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Let's tap on our iPhones to play Let's Tap on our iPhones

If you've got an iPhone -- and a really secure case to protect it -- you'll be able to play Prope's quirky Wii debut Let's Tap soon. Prope has started releasing individual games from the Wii collection, with the first, Let's Tap: Tap Runner, available on the App Store today for $4. Gem Game will follow on September 25 for .99, with Silent Blocks, Bubble Voyager, and Rhythm Tap coming after that.

In case you don't want to risk tapping your phone right off the table, the games offer a "touch" mode in which you can control them by tapping on the screen, or a "free" mode in which you can tap any part of the phone. Let's watch a trailer after the post break!

[Via GameSetWatch]

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Laser Floyd 2K9: Let's Tap used as music visualizer

We're actually kind of surprised we didn't put this together earlier. Let's Tap features a "visualizer" mode that translates your percussive taps to pretty, swirly effects on the screen. SquidTV's Rick Mears got the bright idea to set the Wiimote on top of a speaker, crank up some Pink Floyd (the go-to band for freaky visual effects), and let the movements of the speaker provide the tapping. See for yourself after the break.

The result, once it really gets going, is an impressive, abstract display that moves to the beat. And now that we think about it, this must have been Prope's intent all along, as a music visualizer makes so much more sense than ... just a visualizer. Of course, who are we to try to make sense of a game that requires you to keep the controller out of your hands?

Gallery: Let's Tap

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Purchase Let's Tap at Best Buy and get an exclusive peripheral

In Japan, Let's Tap comes in a large cardboard box containing two smaller cardboard boxes for use as tapping surfaces. In Europe, Sega is releasing a similar set as a "limited edition." In North America, the game comes with no boxes except the standard white plastic Wii game case. You're forced to find your own cardboard box.

Giant Bomb discovered that, if you buy the game at Best Buy, you get an exclusive "tapping pad" inside, which, as it reveals in its unboxing video, is basically a thick sheet of paperboard -- or, if you prefer, one-sixth of a box. We've embedded the video after the break, so you can see their impressions of this small card.

Gallery: Let's Tap


[Via GameSetWatch]

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Now Playing: June 14-20, 2009


Who you gonna call this week?

Choose your platform to jump to a specific release list:

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Let's Tap very carefully around these Silent Blocks

The latest weekly installment of Sega's Let's Tap trailer series, visible after the break, highlights the "Silent Blocks" mode, which basically forces us to unlearn one of the most basic tenets of Jenga: stop hitting the table, you jerk. Normally, jostling the play surface would bring about a quick and rage-filled end to any "stack of blocks" game, but in Let's Tap it's how you play.

In the insane world of Let's Tap (a world where you play video games by not touching controllers), you'd be a jerk for refusing to tap on the table.

Gallery: Let's Tap

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Let's watch the Let's Tap 'Rhythm Tap' mode

We're getting dangerously close to the mid-June release of Let's Tap and ... wait, did we say "dangerously?" We obviously meant "thankfully," because how can a game that only requires minor movement of the hands be dangerous? Now that we think about it, there is the possibility of receiving an offhand smack, should your opponents in the Rhythm Tap mode -- seen in this latest video -- wish to throw you off your game.

Surely though, with visuals this tranquil and the constant tap-tap-tapping of fingers on cardboard oh crap it's driving us mad already. On second thought, we are dangerously close to the game's release.

Let's Tap to the finish line

With this trailer, Sega has managed to pull our attention away from the "Rhythm Tap" mode in Let's Tap just long enough to notice one of the other games. The "Tap Runner" mode here is unusual, and not just because you play it by slapping a flat surface. There really aren't that many side-scrolling platformer racing games these days, outside of this, Sonic Rivals and -- kind of -- Metro-Cross. And Metro-Cross is hardly from "these days."

Let's Tap's multiplayer racing looks like it could be enjoyable even if played by holding stuff. Like everything else in this game, the appeal is merely magnified by the novelty of being able to play without any stuff to hold.

Gallery: Let's Tap

Let's Tap along to a new trailer

We're quite excited that Let's Tap, Prope's "future tapping game," is in our immediate future (the next couple of months). Sega released a new trailer for the box-bopping game that presents Let's Tap as a family party game, much like a previous Japanese trailer did. This one adds visual "tap" effects that we wish could be real!

Let's Tap is a natural for "casual" players, since you don't even have to convince them to touch a controller. But its forward-thinking design and outstanding, unique aesthetic (not to mention the music) make it a lot more interesting to people like us than the average waggle minigame-fest. We approve, Sega, of marketing Let's Tap to the general audience. We also approve of the music in this trailer, even if it isn't the familiar theme.

Gallery: Let's Tap

Sega to give away beautiful Let's Tap artwork from Yuji Naka

Today, both Sega of America and Sega of Europe posted amazing Let's Tap artwork they received from Prope's Yuji Naka. Each branch received five pictures of the Tap Runner avatars, apparently hand-drawn by Naka. He even drew the logo on each one! The US office also got copies of the Let's Tap soundtrack and Tap Runner figurines.

Neither office has decided how it will give away the amazing swag yet, but we will let you know when they do. Right after we enter.

In other Let's Tap news, the European release, like the Japanese release, will include two big boxes -- as a "Limited Edition." We've contacted Sega of America about the stateside packaging. We need boxes!

