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Nintendo 'hasn't committed' to new Zelda for Wii in 2010

We all know that home console Zelda games take longer to develop than most small, fledgling nations -- still, we'd secretly hoped that Nintendo would pull a hat trick next year, releasing new Wii installments in the Metroid, Mario and the aforementioned Triforce-centric series. Sadly, a recent quote from Reggie Fils-Aime has made us doubtful that this scenario will be realized -- speaking on GameTrailers TV, Fils-Aime explained that Nintendo hasn't "committed to Zelda for 2010."

So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you cannot change.

Nintendo might be considering hybrid HD/SD console

In a voluminous response to an investor question about moving to support high-definition output, Nintendo executives laid out their current thoughts on how and when to make such a move in their consoles. Of course, these thoughts shouldn't be taken as a definite indicator of Nintendo's plans, but they might suggest where the company could be headed in the next generation. And if these statements do reflect future events, Nintendo's next console will be HD-capable, but won't require that standard for every game.

Genyo Takeda, GM of Nintendo's Integrated Research & Development Division, said that "moving to HD appears to me a natural flow" given the adoption of HD by television programming. "If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think," he suggested. Shigeru Miyamoto agreed, noting that HD wasn't the most important consideration for something like Wii Fit. "Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."

Nintendo still planning to co-market Dragon Quest IX

Though Square Enix has yet to say anything concrete about releasing Dragon Quest IX outside of Japan, Nintendo has discussed its own plans to market the title. Last year, Satoru Iwata mentioned his intention to promote the game in the West, and during this week's financial results Q&A session, senior managing director Shinji Hatano reiterated that intention.

"Hatano said that helping to sell Dragon Quest IX outside Japan is part of a larger effort on the part of Nintendo to partner with software makers to sell their games for Nintendo hardware," GameLife summarized. Maybe eventually, Square Enix will announce this game.

Also on the subject of Dragon Quest IX, at the same event, Shigeru Miyamoto praised DQIX's communication mode, which allows players to collect and interact with others' characters passively. "Dragon Quest IX's passerby communication has caused the number of people walking around outside using their DS systems to increase greatly, and I'm thinking that I could probably make something unique like that," he said. And then he said "Also, recently, we got a cat." Hint, hint.

[Via GameLife]

Miyamoto a 'big fan' of Star Fox, says series popularity on the decline

For being a Nintendo property, the Star Fox series hasn't performed, well -- it hasn't performed like a Nintendo property. Gaming legend Shigeru Miyamoto recently divulged to MTV Multiplayer that the series has been on the decline since its inception, with steadily declining sales for each new iteration.

But, despite all of that, Miyamoto is still a "big fan" of the series. He says that every time a new entry releases, he's "hoping people will enjoy it as much as I do," but that -- in Japan, at least -- the series' popularity has not met with Nintendo's expectations over its lifespan. It's understandable, really; when a company puts out the best-selling "game" of the last decade, it might find it hard to justify putting out something that isn't guaranteed to create giant piles of cash.

Miyamoto: Wii successor will likely feature motion controls in 'more compact' form

It sounds like Nintendo's plans for the next console are going to continue largely in the direction they've always been going (you know, the one that has resulted in millions of dollars). Shigeru Miyamoto told Popular Mechanics that, despite not having a solid plan yet for upcoming hardware, motion controls are likely to stick around.

"With both the Wii remote itself and Wii MotionPlus, what we've been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience," Miyamoto said. "And while we don't have any concrete plans for what we'll be doing with hardware in the future, what I can say is that, my guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient."

This could result in a single unit that combines the base Wiimote functionality with the extra accelerometer of the MotionPlus, which makes sense. Or, more excitingly, Miyamoto could be talking about the system being more "compact" and "cost-efficient." Either way, it's starting to look less and less likely that the Wii 2 will be just like its competitors, but with Mario games on it.

In much more important news, Miyamoto said that he'd never heard of The Wizard. Bill Trinen's got a night of translating horrible Fred Savage dialogue ahead of him!

New Super Mario Bros. Wii is 'pretty difficult'

New Super Mario Bros. Wii is "pretty difficult," series creator Shigeru Miyamoto told us at a NYC press demo yesterday, acknowledging complaints that the previous 2D iteration of the franchise was too easy. After our disastrous performance in last week's hands-on, we'd agree with that assessment.

