to the world's main temple dungeons. What we saw was the latter -- more specifically, the second of the game's dungeons, the Snow Temple.

This dungeon made heavy use of Link's ability to create whirlwinds -- the actual mechanic behind them is blowing into the DS microphone, but, thankfully, it doesn't require you to lean in incredibly close to the system or blow especially hard for it to work. Once the ability is selected by tapping it on-screen, it stays active, and dragging the stylus around Link makes him rotate, a yellow line indicating which direction the whirlwind will go. This mainly came into play when we needed to cross pools of water atop floating blocks. Like fanning a leaf in Wind Waker, firing off a whirlwind in Spirit Tracks sends Link sailing in the opposite direction.

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Nintendo's Denise Kaigler steps down to spend time with family

Nintendo vice president of corporate affairs Denise Kaigler recently announced via the Nintendo Minute feature on IGN that she would be vacating her position in order to spend more time with her family. In the post, she explained, "it's a fact of life that job and family often pull us in opposite directions. As regular readers of this feature know, this has proved particularly challenging for me," later adding "the time has come where I need to choose one over the other ... and I have to choose my family."

We wish Kaigler the best of luck in this new venture, and hope that wherever she may end up, she retains her unconventionally sassy interviewing technique.

Banned PSN player sues Nintendo and Microsoft

After being banned from the PlayStation Network for hateful comments stated in Resistance's online community, Erik Estavillo launched not one, but two, lawsuits against Sony for infringing on his "first amendment rights" -- an argument that was shot down by Judge Ronald Whyte simply because "Sony is not part of the government."

However, what Estavillo lacks in civil online discourse, he makes up for with sheer determination and persistence. In addition to Sony, he now has both Microsoft and Nintendo in his sights. Estavillo is seeking $75,000 from Microsoft for the "undue stress" and "sadness" caused by his Xbox 360's RROD. "Microsoft should have to bear the burden that is now put on the shoulders of this disabled plaintiff," his claim states -- a burden that is equivalent to the sum of 375 Xbox 360 systems, apparently. Nintendo is being sued for interfering with Estavillo's "pursuit of happiness." And how exactly is Nintendo doing that? "Deleting, blocking or prohibiting the Homebrew Channel and Ocarina applications" via a system update.

We're hoping you can see the sheer brilliance of Estavillo's strategy. He's offering the perfect opportunity for PlayStation, Xbox and Nintendo fans to agree on something for once.

Review: New Super Mario Bros. Wii

New Super Mario Bros. Wii isn't a game for you to play by yourself. Sure, you could, but it's just not going to be the best way to extract all of the fun the experience has to offer. Instead, you really should try to corral some friends together for multiplayer, which is guaranteed to do one of two things: strengthen the bonds you and your three partners in platforming have established, or take those friendships you've worked so hard on over an indeterminate amount of time and stomp them like a lost, lonely Goomba.

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EA says Wii software performance weaker than anticipated


EA's John Riccitiello has got some 'splainin to do. Investors are bound to be frustrated with the video game publisher, which recently reported a net loss of $391 million, spurring a layoffs that affected more than a thousand employees. EA's decision to not be evil has seemingly backfired, with the company forced to focus on "core slate" games that can be iterated over and over again.

The CEO is also blaming poor sales of the publisher's Wii titles. "I think the Wii platform has been a little weaker than we had certainly anticipated," Riccitiello told investors during a conference call this week. "And there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share. We are building the products that I think the most highly rated on the platform and at this point in time, generating the most revenue of any third-party platform."

Certainly, no one can say EA hasn't been trying. Dead Space Extraction was praised by most critics, but managed a mere 9,000 units in first-month sales. "I really do think that the opportunity exists to find different ways to partner with first party in this case to sort of help establish in the minds of the consumer legitimacy of some of these other brands when they are going out," Riccitiello suggested, seeminlgy urging Nintendo to offer better support to third-parties that have been languishing on the Wii platform. Certainly, Nintendo can afford to share the wealth.

[Via gi.biz]

Source – Electronic Arts Q2 2010 Earnings Conference Call [PDF]

Fitness group 'underwhelmed' by Wii Fit exercises

The American Council on Exercise recently conducted a study on the effectiveness of Nintendo's Wii Fit, and was "underwhelmed" by the results (PDF link). The study examined what the ACE dubbed to be the "most aerobically challenging activities," including the Free Run, Island Run, Super Hula Hoop, Free Step, Advanced Step and Rhythm Boxing. The study found that Free Run burned the most calories, averaging at 165 calories burned during a thirty-minute session. The next highest was Rhythm Boxing at 114, not exactly the fat-melting miracle one might hope for. Said Dr. John Porcari, "The Wii Fit is a very, very mild workout."

The ACE noted that performing the real-life activity -- real boxing, step aerobics, running, etc. -- burns significantly more calories than their Wii Fit counterparts. As an example, the study notes that traditional boxing burns three times as many calories as Rhythm Boxing. That said, the study did note that Wii Fit burns twice as many calories as normal video games, and that's got to count for something.

Still, if you're looking to really feel the burn, the study concluded that Wii Sports "is a better option" for gamers looking to find a decent workout.

Source - ACEFitness.org -- Wii Fit - Or Just a Wee Bit? (PDF)

New Super Mario Bros Wii launch event in NYC this Saturday


Nintendo is holding a little family-friendly launch fiesta for New Super Marios Bros. Wii this Saturday, November 14, at its flagship store in New York City. The House of Mario will "transform" Rockefeller Plaza into the Mushroom Kingdom, providing demo stations, "costumed characters, trivia challenges, prize giveaways (while supplies last)."

The event takes place from 3-7PM and NSMBW is available to purchase early from the Nintendo World Store during that time. The game officially launches the following day, November 15. If getting it a day early seems worth the trip, remember to add NYC's lovely (8.875%) sales tax to your budget.

Nintendo 'hasn't committed' to new Zelda for Wii in 2010

We all know that home console Zelda games take longer to develop than most small, fledgling nations -- still, we'd secretly hoped that Nintendo would pull a hat trick next year, releasing new Wii installments in the Metroid, Mario and the aforementioned Triforce-centric series. Sadly, a recent quote from Reggie Fils-Aime has made us doubtful that this scenario will be realized -- speaking on GameTrailers TV, Fils-Aime explained that Nintendo hasn't "committed to Zelda for 2010."

So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you cannot change.

Game Boy inducted into the Toy Hall of Fame

Nintendo's most iconic foray into the handheld gaming market is finally being recognized as "an innovator" that "changed the way people play electronic games" by being inducted into Strong National Museum of Play's Toy Hall of Fame. Among twelve finalists, the Game Boy joins the Big Wheel and the ball to be added to the list of important cultural toys.

Yes, the ball is just now being inducted into the hall of fame, meaning Nintendo's handheld made the cut in two decades, while the ball had been clawing for a spot since the days of Ancient Egypt. In your face, Ozymandias.

[Via Go Nintendo]

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