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Nintendo re-applies for Eternal Darkness trademark

Nintendo has filed for a trademark on the phrase "Eternal Darkness," the title of the GameCube's Silicon Knights-developed psychological horror game. It tricked us by doing things like pretending to reset the console or lowering a fake volume indicator on the TV screen, due to a low in-game "sanity" meter. Apparently the trademark lapsed recently, and while we'd love to tell you that this means someone is working on a brand new version of Eternal Darkness for the Wii, it likely just means that Nintendo is covering its trademarked bases.

Besides, if you just want a Wii game that will drive you nuts, try some SPOGS Racing. That game is so bad it's crazy.

Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock


In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit, Batman: Arkham Asylum. "There are too many games out there that deliver lots of average content," Hill said when asked about the relative "tightness" of Batman in comparison with other games. Personal inspiration for the game's design came from places like Zelda and Metroid, two game series he's been a fan of "for years," as well as Silicon Knights' Eternal Darkness. And though Arkham's audio logs and "environment as a character" motif hearken back to 2007's BioShock, Hill claimed he's never played it. "It's on my list of games to get back into ... I can't say for me that was a big direct influence."

Truth be told, we're just scratching the surface of Gamasutra's thorough dissection of Batman -- a game we loved with all of our jaded, rancorous hearts -- so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You deserve it, dearest Joystiq reader.

Possible Silicon Knights project title leaked: Siren in the Maelstrom


A Canadian cultural agency known as Telefilm Canada recently posted a list of 56 new media projects it's helping to fund over the next year. One name on this list sticks out more than all the others: St. Catharines, Ontario-based developer Silicon Knights' apparent new project, which is titled "Siren in the Maelstrom." We know the developer is up to something, as hinted at by a few recent help wanted ads -- could this be the something for which it's hiring? We've contacted Silicon Knights to try and find out.

We're pretty upset that the leaked title isn't "Eternal Darkness: Siren in the Maelstrom." On the other hand, it's also not "Too Human: Siren in the Maelstrom," so we guess we should count our blessings.

[Via VG247]

Born for Wii: Eternal Darkness

It's almost Halloween, gamers: are you ready? For most of us, the approach of Halloween signifies a few things: a chill in the air as winter crawls ever closer, overdosing on candy, and concerned parents fretting over how many razor blades they're going to find lodged in seemingly innocent candy apples. For a few of us, it means wild parties and crazy costumes. But for all of us, it's the season for scares.

Of course, how you get your fair share of hair-raising excitement is up to you, but we here at Nintendo Wii Fanboy think there's a better way for you to spend your time than seeing Saw V this Halloween weekend. Close the blinds, turn off the lights, crank up the sound and settle down with one of the scariest, most original games of last generation: Silicon Knights' Eternal Darkness: Sanity's Requiem. Everyone's favorite purple lunchbox was often criticized as being a kiddie platform to the chagrin of Nintendo fans everywhere, and Eternal Darkness did its best to challenge those claims when it was released in 2002. The game's rich narrative and diverse gameplay were a large part of its appeal (and critical acclaim), but being one of the downright creepiest games of all time sure didn't hurt. For messing with our heads and making us afraid to sleep at night, Eternal Darkness is the scariest game that's ever been Born for Wii.


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Discs of Tron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Top 5: Spooky Gaming Moments


In order to survive on these tough tubes, one usually needs to develop a biting sense of sarcasm. You know, where we make a statement and then italicize the second part of the sentence to indicate that this is where the funny is. When you work in cynicism, sentimentality and unfettered joy are difficult to host. You can't be contemptuous one moment but filled with child-like joy the next. Thus, we tend to judge the value of holidays based primarily on if it grants us a day off from work.

Yet one holiday that seems to entertain even the crabbiest of bloggers is Halloween. Around the world, the lead-up to October 31st has us enjoying the orange and black decorations, scanning late-night cable for horror movies, and attempting to rationalize buying abundant amounts of candy at the counter of the drug store. Sure, we can be as bitter and weathered as we allow ourselves to be, but there's no denying the joy of carving pumpkins, piecing together a costume, and perhaps even enjoying a good scare or two.

