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Wii Warm Up: Composure
Videogame music has come a far cry from the beeps of yesteryear, with amazing works coming from both studios and independent remixers alike. A musical score is now a critical component of game design, and the big names in gaming are some of the most forward-thinking pioneers in the musical world today.Most classic Nintendo themes have been crafted by the well-known Koji Kondo, but Nintendo's consoles have been host to dozens upon dozens of brilliant composers. So, who's your favorite? There's a ridiculous list composing for Super Smash Bros. Brawl, found here (which interestingly omits the famed Nobuo Uematsu, who already composed the game's title theme). Which names stand your hair on end?
Koji Kondo and GDC make beautiful music together

The Game Developers Conference has been trying to get Koji Kondo to come speak about game audio for ten years, according to an introduction by Tommy Tallarico. The wait seemed well worth it, as the famed Nintendo composer's first public appearance in the United States drew a standing ovation from the hundreds-strong assembled crowd today.
Kondo, who has worked on the music for the Mario, Zelda and Star Fox series, among others, stressed three main points in making good game audio:
- Rhythm in game audio is not just having a catchy beat, but matching your beat to the animation and button presses in the game. "If the music doesn't reflect the rhythm of the game, it might as well be piped in from a source outside the room," Kondo said through a translator.
- Balance in game audio means not just balancing things like sound effect and music volume, but also bringing individual audio pieces in a game together as a single composition, with a defined introduction, bridge and ending. This is why Kondo always submits pieces to his director four or five at a time, so they won't be given equal weight but instead be balanced in the correct way.
- Interactivity in game music can be as overt as a faster tempo when time is running out in Super Mario Bros. or as subtle as slight phrasing changes in each trip through the overworld in The Legend of Zelda: Ocarina of Time. Kondo stressed that "this ability of the video game medium, which is not possible with CDs, movies etc., is a very interesting and unique feature."
Nintendo composer rockin' the GDC
None other than legendary Nintendo composer, who has worked on many a Mario and Zelda game, Koji Kondo is set to perform during Video Games Live! at the conclusion of this year's GDC (Game Developer's Conference). This is to take place on March 9th of this year and will be joined by video game pianist Martin Leung, as well as a full-on orcestral performance of tunes from past LucasArts titles such as Monkey Island, Outlaws and a little-known title by the name of Grim Fandango. Of course, with the promise of a keynote from Nintendo's Shigeru Miyamoto, this makes this year's GDC one that any Nintendo fan will hate to miss.
Nintendo composer rockin' the GDC
None other than legendary Nintendo composer, who has worked on many a Mario and Zelda game, Koji Kondo is set to perform during Video Games Live! at the conclusion of this year's GDC (Game Developer's Conference). This is to take place on March 9th of this year and will be joined by video game pianist Martin Leung, as well as a full-on orcestral performance of tunes from past LucasArts titles such as Monkey Island, Outlaws and a little-known title by the name of Grim Fandango. Of course, with the promise of a keynote from Nintendo's Shigeru Miyamoto, this makes this year's GDC one that any Nintendo fan will hate to miss.








