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Nintendo 'hasn't committed' to new Zelda for Wii in 2010
So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you cannot change.
Nintendo might be considering hybrid HD/SD console

Genyo Takeda, GM of Nintendo's Integrated Research & Development Division, said that "moving to HD appears to me a natural flow" given the adoption of HD by television programming. "If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think," he suggested. Shigeru Miyamoto agreed, noting that HD wasn't the most important consideration for something like Wii Fit. "Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."
Nintendo still planning to co-market Dragon Quest IX

"Hatano said that helping to sell Dragon Quest IX outside Japan is part of a larger effort on the part of Nintendo to partner with software makers to sell their games for Nintendo hardware," GameLife summarized. Maybe eventually, Square Enix will announce this game.
Also on the subject of Dragon Quest IX, at the same event, Shigeru Miyamoto praised DQIX's communication mode, which allows players to collect and interact with others' characters passively. "Dragon Quest IX's passerby communication has caused the number of people walking around outside using their DS systems to increase greatly, and I'm thinking that I could probably make something unique like that," he said. And then he said "Also, recently, we got a cat." Hint, hint.
[Via GameLife]
Miyamoto a 'big fan' of Star Fox, says series popularity on the decline
But, despite all of that, Miyamoto is still a "big fan" of the series. He says that every time a new entry releases, he's "hoping people will enjoy it as much as I do," but that -- in Japan, at least -- the series' popularity has not met with Nintendo's expectations over its lifespan. It's understandable, really; when a company puts out the best-selling "game" of the last decade, it might find it hard to justify putting out something that isn't guaranteed to create giant piles of cash.
Miyamoto: Wii successor will likely feature motion controls in 'more compact' form

"With both the Wii remote itself and Wii MotionPlus, what we've been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience," Miyamoto said. "And while we don't have any concrete plans for what we'll be doing with hardware in the future, what I can say is that, my guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient."
This could result in a single unit that combines the base Wiimote functionality with the extra accelerometer of the MotionPlus, which makes sense. Or, more excitingly, Miyamoto could be talking about the system being more "compact" and "cost-efficient." Either way, it's starting to look less and less likely that the Wii 2 will be just like its competitors, but with Mario games on it.
In much more important news, Miyamoto said that he'd never heard of The Wizard. Bill Trinen's got a night of translating horrible Fred Savage dialogue ahead of him!
New Super Mario Bros. Wii is 'pretty difficult'
While "Demo Play" makes concessions towards novice players, NSMBW celebrates hardcore gameplay. By earning the super coins hidden through each level, you'll be able to unlock a series of "Super Guide" videos that highlight "super skills" tactics. These videos will reveal how to get infinite 1-ups, find the secret goals and show alternate ways of playing the game. (One video we saw showed three Yoshis working in tandem to lick and spit a hapless Luigi throughout the level.)
The newly released video above highlights some of the various stages in NSMBW. Does it look "difficult" to you? You can also check out North America's all-red packaging after the break.
Gallery: New Super Mario Bros. Wii
Miyamoto: 'there may still be some possibility' for Wii Music franchise

"The development team members, the directors of Wii Music were I think, maybe a little bit shocked by the reaction and had hoped it would get a better response than it did," Miyamoto explained through a translator. "So I think if we were to do anything, it would be a matter of getting back together with them and trying to understand what their expectations were and where the gap was between their expectations and what the resulting product was."
That doesn't mean Miyamoto doesn't have any insight into the game's failure to connect with gamers. He explained that the "gap between the positives and the negatives seems to be pretty big," referring to the games reception. "The thing that's interesting about Wii Music is there are people who are very versed in music and play the game and their evaluation of it is very high but at the same time there are a lot of people who play it and don't have a very good opinion of it."
As if to prevent any "Wii Music 2 confirmed!" headlines from finding their way online, Miyamoto clarified, "We have talked about it but it isn't anything that's concrete at this point." As unusual as it is to see a Nintendo product miss the mark, it's similarly unusual to hear the company acknowledge as much.
Miyamoto foresees more user-generated content in the future

