Skip to Content

AOL Games

casual posts(Subscribe to this feed)

EA Sports Active stores open in Boston and San Francisco

If you live in Boston or San Francisco and are curious enough about EA Sports Active to go into a retail store devoted entirely to the fitness game, you're in luck! And maybe you've also learned something about the amount of curiosity you have about EA Sports Active. On November 15, EA opened two EA Sports Active stores, featuring demo units of both Active and the new EA Sports Active: More Workouts, "Active Trainers" who will show attendees how to use the game, and even a supply of games to lend out to visitors so they can try it at home. The stores also take reservations for workout sessions. They'll be open until December 14.

EA invited some bloggers to the Boston location for a tour and a workout. Not us, but fitness bloggers. You know, the people that someone might listen to if they cared about being healthy. Luckily for us, those bloggers took plenty of pictures of the inside of the Boston store. If you'd like to visit, the addresses of the stores are posted after the break.

Continued →

Massive founder's new company making MMO quiz game

Massive Entertainment founder Martin Walfisz, who left the World in Conflict developer following its absorption into the Ubisphere, has given Joystiq details of his new company's first project -- something that is designed to be, yes, massive entertainment. His company, Planeto, announced a new "Massively Multiplayer Online Quiz Game" called Planeto Quiz, which is currently in closed beta.

Combining aspects of WoW with basic quiz games, Planeto Quiz allows players to level up an avatar and earn items through successful performance in quizzes. Items will affect probability of certain kinds of questions or affect awards for correct answers, and other status effects.

The free-to-play game is planned for the web, mobile platforms and game consoles, and will support not just its own accounts, but Facebook, MySpace, Google, and OpenID logins as well -- the idea seems to be making the game as accessible as possible.

"In our game there is no need to run around wielding a sword and killing orcs," Walfisz said. "World of Warcraft and similar games are great fun but mainly cater to a niche audience interested in fantasy role-playing. Planeto Quiz gives our players the same depth, but in a much more accessible and inclusive environment."

[Screen via ArcticStartup]

This Wednesday: XBLA takes you out for Diner and a Gyromantic date

Xbox Live Arcade shows a belligerent disregard for productivity this week, hosting a pair of light puzzle games that are sure to weigh heavily on your mind during working hours. Why not have a go (and then just one more) at Gyromancer, the gem-shifting collaboration between Square Enix and PopCap? The cost of entry is 1200 ($15). If it's a cohesive concoction of puzzles, RPG elements and item collection, your departure is likely to be at no point.

PlayFirst is also serving up an XBLA version of Diner Dash for 800 ($10). The culinary-themed time management game should be an ideal snack in between gorging on Dragon Age: Origins, Modern Warfare 2, Assassin's Creed 2, Left 4 Dead 2 and ... hmm. How good are you at time management?

EA acquires social network game dev Playfish for $300 million

As a number of "industry sources" reported last month, Electronic Arts has elected to add a new studio to its already expansive roster: Playfish, a prolific developer of free-to-play casual games on social networking sites like Facebook. The studio was bought out for about $275 million with an additional $25 million set aside for equity retention arrangements. Playfish is also set to receive another $100 million, should it manage to reach unspecified "performance milestones" before 2012.

Not only is that sum of money much higher than the $250 million total teased by the aforementioned analysts in October, it's ... well, it just seems like a lot of money to spend on a studio which actually developed a game called Bowling Buddies. However, considering Playfish's ten titles register 60 million active users and one billion play sessions every month, we suppose EA's making a sound investment. The times, dear friends -- they are a-changin'.

EA concerned by casual game price wars, but doesn't think it will undermine industry


EA Casual VP Harvey Elliott admits that the current price wars going on in the casual market is a concern, but feels that there will always be games customers will pay for more than others. CasualGaming.biz reports on Elliott's keynote at the Casual Games Forum, where the executive said he doesn't think that the gaming price wars incited by low-cost system's like Apple's App Store will go on forever.

Elliott believes there are "certain games for certain markets, and sometimes free games will feel and fit right, but the same is true for low-priced games." He thinks there will always be a place for "paid-for games of all price ranges" -- we hope that's what he thinks, because his job depends upon it.

