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Zero and Joe the Condor are the last two Tatsunoko vs. Capcom characters

Check out footage of both new characters in action after the break. Rather than being a simple palette swap of Mega Man Volnutt, Zero's attacks use his trademark energy sword. And Joe has a grappling hook/gun combo.
Capcom rolls out Fate/Unlimited Codes on PSN next week
Originally a PlayStation 2 title in Japan in 2008, Fate/Unlimited Codes has been available for the PSP in the Far East since June, but the pseudo-3D fighter hopes to make a splash when it lands on North American and European shores next week. The story of Fate/Unlimited Codes goes like this: Seven masters and servants battle for control of a small Japanese town's "Holy Grail," which can grant the winner anything they wish. What would we wish for? For it to be September 3, so we can get our hands on Capcom's latest. Oh, and a pony!
Gallery: Fate/Unlimited Codes
Comic-Con 2009: New Tatsunoko vs. Capcom footage
Head past the break at mach speed to see another video of these four characters in action. And check our gallery to zoom into new screens and artwork.
Gallery: Tatsunoko vs. Capcom (7/23)
Tatsunoko vs. Capcom clips cause billions in damage
The Tatsunoko vs. Capcom clip above, and the other after the break, demonstrate this issue. Yatterman and Doronjo (from the Yatterman anime), and Saki and Morrigan (from Quiz Nanairo Dreams and Darkstalkers, respectively) go into battle, and then ... a bunch of stuff happens, causing billions of unspecified units of damage, and then suddenly it's over. We don't really know what happened, but we know we want to be involved in it.
So who are these 'Tatsunoko' characters anyway?

Seemingly in an attempt to combat that handicap, at least among the hardcore blog-reading audience, Capcom Unity has started a series of posts introducing the characters. The first, "Dragon vs. Eagle," provides a fairly detailed bio of Gatchaman's Ken the Eagle, with background about the character and the Gatchaman show, and supplementary video clips. There's also a bio of Ryu, but everyone knows Ryu: torn sleeves, headband, likes fighting.
Tatsunoko vs. Capcom roster may change for North American release

