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Impressions: Ju-on: The Grudge (Wii)
AQ Interactive's Ju-On: The Grudge, being released in North America this October by XSEED, takes out all the "survival" from a survival horror game to create what XSEED calls a "haunted house simulator," focused entirely on scaring the crap out of players over and over again. And from what we saw, it works.
Gallery: Ju-On: The Grudge (Wii)
Open up your eyes for Alan Wake media
If the trailer isn't Wakey enough for you, check out our gallery! And then download this Xbox Live Premium Theme!
Gallery: Alan Wake (06-01-09)
XSEED shocks us with Ju-On localization announcement

The press release announcing Ju-On: The Grudge offers a few new details about the gameplay. To the dismay of those expecting a third- or first-person survival horror game, XSEED bills Ju-On as a "haunted house simulator," in which players explore scary environments with a pointer-controlled flashlight, driven to "proceed forward even after being frightened and running away from the initial threat." The game includes the ability for a second player to trigger scares using a second Wiimote, causing the other player to "jump and hate you forever."
So if you want your friends to hate you forever, check out Ju-On: The Grudge this October!
Gallery: Ju-On: The Grudge (Wii)
Teaser for new European Wii game 'Feels' like Ju-On

A brief image shown at the end of the trailer pretty definitively confirms the mystery title to be Kyoufu Taikan Ju-On (translated by Siliconera as "Feel Fear Ju-On"), the Wii horror title being made under the supervision of The Grudge director Takashi Shimizu. If Rising Star is picking this up for Europe, we should be able to expect a North American version from either XSEED, who works with Rising Star owner Marvelous on North American publishing, or Ignition, who publishes many AQ Interactive titles like Blue Dragon Plus and Boing! Docomodake DS. The video is available after the break.
Prepare for Sadness: Nibris showing something at E3

Nibris is still holding to a Fall 2009 date for Sadness, so it's quite likely that this "update" is intended to be related to the mythical horror game. We hope Sadness actually does show up -- we'd love to add the day the game becomes real to our timeline (which we posted in 2007).
Dead Space: Extraction gameplay footage & prod interview

But the real attraction here is footage. The video is interspersed with gameplay footage from Extraction, mostly consisting of the disarming (and dislegging) of creepy spider-dudes. In our estimation, at least, EA is delivering the graphics it needs to ensure that the game is appropriately atmospheric. And by "atmospheric" we mean "eeeeeeeee."
Konami will seize 'Saw' license
Konami's upcoming Silent Hill "re-imagining" doesn't mark its only forthcoming foray into the horror genre. According to The Cut Scene, the publisher has confirmed that it will seize Saw for an upcoming licensed game, hoping to balance the film franchise's gore and depraved puzzles with ... well, the gore and depraved puzzles one might expect to encounter in a video game.
Konami's marketing director, David Daniels, saw fit to label the move as a no-brainer, what with Saw having seen ticket sales of "over $600 million worldwide" and having sold over 16 million DVDs. Once considered as deceased publisher Brash's last chance at rising above mediocrity, the Saw game will be completed by developer Zombie and released alongside the next film -- Saw VI, in case you lost track -- this Fall on Xbox 360, PS3 and PC.
Tasking you with navigating an asylum and defusing Jigsaw's trademark deathtraps, the Saw game promises to adopt an overt style of horror and make you "turn away from the screen for just a moment because of the visual intensity." Experience some of that visual intensity for yourself in the gallery below:
Konami's marketing director, David Daniels, saw fit to label the move as a no-brainer, what with Saw having seen ticket sales of "over $600 million worldwide" and having sold over 16 million DVDs. Once considered as deceased publisher Brash's last chance at rising above mediocrity, the Saw game will be completed by developer Zombie and released alongside the next film -- Saw VI, in case you lost track -- this Fall on Xbox 360, PS3 and PC.
Tasking you with navigating an asylum and defusing Jigsaw's trademark deathtraps, the Saw game promises to adopt an overt style of horror and make you "turn away from the screen for just a moment because of the visual intensity." Experience some of that visual intensity for yourself in the gallery below:
Gallery: Saw: The Game
New Alan Wake information doesn't tell us much

"The amount of pages keeps growing each night. There are also new edits on the old pages. They keep getting more aggressive. The story is rewriting itself. The protagonist is now my namesake, and his wife is called Alice. The most worrying aspect: the genre seems to be shifting. It's turning into a horror story. I can no longer be certain whether the hero can succeed or even survive. Apart for jumbled fragments of bad dreams and an oppressive feeling, I can remember nothing of the process when I wake up. But this morning, a breakthrough! When I came to my senses, I could smell her perfume on my shirt. I am close. I know it. I must push on.So, some pages are being re-written, a horrible horror story is starting and there's perfume that smells like shirts ... or something. Honestly, we have no idea what this all means, but feel free to share your thoughts. Who knows, maybe there's a new trailer or a release date hidden in there somewhere.
- Alan Wake"
[Via IGN]
A violent look at Resident Evil's survival horror past

