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Opinion: What Wii has done wrong
GameSetWatch has been running an interesting two-part column on the success and failure of the Wii in its first two years on store shelves (2nd anniversary arriving soon, read our 1st anniversary theme week here!). The second part of the piece, which focuses on the negatives, has a couple of interesting tidbits worth pointing out.
The first thing the piece focuses on is waggle and how the early promises of a more immersed experience for the gamer have not been fulfilled. We're willing to concede that, because of how great the console has sold in such a small period of time and how many developers and publishers have proceeded to churn out shovelware and dirty ports just in an attempt to cash in. There are always exceptions to the rule, however, with not only Nintendo showing us the amazing and unique things that can be done with the control scheme, as well as some other third party developers and their titles (Zack & Wiki, Let's Tap, and No More Heroes, just to name a few).
We won't spoil the rest of the piece for you, but, to be honest, it's really good. It calls the Wii out for a lot of its shortcomings, and not in a totally biased tone. And, if bashing the Wii doesn't sound like an interesting topic for an article to you, read the first part, where it's nothing but Wii love.
Source - Two Years In - The Wii's Successes
Source - Two Years In - How the Wii Has Failed
The first thing the piece focuses on is waggle and how the early promises of a more immersed experience for the gamer have not been fulfilled. We're willing to concede that, because of how great the console has sold in such a small period of time and how many developers and publishers have proceeded to churn out shovelware and dirty ports just in an attempt to cash in. There are always exceptions to the rule, however, with not only Nintendo showing us the amazing and unique things that can be done with the control scheme, as well as some other third party developers and their titles (Zack & Wiki, Let's Tap, and No More Heroes, just to name a few).
We won't spoil the rest of the piece for you, but, to be honest, it's really good. It calls the Wii out for a lot of its shortcomings, and not in a totally biased tone. And, if bashing the Wii doesn't sound like an interesting topic for an article to you, read the first part, where it's nothing but Wii love.
Source - Two Years In - The Wii's Successes
Source - Two Years In - How the Wii Has Failed
Text sex: the naughty MUD that wasn't
In this week's Escapist, MUD legend Richard Bartle takes a look at a project that was never released -- an erotic, text-based massively multiplayer game. According to Bartle, sex via text has the advantage of being completely freeform, allowing anything and everything, and holds a greater appeal for women.An interesting design twist means that the act of intercourse itself was implemented "using a modification of the classic MUD combat system". Instead of getting points yourself, however, you gained points based on your partner's prowess. Sadly, the game was not to be -- the company behind it ran out of money -- but comparing it to today's heavily graphically-oriented sex games, we have to wonder whether 3D is the answer to everything sex-wise.