As gaming is always finding new ways to entertain us, fans of things that go bump in the night have no shortage of spooky games. Developers have been attempting to give us frights ever since the obscenely terrible Halloween for the Atari 2600. Good gameplay can survive regardless of technology, but generating a convincing scare is usually dependent on quality audio and visuals. Since top-notch technology and mature content have inconsistently been attributes of Nintendo, our favorite line of consoles is slightly lacking in good scares. But while the Silent Hills and Fatal Frames of the other guys have given us plenty of sleepless nights, Nintendo's consoles are home to a handful of underwear-changing moments. Here's the Top 5 moments that, speaking in strict technical terms, give us the heebie-jeebies.


The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

Dyack: Ownership of Eternal Darkness IP is 'complicated'



Our greener, slightly more hi-def colleagues at X3F recently had a chance to sit down with Denis Dyack, famously outspoken founder and president of Silicon Knights. Although Dyack and Silicon Knights have been working with the others in recent years, the company does have a history of working alongside Nintendo, perhaps most notably when Ninty published cult favorite Eternal Darkness: Sanity's Requiem on the GameCube. Since it was released in 2002, the fan clamor for an Eternal Darkness follow-up has been considerable.

Regrettably, the signs given by Dyack here (at around the 4.30 mark) aren't encouraging. The sticking point seems to be the issue of who owns the Eternal Darkness IP, something which Dyack describes as "a complicated question with a complicated answer."

That said, he also reveals that Nintendo is a "silent partner" with the developer, and that the two companies have a "great" relationship. "It's not time to talk about Eternal Darkness 2," he concludes. The chances of an Eternal Darkness sequel on Wii seem a little slimmer after watching this, and that makes us sad pandas.

Dyack: Nintendo a 'silent partner', Eternal Darkness IP ownership 'complicated'

In the final part of X3F's interview series, Silicon Knights President Denis Dyack said that the question of who owns the Eternal Darkness IP is, "a complicated question with a complicated answer," while at the same time confirming that Nintendo is still a "silent partner" with the developer.

"That's a question we've never answered," he said. "At the end of the day, it's not time to even talk about those things for various different reasons. You know Nintendo, who's still our silent partner, a lot of people don't know that, we have a great relationship with those guys. It's not time to talk about Eternal Darkness 2." Dyack went on to say that, despite some reports to the contrary, SK has never announced ED2 to be in development.

Dyack also discussed his one console theory, and how the consolidation of the developers and publishers support his claim that the industry is moving towards a one-console future, adding that Silicon Knights is not opposed to being acquired by a publisher. He also said that the company's next game will be "very different" from Too Human, declining to elaborate further.

Continued →

Dyack mum on Eternal Darkness IP ownership


In the final part of our three-part interview with Silicon Knights president Denis Dyack one of the biggest questions lingering in our mind was the ownership debate regarding the Eternal Darkness IP. Some say Nintendo is the sole owner of the name, some say they were simply the publishers.

While Denis agreed that the question is one they have never answered in the past, he still kept silent on the answers. ""It's a complicated question with a complicated answer and we're not answering that question."

However Dyack surprised us by stating that Silicon Knights still has a "silent partner" in Nintendo when discussing Eternal Darkness but reiterates that nothing has ever been announced for a sequel to the famed horror title.

Dyack hints at next non-Too Human title


Speaking to CVG, Silicon Knights head Denis Dyack mentioned the company's next title that isn't part of the Too Human trilogy. Mentioning some of Silicon Knights titles (including the likes of Eternal Darkness and Legacy of Kain), Dyack emphasized the diversity of the company's catalog. Apart from the remaining Too Human titles, Dyack noted that the company's next title will be "nothing like anything else" Silicon Knights has done before. Could this be the Crucible title that was leaked earlier this year? We don't know, obviously, but there is one thing that we can surmise here: whatever it is, Silicon Knights' next title won't be Eternal Darkness 2. Sigh ....

