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Grasshopper's PS3 game may make Marvelous 'bankrupt'
Grasshopper Manufacture has been quietly working on a PS3 game whilst working on their No More Heroes games on Wii. The mysterious PS3 game will be published by Marvelous Entertainment, but the ambitious nature of the project may compromise the small company's financial stability. "If we do that [game] we might go bankrupt," Yasuhiro Wada, president of Marvelous Entertainment, joked to Siliconera. "We are making it, but if we make everything then it's a little too risky."
Suda51's studio is known for creating hyper-violent and stylized games that tackle controversial and difficult subjects. In addition to No More Heroes, the studio has made killer7 (pictured) and Flower, Sun and Rain.
Suda51's studio is known for creating hyper-violent and stylized games that tackle controversial and difficult subjects. In addition to No More Heroes, the studio has made killer7 (pictured) and Flower, Sun and Rain.
TGS 2008: No More Heroes 2 debut trailer
"I will be back" is all beam katana-wielding Travis Touchdown can utter in this debut trailer for No More Heroes 2, before he presumably jumps into battle against a woman with six metallic arms beckoning him to fight. Other than its existence and a possible second title (the trailer calls it both NMH2 and NMH:Desperate Struggle), we've got nada on the game or its platform (should it decide to venture away from the Wii). Check out the (currently unembeddable) trailer here.
EA publishing new action horror 'franchise' from Suda51, Shinji Mikami
EA has just announced a publishing agreement with eccentric No More Heroes developer, Grasshopper Manufacture. The deal concerns an "all-new action horror game" produced by Resident Evil creator Shinji Mikami and directed by the master of self-referential weirdness, Goichi "Suda51" Suda. The mysterious title, which also boasts the involvement of Q Entertainment, is slated for release on the Xbox 360, PlayStation 3, PC and Wii.Goichi Suda has nothing but good things to say about EA Partners in the press release, praising the group for sharing Grasshopper's "commitment to quality and innovation," all the while respecting its "independence as a studio, which is very empowering." EA Games' Frank Gibeau is equally polite, saying, "It is an honor for EA to sign Grasshopper Manufacture and help bring their new franchise to gamers worldwide. Franchise, you say?
Of course, neither of them say anything about the actual game. Way to leave us hanging, guys!
Fatal Frame IV outshines E3
Fatal Frame IV: Mask of the Lunar Eclipse might not be an E3-related goodie, but truthfully, it's probably one of the best things we've seen this week. In the video above you can watch a trailer for this spine-chilling, oh-man-it-will-definitely-be-super-scary game, which is sure to please some of you that were left unimpressed by yesterday's Nintendo keynote.
What's even better, though, is watching others get scared by Fatal Frame -- which itself is only topped by watching people pretending to be afraid. We don't normally associate "Fatal Frame" and "fantastically funny" in the same thread of thought, but if you watch the Japanese TV ads that are also in this video, you'll understand where we're going with this.
Lucky Japanese gamers get to be scared on their couches as soon as July 31st, but the rest of us will just have to sit pretty hope this beauty gets localized soon.
Fatal Frame IV is scarily pretty
After reaching for the lightswitch and squinting over Fatal Frame IV media, Nintendo has updated the official website by adding new screens and character profiles. It seems Fatal Frame just isn't scary unless it stars tiny, innocent-looking girls, and this latest installment has three of them. The only prominent male is wearing a tight shirt with a neck that's a little too big, so he could be classified as the fourth girl in the ghostbusting team.
Fatal Frame IV is hiding in the shadows, ready to pounch on unsuspecting customers when it hits the shelves in Japan on July 31st. Hit up the website to examine the rather impressive character renders. One question - why is it always night time, and why are they always holding torches?
[Via NeoGAF]
Fatal Frame IV is hiding in the shadows, ready to pounch on unsuspecting customers when it hits the shelves in Japan on July 31st. Hit up the website to examine the rather impressive character renders. One question - why is it always night time, and why are they always holding torches?
