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Nintendo: DSi won't immediately replace DS Lite in U.S.
While there's been a fair amount of excitement and buzz over the recently announced, camera-equipped upgrade to Nintendo's best-selling handheld, it seems that the big N doesn't want American gamers to neglect the DSi's older, lensless sibling. In a recent interview with Game|Life, Cammie Dunaway, Nintendo's VP of sales and marketing (and world-renowned snowboarding expert), explained that the DS Lite has "huge, untapped potential" in the U.S. -- potential that the company hopes to tap before replacing the Lite with the new shutterbugish model.
Dunaway explained Nintendo's hopes to bring America's DS Lite sales to a level the company has come accustomed to in Japan, where one in every two households owns the handheld. While the DSi isn't due out in America until "well into 2009", Nintendo hopes to bolster Lite sales by allowing the two versions to "coexist for some period of time". Hey, as long as the DS Lite doesn't go all Macaulay Culkin in The Good Son, we're cool with it.
Dunaway explained Nintendo's hopes to bring America's DS Lite sales to a level the company has come accustomed to in Japan, where one in every two households owns the handheld. While the DSi isn't due out in America until "well into 2009", Nintendo hopes to bolster Lite sales by allowing the two versions to "coexist for some period of time". Hey, as long as the DS Lite doesn't go all Macaulay Culkin in The Good Son, we're cool with it.
Items of Import: Look Ahead! Dragon Quest V

How is Dragon Quest IV holding up for you, dear readers? Did you run out and buy yourselves a copy, and power through the game? Does the whole feel of the title scream "Classic!" or does it reek of archaic sensibilities? Perhaps you were part of the faithful minority in the great debate of RPG fandom, at the beginning of the week. Personally, as a little kid growing up in the halcyon days of the Famicom (and later, Super Famicom) era, the opening track of the Dragon Quest series is more memorable and more emotionally stirring than the Japanese national anthem.
So... You may be knee deep in Dragon Quest IV goodness right now, and enjoying its tale of many heroes and heroines. Once you come to that inevitable conclusion, what have you got to look ahead to? Why, Dragon Quest V, of course. Today in Items of Import, we'll take the opportunity of the recent release of the fourth in the series in the Western markets to see what's to look forward to in the second entry of the Zenithia trilogy.
So... You may be knee deep in Dragon Quest IV goodness right now, and enjoying its tale of many heroes and heroines. Once you come to that inevitable conclusion, what have you got to look ahead to? Why, Dragon Quest V, of course. Today in Items of Import, we'll take the opportunity of the recent release of the fourth in the series in the Western markets to see what's to look forward to in the second entry of the Zenithia trilogy.
Items of Import: Let's RPG - More Words To Learn!

So you've mastered a variety of words to get your import RPG on. You've managed to attack some nefarious evil-doers; cast some magic to heal your party; perhaps you've even worn some new equipment. On top of all that, you were able to save your precious progress!
"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.
The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.
"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.
The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.
Items of Import: Let's RPG - More Words To Learn! part 2
3. Ability
Your regular sword slashes and fire magic just ain't cutting it for this fight. Or maybe you just want to pickpocket some gold from the creature in front of you, all stealth-like. Perhaps that jump attack your dragoon knight has will just turn the tide of the battle.
That there above, readers, isn't a blogger's typical spelling error. In J-RPGs, our English word "ability" is morphed into abiriti, a friendlier pronunciation for Japanese tongues. And as I've mentioned in the past, the script for the word is in katakana, specifically designed for foreign words.
Always with this word, you will find that selecting it will take you to a secondary screen, with even more weird and wonderful Japanese words. All this blogger can tell you is: Good luck! With any imported title, part of the fun is figuring things out by trial and error -- it's not the end of the world if your Level 56 Hero of Awesomeness dies in battle because you don't have a clue what to do. Experiment! Click away on all the crazy Japanese words. You'll get there!
4. Experience
For an RPG fanatic, seeing your characters grow and become stronger is nothing short of satisfying. You remember those times when he was just a wee boy, wielding a short sword at Level 5. Look at him now! A grown man, all chiseled and weary, holding a great big battle axe. I remember when you came home crying -- all you had on was some simple leather attire, and all the kids at school wore shiny mithril. And, uh, that's enough of my dreams of being the good wife in the small and peaceful village of Dresnia.
We all know and love experience points. As gamers, we are always on the lookout for when our heroes will go up a level. We want it in chart form. So to sate your appetite for leveling up in a Japanese language RPG, behold the text image above. As I repeatedly point out (to the annoyance of the readers possibly!), the first script is the more complicated kanji form. You will tend to find fairly equal amounts of both variants. Often, it will be between some other words. In this case, the phrase can more than likely be translated as "Experience points needed for next level."
5. Load
In our last lesson with RPGs, we came across the Japanese for "save." Sometimes, however, your progress in the game is halted by some horrible mistake you made on the way. Lucky for you, you had an alternate save slot of an earlier time in the game. Call it "gamer's premonition," if you will. But where is that all important "load" button!?
Oh, yes, it's right there on the, uh, right. How convenient of this newfangled column! In Japanese, "load" is fairly similarly pronounced like the English, except for the extended ending. We're sure you will find this word useful to recognize in-game, when you simply get stuck on something.
Closing Off

