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No More Heroes 2 supports Classic Controller, thanks to Monster Hunter

We happened to think that the motion control finishers in No More Heroes made the fighting a lot more interesting, but if you disagree, Grasshopper Manufacture has a solution. No More Heroes 2: Desperate Struggle will allow players to use the Classic Controller, according to 1UP.

Suda 51 told 1UP that the Classic Controller functionality is intended to attract Monster Hunter fans, many of whom play the game with the Classic Controller or Classic Controller Pro (which is bundled with Monster Hunter 3). It's a purely optional move that may help get the game in the hands of more people.

Warning: Some of the information in the 1UP article may be considered spoilers by more sensitive readers, including news about playable characters.

Classic Controller Pro mysteriously on display at Nintendo E3 booth

At the reception desk at Nintendo's E3 booth, among stacks of Nintendo brand licensing catalogs (full of your favorite things with pictures of Nintendo stuff on it), two Classic Controller Pros were displayed in cylindrical plastic cases. Nintendo didn't actually make any announcements about a North American release for the upgraded controller, but then it didn't make any announcements about a bunch of games that are coming out either.

We asked several reps at the Nintendo booth, and none knew if there was an actual release planned. There's nothing on the E3 press site either. The controllers were just ... there. Those controllers are totally coming out, though. Why else would they be there?

Adapter turns Classic Controller into GameCube controller

From the "ridiculous level of customization" department: a new device from EMS that removes one small deficiency in the Wii Classic Controller's capabilities: the ability to use it on GameCube games. EMS's Classic Linker allows users to plug a Classic Controller into the GameCube controller slot, allowing it to be used as a GameCube controller. As an added bonus, it also allows the use of PlayStation or PS2 controllers!

The Wii angle is nice, but where we see this being most useful is in an actual GameCube. The Classic Controller's button layout makes it superior even to the Hori Digital Pad for use in the Game Boy Player.

It had better have a longer cord than most controller adapters, because the Classic Controller's little cord doesn't exactly span a room. This accessory is available through Play-Asia for $16.90.

[Thanks, dreganfyre!]

Nintendo: No plans to bring Classic Controller Pro to U.S.


Well folks, clear some room, because your hopes and dreams are about to come crashing down ... now: Nintendo has no plans to bring the Classic Controller Pro to the United States. In fact, that's exactly what a kind Nintendo spokesperson said: "At this time, we do not have any plans to launch the Classic Controller Pro in the United States."

Of course, that doesn't mean you can't have one, if you really want it that badly.

Get a grip: Nintendo reveals Wii 'Classic Controller Pro'

Nintendo's Japanese site is now showing a new version of the dual-analog Classic Controller for Wii. The "Classic Controller Pro" replaces the original's tiny secondary shoulder buttons with a traditional Dual Shock style "two rows of buttons" set up, moves the two analog sticks out a bit from the center, and adds some hand grips. Hand grips are for pros.

Basically, if a Dual Shock and a Wii Classic Controller had a baby, it would be -- a disgusting thing to think about. But if someone were to design a video game controller that used elements of both of those controllers, it would be the Classic Controller Pro.

Nintendo plans a summer 2009 release for this controller, which should dovetail nicely with Monster Hunter 3 -- no doubt irritating Capcom, who is bundling a port of its predecessor, Monster Hunter G, with a special blue version of the original Classic. No pricing or information about a release outside of Japan is given.

[Via Kotaku; thanks, Face]

Japanese Monster Hunter G bundle includes special-edition blue Classic Controller, Monster Hunter 3 demo [update]


[Update: for those of you lusting after the game or (more likely) the controller, Capcom's Christian Svensson has announced that there will be no US release for either. "Sorry. :(" Thanks to Samfish for pointing this out!]

For such a lazily-developed game, Capcom is putting significant resources into the Wii port of Monster Hunter G. In order to get around the Classic Controller requirement (and promote sales, of course), they've announced a Monster Hunter G Starter Pack bundle featuring this awesome blue, dragon-adorned (but not Blue Dragon-adorned) Classic Controller. This is, as far as we know, just the second special-edition (Nintendo brand) Wii controller -- the first was also a Classic Controller, specifically the Club Nintendo Super Famicom Classic Controller. This is also the first official Wii controller to be released in a color other than white. In other words: a big deal. And it's so cool-looking!

The Starter Pack will retail for 5,240 yen ($59) when it is released in Japan on April 23. Both this release and the game-only release of Monster Hunter G (3,990 yen, or $45) will include a demo of Monster Hunter 3. And just like that, Monster Hunter G has become a guaranteed bestseller.

Monster Hunter G is for Classic Controllers only

Just how lazy is Capcom's port of Monster Hunter G? Pretty dang lazy, according to the official website, which just opened. While the new Monster Hunter 3 tri- offers multiple control schemes that allow use of Wiimote/Nunchuk motion controls or a traditional-style Classic Controller layout (as well as multiple variations on "three" in the title), the newly-announced Wii version of the PS2/PSP Monster Hunter G only works with Classic Controllers. At least it also has four-player online play. Chances are, most people won't miss the waggle. Or they could get Monster Hunter 3 and not really miss out on anything.

Speaking of Monster Hunter 3, do check out that game's website for new monster renders.



