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TGS 2009: The Recap Post


Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you're looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered -- and organized!

Click on a platform below to scan the highlights:



(On the far right: that's "News" and "Culture" on the top and bottom, respectively)

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Keiji Inafune says Japanese game industry is over, man


Giving Tokyo Game Show attendees a chance to get some hands-on time with Western-developed Dead Rising 2 at a party this week, Capcom's Keiji Inafune stated, "Japan is over. We're done. Our game industry is finished." Bionic Commando producer Ben Judd translated the Mega Man creator's claims to the crowd (that Destructoid captured on video, found after the break), explaining the eulogy as Inafune's reaction to the show floor at this year's TGS.

Unsurprisingly, his words were less harsh about his Japanese company's upcoming titles. "Just so that you all don't think that the game industry is finished, Capcom is doing our best," he said. Next year's Dark Void and Dead Rising 2 -- both Western developed games, mind you -- can't hurt Inafune's confidence, eh?

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Videos: Dead Rising 2's buffet of death

One of the best parts of the original Dead Rising was its huge variety of weapons. Thankfully, if this new round of Dead Rising 2 videos is any indication, the sequel will expand on that arsenal. Capcom has released four short videos, each showcasing a different weapon. We don't want to jump the gun here, as it were, but we think the pitchfork / shotgun combination -- embedded above -- just might exceed the awesomeness quotient set forth by the Lancer. Check out all the videos after the break. As an added bonus, we've also embedded the not off-screen version of the Terror is Reality trailer.

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TGS 2009: Hands-on: Dead Rising 2's 'Terror is Reality'

Terror. Is. Reality. Don't believe us? Check out the new trailer, which we just witnessed (and caught on camera) at Capcom's Dead Rising 2 event in Tokyo. You don't want to miss Keiji Inafune's posh yellow jacket as he introduces the clip.

The event is a junket unlike any other at Tokyo Game Show this year. Capcom (with the help of Microsoft) took over a restaurant/bar in Ebisu, promising free food and drinks to all attendees -- with the promise of a two-of-a-kind yellow jacket at stake for the person who wins tonight's Dead Rising 2 mutliplayer tournament.

Yeah, multiplayer. Long hinted at, we finally had a chance to play the game's competitive multiplayer mode. It certainly wasn't what we were expecting. You take control of one of four participants in a zombie-ridden game show called "Terror Is Reality." Players will compete in four different minigames, each of which takes a different spin on Dead Rising's zombie-smashing gameplay.

Gallery: Dead Rising 2

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TGS 2009: Dead Rising 2 in one awesome screen


Click to embiggen
Excuse us if we dedicate this entire post to one, single screenshot. A picture -- of gigantic metal death spikes protruding from Chuck's helmet in Dead Rising 2 -- is worth a thousand words, after all. Also, that bodysuit is pretty snazzy. Go on, take it all in ...

See what we mean? Totally worth a post.

Dead Rising 2 skips PAX, shambles to TGS


Capcom is still worried about all of this Swine Flu business, apparently, as MTV Multiplayer revealed that the company will not bring Dead Rising 2 to upcoming PAX (or Games Con, either). Instead, Chris Kramer, senior director of communications, revealed that the next glimpse of the game will be at the Tokyo Game Show, in late September.

We tracked down Kramer ourselves and asked him what the deal was. He said he couldn't provide us with anything other than to expect something on the game around TGS. We further inquired why the title would be missing PAX, but Kramer remained tight-lipped. We have a feeling the game is skipping the show because Capcom is still worried about all of this Swine Flu business, and not because Dead Rising 2 is a bad game or anything. Duct-taping chainsaws to dirtbikes and killing zombies with them sounds like the opposite of bad to us.

E3 2009: Dead Rising 2 trailer gets gritty


Though we're not going to be seeing Dead Rising 2 at E3 this week due to Swine Flu concerns, Capcom has apparently released a brand new trailer just before the show to keep the game fresh in our rotted, bloodthirsty minds.