[Via Joystiq]

Top 5: Upcoming Original IPs from Third Parties


Man, there are those who really love to complain. After viewing Zero Punctuation's latest video, I've decided that the old phrase distributed liberally by parents and teachers is indeed very true: "you can't please everyone." Nintendo themselves must have felt this pretty hard after their E3 showing was widely perceived as sub-par. On the gamers' side, even those who were most disappointed usually turned to any of the numerous third party efforts for hope. Understanding that Zero Punctuation is mostly intended as farce, it's difficult to call them out. Yet one glaring assertion must be rebutted: E3 2008 was most definitely not the year of the sequel. In fact, on the Nintendo side, the exact opposite was true.

For the first time in a long while, I'm much more excited about upcoming third party releases than Nintendo titles as a whole (save for Wario Land: Shake It!). As those of us who braved the GameCube generation quickly learned, a console cannot survive on first party titles alone -- even those of the highest quality. Here are the top five original third party games that we are excited about.




The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, check out What Are You Playing?, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

Dyack: 'Strong chance' of Eternal Darkness sequel


Alright, this isn't officially Xbox 360 news, but given Silicon Knights' current relationship with Microsoft, we're fairly confident that it could be. Speaking to TVG at Microsoft's Spring Showcase, Silicon Knights head Dennis Dyack had some hopeful things to say regarding an Eternal Darkness sequel. After noting that Silicon Knights doesn't want to be "pigeon-holed" into any specific genres, he admitted, "There's a strong chance we'll return to it, but there's no announcements yet." This marks the best news we've heard about a possible sequel since 2006. That joyous yet vaguely disturbing sound you just heard was a worldwide nerd-splosion of the highest order.

[Via Joystiq]

Dyack: 'Strong chance' that Eternal Darkness will return


You know, it's a funny thing about adjectives in the video game industry. Final Fantasy is never actually final, the company that made Cabela's 4x4 Off-Road Adventure III was called Fun Labs and with its one appearance on GameCube, Eternal Darkness seemed to be anything but. Silicon Knights boss Denis Dyack provided some hope however yesterday, while speaking at Microsoft's Spring Showcase.

TVG reports that Dyack said "We don't want to be pigeon-holed [into a genre], we want to be known for strong content...There's a strong chance we'll return to it, but there's no announcements yet." It's not much, but if you've played the game we know that's enough for your day to be officially made. If you haven't -- what are you waiting for?

'Strong chance' Eternal Darkness will return, but will it be for Wii?

One of our most favorite GameCube games is Eternal Darkness. Even though the combat isn't that great, the game just did a wonderful job of screwing with our mind. When a game screws with you to the point that you believe it when it tells you that the memory card inserted into your console has no data on it, causing you to reboot the system and access the memory card directly, its experiences stick with you. At least, it stuck with us.

Now, Silicon Knights' Dennis Dyack has commented that there is a pretty good chance his company will be returning to the IP for another title. "There is a chance; we love all the games we work on," he commented. "We don't want to be pigeon-holed [into a genre], we want to be known for strong content...There's a strong chance we'll return to it, but there's no announcements yet." So, good news for fans of the first title, however this is likely going to be a sore spot for some of you. Even though they remain open to developing a game for the Wii, with their work on the Too Human trilogy, the likelihood of that happening is probably pretty slim right now.

Who else would do despicable, disgusting things to play an Eternal Darkness sequel on the Wii?

[Via Go Nintendo]

Wii Warm Up: When was the last time you played a GameCube game?


And what game was it?

What you see above is actually the last GameCube game this blogger spent any time with. Since the Wii has caused the GameCube to be all but something to toss into a cardboard box and placed in the attic, garage or basement, I was rocking this bad boy on my Wii. So, it inevitably lead me to this post you read before you.

Oblige us, won't you?

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