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New Hudson survival horror trailers are Calling

Hudson released a pair of trailers for Calling, due out in Japan on November 19. We don't know if this will reflect on the actual scare content of the game, but the trailer above is creeeepy, bearing all the hallmarks of Japanese horror -- by which we mean terrifying little girls getting in your face, and that weird head-rattling motion (in this case performed by dolls).

After the break, see another video demonstrating gameplay. Not only can the Wiimote be used to simulate the in-game cell phone, but apparently that phone can be used as a teleportation device? But ... that would only be possible if you were some kind of ghost. We're scared.

Gallery: Calling (Wii)

Continued →

Dragon Quest VI arrives in Japan in January

Square Enix is planning to start 2010 off right in Japan: by selling a Dragon Quest game. The publisher announced that Dragon Quest VI: Realms of Reverie, the last of the planned DS remakes, will be out in Japan on January 28, just over a month after another big RPG franchise release. We can now attempt a guess at when the North American release will take place, given the release dates of the last two games.

Dragon Quest IV came out in Japan in November 2007, and then in America in September 2008 -- ten months apart. Dragon Quest V was released in July 2008 in Japan, and February 2009 in North America, just seven months apart. Therefore, Dragon Quest VI will probably be released in America in ... spring 2010. That's when every game is coming out.

[Via Andriasang]

Nintendo extends Ultra Hand to Japanese Club Nintendo members

We're enjoying our DS game cases , and our other DS game cases, and all, but we can't help but be a bit jealous at the latest gift available for Japanese Club Nintendo users. Wii de Ultra Hand is an exclusive Wii game based on the classic extendable grabbing toy -- specifically, Nintendo's own version, designed by Gunpei Yokoi and released in 1967.

The game uses the Wiimote and Nunchuk to simulate the handles of the Ultra Hand, and tasks players with picking up meat from grills and depositing it on plates. It's available today for just 50 Club Nintendo points, one third the cost of a Wiimote stand.

[Via GAME Watch]

Rumor: Japanese Final Fantasy XIII to include Final Fantasy XIV content

In addition to some awesome shots of Hope's summon, Alexander, a Jump scan reveals that the first printing of Final Fantasy XIII will include a campaign code for Final Fantasy XIV. That's right, a game will include content for its own sequel as an early buyer bonus. That's the world Square Enix has constructed for itself.

Beyond the term "campaign code," we aren't actually sure what the content is. Is it a pre-release demo of the MMO? A beta? An exclusive quest to be downloaded in the final game? It isn't clear. But it's definitely some kind of Final Fantasy XIV content, and it's sure to entice those three guys in Japan who were going to buy XIV but not XIII.

[Via CVG]

DSi LL is too big for its own box art

The box design for the Japanese DSi LL has shown up on Amazon.co.jp, and, as usual, it is classy and fairly minimalist, featuring little more than a picture of the hardware on a white background.

We're childish enough to be amused by the fact that the whole DSi LL doesn't fit on the box. You know, because it's so big. Look how much room is on the DSi box! Somehow, despite not fitting on the box, the DSi LL fits in the box -- we can only assume it's in there disassembled like an IKEA desk.

[Via GoNintendo]

Japan getting God Eater sampling platter November 26

We like to consider ourselves open-minded when it comes to new culinary experiences, but we confess that we've never had the occasion to dine upon a god. We've heard that it's a delicious (and sizable!) meal -- in fact, on the latest episode of No Reservations, Anthony Bourdain described god-meat as being "light and airy, like aged pork, but with divine properties." Japanese gamers (or PSP owners with a loose comprehension of the Japanese language) will be able to find out for themselves when a demo for God Eater launches on November 26.

The demo for the Namco Bandai-developed action-RPG will be fairly substantial, offering 10 missions, character customization and a small sliver of the game's opening story sequence. It will also support four player co-op in the demo's non-tutorial missions. The demo will be added to the Japanese PSN on Thanksgiving and will also be available on the game's official site. Between those two options, we're sure you'll find some way to snack on a few celestial entities later this month.

Arc System Works porting BlazBlue to PSP

The giant HD sprites of Arc System Works' fighter BlazBlue: Calamity Trigger will be shrunk down a bit. Famitsu has announced that Arc System Works is preparing a PSP port of the fighter. The portable release, out in Japan on February 25, will feature all the characters from the console game, and ad-hoc multiplayer for up to four. It'll also include a new Legion Mode in which players fight to gain territory on a game board. No screens or scans have been released yet.

Considering the prolific nature of Blazblue's predecessor, the Guilty Gear series, and the fact that there's already an updated version of the original game on the way to arcades, don't expect this to be the only port of Blazblue.

Space Invaders Extreme Z invades Japan's DSiWare

Taito surprised us with a last-minute addition to the Japanese DSi Shop, and a rather awesome one at that: a modified downloadable version of Space Invaders Extreme 2! Space Invaders Extreme Z features three "courses" of increasing difficulty based on SIE2's levels, playable in "score attack" and "time attack" modes.

Space Invaders Extreme Z is available on DSiWare now (in Japan only) for 500 DSi Points. It's the first DSiWare game from Taito, who has released several WiiWare titles including Space Invaders Get Even, Bubble Bobble Plus, Rainbow Islands: Towering Adventure! and Arkanoid Plus -- all of which were released in North America.