Gallery: Fatal Frame 4
[Via NeoGAF]
Squint at new Fatal Frame IV shots
New screens of Fatal Frame IV have appeared on Famitsu's site, coinciding with the launch of the game's official site. Our verdict? They're all rather lovely, but terribly dark. Yes, we fully appreciate that traipsing about in pitch black darkness while being scared witless is a key part of the Fatal Frame experience, but in some of these shots it's the Famitsu watermark that is most prominent. The old adage about "what you can't see is what scares you most" will no doubt apply here, and we look forward to hiding behind our sofas whenever this makes the inevitable trip westwards.
Make sure your night light is on before heading past the break for a few other screenshots.
Gallery: Fatal Frame 4
Cameras, action! Fatal Frame IV dated for Japan
Grim. Dingy. Grimy. Dilapidated. No, we're not referring to the more picturesque parts of Fanboy Towers (though could well be), but to the environments found in Fatal Frame IV. The latest edition of Famitsu has some of the first gameplay shots from the Tecmo/Grasshopper Manufacture collaboration, most of which feature the title's waif of a heroine and some not entirely pleasant sights; you can see the full scans at the "Source" link below.
It also appears that Nintendo's Japanese arm has updated its release schedule with a date for the camera-based horror title -- Nintendo itself will be publishing Fatal Frame IV in Japan on July 31st.
Gallery: Fatal Frame 4
[Thanks, HellAlucard!]
Flower, Sun, and Rain rumored for Europe
We're convinced that Rising Star is the best thing to happen to Europe since the Euro usurped the dollar (grumble). After the rumor that the company is localizing Lux Pain in the continent, Suda51's upcoming DS port Flower, Sun, and Rain also showed up on Amazon UK's website. If you haven't taken notice of this game, it's like Groundhog Day, only with less Bill Murray and more bomb on a plane.These Amazon UK listings better have some weight behind them, or the hearts of niche gamers in Europe will be broken. Won't someone think of the children?
[Via Siliconera]
GameQuest Direct offers sales on No More Heroes and Scarface
Those of you who visit this site often probably know that we're big fans of No More Heroes. If you haven't made the plunge to purchase the game yet, though, this might be a good week to do so.From what we've heard, the game is selling pretty well, so it may be a while before it comes down in price. Luckily, GameQuest Direct is selling the title for $8 less than the $50 retail cost, meaning that it will only set you back $41.99. Sweetening the deal is a free shipping promotion through CAG. Once you add the game to your cart, just make sure to type the promotion code CAG1SHIP in the box at the bottom left corner.
If you're craving a mature Wii game but No More Heroes is still too expensive for your taste, you can also get Scarface for $24.99. The free shipping promotion applies to this title, too, so make sure to use it if you decide to buy the game.
Caveat: These sales end on March 18th, so if you're considering these purchases, make sure not to wait too long.
[Via CAG]
Read - No More Heroes at GameQuest Direct
Read - Scarface at GameQuest Direct
Suda51 talks Xbox 360, American market
An Edge interview with Grasshopper CEO Goichi Suda has recently been reprinted by NextGen, and features a few insights into Suda51's development of No More Heroes, as well as the punk-rock designer's future plans.
Regarding the Wii, Suda51 felt that No More Heroes was a unique opportunity to appeal to the wide user base for the console, and set out to make the title appeal to both hardcore gamers, and those that might be experiencing their first action game.
Beyond No More Heroes, Suda51 expresses interest in developing for the Xbox 360, citing the console's tremendous performance in the States. According to Suda, America is the "Major League" of game development, and it's a market he'd most definitely like to conquer. We'll just have to wait and see what his crazy brain cooks up next.
Regarding the Wii, Suda51 felt that No More Heroes was a unique opportunity to appeal to the wide user base for the console, and set out to make the title appeal to both hardcore gamers, and those that might be experiencing their first action game.
