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MadWorld director 'definitely' interested in doing a sequel
Of course, you might have a tough time believing that Sega would also be on board. The company has said it would probably not be interested in more mature Wii games, which means Platinum Games would have to shop around for a new publisher first.
Psst, we may know a publisher that isn't afraid to put out unique, mature games on the Wii.
Sega 'probably not' making more hardcore Wii games
Hantzopoulos then pointed to the poor performance of Dead Space: Extraction on the Wii, saying he had been using it as a litmus test for the potential of mature titles on the platform. In other news, Sega has apparently decided on "be a little more arrogant" as its New Year's resolution.
Best of the Rest: Dave's Picks of 2009

I've long been a fan of the Resident Evil series, and while the campaign here has problems and should never be played solo, the Mercenaries mode is what kept me coming back. Those action-packed levels spent trying to survive while running low on ammo and health were some of my most chaotic, yet highly enjoyable, experiences of 2009.
MadWorld headed to Japan, not being published by Sega
[Via Go Nintendo]
Gallery: MadWorld
Some stuff is too violent even for MadWorld
[Via Sega Nerds]
Sega: Giving up on hardcore Wii games would be 'arrogant'

Despite somewhat disappointing sales Stateside, Hayes also told Wired that The House of the Dead: Overkill "did really well in Europe." As for MadWorld, Hayes doesn't think one game's failure is enough to close up shop on the Wii. "The thing that we're saying is, Sega would be extremely arrogant to have a title that didn't do as well as we thought on a platform and then say, Those kind of games don't sell on that platform.'"
Quite a change from the Blast Processing / "Genesis Does What Nintendon't" days when Sega was extremely, demonstrably, arrogant.
Nintendo's Kaigler: Hardcore Wii game sales could go long tail ... maybe
When asked about slow sales of critically acclaimed titles MadWorld and The Conduit, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned "long tail"), but her comments seemed rooted in speculation. "You know, I don't know ... it could be titles have the same type of sales curve that a lot of Nintendo titles have -- titles [that] don't follow that traditional sales curve where they launch big and then that's it." She said that Nintendo remains "hopeful" that the titles will move more units in the future, calling them both "deep experiences," though we're not sure those kind words will help soothe Sega's assuredly dented coffers.
Street Fighter IV, FEAR 2, MadWorld, more for $20 at GameStop
- Street Fighter IV (Xbox 360 and PS3)
- FEAR 2: Project Origin (Xbox 360 and PS3)
- Silent Hill Homecoming (Xbox 360)
- MadWorld (Wii)
- Donkey Kong Jungle Beat (Wii)
Update: We were curious to know if Capcom was invoved with the price drop. A company rep informed us, "We don't have input into these sales, they're entirely generated by Gamestop."
Hey, MadWorld is $20 on Amazon
Don't cry, we can still be friends.
[Thanks, Gary!]
Sega considering more mature Wii titles, says Overkill was 'profitable'
In a recent interview with GamesIndustry.biz, Sega MD of European development, Gary Dunn, explained that the company's outlook on its two grown-up outings is far from grim -- he even claimed that "House of the Dead: Overkill was a profitable title." He went on to explain, "Whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega." Hopefully the company's persistence will be rewarded, if only to ensure a few dozen sequels to Overkill. (Overkill 2: Superfluous Murder, Overkill 3: The Overkillinest, etc.)
MadWorld soundtrack seeing physical, digital release June 30

[Via GoNintendo]
MadWorld, HotD: Overkill now $30 on Amazon
Remember: Purchasing these titles will get more M-rated games on Wii and further research into splicing wings on pigs.
Source - Amazon-MadWorld Price Drop [GoNintendo]
Source - MadWorld, Overkill $30 on Amazon [CAG]
Sega swag up for grabs this Friday (includes MadWorld, NiGHTS stuff)
- MadWorld Wii decal set, soundtrack CD and poster signed by the PlatinumGames team.
- OutRun Online Arcade t-shirt (size large) and free game code.
- Bleach Kon plushie and Nintendo DS stylus.
- Nights: Journey of Dreams soundtrack CD sampler, wristband and a SEGA sweet.
- Football Manager "Gameplay > Polygons" t-shirt (size large) and a SEGA lip balm.
- A grow-your-own venus fly trap plant and a SEGA lip balm.
To win the items, Twitter users need to follow @SEGA, which will follow them in return. During Friday, the account will announce the package, along with a "special code phrase." The first follower to direct-message the phrase will win the pack. Sounds simple enough ... unless the "fail whale" shows up.
MadWorld places relationship between online hype and actual sales in doubt
Analytics firm OTX Research seems to already be making a name for itself after announcing intentions last month to track game sales. Speaking at the LA Games Conference, OTX's Nick Williams explained the surprisingly weak connection between strong online awareness of a game versus actual, hard sales numbers, citing Sega's recently released MadWorld as a striking example. Noting the game's top position among IGN.com's games with the "highest level of unique interest," MadWorld came in at a paltry number 41 using OTX's "GamePlan" metric, a system that measures "1,000 gamers on a weekly basis, tracking 400 games at any given time." This translates to a bleak eight percent of Wii owners having even heard of the title, much less purchasing it (that's .32 percent according to April's MadWorld sales data compared with the 20 million Wii owners in the US currently). Hmm, we wonder what that data would look like for Grand Theft Auto's recent foray onto Nintendo's massively popular handheld!
It took an awful lot of numbers right there to explain an idea we've all quietly agreed upon for so long now -- hype and marketing in the "hardcore" gaming world doesn't necessarily equal copies moving at retail. Now, if you'll excuse us, we'll be over here playing BlazBlue.
Dead Space Extraction producer confident about sales despite GTA: Chinatown Wars

Talking to VG247 about MadWorld on the Wii and Grand Theft Auto: Chinatown Wars on the DS, Papoutsis said, "I think that's happening because of what people are looking to buy, I guess." In contrast, "I think with our game right now I think we're hitting on something that's really interesting and really fun, and we're hitting on the atmosphere and the visuals that people have started to associate with Dead Space." It's hard to believe that Grand Theft Auto just wasn't what people were "looking to buy," and an unexplainable not-really-rail-shooter is, but he could be on to something! Or he could have just decided not to tell VG247 how scared he really was.
Papoutsis also extolled the cooperative play found in Extraction: "I love the Wii, I love Nintendo. I love all the platforms, but I really want something that I can play co-operatively on the Wii with a friend that hits that sweet spot I think Dead Space: Extraction is in."




