Putting aside all discussion regarding the direction Resident Evil 5 has taken with its control mechanics, the video will evoke deep rooted nostalgic feelings and renew your phobia of human-sized arachnids. It did for us. Once comfortable -- and with an ample supply of herbs by your side -- find the 17+ minute video after the break.
Get an early taste of what Dead Space Wii could be
With yesterday's announcement that EA's very creepy, very good Dead Space would eventually make its way onto Wii, it seems the community has been left with nothing but questions. Well, we can't answer any of those questions right now, but we can present to you the next best thing: a video of someone playing the game with a Wiimote. Head past the break to check it out.
February 9th: the LIT release date at the end of the tunnel
WayForward Technologies has announced a North American release date and price point for their horror action puzzler LIT. One week from today (barring any interference from Nintendo, of course), on February 9th, the 3D WiiWare title will be available for just eight dollars. That's right, 800 Wii Points, the same amount you could pay for Pong Toss: Frat Party Games, for an original action game from the developers of Contra 4. We won't expect Contra 4 levels of awesomenes -- but the level designs were extremely well-thought-out in that game, which bodes well for this title's puzzle setups. And if this game turns out as hard as Contra 4, you can justify your tears by saying that you're roleplaying the emo protagonist!
According to the website, LIT features "light puzzling" as well as "5 boss battles against dark faculty members, an unlockable challenge mode, multiple endings, level select mode, and a second playable character." That sounds like an awful lot of content for a relatively cheap downloadable game.
[Via WiiWare World]
According to the website, LIT features "light puzzling" as well as "5 boss battles against dark faculty members, an unlockable challenge mode, multiple endings, level select mode, and a second playable character." That sounds like an awful lot of content for a relatively cheap downloadable game.
Gallery: LIT
[Via WiiWare World]
Experience a F.E.A.R. 2: Project Origin briefing

If you're a bit fuzzy on the details surrounding the F.E.A.R. 2 storyline and are even more clueless regarding the original F.E.A.R. plot, then we have just the video solution for you. After the break, you can view the latest Project Origin trailer that recaps the tale of Alma, what the First Encounter Assault Recon team is all about and why everything has gone horribly, horribly wrong.
Maybe it's just us, but we really feel for Alma and the situation she was put in. If we were in charge, we'd get her get cleaned up, make sure dinner was eaten by 7PM and have her in bed by 9PM. Kids need structure.
Cursed Mountain: the winter survival horror game that isn't cancelled!
In addition to ghosts, players will apparently have to contend with hallucinations due to the altitude and oxygen deprivation from the harsh Himalayan mountain that serves as the game's backdrop. Which leaves us to wonder whether the creepy dudes in these new screens are real bad guys or not. Either way, yikes.
Gallery: Cursed Mountain
This is not how you sell Dead Rising: Chop Till You Drop
Okay, we know Capcom has a pretty good Wii character model for Dead Rising: Chop Till You Drop's Isabella. We've seen her look perfectly okay in previous Wii screenshots. And the other characters' models, while obviously not as detailed as in the Xbox 360 version, look reasonably similar to people.
Which is why we were so surprised to see the above screenshot of Isabella in the latest set. Capcom could have chosen to release any screenshot they liked, and they picked that one, in which her chin appears to have been airbrushed on to give the illusion that she had a neck. Even she looks disgusted with her own appearance. The worst bit is that this is probably just an awkward frame from a cutscene, and thus prerendered.
The rest of the new screens are okay.
Gallery: Dead Rising: Chop 'Til You Drop
[Via Kotaku]
Dead Rising: Look at Stuff Till You Drop [update]
Dead Rising: Chop Till You Drop may not feature the epic hordes of zombies found in its predecessor, but Capcom has delivered one shambling mass -- of media. If it enhances your appreciation of the Wii adaptation, you can imagine each of the thirty-nine screenshots featured in the latest release dragging its way out of our gallery, moaning eerily for your clicks.
After the break (on account of the gore and all), we have one brand-new trailer, and one very welcome repeat performance. The new trailer shows one of the trademarks of the game: using random junk around the mall as weaponry. The not-so-new trailer? The GaGaGa SP theme song video with subtitles!
[Update: the "new" trailer turned out to be a repeat as well. Very sorry about that, but the GaGaGa SP video is still as fun as ever, at least!]
After the break (on account of the gore and all), we have one brand-new trailer, and one very welcome repeat performance. The new trailer shows one of the trademarks of the game: using random junk around the mall as weaponry. The not-so-new trailer? The GaGaGa SP theme song video with subtitles!
[Update: the "new" trailer turned out to be a repeat as well. Very sorry about that, but the GaGaGa SP video is still as fun as ever, at least!]