Miyamoto then pointed to previous Nintendo works in an attempt to prove his openness towards the idea. "Of course the Mario vs. Donkey Kong series is one that's made in North America by NST, but it's one that I've been involved in and from early on. We did have a lot of discussions about how to enable that kind of level creation in that series. And of course, more recently on Nintendo DSi, we have released Flipnote Studio, which is another kind of utility or tool-type of software that's really about letting users let their creation out and share it with others."
Neither examples have the depth or scope of what we wanted Miyamoto to do: Confirm a LBP-esque community-driven Mario platformer. As implausible as that may sound, Miyamoto reiterated his interest, and admitted that the future will see more of these kinds of games. "And I think those types of interactive experiences are going to continue to broaden and we'll see a lot more user-generated content going forward. I've always had an interest in those kinds of creative tools, so I will definitely be open to ideas like that in the future."
Miyamoto expects sustained sales for New Super Mario Bros. Wii
- The game has Mario in it.
- Its DS counterpart is the second highest-selling DS game of all time and has sold consistently since its release in 2006.
- It's super fun.
[Via andriasang]
Shigeru Miyamoto unexpectedly promotes Samurai Warriors 3

Samurai Warriors 3 will support the Classic Controller, and will be sold in a Classic Controller Pro bundle like Monster Hunter 3. It is due in November, with a playable demo presented at Tokyo Game Show. These things still sell in Japan, so we expect this to move some Wii hardware, as long as it isn't in first person or anything like that.
[Via GameSetWatch; original Japanese report via Inside-Games; image via Famitsu]
Miyamoto: 'Have confidence' in Nintendo's ability to develop for the Vitality Sensor

"Ideally we would have been able to talk about this in terms of the software implementation rather than just the sensor itself," Miyamoto said. "I don't have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas."
Even though he still has no specific software ideas to discuss, Miyamoto assured readers that Nintendo would do something interesting. "We understand the challenge before us, and we have met these challenges in the past. We just ask that people have confidence in us."
Miyamoto also offered his feelings on digital distribution: "Personally, I'm one of those guys who, even if I have all the songs from iTunes, I want the CD as well. It's something that makes me - I feel more reassured with that physical media." He believes that a combination of digital and physical media will continue into the future.
Miyamoto: Wii MotionPlus technology only possible now
In an interview with The Telegraph, Shiggy explained the MotionPlus was only possible due to technological innovations "which took place after Wii launched." Actually, he says the technology was around, but it would have been impossible to use at such a "compact" size and low price. So, did you want Wiimotes to cost $200 and weigh as much as toddlers? No? We didn't think so.
[Via IGN]
Wii Sports Resort's E3 2008 demo completed in three months
As usual, the Iwata Asks interview is full of surprisingly forthright discussion about the inner workings of Nintendo, including the team (and Shigeru Miyamoto) expressing its elation about a MotionPlus delay that allowed for more work on Resort, everyone's relative confusion at Miyamoto's "Wuhu Island" franchise idea, and, best of all, Miyamoto's deceptive methods of team motivation.
At one point, Miyamoto announced in an interview that golf would be in Wii Sports Resort, and that the MotionPlus would allow backswing to control the strength of the swing, instead of just speed -- and the team had to rush to actually put golf in the game afterward. Later, he describes how he faked a directive from Satoru Iwata to add an extra game mode. And apparently a programmer couldn't demonstrate the archery feature for Miyamoto because he was too nervous to aim the bow properly.
Shigeru Miyamoto sounds like kind of a jerk, actually.
Nintendo's 'Demo Play' planned for handheld games as well

Nikkei notes that this feature is designed for "high-speed action games," so presumably you won't be able to let Dr. Kawashima step in and count the number of people who just ran out of the house (we hate that one), nor will you be able to make the Pokémon start choosing themselves mid-battle.
[Via Kotaku]
Miyamoto: Next Legend of Zelda won't be 'radically different'
In typical Nintendo fashion, that's all Miyamoto had to say. He left us hanging to speculate, and we're sure most will be able to turn this appetizer of a quote into a five-course meal.
[Via Videogamer]