Items of Import is a fortnightly column dedicated to titles only out in Japan. With in-depth impressions of games long before localization and knowledgeable language how-tos, it attempts to bridge the gap between the import savvy and import fearing. Come on, now! You, too, can make that giant leap! Yokoso!

Your regular sword slashes and fire magic just ain't cutting it for this fight. Or maybe you just want to pickpocket some gold from the creature in front of you, all stealth-like. Perhaps that jump attack your dragoon knight has will just turn the tide of the battle.
That there above, readers, isn't a blogger's typical spelling error. In J-RPGs, our English word "ability" is morphed into abiriti, a friendlier pronunciation for Japanese tongues. And as I've mentioned in the past, the script for the word is in katakana, specifically designed for foreign words.
Always with this word, you will find that selecting it will take you to a secondary screen, with even more weird and wonderful Japanese words. All this blogger can tell you is: Good luck! With any imported title, part of the fun is figuring things out by trial and error -- it's not the end of the world if your Level 56 Hero of Awesomeness dies in battle because you don't have a clue what to do. Experiment! Click away on all the crazy Japanese words. You'll get there!

4. Experience
For an RPG fanatic, seeing your characters grow and become stronger is nothing short of satisfying. You remember those times when he was just a wee boy, wielding a short sword at Level 5. Look at him now! A grown man, all chiseled and weary, holding a great big battle axe. I remember when you came home crying -- all you had on was some simple leather attire, and all the kids at school wore shiny mithril. And, uh, that's enough of my dreams of being the good wife in the small and peaceful village of Dresnia.
We all know and love experience points. As gamers, we are always on the lookout for when our heroes will go up a level. We want it in chart form. So to sate your appetite for leveling up in a Japanese language RPG, behold the text image above. As I repeatedly point out (to the annoyance of the readers possibly!), the first script is the more complicated kanji form. You will tend to find fairly equal amounts of both variants. Often, it will be between some other words. In this case, the phrase can more than likely be translated as "Experience points needed for next level."
5. Load

In our last lesson with RPGs, we came across the Japanese for "save." Sometimes, however, your progress in the game is halted by some horrible mistake you made on the way. Lucky for you, you had an alternate save slot of an earlier time in the game. Call it "gamer's premonition," if you will. But where is that all important "load" button!?
Oh, yes, it's right there on the, uh, right. How convenient of this newfangled column! In Japanese, "load" is fairly similarly pronounced like the English, except for the extended ending. We're sure you will find this word useful to recognize in-game, when you simply get stuck on something.
Closing Off