Gallery: Let's Tap

North Americans will drum along to original Let's Tap soundtrack

While the concept was intriguing, what really drew our continued attention to Prope's Let's Tap was the promise of a free cardboard box the music. The super-bouncy, catchy soundtrack, most notably the theme song, makes us extremely happy that Prope decided to include a Taiko no Tatsujin-like music game among the lineup of minigames.

When Sega announced a North American release, we feared that it would record new music or license popular tunes for the Rhythm Tap mode -- even if we didn't think Sega would drop that kind of money, we maintained a low-level dread regarding the possibility. Luckily, Sega confirmed via its blog that Let's Tap will stay "true to the Japanese feel of the game" and include all of the Japanese tracks! That includes "Kung Fu Disco," which just happens to be embedded after the break.

Good call, Sega. It's good for us, and good for your budget.

Gallery: Let's Tap

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Joystiq fingers-on: Let's Tap (Wii)


Let's Tap is certainly unique. As the world's first "controller-less" game it has already set itself apart from the myriad other minigame collections found on the Wii. As the first game from Yuji Naka's (Sonic series, Nights) new development company, Prope, Let's Tap will form expectations of the studio's future output. Based on what we saw, that means unique, experimental, yet ultimately shallow minigame collections.

Like we say, Let's Tap is "controller-less." That's not strictly true, however. You'll still need up to four wiimotes, depending on how many players are involved. The wiimotes are placed upside down on cardboard boxes, two of which are bundled with the game -- you're expected to provide the other two yourself. We're assuming you probably have quite a few empty tissue boxes lying around, so that should be no problem. Tapping on the box is the extent of the game's required input.

Sadly, the controls aren't perfect. Tapping works fine, there are no qualms there, but double tapping can take some time to get used to. That's all you'll be doing, even when navigating the menus. Single taps move through the menu options and double tap selects. It's quite frustrating to move through the twenty-odd options on screen, only to have the game register your double tap as a single, meaning you have to navigate through the entire screen again. Of course, you can always pick up the wiimote and point at the screen, but that sort of defeats the point, doesn't it?

Gallery: Let's Tap

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Retailers date Let's Tap, Boom Blox Bash Party

GameStop's online store has updated with listings for two newly-announced, and very exciting, Wii games: Boom Blox Bash Party and Let's Tap. According to the retailer, Bash Party will be out on May 19th for $49.99. Let's Tap is dated June 16th, and priced at just $29.99! At those rock bottom prices, we hope Sega can afford to include some cardboard boxes!

Amazon corroborates Let's Tap's date and price, but has no listing for Boom Blox Bash Party yet. But the first game came out in May of last year, suggesting that EA considers it a good month for Boom Blox games.

Gallery: Let's Tap


Source -- Boom Blox Bash Party
Source -- Let's Tap

Sega: Let's confirm Let's Tap for Europe, North America


Let's consider, for a moment, the immense and stalwart dedication exhibited by one Jem Alexander, our man at an ongoing Sega event in a snow-encased London. Despite being in the magnificent company of games featuring a certain sword-wielding hedgehog, this blogger deliberately looked away from the screen (reminder: featuring a hedgehog wielding a sword!) to send us an important email from his iPhone. Which he briefly confused with his iPod Touch -- a notable hazard for those eccentric and loaded enough to own both. What's up with that, Jem?

Anyway, he says Sega's rhythmic finger bash, Let's Tap, has been announced for European release. With the party game's undoubtedly arduous localization confirmed, it probably won't take too long for Sega of America to drum up a press release of its own. We'll point out (and at) any updates as we receive them.

Update: Sega has confirmed a North American Summer release.

Gallery: Let's Tap

Let's Tap on tap for North America this summer [update]

We don't think 61FPS's John Constantine would lie about Sega planning to release Let's Tap in North America, but, well, there hasn't been an announcement yet, so we're going to label this a rumor for now. Sega has previously shown definite interest in localizing the title, for what it's worth.

According to Constantine, Sega is indeed taking the risk and localizing Prope's bizarre minigame collection, which is controlled by tapping a box onto which a Wii Remote has been placed. The North American version will contain the same four modes found in Japan: Tap Runner, a multiplayer race across an obstacle course; Bubble Voyager, an abstract sidescrolling shooter; Silent Blocks, a tap-controlled Jenga-type game; Visualizer, which displays imagery that responds to your tapping; and Rhythm Tap, a rhythm game similar to Taiko Drum Master or Donkey Konga.

It may be another minigame collection on the Wii, but, well, we've been humming the theme music for months. Add the unique hands-off controls and the involvement of Yuji Naka, and we are thrilled to have a chance to play this. If this announcement is real.

Update: Sega sent out a press release confirming the game for this summer!

Gallery: Let's Tap


[Via NeoGAF]

Sega: 'Let's trademark an embarrassing title'

Sega registered a trademark in November that seems to suggest that they'll continue publishing more "Let's" games from Prope -- and also that they're either very mischievous or totally oblivious. The company registered the name "Toy-Lets" for use in video games.

Toy-Lets.

Okay, it's a funny title. But what's even funnier is that Sega apparently plans to spend money to produce and distribute something under that name. We'd love to see how this could turn out to be a good decision. Of course, it wouldn't be the first use of the word "Toilet" in a game title: Media Vision's Toilet Kids for the PC Engine didn't even make a funny pun out of the word.

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