To be Frank, the newest trailer paints a sincerely more serious picture of Dead Rising 2, replete with zombies eating dudes' necks and a whole mess of slow zombie shambling. Unfortunately, as the game is sitting out this week's events, you're just going to have to make due with the newest video, just after the break.

Gallery: Dead Rising 2

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Some Japanese companies not attending E3 over Swine Flu concerns

No, we can't believe we just wrote that headline either. And according to scattered reports (and a variety of phone calls we made this afternoon), it's the unfortunate truth: Some Japanese developers and producers are canceling their trips to E3 2009 due to Swine Flu worries. Capcom's Keiji Inafune and his game, Dead Rising 2, will both be missing. (This isn't the first time Inafune is canceling a trip.) Develop is also reporting that Square Enix and Koei will be canceling some employees' flights, with the Kingdom Hearts team and "an unspecified number of [Koei's] Japanese employees" taking the hit.

We asked Tecmo if there would be a change in its lineup at E3, to which a company rep assured, "No. Our content is still scheduled to be there and everything on the show floor, if not by the staff that's scheduled to fly in from Japan, it'll be demonstrated by our own staff from the US office." Tecmo also said producers for its upcoming lineup are still scheduled to appear alongside their titles. "As of today, we've been told our producers will still be in attendance." Konami declined comment as of press time and the ESA (E3's governing body and financial supporter) has yet to respond to our inquiries. As it stands, it looks like we'll be waiting 'til PAX 2009 or even the Tokyo Game Show to get our hands on Dead Rising 2.

Confirmed: Dead Rising 2 has multiplayer


Hey, remember when a representative from Dead Rising 2's middleware developer, mental mill, mentioned during a GDC presentation that Dead Rising 2 would have "multiplayer sessions," and then another mental mill representative said the first representative misspoke, and meant to say "multiplatform?" Good. Keep that hilariously convoluted exchange locked away in your mind for a minute.

Capcom development head Keiji Inafune recently confirmed to Eurogamer that Dead Rising 2 will have some form of online multiplayer component. No specifics about the multiplayer offerings have been revealed, though it's nice to finally have a clear answer on the existence of this long obfuscated feature.

[Via Shacknews]

Dead Rising 2's hero thrills, eviscerates in new trailer

Nothing says love like a chainsaw on a stick. Unless it's two chainsaws on a stick, which is just one of several implements Dead Rising 2 protagonist (and loving father!) Chuck Greene uses to cut a swath through Fortune City's pesky zombie infestation. A new video showing off Greene's hatred of the walking dead has made its way onto the sprawling internet -- we're certainly not above sharing the love after the break.

Gallery: Dead Rising 2


[Via CVG]

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CAPTIVATE09 takes place in Monte Carlo, new game announcements imminent


In an effort to reach out to its fans in the Western European version of CAPTIVATE08's setting, Capcom announced details (via Capcom-Unity) this week about its "totally not a gamer's day" event, unironically titled CAPTIVATE09. Taking place in Monte Carlo, Monaco, the company says it's announcing "new games" at the event (emphasis on the "s" at the end there) -- an especially interesting statement to make considering Capcom's Chris Kramer said this week on the Giant Bombcast, "We are announcing at least two titles at E3." How many games are in development at Capcom right now that we don't know about?!

Other items of note are new looks at Spyborgs (the "actually a game" game for Wii) and Resident Evil The Darkside Chronicles. If you're one of the lucky few already chosen from the Capcommunity (see what we did there?) to attend, make sure to bring your jewel-encrusted Wiimote and blood-spattered Tricell messenger bag, so you don't look out of place. And send us tips!

Dead Rising 2 multiplayer not confirmed, Capcom says


Just like every other year, GDC in 2009 brought with it a bevy of new information (and the ubiquitous Pat Benatar rumor). And unfortunately, during the rush to post information, it's easy for publishing outlets (including ourselves) to mishear something, misconstrue a piece of information and/or not have time to follow up with the information source. So when Jeff Haynes of IGN heard Laura Scholl of middleware developer mental mill on a Dead Rising 2 panel speaking about "6000 characters onscreen during multiplayer sessions," he reported on the piece of information just as he heard it.