New PSP-3000 value packs coming to Japan

Further proving that digital distribution is the new name of its game ... distribution method, Sony will begin selling a new PSP-3000 bundle in Japan on December 3 which includes no extra UMDs, but rather, a 4GB memory stick. An empty 4GB memory stick, upon which video games, once purchased, can be placed.

Though it somewhat defeats the pick-up-and-play accessibility of other game-infused bundles, at a price point of 19,800 yen, it should leave enough in Japanese gamers' pocketbooks to make a few PSN purchases.

Japan receives special Zelda Spirit Tracks stylus with purchase

Japanese purchasers of The Legend of Zelda: Spirit Tracks will receive a transparent quill stylus as a gift when they put down their yen for the game. AndriaSang reports that the stylus will be given out on launch day as an "early buyer bonus," but there's no need to pre-order.

If the plastic quill seems familiar, it's because Nintendo used it as a bribe back in 2007 for registering Phantom Hourglass and filling out a survey. Spirit Tracks choo-choos into retail on December 7. We're currently unaware of the quill being offered as a pre-order in North America but if the retail masses out there know differently, please let us know in the comments.

Nintendo planning to offer WiiWare demos

During the recent investor Q&A session, Satoru Iwata announced plans to begin rolling out demos for a small selection of WiiWare games this month. He didn't say which region or regions would receive this service, so let's assume it's just Japan.

The pilot program is intended to bring more attention to the Wii Shop Channel, which, Iwata said, is currently only used by people who already know what they want. He expressed some doubt as to the effectiveness of demos as a promotional tool, but the (test) market will decide that!

There was no word on whether Nintendo would also try the controversial "advertising" method of promotion, wherein a company tells its customers about its games.

Japanese Nintendo downloads: Neo Geo, Art Style return

This week marks two major events (sort of) for the Japanese Wii and DSi download services. First, both Wii and DSi downloads now go up on the same date. In this case, it's November 4, which is today in Japan. Second, the Neo Geo is back! The last Neo game came out in Japan in July 2008.

On DSiWare, there's more mahjong, more calendar apps, and more Art Style. Digidrive is a remake of one of the original Bit Generations games. It's been released as Intersect in Europe.

OK, Japan, you can have Batman: Arkham Asylum Jan. 14

Hey Japan. Remember all those games you made for, oh, decades that we couldn't wait to get our hands on in the West? Well, we thought for once we'd give something back. We know you like Batman. And Batman: Arkham Asylum is really wonderful. So of course you've wanted it. Ever since it came out here in August.

So, Eidos is going ahead bringing you the game on January 14, 2010. Unfortunately, it's up in the air whether you'll get the cool extras we did, like a replica Batarang and really big packaging. Seems you will be getting the DLC though, according to Andriasang. So yeah, please enjoy this gift from us to you. We'll be watching the sales numbers closely.

(P.S. If you want, you can return the favor by sending over the Final Fantasy XIII edition PS3.)

Sony's Japan Studio urged to create more PS3 games


Japan Studios has had little impact on the PlayStation software library this generation. The platform's greatest hits so far have, instead, come from America and Europe. Titles like Uncharted, Killzone, LittleBigPlanet, Ratchet & Clank, Resistance, God of War, and WipEout all come from various studios at SCEA and SCEE. But what has Japan Studio created thus far? Siren, Trash Panic, and The Eye of Judgment -- noteworthy games perhaps, but hardly a collection of system-selling blockbusters.

Sony Worldwide Studios boss Shuhei Yoshida explained to Gamasutra that "their focus was shifted onto the PSP, which reflects the success of the PSP as a platform in Japan ... It's completely opposite of the way how US and European teams moved onto working on the PS3 and we see the fruits of those efforts, while Japan studios shifted their focus onto the PSP." Of course, handheld owners have much to be thankful for: system-defining hits like Patapon and LocoRoco were created out of Japan Studio's dedication to the platform.

However, the next year (and beyond) should be very different for Sony's Japanese developers. With The Last Guardian and Gran Turismo 5 coming from Sony's other Japanese studios, the pressure is on for other developers to follow suit. "We are now re-energizing teams and coming up with new ideas for PS3 development," Yoshida said. "We'll be able to show fruits of this work sometime next year."

PSP Go sells 28K units on Japanese launch day

While most of you probably spent your Sunday relaxing with a chilled beverage, watching some sporting event and relishing in the extra hour of life that had recently been bequeathed to you, the hard-working folks at Enterbrain were ... well, they were working hard. See, the PSP Go launched in Japan yesterday, and Enterbrain's sales statistics gatherers took it upon themselves to gather the sales data from the launch. Here's what they found: Sunday is a pretty terrible day to release a new handheld device.

According to Enterbrain, retailers moved 28,275 units of the PSP Go system during its first day of availability. While that's still a fairly sizable amount of hardware, Japanese gaming blog Andriasang points out that the DSi, which went on sale on Saturday, November 1 (2008), moved 170,770 units during its first two days on the market. We guess that just goes to show, if you want your handhelds to launch with a bang, launch them on Saturday. Also, put two cameras in them. Sounds silly, we know, but it works.

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