So now you're equipped with a good variety of Japanese words in a typical RPG to recognize and press away. It still takes months of keike--, I mean, experience, to completely enjoy an imported title. A lot of people will, of course, want to understand the epic story being told (Note to self: Get to writing a "common narrative words in a Japanese RPG" column one day!). Oh, and by the by, a little something called Blue Dragon Plus was released today in Japan. It's time for me, and you, to place an order after posting this! Good luck, and keep persevering! Or as they say in the Land of the Rising Sun, ganbatte!
Items of Import: Rhythm Tengoku Gold

No one should have to burden themselves with waiting for Rhythm Tengoku Gold to arrive Stateside. Aside from the fact that Nintendo of America still hasn't announced a specific release schedule for the game (we're looking at you also, Jam With The Band), any title with rhythm as the main focus of the gameplay lends itself perfectly for importing.
Of course, any game you import from Japan has its fair share of unreadable text. From roleplaying games to intense puzzlers, the fear exists that the Japanese language will overwhelm you and make you feel like you wasted precious dollars on an unplayable game. Fear not! For Items of Import is here for you once again -- to guide you through trouble, and to encourage you to start importing.
Rhythm Tengoku Gold was just released last week in Japan. With its catchy Tsunku-produced tunes and zany visuals, the game could be your perfect import choice of the month. Show it to all your FPS-loving gamer friends; show them what those crazy Japanese call games these days. With merely a handful of Japanese to conquer compared to those icky RPGs, you'll be enjoying Rhythm Tengoku in no time. And who's going to help you through it all? Why, look what we have here? -- another edition of Items of Import to share, educate, and encourage you to take that step!
Of course, any game you import from Japan has its fair share of unreadable text. From roleplaying games to intense puzzlers, the fear exists that the Japanese language will overwhelm you and make you feel like you wasted precious dollars on an unplayable game. Fear not! For Items of Import is here for you once again -- to guide you through trouble, and to encourage you to start importing.
Rhythm Tengoku Gold was just released last week in Japan. With its catchy Tsunku-produced tunes and zany visuals, the game could be your perfect import choice of the month. Show it to all your FPS-loving gamer friends; show them what those crazy Japanese call games these days. With merely a handful of Japanese to conquer compared to those icky RPGs, you'll be enjoying Rhythm Tengoku in no time. And who's going to help you through it all? Why, look what we have here? -- another edition of Items of Import to share, educate, and encourage you to take that step!
Items of Import: Rhythm Tengoku Gold part 2

The final gameplay keyword is the one you see above. Possibly the most important mechanic in the game, flicking the stylus across the touchscreen is used so often in most minigames that it must be mentioned here. As I've written in the Japanese, you'll often find different versions of the "flick" verb, depending on the circumstance at hand. Put simply, "hajiku" is "to flick" literally; and "hajiite" is more like a request to flick -- like, "Please flick the stylus" -- and you will often come across this in the genial tutorial.

Here's a handy graphic detailing the three techniques. Number 1 shows "touch," 2 shows "let go" and 3 shows "flick." As can be seen from the flicking image, it's like writing a tick mark quickly. The note for number 3 states: "Flick with a good sense of force. If the flicking distance is short, or there's no momentum, it will not work."

A quick explanation of the other modes present in the game is in order! Apart from the 50-odd minigame challenges, there are two areas where more rhythmic fun can be had. First up is the Medal Corner. Each time you gain a "High Level Medal" in a minigame -- by being a Rhythm God, of course -- you are awarded a medal which can then be used to buy little extras: "endless games" where the goal is to get a high score (or die trying) in simple one-notion minigames; "rhythm toys," and so on.
The second mode is the Coffee House. This is where you can talk to the barista to gain tips, as well as listen to music and read books you've unlocked through accomplishing perfects. This is meant more to be a time to relax and while away the minutes, just as a nice cafe would. Explore these modes at your own leisure, and you'll surely come across hidden gems.
Closing Off
Containing only a handful of Japanese words to learn and navigate, and being one of the most inventive rhythm games on the DS, Rhythm Tengoku Gold is a title any keen importer should consider to be on top of his or her list. Don't let those unusual scribbles scare you away -- dare I say it, but you might as well use this little humble column once in awhile to help you on your way!
Items of Import: Let's Enroleplaying Games!