Unfortunately for Mr. Haynes though, Laura Scholl apparently misspoke. We contacted mental mill this morning for comment on the quote -- a quote that would ostensibly confirm an unnannounced mode for Dead Rising 2, mind you -- and Loretta Stevens told us that she was present at the panel when Ms. Scholl misspoke, saying, "She meant multiplatform." And so we went one step further and contacted Chris Kramer at Capcom to find out what he had to say about all of this: "Here's how it is: I believe what one person says about this project, Inafune-san. I don't know anything about this middleware provider."

When we asked him straight up if the game will have multiplayer or not, he had this to say, "We have not announced much about the game at this point," remaining clandestine on the subject altogether. So while Dead Rising 2 may contain some form of multiplayer, as of right now, it's officially not confirmed.

UPDATE: Laura Scholl has contacted us with further clarification of her statement, writing, "In my 'Making of Dead Rising 2' presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatform. I apologize for the confusion. The game is indeed multiplatform, and Blue Castle has done an amazing job creating incredibly photorealistic characters – from their skin tone to their clothing – in heavily populated and complex levels throughout the game. Gamers are going to be thrilled with how the game feels, looks and plays."

GDC09: Dead Rising 2 will have most rendered characters ever


During a GDC presentation about the bolstered graphics engine powering Dead Rising 2, Izmeth Siddeek, the game's character art lead, made a fairly startling proclomation: "Dead Rising 2 deals with the rendering of the greatest number of characters ever seen in a video game," he said. In other words, the massive amounts of on-screen zombies featured in the original Dead Rising will apparently increase by a huge margin in the sequel.

The enlarged zombie processing power can be attributed to developer Blue Castle's implementation of new visual technology called Mental Mill, which is capable of rendering large groups of characters without sacrificing graphical quality. Mental Mill product manager Laura Scholl claimed the new software will allow over 6,000 zombies to appear on-screen, providing undead multitudes that will be easy on the eyes, but rough on our formerly uneaten brains.

Capcom: Dead Rising 2 and Lost Planet 2 coming 'next year'


Capcom has plenty of big titles in the coming months (Dark Void and Bionic Commando, to name a couple), but it looks like its fiscal year stands to get even more packed. On Major Nelson's most recent podcast, Capcom spokesman Chris Kramer mentioned "big titles for next year, Lost Planet 2 and Dead Rising 2," to the Xbox Live programming boss.

Kramer told us he was talking about the next fiscal year, which begins on April 1, 2009 and goes to March 31, 2010. Whenever they arrive we're sure it won't be soon enough, but, in the interim, if you've really got a zombie bloodlust, we're certain you can find other channels for it.

[Via D-Pad]

Keiji Inafune talks Dead Rising 2 in Capcom podcast

The latest edition of the Bionic Commando podcast includes a Q&A session with Dead Rising creator Keiji Inafune. Strangely, he seems unwilling to divulge many new details about Dead Rising 2, but talks in length about collaborating with a Western developer. The sequel has been farmed out to Canadian-based Blue Castle Games, but Inafune is eager to state that developers from the original game are working very closely with the DR2 team, with conference calls occurring every week.

"[Blue Castle Games] really understood the Japanese flavor that made Dead Rising so unique," says Inafune. "They showed me that they are serious about making a game that keeps that Capcom 'spice' intact, and so far it's going very well." He hopes to make Dead Rising 2 an improvement over the original, as the game will be developed from a global perspective. This level of collaboration between East and West, he says, is unprecedented for Capcom. Perhaps the Resident Evil team should look into trying something similar for its next title?

In terms of actual gameplay details, there's little to glean from the podcast. Inafune does mention that the new character will be much more interesting than Frank West, but doesn't want to give away too much right now. Blue Castle feels that keeping the time management aspect of the original game in the sequel is important, but is planning a much larger variety of mission objectives. Have a listen yourself for more Dead Rising 2 tidbits.

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