Trademark: PopCap going off the rails on a 'Yetitrain'

PopCap, we're afraid we've got an unpleasant task for you. At your earliest convenience, we're going to need you to draft letters of apology to everyone who's come within 50 yards of us within the last 15 minutes. See, a little while ago, supererogatory turned our attention to a trademark you just filed, reserving the name Yetitrain for use in a game. Our eyes saw the word, and our brain immediately told us the correct course of action: As loudly as possible, we would need to sing Ozzy Ozbourne's "Crazy Train," and we'd need to swap in the appropriate cryptozoological word.

Though we've aroused general concern from our neighbors and landlords, we can't seem to stop. This word -- Yetitrain -- is too powerful not to sing boisterously. We're sending you an email to request these apologetic correspondences, and to see if you'll tell us exactly what a Yetitrain is, and then to find out where we purchase our ticket to ride it forever.

Report: EA acquires social games dev Playfish


Industry sources claim EA has completed a deal to acquire social games developer Playfish, report Inside Social Games and Silicon Alley Insider. Unconfirmed estimates put EA's buyout bill at $250 million, while ISG believes Playfish could earn as much as $75 million in revenue this year alone. That's alotta money for those janky, little games on Facebook, right?

For years, EA has been dabbling in social gaming -- a slightly less dirty designation than "casual gaming" -- starting with the launch and consolidation of the EA Casual Entertainment division in 2007, and then with the creation of EA Blueprint expressly for social ventures in 2008. The company has done plenty of outside spending, too, like throwing some dollars at Napster creator Shawn Fanning for his Rupture service. Just this week, EA launched Pogo Puppies for Facebook -- which actually competes with Playfish's Pet Society (pictured above) -- and scooped up social games publishing technology company J2PLay, as reported by Games.com.

It's difficult to predict how EA Casual's major investments in social gaming might affect the EA Games label -- makers of the kinda games we care about -- but let's just hope there's a mighty thick wall between the two divisions. Okay, so maybe we've got some social anxiety, but we just can't stand the thought of our extravagant, big-budget, dim-the-lights, and shut-out-the-world games go the way of the dodo.

[Via Industry Gamers]

Source – Is EA Going to Buy Zynga or Playfish in Social Gaming Bid? [Inside Social Games]
Source – Rumor: EA Acquires Playfish For $250 Million [Silicon Alley Insider]

Sony discusses PlayStation Home's shift from social network to 'game platform'


Aside from providing a venue for a wonderfully childish gender bending game, PlayStation Home initially failed to offer PlayStation 3 users much of a playground. But the various Home spaces and minigames implemented by third-party developers have changed Sony's thinking, according to platform director Jack Buser: "In the early days when we built Home, we really were building a social network for gamers ... through that, over the last year, it's developed into a game platform, first and foremost."

Speaking at a San Francisco meeting -- documented in detail by Gamasutra -- Buser described Home-based games as a "low-risk and high-margin" opportunity for developers. "Home is a high definition environment where you can create extremely polished games but with very rapid development cycles," he explained. "You can have small teams of developers -- a couple of engineers and a few artists -- crank out very sophisticated social gaming experiences in very small amounts of time."

Buser also highlighted the value of community input in the "evolution" of Home, though he didn't indicate whether Sony had also stopped listening to that guy in the office who's really into Snow Crash. But even that guy might see the sense in Sony's vision, which is "about social, repeatable, fun, and dynamic games that are always changing and being fun for people."

We haven't seen the "killer app" yet (we're still waiting in line), but renovating Home into a social games platform -- even if it's built atop the PS3's actual game platform -- seems like a much better use of all that segmented real estate.

PlaySega without having to PaySega

Sega's casual games portal PlaySega has just added Genesis classics to its lineup. If, like us, your attention has yet to turn to the browser-based service since its December launch, now would be a good time to check it out.

N-Europe reports that you can access a free 10-day trial of the paid "VIP" service now, which allows you to play, in addition to the collection of free games, those that are normally behind a pay wall -- like all the Genesis games, including Sonic the Hedgehog, which also includes (get ready to freak out) a level editor.

If you like the service and then sign up for a three-month ($14.95) subscription, Sega will send you one of the Saturn-style USB controllers seen here. Just don't sign up for the controller and forget you've subscribed, or you'll end up paying a lot more than you wanted to.

Broodworks: new Santa Monica studio with focus on Sony handhelds

Santa Monica-based development studios interested in "medium casual video game development" for Sony handhelds, watch out! There's a new cat in town and, even though it lacks opposable thumbs, this kitten can code.