He was worried -- did he make the right choice? Was his Japanese sufficient to play the game? He'd learned hiragana in classes, and picked up some ninja phrases from fansubbed episodes of Naruto. Would it be enough? He would soon find out.
Welcome to the inaugural edition of Items of Import, a new weekly feature that will make you feel a little less worried about your import choices. Sometimes playing a game in Japanese can seem like a daunting task. But make no mistake: Items of Import is here to nurture you, guide you, and teach you the ways of Japanese games. Keep checking this space for your dose of import impressions and language lessons.
Fan-made DS Lite redesign is impressive
Either someone created the coolest DS Lite redesign ever, or they're just a little too into Transformers. We love the screen that flips up and we're especially fond of the first process of the unit opening itself up. Regardless of what caused its creation, this fan-made unit is pretty slick and something we'd easily plunk down the dough for.
Actually, now that we think about it, how much would Nintendo even charge for something like this?
[Thanks, shak!]
Nintendo enjoys its biggest sales week ever in U.S., breaks record
It seems that Black Friday was very, very, very good to Nintendo, as both the DS Lite and the Wii performed quite impressively in the U.S. over the holiday week.
Nintendo has announced that it sold 653,000 DS Lites over the week of November 18-24, setting a new record for the portable, for Nintendo, and for the entire industry. The number of units moved is record-breaking, exceeding the industry's previous record, also held by Nintendo with the Game Boy Advance's sales during Thanksgiving 2005.
The Wii also performed quite admirably, selling 350,000 units, a number topped only by the console's launch week. No word on how these sales figures compare to Sony or Microsoft's, but it's not like it's a competition or anything, right?
Update: Specified sales figures as pertaining to the U.S., and clarified the record as industry-wide.
Read -- Nintendo Sales Go Through the Roof During Thanksgiving Week [GameDaily]
Read -- Nintendo Has Its Biggest Week Of Sales... Ever [Game|Life]
Nintendo has announced that it sold 653,000 DS Lites over the week of November 18-24, setting a new record for the portable, for Nintendo, and for the entire industry. The number of units moved is record-breaking, exceeding the industry's previous record, also held by Nintendo with the Game Boy Advance's sales during Thanksgiving 2005.
The Wii also performed quite admirably, selling 350,000 units, a number topped only by the console's launch week. No word on how these sales figures compare to Sony or Microsoft's, but it's not like it's a competition or anything, right?
Update: Specified sales figures as pertaining to the U.S., and clarified the record as industry-wide.
Read -- Nintendo Sales Go Through the Roof During Thanksgiving Week [GameDaily]
Read -- Nintendo Has Its Biggest Week Of Sales... Ever [Game|Life]
Play Famicom games on your DS Lite with 'Familator'
Hideous name, and less-than-hideous hardware. CYBER Gadget's "Familator Lite" plugs into a DS Lite's GBA slot, allowing users to insert their Famicom cartridges and re-live their favorite Nintendo classics in portable form.
Would rather re-live the classics on television? The device allows for TV out. Would rather play with the original Famicom controllers? Well... the device doesn't do that, actually. But it does that other stuff!
The Familator Lite is due out in Japan in December, but no price has been set. Sadly, the device's form factor means it's only compatible with the DS Lite, and not its phatter older brother.
[Via DS Fanboy]
Would rather re-live the classics on television? The device allows for TV out. Would rather play with the original Famicom controllers? Well... the device doesn't do that, actually. But it does that other stuff!
The Familator Lite is due out in Japan in December, but no price has been set. Sadly, the device's form factor means it's only compatible with the DS Lite, and not its phatter older brother.
[Via DS Fanboy]
Another Nintendo DS redesign 'already done' says analyst
As we all know, in the video game industry, one day you're in -- and the next you're out. Now Pacific Crest Securities analyst Evan Wilson reports that their contacts say the Nintendo DS is out. He says their contacts say there is a new DS redesign that is "already done"; it's thinner, has no GBA port, has "on-board" storage, and larger screens. He also says that they don't expect the new design to be revealed until sales start falling off on the handheld that is dominating the globe.
We'd ask Nintendo directly about this, but last time they denied the DS Lite and then announced it soon after. There could very well be a new DS on the way, but what will it look like?
We'd ask Nintendo directly about this, but last time they denied the DS Lite and then announced it soon after. There could very well be a new DS on the way, but what will it look like?
Two new DS Lite models, both branded & bundled
Nintendo's making a final push to indoctrinate the rest of the world's pet-deprived tweens and twenty-something geeks, according to a new Sears ad. Come "Black Friday," two more DS Lite models will hit retail ($150 ea.), each branded and bundled with a corresponding game.
There's the metallic pinkPound Puppies Nintendogs case, complete with (bloody?) paw print and game -- which reminds us, our lil' pixelated Shih Tzu hasn't been fed in about two years ... Anyways, moving on: there's also the gold-sprayed Zelda unit, (spotted a few weeks ago and) bundled with Phantom Hourglass, featuring the Triforce logo for those of us not quite ready for the more-permanent expression of our faith.
[Via DS Fanboy]
There's the metallic pink
[Via DS Fanboy]
Bundled no longer: Onyx and Crimson DS set free

