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PBS recording, airing Video Games Live concert in 2010
The always enjoyable Video Games Live concert series will have a performance taped and shown on PBS stations next year. The recorded performance will occur February 5, 2010, at the Lakefront Arena in New Orleans. Tickets, which start at $15, go on sale Friday, December 18 at 10AM CST (check Ticketmaster or call 800-745-3000).
We contacted VGL Executive Producer Tommy Tallarico to find out about special guests for this televised concert. He told us that the performance is still in the early planning stages and wishes he had more to share. Tallarico explained, "The only thing I could really say for sure right now is that we are not only going to have special guests from the gaming world -- game composers and game designers from around the world -- we're also going to have special musical guests and celebrities not from the gaming world, but who are very well known and fantastic performers."
For the rest of us not near Mardi Gras land, the concert will begin airing in June on your local PBS station and a DVD/Blu-ray version will be distributed worldwide. All of this sounds like a very clever way for PBS to attract a younger demographic. Also, if you attend the taped concert, make sure to dress business casual. Greasy gamers in T-shirts and jeans don't make for good crowd shots.
We contacted VGL Executive Producer Tommy Tallarico to find out about special guests for this televised concert. He told us that the performance is still in the early planning stages and wishes he had more to share. Tallarico explained, "The only thing I could really say for sure right now is that we are not only going to have special guests from the gaming world -- game composers and game designers from around the world -- we're also going to have special musical guests and celebrities not from the gaming world, but who are very well known and fantastic performers."
For the rest of us not near Mardi Gras land, the concert will begin airing in June on your local PBS station and a DVD/Blu-ray version will be distributed worldwide. All of this sounds like a very clever way for PBS to attract a younger demographic. Also, if you attend the taped concert, make sure to dress business casual. Greasy gamers in T-shirts and jeans don't make for good crowd shots.
VGA 2009: Assassin's Creed 2 composer on music for a murderer
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for Assassin's Creed 2.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
'Aaaaa' creator announces music game, 'Musorqua'

The game, built on Aaaaa(etc.) technology in its prototype form, evokes Rez, involving shooting at different items to create musical sounds. Each musical track is represented by objects of a certain color, and bonuses are awarded by "kissing" buildings of the same color by brushing against them.
You can see footage of the prototype after the break. It's pretty abstract! No release date or platforms have been named, making even the idea of this as a playable product abstract.
[Via Shacknews]
Christmas Light Hero brings rhythm to the holidays
You gotta hand it to this kid's parents, who managed to turn up their boring old Christmas lights to 11 and into quite the Guitar Hero homage. It's not the first time we've seen Activision's franchise mix it up with some Christmas lights, but it's certainly the most unique and inspired. We've embedded the video past the break so put on your favorite Rudolph sweater (the good one with the blinking nose you keep in the back of the closet), pour yourself a hot cup of cocoa and give it a watch.
Swag Sunday: Band Hero for everything Nintendo [update]

For this week's not-quite-the-holidays-yet giveaway, we've got a Band Hero prize pack for the Nintendo Wii and DS lined up for one lucky winner. That's right! Not just Band Hero for your silly old home console, but also for your handheld (that is, unless you have a Nintendo DSi or XXL -- sorry!). Prepare to be embraced by friends and relatives as a genuine American (or Canadian, excluding Quebec) hero while playing along to your favorite Taylor Swift song.
In honor of last night's Video Game Awards (and the subsequent flood of news and trailers), we're asking you to tell us what your favorite trailer or news was from the World Premiere-stravaganza. We'll pick one winner at random this week, so as always, be sure to keep an eye on the inbox!
- Leave a comment telling us what your favorite trailer or news was from last night's World Premiere-stravaganza (the VGAs).
- You must be 18 years or older and a resident of the US or Canada (excluding Quebec -- likely because of The Kids in the Hall).
- Limit 1 entry per person per day
- This entry period ends at 7:31PM ET on Monday, December 13
- At that time, we'll randomly select one winner to receive one copy of Band Hero for Nintendo DS ($50 ARV) and one copy of Band Hero for Nintendo Wii ($50 ARV).
- For a list of complete rules, click here
What is Joyswag? Since we don't keep the games and merchandise we receive for review or promotional purposes, it becomes "Joyswag," which is passed along to our readers. For more info on our policy, click here.
OCRemix celebrates 10th anniversary
We hope you've been to OCRemix in the 10 years since its opening. If you haven't, you've missed out on over 1,800 fan arrangements of various video game soundtracks, from ActRaiser to Zombies Ate My Neighbors. Thankfully, the site offers two BitTorrent downloads that let you grab nearly every single remix from the its decade of operation.Site creator David W. Lloyd, better known as "djpretzel" to the OCRemix community, started the site as a "fun diversion" from (what else?) his parents' basement. "I've always loved VGM, especially for its strong original melodies, and this site seemed like a good way to express that. While I didn't have any idea it would become what it is today, I did have a certain faith -- faith that there were others like me, faith that the Internet was full of a lot of talented people who would contribute their music and their time and their energy freely, and faith that we could show the world that video game music is an art form."