[Via NeoGAF]

Wii Warm Up: GC vs CC


For games that are compatible with both, which do you find to be your more preferred way to play: using a GameCube controller or the Classic Controller? For us, we tend to go with the wireless bliss of the Wavebird, when allowed. How about you all? Which is the superior way to game in your opinion?

Wii Warm Up: Even more classic


Last night, we saw the extremely brief return of the Club Nintendo Super Famicom Classic Controller, which popped up for sale at $70 and promptly disappeared. It's pretty desirable for something with the exact same button layout as the stock Classic, and no analog sticks.

Don't take this as a slight, since we adore old systems --this is merely a conversation topic. Is there something about the Super Famicom/SNES controller, or any other pre-N64 controller (we understand that the N64 controller has a unique form factor and button layout), that makes it inherently superior to the Classic in non-nostalgia-related ways? We miss the turbo switches from the TurboPad, but Hori's finally got a solution for that.

Super Famicom Classic Controller available at Play Asia [update]


Update: Wow, that was fast. The controller is sold out. Uh, people must have way more money than we do. Send us one, plz?

If you're looking for more of an authentic experience when playing those Virtual Console games, then know that Play Asia is now allowing folks to order the Super Famicom Classic Controller. Of course, if you want that authentic experience, you're going to have to pay for it. The controller is going for a whopping $70 at the site. Frankly, we'd advise tracking down a SNES controller and doing one of those wireless hacks to the thing. It's got to cost a lot less than seventy freakin' dollars.


[Thanks, MoFro!]

Hori making Cube-style Classic Controller

This month, Hori will release their own take on the Classic Controller, called, shockingly enough, the Hori Classic Controller. The new controller combines the designs of the GameCube and Classic controllers, with the former's general shape, stick layout and shoulder buttons, and the latter's face button layout and Wii-specific extra buttons. It also has individual autofire switches for each button, which make it look scary, like a mini Steel Battalion controller or something.

Black and white versions of this controller will be available starting November 27, and a light blue version will follow on December 4. All will cost 2,980 yen ($30.50). Play-Asia is currently taking preorders for $29.90.

This looks ideal for people who like the feel of the GameCube controller but hate the scrambled button layout -- or for people who want to artificially boost their performance in the myriad shmups on the VC.

Wii Fanboy hands-on with the Nyko Wing controller


Nyko's been manufacturing peripherals for awhile now. We've spent time with the Kama wireless Nunchuk, their wireless Nunchuk adapter and even the Perfect Shot. Now their latest peripheral, the Wing, attempts to best Nintendo's Classic Controller through wireless technology. Does it succeed? Read on and find out!

Continued →

Bit players hit it big in Castlevania Judgment


Camilla seems like a minor character in the Castlevania storyline, one of the "other" vampires who appeared as a boss in a few games. She's typically portrayed as a nude, winged woman atop a giant skull. And Golem makes Camilla seem vital -- Golem is nothing more than a vaguely memorable normal enemy! You know, the big guy from Aria of Sorrow who looks like he's made out of logs.

Well, they've both been honored with places in the Castlevania Judgment roster. Camilla's been redesigned so that she's in some clothes, though barely, and Golem is a giant, grotesque science experiment with ampoules sticking out of his back. We have screens of both in action in our gallery.

We haven't seen the latest issue of Nintendo Power, but according to NeoGAF, the remaining Castlevania III characters (Trevor Belmont, Sypha Belnades, and Grant DaNasty), as well as Cornell the werewolf from Legacy of Darkness, will also be playable.

That transcript also notes that the GameCube controller and Classic Controller will both be supported by Judgment. Considering how much it relies on motion controls, using one of those should basically turn it into a different game.

TGS08: Monster Hunter 3 features Classic Controller support, split-screen coop


So, here's some gameplay footage of Monster Hunter 3 (tri-). It's so incredibly gorgeous that we didn't mind typing out Monster Hunter 3 (tri-), which we've just done a second time. It looks pretty far beyond what is expected from a Wii game. Most importantly, it still looks like Monster Hunter.

It should be great comfort to Monster Hunter fans (also known as Japan) to learn that it should play like Monster Hunter, as well. Capcom revealed Classic Controller support for the sequel at TGS. We fully expect a specially-branded Monster Hunter 3 Classic Controller to appear soon. They also revealed that two players can play together in a split-screen mode while offline. The screen is divided horizontally.

Tatsunoko vs. Capcom controls want to be friends with everybody


You'll have to travel a helluva distance to find somebody who likes the Wiimote and Nunchuk as much as we do, but there's no getting away from one fact: Nintendo's unique peripherals weren't made with intricate, combo-heavy fighting games in mind.

Fortunately, when it comes to Tatsunoko vs. Capcom: Cross Generation of Heroes, Capcom has two solutions. Solución uno: a simplified control scheme whereby a chain combo can be pulled off with a single button press, and special moves don't require input commands. Solución dos: Tatsunoko vs. Capcom will be compatible with the sleek, delicious slab of plastic that is the Classic Controller for the hardcore set. Not that we'd expect fighting enthusiasts to play this with anything other than a Hori Fighting Stick but, you know.

In other news: screens!


[Via Siliconera]

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