While "Demo Play" makes concessions towards novice players, NSMBW celebrates hardcore gameplay. By earning the super coins hidden through each level, you'll be able to unlock a series of "Super Guide" videos that highlight "super skills" tactics. These videos will reveal how to get infinite 1-ups, find the secret goals and show alternate ways of playing the game. (One video we saw showed three Yoshis working in tandem to lick and spit a hapless Luigi throughout the level.)

The newly released video above highlights some of the various stages in NSMBW. Does it look "difficult" to you? You can also check out North America's all-red packaging after the break.

Continued →

Miyamoto: 'there may still be some possibility' for Wii Music franchise

At a New York City roundtable event, Nintendo's resident wunderkind Shigeru Miyamoto showed Joystiq and several other press outlets his latest creation: New Super Mario Bros. Wii (more on that later). During the Q&A that followed, when asked if he was particularly surprised by the reception of any of his games, Miyamoto responded that while he wasn't "truly surprised" by the reaction it got, he thinks "there may still be some possibility with ... Wii Music," the Big N's poorly received music title.

"The development team members, the directors of Wii Music were I think, maybe a little bit shocked by the reaction and had hoped it would get a better response than it did," Miyamoto explained through a translator. "So I think if we were to do anything, it would be a matter of getting back together with them and trying to understand what their expectations were and where the gap was between their expectations and what the resulting product was."

That doesn't mean Miyamoto doesn't have any insight into the game's failure to connect with gamers. He explained that the "gap between the positives and the negatives seems to be pretty big," referring to the games reception. "The thing that's interesting about Wii Music is there are people who are very versed in music and play the game and their evaluation of it is very high but at the same time there are a lot of people who play it and don't have a very good opinion of it."

As if to prevent any "Wii Music 2 confirmed!" headlines from finding their way online, Miyamoto clarified, "We have talked about it but it isn't anything that's concrete at this point." As unusual as it is to see a Nintendo product miss the mark, it's similarly unusual to hear the company acknowledge as much.

Miyamoto foresees more user-generated content in the future


Nintendo designer Shigeru Miyamoto may not play many of his competitors' games, but he does see a future where games like LittleBigPlanet will become increasingly commonplace. After demoing a few levels from the upcoming New Super Mario Bros. Wii, we asked Miyamoto if he'd ever consider giving everyday players the tools to make their own Mario levels. "This is an area that I have a lot of interest in, and I think that the side-scrolling Mario games in particular are well suited to that idea," Miyamoto said (as translated by Bill Trinnen).

Miyamoto then pointed to previous Nintendo works in an attempt to prove his openness towards the idea. "Of course the Mario vs. Donkey Kong series is one that's made in North America by NST, but it's one that I've been involved in and from early on. We did have a lot of discussions about how to enable that kind of level creation in that series. And of course, more recently on Nintendo DSi, we have released Flipnote Studio, which is another kind of utility or tool-type of software that's really about letting users let their creation out and share it with others."

Neither examples have the depth or scope of what we wanted Miyamoto to do: Confirm a LBP-esque community-driven Mario platformer. As implausible as that may sound, Miyamoto reiterated his interest, and admitted that the future will see more of these kinds of games. "And I think those types of interactive experiences are going to continue to broaden and we'll see a lot more user-generated content going forward. I've always had an interest in those kinds of creative tools, so I will definitely be open to ideas like that in the future."

Miyamoto expects sustained sales for New Super Mario Bros. Wii


Nintendo's resident gaming legend, Shigeru Miyamoto, foresees long-term -- nay, long-tail -- sales for New Super Mario Bros. Wii, a prospect that isn't completely insane when you take a few things into account:
  • The game has Mario in it.
  • Its DS counterpart is the second highest-selling DS game of all time and has sold consistently since its release in 2006.
  • It's super fun.
So, when Miyamoto says that the game "will continue selling even after one year has passed" during a play session in Japan (translation), we have a tough time arguing with the guy. Any sane person would, right?

[Via andriasang]

Shigeru Miyamoto unexpectedly promotes Samurai Warriors 3

Why should we care about yet another Dynasty/Samurai Warriors game from Koei? Because Shigeru Miyamoto does, that's why. Nintendo's Senior Managing Director surprised press by appearing at Koei Tecmo's press conference for the Wii-exclusive Samurai Warriors 3, and announcing a new gameplay mode based on Nazo no Murasamejou, a samurai-themed Zelda-like game released only on Famicom Disk System.

Samurai Warriors 3 will support the Classic Controller, and will be sold in a Classic Controller Pro bundle like Monster Hunter 3. It is due in November, with a playable demo presented at Tokyo Game Show. These things still sell in Japan, so we expect this to move some Wii hardware, as long as it isn't in first person or anything like that.

