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HSN teaches valuable lesson about Wii accessory safety
We were certain -- absolutely certain -- that the epidemic of fractured television screens which cropped up with the release of the Wii had passed. Everyone's heard the horror stories, seen the blackened eyes and witnessed the ruined electronics, we thought. Everyone now knows the methods of avoiding Wiimote accidents during their exuberant Wii Sports bouts, we thought. The Home Shopping Network recently proved the inaccuracy of this observation.
The hilarity unfolds in the video after the jump. While some might grimace at the fate of the poor television featured in the video, remember that they're charging $330 for a Wii and 15 completely unnecessary controller attachments. Call it an accident, if you'd like -- we call it Karma in action.
The hilarity unfolds in the video after the jump. While some might grimace at the fate of the poor television featured in the video, remember that they're charging $330 for a Wii and 15 completely unnecessary controller attachments. Call it an accident, if you'd like -- we call it Karma in action.
Call of Duty: World Fails at Buying It
Or the United States does, at least. Arguably due to a lack of minigames, GameDaily noted that Call of Duty: World at War sold miserably on the Wii (and DS). The latest NPD numbers saw the Xbox 360 (1.41 million units) and PS3 (597,000) versions in second and sixth place respectively, but the Wii iteration was nowhere to be found -- something you guys also picked up on.
In fact, the Wii game lagged embarrassingly far behind its high-definition cousins: according to GameDaily, the PS2, PC, DS and Wii editions sold around 200,000 units combined. This makes us genuinely fear for games like The Conduit. Call of Duty is pretty much the biggest name in the console shooter business, so if that can't shift copies on Wii, what chance a brand-new IP?
Opinion: What Wii has done wrong
GameSetWatch has been running an interesting two-part column on the success and failure of the Wii in its first two years on store shelves (2nd anniversary arriving soon, read our 1st anniversary theme week here!). The second part of the piece, which focuses on the negatives, has a couple of interesting tidbits worth pointing out.
The first thing the piece focuses on is waggle and how the early promises of a more immersed experience for the gamer have not been fulfilled. We're willing to concede that, because of how great the console has sold in such a small period of time and how many developers and publishers have proceeded to churn out shovelware and dirty ports just in an attempt to cash in. There are always exceptions to the rule, however, with not only Nintendo showing us the amazing and unique things that can be done with the control scheme, as well as some other third party developers and their titles (Zack & Wiki, Let's Tap, and No More Heroes, just to name a few).
We won't spoil the rest of the piece for you, but, to be honest, it's really good. It calls the Wii out for a lot of its shortcomings, and not in a totally biased tone. And, if bashing the Wii doesn't sound like an interesting topic for an article to you, read the first part, where it's nothing but Wii love.
Source - Two Years In - The Wii's Successes
Source - Two Years In - How the Wii Has Failed
The first thing the piece focuses on is waggle and how the early promises of a more immersed experience for the gamer have not been fulfilled. We're willing to concede that, because of how great the console has sold in such a small period of time and how many developers and publishers have proceeded to churn out shovelware and dirty ports just in an attempt to cash in. There are always exceptions to the rule, however, with not only Nintendo showing us the amazing and unique things that can be done with the control scheme, as well as some other third party developers and their titles (Zack & Wiki, Let's Tap, and No More Heroes, just to name a few).
We won't spoil the rest of the piece for you, but, to be honest, it's really good. It calls the Wii out for a lot of its shortcomings, and not in a totally biased tone. And, if bashing the Wii doesn't sound like an interesting topic for an article to you, read the first part, where it's nothing but Wii love.
Source - Two Years In - The Wii's Successes
Source - Two Years In - How the Wii Has Failed
DS Daily: You suck!
At least, we assume there's one game at which you totally suck. We've all got 'em. Maybe it's not consistent, but at least some days you get continuously smoked. But what's the game? Maybe you can't face Contra 4, or you are continually last (and weeping) in Mario Kart DS. Maybe you've given up on Tetris or Planet Puzzle League. Whatever the game, we want to hear about your shame. We'll commiserate. After all, with so many of us hanging around, you're probably not alone over there in your big ol' pail of fail.The failure of the PS3: the book
A book was recently released in Japan called "????3??????????" tries to answer the question "Why did the PS3 fail?" It's a bit early, but the sensational title certainly will turn heads (as it did ours).It's clear that system sales did not meet Sony's expectations. However, it's premature to declare any system a "winner" or "loser" in a generation that has been in motion for less than two years.
[Thanks, Brandon! Via Canned Dog]
Preview of new Guitar Hero II co-op mode

In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of Guitar Hero II's new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.
While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in DDR), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.
The Joystiq team out in L.A. will probably find something to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.
[Thanks, murph]