It's not all bad, though: GameSpot said that Capcom is working to keep the roster balanced for the updated version, "so any pruning done will require some addition to keep things balanced." Maybe Capcom can grab 3D models of random Capcom characters and stick the missing Tatsunoko characters' movesets in. Or maybe whoever the last holdout is on the Tatsunoko side will realize that there's really not anything else going on in North America with these characters.
Capcom: Don't count out a US Tatsunoko vs. Capcom
Capcom's US branch is keeping hope alive for a Western release of Tatsunoko vs. Capcom: Cross Generation of Heroes, the Versus fighter featuring Capcom faves and Tatsunoko creations including Science Ninja Team Gatchaman. (Yes: Science. Ninja. Team.)
Christian Svensson, Capcom's bizdev and strategic planning VP, told VideoGamer.com, "Do not rule [a Western release] out. That is all I can say right now," adding, "We are still actively working on having that happen. I can't say it's happening definitively. I couldn't give you a time frame, but as badly as the fans want it, we want to bring it."
According to Svensson, a combination of licensing issues and reassembling the dev team at Eighting to make any necessary changes are the major hurdles. "The Tatsunoko rights are split as far as how they are held in the west," he explained. "Tatsunoko obviously holds all of the rights in Japan so they can grant all of those characters usage through Japan very easily."
"To be fair, the team that did it is working on something else now," Svensson added, "so actually also clawing back the resources to do a localised version, to make any changes that are needed to get through those licensing issues, these are all things that need to be aligned before we can actually profit from this happening."
Christian Svensson, Capcom's bizdev and strategic planning VP, told VideoGamer.com, "Do not rule [a Western release] out. That is all I can say right now," adding, "We are still actively working on having that happen. I can't say it's happening definitively. I couldn't give you a time frame, but as badly as the fans want it, we want to bring it."
According to Svensson, a combination of licensing issues and reassembling the dev team at Eighting to make any necessary changes are the major hurdles. "The Tatsunoko rights are split as far as how they are held in the west," he explained. "Tatsunoko obviously holds all of the rights in Japan so they can grant all of those characters usage through Japan very easily."
"To be fair, the team that did it is working on something else now," Svensson added, "so actually also clawing back the resources to do a localised version, to make any changes that are needed to get through those licensing issues, these are all things that need to be aligned before we can actually profit from this happening."
Continue to vicariously enjoy Tatsunoko vs. Capcom
Wii Warm Up: Tatsunoko vs. Envy
While some of us are hesitant to commit to Tatsunoko vs. Capcom (not because of questions of game quality, but for financial reasons, and concern for the safety of our Wiis), we are quite certain that some of you either
- totally imported it, or
- live in Japan and just bought it.
Tatsunoko vs. Capcom available to importers early
Here's the animated introduction sequence to Tatsunoko vs. Capcom: Cross Generation of Heroes, found on the official website. Right now, people are watching this mindblowing intro on their Wiis -- and not just in crummy YouTube windows. Importers are receiving their copies of Tatsunoko vs. Capcom before the ship date! In fact, it's available at Play-Asia right now!
The good news for the rest of us is that the early buyers are taking videos of the game. And after the break, you'll find several, including the training mode (with adorably narrated menus) -- in which you can hear Roll's Rockman Battle & Chase theme song "Kaze yo Tsutaete" as her background music. Also available after the break, playthrough's of Chun-Li,
Check out Dengeki for new screens of minigames, including: Rock Volnutt's "How Many Servbots?", Hakushon Daimao's math game, Batsu's "Batsu Style Street Dance," and Polymar's drilling game.
Two Rocking Tatsunoko vs. Capcom videos
We don't have to wait until Wednesday for this week's Tatsunoko vs. Capcom video update, thanks to the intrepid fan who found the file on the Japanese website and uploaded it to YouTube. We'd say this fight, featuring Rock Volnutt and Rival Schools' Batsu vs. Hakushon Daimao and Hurricane Polymar is exceptionally wacky, but pretty much every battle is exceptionally wacky, thanks to the hyperspeed gameplay and the cartoon cast. We'll just have to wait until Wednesday for new minigame screens.
A 4Gamer interview linked in the same NeoGAF thread as the Rock video brings slightly bad news: there aren't any unlockable characters. So the roster we've seen is it -- no Dante, Gene, Captain Commando, Strider, Trojan, or Chip 'n Dale to be found.
As for the one still-secret character -- the final boss. If you don't want to be spoiled by seeing new, higher-quality footage of this character in action, do not click past the break. If you already have, don't scroll down past the gallery. But if you do decide to check out the footage, how awesome is that footage?
Tatsunoko vs. Capcom: Lost Planet's mech finds trouble
Capcom released two new Tatsunoko vs. Capcom gameplay videos today instead of the usual one per week, and around here, that's cause for celebration! Let's celebrate by watching the videos. The first, above, features Tatsunoko heroes Yatterman no. 1 and Casshern vs. the giant PTX-40A from Lost Planet. That mech is surprisingly agile! And Yatter-Wan the dog is surprisingly huge! After the break, look at some footage of the same Tatsunoko pair facing off against last week's stars, Chun Li and Morrigan.
The characters' minigames include: Yatter-Wan Chicken Race, in which you propel the jet-powered robodog towards, but not across, a line; Raging Wind Friender Intensive Training, in which button presses translate to increased speed for Casshern's own dog, Friender; and Akrid Destroy Mission, a Lost Planet-themed vertical-scrolling shooter.
We couldn't be more thrilled about the impending Japanese release of this game. Well, we could be a bit more thrilled if we didn't have to import it and use homebrew to run it.
Tatsunoko vs. Capcom: Girls vs. huge robots
The latest gameplay footage from Tatsunoko vs. Capcom: Cross Generation of Heroes features a ridiculous-looking bout between a Morrigan/Chun Li team and the enormous Gold Lightan. The outsized robot seems to have little difficulty with the pair, as he grabs Morrigan out of the air and spikes her, performs deadly belly-flops, and even reflects one of Chun Li's projectiles with his hand. We suspect, of course, that the game's balance actually keeps the giant character from having any unfair advantages -- but he sure is intimidating.
As usual, the update includes a look at each character's minigame. Keeping Gold Lightan looking his best, and most intimidating, is the focus of his minigame, in which you polish his golden exterior. Morrigan's game involves grabbing a hero (Ryu in the screenshots), lifting him miles into the air, and then piledriving him into the ground. Chun-Li, in her minigame, chisels a statue from stone with her Lightning Kicks.
Tatsunoko vs. Calendar: Store Promotion of Heroes
To promote the release of Tatsunoko vs. Capcom: Cross Generation of Heroes, Capcom is offering an exclusive Tatsunoko vs. Capcom 2009 calendar to retailers. The calendar will feature original artwork on each two-month page, as well as a Shinkiro cover that varies by store. The limited-edition calendars will be handed out with purchased copies of the game starting on the December 11 release date.
The Bic Camera/Sofmap version of the calendar features a group portrait, the Geo version features Ryu and Ken the Eagle, and the Imagine version's cover features Doronjo and Morrigan. And the exclusive "JC" edition features these preview images printed out and stapled together with some calendar pages from Word.
[Via Famitsu]
The Bic Camera/Sofmap version of the calendar features a group portrait, the Geo version features Ryu and Ken the Eagle, and the Imagine version's cover features Doronjo and Morrigan. And the exclusive "JC" edition features these preview images printed out and stapled together with some calendar pages from Word.
[Via Famitsu]
Tatsunoko vs. Capcom vs. eight of your minutes
This promotional video for Tatsunoko vs. Capcom has a little of everything. There are introductions of many of the characters, with voice clips and brief gameplay footage; demonstrations of the gameplay, including the various kinds of combos that can be executed, like the Hyper Combo special attacks; and even footage of many of the minigames, including Ryu's fireball game, Ken the Eagle's shooting gallery, and Hakushon Daimao's math quizzes!
We'd expect a nice overview from an eight-minute-long promo, and this footage does not disappoint. We were especially glad to see the two giant robot characters, Gold Lightan and PTX-40A, singled out, because hey, that's a pretty weird thing to have in a fighting game.
[Via NeoGAF]