[Via GameSetWatch; original Japanese report via Inside-Games; image via Famitsu]

Miyamoto: 'Have confidence' in Nintendo's ability to develop for the Vitality Sensor

Since its out-of-nowhere introduction at E3, the biometric-reading Wii Vitality Sensor has inspired some rage, some jokes, and a lot of confusion, but very little genuine interest from gamers online. The Mercury News asked Shigeru Miyamoto to respond to the widespread skepticism about the peripheral.

"Ideally we would have been able to talk about this in terms of the software implementation rather than just the sensor itself," Miyamoto said. "I don't have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas."

Even though he still has no specific software ideas to discuss, Miyamoto assured readers that Nintendo would do something interesting. "We understand the challenge before us, and we have met these challenges in the past. We just ask that people have confidence in us."

Miyamoto also offered his feelings on digital distribution: "Personally, I'm one of those guys who, even if I have all the songs from iTunes, I want the CD as well. It's something that makes me - I feel more reassured with that physical media." He believes that a combination of digital and physical media will continue into the future.

Miyamoto: Wii MotionPlus technology only possible now


Don't even start weaving conspiracies about how Nintendo's recently released Wii MotionPlus peripheral was supposed to be incorporated in the initial Wiimote design. According to Shigeru Miyamoto, such a nickel-and-dime plot is absolutely impossible -- and as we all know, Miyamoto never lies. Look at him, with those pinchable cheeks! Those are not the cheeks of a liar.

In an interview with The Telegraph, Shiggy explained the MotionPlus was only possible due to technological innovations "which took place after Wii launched." Actually, he says the technology was around, but it would have been impossible to use at such a "compact" size and low price. So, did you want Wiimotes to cost $200 and weigh as much as toddlers? No? We didn't think so.

[Via IGN]

Wii Sports Resort's E3 2008 demo completed in three months

When we first saw Wii Sports Resort last year, all Nintendo had available were three of the game's events: swordplay, power cruising, and Disc Dog. It turns out that those three (quite polished) events are pretty much all that existed at the time. In the latest Iwata Asks interview, the Wii Sports Resort team reveals that they didn't have anything but the idea of maybe doing another sequel until three months before E3 2008. Above, you can see what had been done: a MotionPlus test involving a virtual toy.

As usual, the Iwata Asks interview is full of surprisingly forthright discussion about the inner workings of Nintendo, including the team (and Shigeru Miyamoto) expressing its elation about a MotionPlus delay that allowed for more work on Resort, everyone's relative confusion at Miyamoto's "Wuhu Island" franchise idea, and, best of all, Miyamoto's deceptive methods of team motivation.

At one point, Miyamoto announced in an interview that golf would be in Wii Sports Resort, and that the MotionPlus would allow backswing to control the strength of the swing, instead of just speed -- and the team had to rush to actually put golf in the game afterward. Later, he describes how he faked a directive from Satoru Iwata to add an extra game mode. And apparently a programmer couldn't demonstrate the archery feature for Miyamoto because he was too nervous to aim the bow properly.

Shigeru Miyamoto sounds like kind of a jerk, actually.

Nintendo's 'Demo Play' planned for handheld games as well

The controversial "Demo Play" feature devised by Shigeru Miyamoto and Nintendo won't just be limited to New Super Mario Bros. Wii and other console-based adventures. A blurb in Japan's Nikkei newspaper notes that the feature, which allows players to skip difficult areas and watch them played automatically, will also be used in portable games in the future. Nikkei referred to it as a "skip functionality" or "skip feature."

Nikkei notes that this feature is designed for "high-speed action games," so presumably you won't be able to let Dr. Kawashima step in and count the number of people who just ran out of the house (we hate that one), nor will you be able to make the Pokémon start choosing themselves mid-battle.

[Via Kotaku]

Miyamoto: Next Legend of Zelda won't be 'radically different'


If you subscribe to Nintendo Power, the latest issue should be arriving at your house very soon -- Aeropause has the scoop on some details on Nintendo's upcoming lineup from the issue. Most important to folks reading this text is likely what Miyamoto had to say regarding the new Legend of Zelda game, announced back at E3: "I don't think it's going to be that radically different." But, what about the theory of the girl being the Master Sword? Surely that is radically different!

In typical Nintendo fashion, that's all Miyamoto had to say. He left us hanging to speculate, and we're sure most will be able to turn this appetizer of a quote into a five-course meal.

[Via Videogamer]

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