With over 25,000 registered members, it seems Lloyd has succeeded in uniting a community of game music lovers. Congrats to OCRemix and its various contributors (and let's hope Lloyd has left his parents' basement by now).
Activision countersues No Doubt, which is likely not feeling 'Hella Good'
Last month, the extremely certain pop-rock outfit No Doubt sued Activision for allowing their likenesses to be used in Band Hero, where players could perform the game's entire catalog of songs as the Stefani-fronted group. According to the complaint, this feature turned the band's appearance in the game into a "virtual karaoke circus act." Earlier this week, The Hollywood Reporter dug up a countersuit filed against the band by Activision, who claimed No Doubt was in breach of a contract between the two parties, and had reaped unjust enrichment as a result.
Activision's main response to No Doubt's claim is that that the band requested their likenesses be limited to perform the band's own songs in-game -- however, it made this request "only after the Band Hero programming was finalized." Activision seeks an unspecified amount of damages and interest from the band, as well as court and attorney fees, and a return of all payments dispersed to the band for their initial involvement. Jeez, Activision. Might as well go ahead and ask for the kitchen sink while you're at it.
[Via GamePolitics]
Activision's main response to No Doubt's claim is that that the band requested their likenesses be limited to perform the band's own songs in-game -- however, it made this request "only after the Band Hero programming was finalized." Activision seeks an unspecified amount of damages and interest from the band, as well as court and attorney fees, and a return of all payments dispersed to the band for their initial involvement. Jeez, Activision. Might as well go ahead and ask for the kitchen sink while you're at it.
[Via GamePolitics]
Beaterator now keeping time on iPhone

Other than that, it sounds similar to the original, though we don't know if it features everything from the PSP title: the press release announcing the product mentions that it features the ability to alter and add effects to sounds, as well as transposition and layering of loops. You can also upload your composition to the Rockstar Social Club!
What seemed like an interesting curiosity as a full-priced PSP game sounds a lot more impressive as a five-dollar download, doesn't it?
Beaterator ($4.99):
Gallery: Beaterator (iPhone)
Robotic man plays Mario theme with one hand
We're willing to abide a lot around Joystiq HQ, but from the start we've had one basic, simple rule. We don't cotton to robots. We know that society has come to depend on them for odd jobs like fruit juicing and child care, but that doesn't mean we have to accept them.
It should be a great testament then to the skill of YouTube user RigorMortis999 that we're willing to break our own prime directive to bring you his one-handed version of the Super Mario Bros. theme, which you'll find right after the break. Sure, he's quite obviously a robot, but we think it's safe to assume he's a friendly one.
[Via Kotaku]
It should be a great testament then to the skill of YouTube user RigorMortis999 that we're willing to break our own prime directive to bring you his one-handed version of the Super Mario Bros. theme, which you'll find right after the break. Sure, he's quite obviously a robot, but we think it's safe to assume he's a friendly one.
[Via Kotaku]
Charity XBLA game Chime's gameplay explained in latest trailer
What's the only thing more satisfying than aligning colorful blocks on a rectangular grid while simultaneously recreating pleasant ambient tunes from musical artists such as Moby? Simple -- doing so while simultaneously donating to charity. That's the package that OneBigGame and Zoe Mode will offer on XBLA at some point this winter, when their music/puzzle game Chime lands on the XBLA.
Though we've known about this non-profit puzzler for a month now, we've yet to see the title in action. Fortunately, OneBigGame dropped a gameplay demonstration video earlier today, which we've posted above. Yeah, sure, it's got a few aesthetic similarities to Lumines, but considering all the proceeds from the game go to Save the Children and Starlight Children's foundation, we're not going to raise a stink about it. We think saving children is like, the coolest thing you can possibly do.
Though we've known about this non-profit puzzler for a month now, we've yet to see the title in action. Fortunately, OneBigGame dropped a gameplay demonstration video earlier today, which we've posted above. Yeah, sure, it's got a few aesthetic similarities to Lumines, but considering all the proceeds from the game go to Save the Children and Starlight Children's foundation, we're not going to raise a stink about it. We think saving children is like, the coolest thing you can possibly do.