Oh, the woes of being a bundled system, joined at the hip with a potentially uninspired game that forces you from the forefront -- the limelight you deserved -- to mere obscurity. However, fear not, Onyx and Crimson DS, your Ashlee Simpson moment ends now.
Nintendo announced today that the red and black monstrosity, originally released in August, shall no longer be tethered to the Brain Age 2: More Training in Minutes a Day bundle. Now available in stores for the MSRP of $129.99, expect to see Nintendo haters call this glut, and Nintendo fans call it bold. Either way, at least it can't jig.
Europe getting new silver DS
Who says there's no karma in the video game industry? On the very same day that Europeans learned that the United States would be getting the demo for FIFA 08 before they would, they learn that they'll be getting a new color of DS, silver, on Oct. 12. See, doesn't that more than make up for it?
Here in America, we don't have that fancy color, so we're pretty jealous of you. But you may remember that in Japan, they not only have silver, they have "Metallic Rose." ... Come to think of it, they also have the FIFA 08 demo. Maybe you've been angry with the wrong country all along.
Here in America, we don't have that fancy color, so we're pretty jealous of you. But you may remember that in Japan, they not only have silver, they have "Metallic Rose." ... Come to think of it, they also have the FIFA 08 demo. Maybe you've been angry with the wrong country all along.
Paste Donkey Kong on photo, win a DS lite and DK Jungle Climber
Do people exist somewhere that don't own this system? If the Japanese sales charts are to be believed, then there have been enough Nintendo DS systems sold so that every man, woman, child, and dog on the planet could have one of these. And a spare.
However, if you are DS-less and have a hankering to get onboard with the action, and you have some rudimentary photochopping skills, then try your hand at the Nintendo DS/DK contest at SmugMug. All you have to do is paste the little guy climbing to the top of pretty much anything, and then submit it. Keep in mind though, images must be under 12 mb in size (good gawd).
It's a pretty easy contest to enter, and the swag is well worth the time, so why not whip something up and get in? We made one in just a few seconds (hint, it's the image for this post) so you should trump our skillz easily and submit it to them.
Check out the rules on their site. Also, the comment on the first (and only) entry that's up so far is ... priceless. Ahh, the internets.
However, if you are DS-less and have a hankering to get onboard with the action, and you have some rudimentary photochopping skills, then try your hand at the Nintendo DS/DK contest at SmugMug. All you have to do is paste the little guy climbing to the top of pretty much anything, and then submit it. Keep in mind though, images must be under 12 mb in size (good gawd).
It's a pretty easy contest to enter, and the swag is well worth the time, so why not whip something up and get in? We made one in just a few seconds (hint, it's the image for this post) so you should trump our skillz easily and submit it to them.
Check out the rules on their site. Also, the comment on the first (and only) entry that's up so far is ... priceless. Ahh, the internets.