Beyond No More Heroes, Suda51 expresses interest in developing for the Xbox 360, citing the console's tremendous performance in the States. According to Suda, America is the "Major League" of game development, and it's a market he'd most definitely like to conquer. We'll just have to wait and see what his crazy brain cooks up next.
Suda says U.S. version of No More Heroes is closest to his vision
During a rather extensive interview with Goichi Suda, the man behind No More Heroes and Killer 7 (GameCube), it's revealed that the Grasshopper Manufature CEO has found his experience of working with the Wii a very enjoyable one. And, in regards to the whole bloodless/bloody No More Heroes fiasco, Suda is of the mind that the U.S. version (see: the one with the buckets of blood in it) is definitely closest to his final vision of the game.
Nintendo was totally cool with the blood from the get-go, as well. Suda says the U.S. version was the closest to his initial vision for the game, and that the "issue of having blood spilt is an interesting one. Today's technology makes a very realistic visual experience possible, so does that mean blood has to be sprayed all around? I'm not sure." Well, we're glad the blood was added, as looking at the comparison videos shows the blood adds a lot more to the game.
[Via Go Nintendo]
Nintendo was totally cool with the blood from the get-go, as well. Suda says the U.S. version was the closest to his initial vision for the game, and that the "issue of having blood spilt is an interesting one. Today's technology makes a very realistic visual experience possible, so does that mean blood has to be sprayed all around? I'm not sure." Well, we're glad the blood was added, as looking at the comparison videos shows the blood adds a lot more to the game.
Gallery: No More Heroes
[Via Go Nintendo]
Wii Warm Up: Travis wears his sunglasses at night

And yes, that is our Travis above. Show us yours!
Gallery: No More Heroes
No More Heroes video compares bloody and blood-less versions
We know already that the European and Japanese versions of Suda51's No More Heroes are a tad less bloody than their American counterpart. But exactly how much blood are they missing out on?
As the above comparison video shows, there's certainly a lot of blood in the American version that's absent from the others, but whether you'll actually miss it depends on your preference for riotously excess gore. We already know that Suda51 believed the American version simply needed more blood than the others; whether the game is actually better with fountains of ruby will ultimately depend on personal taste (or, apparently, your country of residence).
[Via Wii Fanboy]
Comparing the censored and uncensored versions of No More Heroes
Spoiler alert: This is the first boss fight in the game.
If there's one thing we can't get enough of right now, it's No More Heroes. Suda's masterpiece (yeah, we went there) came in to our video game collection and proceeded to decapitate every single other game in its pursuit to be the top title of our library. We're so smitten, we've cuddled with the game's case every night in bed, clenching it tight against our chest like our teddy bears of old.
But enough about our rampant love of the game. One of the biggest concerns for Europeans is how the censored version would stack up the bloody affair that is the U.S. release. One gamer was kind enough to do just that, taking video of each death scene in the game from both censored and uncensored version of the game. So, if you're beaten the game or just don't care about spoilers, hit up the link below. For the rest of you, go play No More Heroes already!
Gallery: No More Heroes
No More Heroes first planned for 360, says Suda51
No More High-Definition Heroes was almost a reality, had Grasshopper Manufacture's Goichi Suda not been privy to some Wii whisperings during his project's planning stages. "Originally, I'd wanted to make this game for Xbox 360, actually," he told MCV. The No More Heroes designer, also known as "Suda51," explained that he was swayed by Marvelous Interactive president Yashiro Wada, who shared "information about the new Wii and how the new controller would work before it came out."
Suda51 admitted to being pleased with his choice, feeling that the distinctive wack 'n slash worked well with the Wii's control system. We're inclined to agree ... but then we wonder if anybody's ever expressed concern over the Xbox 360's "hardcore" audience.
Suda51 admitted to being pleased with his choice, feeling that the distinctive wack 'n slash worked well with the Wii's control system. We're inclined to agree ... but then we wonder if anybody's ever expressed concern over the Xbox 360's "hardcore" audience.
