Enter: Broodworks, a new independent studio headed by former Sony Santa Monica executive producer and director of internet development Shannon Studstill. Given Studstill's previous position with Sony and the location of Broodworks, superannuation surmises that Broodworks is a second-party studio working closely with SCEA. We'll keep you posted as the story (and the company's website) develops.

[Via superannuation]

PopCap receives outside investment in first round of funding

Casual gaming leviathan PopCap Games announced that it has lined up an extra $22.5 million in funding from sources including investment firm Meritech Capital Partners and private investors Larry Bowman and John McCaw.

"While other video game companies put out more flops than hits, PopCap has never produced a game that wasn't a critical and commercial success," said Meritech's managing director, Rob Ward. "Taking the company's boutique development style and universally appealing product lineup to the top of the video game food chain will be an exciting, potentially industry-changing, experience and we're happy to be a part of it."

Well, okay, so we know why the investors did it -- guaranteed returns. But why does PopCap, to whom we have all handed money over the years, need extra money? PopCap CEO David Roberts claims that the investment "lets us be more aggressive with our expansion into social media and reaching new geographies," but we've heard that PopCap is researching an unstable form of the match-three puzzle that can currently only be created in a laboratory, and only for a few nanoseconds.

Cooking Mama 3 trailer, fresh from the oven

Majesco's first trailer for Cooking Mama 3: Shop & Chop features one aspect of the Cooking Mama series we don't expect to see in the actual DS game: the voice acting, which is as endearing as ever.

The trailer features the first look at the game's new shopping mode, which appears as a top-down RPG-style presentation. It also features flashes of the familiar cooking gameplay, including the return of the most ridiculous recipe from Mamas past -- instant ramen. Really?

For the most part, it looks like Cooking Mama, which we've yet to become tired of, so we don't mind. And now with the addition of food with faces, we don't think we will ever get tired of it.

Scene It? comes to Wii, PS3 this holiday

Great news: Holiday shopping for that uncle or aunt you don't know that well but think might have a game system just got a lot easier. The Scene It? franchise is branching out this holiday season from the 360, bringing Scene It? Bright Lights! Big Screen! to the Wii and PS3, as well as to Microsoft's box.

As an added bonus, the release makes no mention of special controllers for the Wii or PS3 version of the game, so hopefully Uncle Ernie won't be able to guess the gift from the size of the package.

Peggle Nights falling into XBLA

Peggle, after releasing pretty much everywhere else to critical acclaim, came out on Xbox Live Arcade this March, to additional critical acclaim, thanks to its new multiplayer modes. Now Peggle fans intent on either playing the game only on Xbox or on buying every Peggle release will have something else to look forward to as PopCap has announced the XBLA release of the sequel, Peggle Nights, coming by way of an XBLA expansion for the original Peggle.

Like other releases of Peggle Nights, the XBLA version includes a new Peggle Master named Marina, 60 new levels, and 60 new challenges and will be available to all Peggle players as a Title Update. Most importantly to some status-obsessed gamers, Peggle Nights will include three new Achievements, worth a total of 50 points.

Peggle Nights will be available sometime this fall for an undisclosed price.

Ubisoft officially reveals 'Just Dance,' for people who don't mind looking like this

Originally discovered in a trademark, Ubisoft has announced Just Dance, a Wii game developed by Ubisoft Paris. While we had some interest in the title due to the possibility of it being Q? Entertainment's rhythm game project, the announcement shows that it ... isn't.

Just Dance invites players to learn and mimic "real dance moves set to classic and modern songs across all genres they know and love," as CEO Yves Guillemot put it. Among the 30 licensed tracks: dance classics like "Groove Is In The Heart," "Pump Up the Jam," and "U Can't Touch This."

But ... how do you do the MC Hammer dance in this game? Do you attach the Wiimote to your leg? Does it come with special parachute pants with a pocket for the controller?

Gallery: Just Dance

Joystiq Features




Featured Galleries

Club Nintendo 2009 gifts

Club Nintendo 2009 gifts

Logitech Wii instruments

Logitech Wii instruments

Lost in Shadow (Wii)

Lost in Shadow (Wii)

Dementium II (10/26/09)

Dementium II (10/26/09)

Calling (Wii)

Calling (Wii)

DiRT 2

DiRT 2

Let's Catch

Let's Catch

New Super Mario Bros. Wii

New Super Mario Bros. Wii

Crystal Defenders R2

Crystal Defenders R2

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Autoblog

Daily Finance

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download