French magazine reportedly confirms MJ's involvement with Sonic 3 soundtrack
[OCRemix]
One of the longest running rumors of the video game community is the claim that Michael Jackson contributed to the soundtrack for Sonic the Hedgehog 3 to some degree -- a claim bolstered by a number of similarities between the game's tunes and Jackson's own body of work. Now, more than 15 years after the game's release, we might have confirmation that the late King of Pop was responsible for the threequel's incredibly catchy ditties.According to a forum post on gaming music enthusiast site VGMdb.net, the latest issue of French Michael Jackson fan magazine Black & White contains an interview with composer Brad Buxer, who explains that he and Michael "did compose music for the game." However, due to the Genesis' less-than-mindblowing sound quality, Jackson reportedly asked that his name not appear on the game, as he "did not want to be associated with a product that devalued his music."
According to poster's transcript of the interview, Buxer also confirmed that we weren't imagining the aforementioned melodic similarities -- Jackson and Buxer apparently managed to adapt some of their work on the game for later use in their own music. Specifically, Buxer mentioned the melody for the game's closing credits were "used as base for Stranger in Moscow."
Also, "Man in the Mirror?" Totally written about Doctor Robotnik.
Standalone DJ Hero controllers now available for $70
If you've been sitting around on your fat stacks of cash, waiting to pick up an extra DJ Hero controller then now is the time, friend. Activision sent along a press release stating that the turntable controllers are now in stock at the Guitar Hero Store for $70 a pop, $40 cheaper than the regular, game-packing bundle.
With a weak showing on October's NPD charts and UK retailers slashing prices, we can't say we fully understand Activision's decision to charge so much for the turntables. From our vantage point, it looks like this: if Activision came down on the price a bit, more people would buy a second controller and have their friends try the game. Then, maybe those people would go out and buy their own set-up. Isn't that a novel idea?
With a weak showing on October's NPD charts and UK retailers slashing prices, we can't say we fully understand Activision's decision to charge so much for the turntables. From our vantage point, it looks like this: if Activision came down on the price a bit, more people would buy a second controller and have their friends try the game. Then, maybe those people would go out and buy their own set-up. Isn't that a novel idea?
Rumor: Silent Hill composer Akira Yamaoka leaves Konami
Aeropause claims that Akira Yamaoka, the man responsible for Silent Hill's evocative sound, has apparently left Konami after 16 years and is currently vacationing in Europe. Fans of the survival-horror series would rightfully claim that Yamaoka, whose work has been a constant in the entire series, is inextricably linked to Silent Hill.
Silent Hill: Shattered Memories producer Tomm Hulett told Joystiq in an interview back in June that Yamaoka's music "adds a special element, it's kind of the atmosphere of the town." He continued, "If Akira's music isn't there, it just doesn't sound quite right. And I'm sure that there are people out there who could emulate the sound and try to get it close, but there would be something missing." We've followed up with the publisher for confirmation and comment.
Silent Hill: Shattered Memories producer Tomm Hulett told Joystiq in an interview back in June that Yamaoka's music "adds a special element, it's kind of the atmosphere of the town." He continued, "If Akira's music isn't there, it just doesn't sound quite right. And I'm sure that there are people out there who could emulate the sound and try to get it close, but there would be something missing." We've followed up with the publisher for confirmation and comment.
iPhone It In: bitFLIP

It was a convenient delight then when I first loaded the game up on my 3G and had a thoroughly enjoyable time playing it. Though a truly egregious boot time put me off from playing bitFLIP during my every free moment over the two or so weeks I spent with the game (that time was reserved for Canabalt), I was still anxious to play it when my free time was longer than a scant few moments. Mixing interesting puzzle mechanics, great music, a truly unique (and often beautiful) visual presentation, and a variety of gameplay options, I can confidently say that there's more than enough enjoyable gaming to be had here to warrant your two bucks.
Gallery: bitFLIP
Rock Band platform now has over 1,000 songs
A recent press release has informed us that with the release of today's Rock Band 2 DLC pack, Harmonix has met its goal of having over 1,000 songs on the platform before the holidays. According to the presser, these tracks represent the work of 390 musical artists. The rhythm gaming community has downloaded over 60 million songs from the Rock Band Music Store, which Harmonix has kept alive and kicking with new musical additions for 105 consecutive weeks.
To put this achievement in chronological terms, we'd estimate that the average length of these songs is, oh, about four minutes. By our calculations, a full playthrough of the Rock Band catalog would take you two days, 18 hours and 40 minutes. Not accounting for the number of times you'll inevitably fail out on "Painkiller," of course.
Congratulations, Harmonix, on this rocking accomplishment! Now, get back to work. That Paul Simon track pack isn't going to program itself.
To put this achievement in chronological terms, we'd estimate that the average length of these songs is, oh, about four minutes. By our calculations, a full playthrough of the Rock Band catalog would take you two days, 18 hours and 40 minutes. Not accounting for the number of times you'll inevitably fail out on "Painkiller," of course.
Congratulations, Harmonix, on this rocking accomplishment! Now, get back to work. That Paul Simon track pack isn't going to program itself.




















