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Dracula X rated by OFLC

The impact of this development may be dulled somewhat by the game's availability in both original and remade form on the PSP Dracula X Chronicles disc, but we would enjoy the opportunity to play this game without first purchasing another system, and then unlocking the game somewhere in its remake.
[Via GoNintendo]
Mankind definitely needs a Castlevania music collection such as this
Depressed about the lack of availability (as of right now) of Castlevania: The Adventure ReBirth in North America? Then you'll be crying Bloody Tears over this Japan-only CD collection, releasing March 24. The Akumajou Dracula Best Music Collections BOX contains nineteen discs of Castlevania music.The collection includes soundtracks for Castlevania games ranging from NES, Game Boy, and MSX releases to more recent games on Game Boy Advance, PS2, and the arcade. Even the spin-off, Kid Dracula, is included on Disc 2! Disc 18 is an "arrange" album, with covers Castlevania tunes by Symphony of the Night composer Michiru Yamane, and disc 19 is a DVD featuring recording studio footage and interviews with Yamane.
It's very unlikely this collection will be officially made available outside of Japan, and if an importer does carry it, you'll have to whip a bunch of candles to scrounge up the coins: Konamistyle prices the collection at ¥21,000 ($232).
[Via Original Sound Version]
Why 'Lords of Shadow' wasn't 'Castlevania: Lords of Shadow' at first
Being Dave Cox, head of European development for Konami, can't be an easy job. For one, he's not Hideo Kojima, so he's already got that going against him. Worse yet, he's had to tow the company line and let his upcoming Castlevania: Lords of Shadow languish out of the spotlight while Castlevania Judgment got all the attention. It seems Konami didn't even have the confidence to allow Lords of Shadow the Castlevania license -- nor did fans. "It was quite a radical departure from what had gone before with Castlevania, and there was a little bit of nervousness that perhaps it wouldn't be accepted as a Castlevania game," Cox told GameReactor.
Though he claims the project was approved originally as a Castlevania game and was built from the get-go with the vampire-hunting series in mind, the folks in charge at Konami had cold feet going into the big reveal at Games Convention 2008. "Senior management took the decision that we were going to announce it as Lords of Shadow, see what the reaction is, and if it's a good one then this would become a fully-fledged Castlevania." It was definitely a good one.
Though he claims the project was approved originally as a Castlevania game and was built from the get-go with the vampire-hunting series in mind, the folks in charge at Konami had cold feet going into the big reveal at Games Convention 2008. "Senior management took the decision that we were going to announce it as Lords of Shadow, see what the reaction is, and if it's a good one then this would become a fully-fledged Castlevania." It was definitely a good one.
Gallery: Castlevania: Lords of Shadows
[Via VG247]
'Half-Contra' explores NES Contra as done by Half-Life 2
Machinima user M0rtanius has created another video that mashes up a classic Konami title with Half-Life 2. His original piece placed Half-Life's protagonist into the world of Castlevania, whereas this latest one features Contra. The attention to the level design is pretty neat in both, and the music is lifted straight from the NES games, but it's just not the same without the Contra arsenal and Simon's whip. Also, we're not seeing any Konami code being entered, which means a quick end could not be far behind. Check out both clips after the break.
Castlevania Half-Life 2 mod brings Belmont to the Source
Man, is this National Awesome Half-Life 2 Mod Weekend, or what?
Machinima.com user (and assumed Source engine guru) m0rtanius recently made a 3D adaptation of the first level of Castlevania, which you can view in the video after the jump. Before you pass judgment on this mod, we suggest you view this clip from Castlevania 64.
We've come a long way, baby.
[Via GoNintendo]
Machinima.com user (and assumed Source engine guru) m0rtanius recently made a 3D adaptation of the first level of Castlevania, which you can view in the video after the jump. Before you pass judgment on this mod, we suggest you view this clip from Castlevania 64.
We've come a long way, baby.
[Via GoNintendo]
Whippin' out some Castlevania: The Adventure Rebirth footage

Check out the footage after the break.
A single screenshot of Castlevania: The Adventure ReBirth
Taken directly from Konami's Japanese website, we present to you a solitary screenshot from its upcoming WiiWare remake, Castlevania: The Adventure Rebirth. Given that the game is based on a GameBoy title, it's perhaps appropriate that the screenshot is very small. Still, we apologize for the pathetic tininess of the image. Then again, we're not sure what we were expecting. After all, what is a screenshot but a miserable little pile of pixels?
Castlevania: The Adventure ReBirth arises in scans

As the name suggests, the new game is a "concept remake" of Castlevania: The Adventure for Game Boy; a game that desperately needed to be remade. ReBirth will have new enemies and altered level designs -- most notably, stairs have been implemented to replace the ropes from the Game Boy game. It'll also have new arrangements of classic Castlevania music. Like the other ReBirth games, this one is going for a faithful 16-bit look.
ReBirth will be out in Japan on October 27 for 1,000 Wii Points. Nintendo's calendar gave it a "Q3 2009" date for North America, so it could be out here by Halloween as well!
Castlevania: The Adventure ReBirth is real, whips onto WiiWare soon

The Wiimake of Castlevania: The Adventure for Game Boy that was recently rated by the ESRB is totally happening, but it wasn't Konami that took the lid off the coffin. Nintendo confirmed the game today as Castlevania: The Adventure ReBirth, and gave it a release timeframe: Q3 2009. Holy water! That's pretty much now!
We've put in word to Konami in hopes ofstaking nailing down a more specific date.
We've put in word to Konami in hopes of
ESRB rates Castlevania the Adventure ReBirth for Wii
It's been over a year since we last heard rumors of a re-Vamped Castlevania installment on the WiiWare service -- now, a new ESRB listing has rekindled the flames of conjecture. The board recently gave a Teen rating to Castlevania the Adventure ReBirth for the Wii -- as you may have noticed, it shares the suffix applied to the similarly renovated Gradius ReBirth and Contra ReBirth, both of which surfaced on Nintendo's download platform this year.
According to the ESRB rating, the game will finally deliver the "side-scrolling action" which classic 'Vania fans have been clamoring for. If it's based off the Game Boy title of the same name, our only request is that they smooth out the game's unscalable difficulty curve. To this day, we're not sure that game has a second level.
According to the ESRB rating, the game will finally deliver the "side-scrolling action" which classic 'Vania fans have been clamoring for. If it's based off the Game Boy title of the same name, our only request is that they smooth out the game's unscalable difficulty curve. To this day, we're not sure that game has a second level.
2009 Dream-Build-Play winners announced, Dust takes top honor
It must be nice winning $40,000! We imagine Dust: An Elysian Tail developer Dean Dodrill will be drinking his fair share of shirley temples this weekend with all those extra duckets, after winning first place in this year's XNA Developer Dream-Build-Play competition. As you can see in the gallery below and video after the break, Dust is a beautiful, hand-drawn side-scroller that features action-RPG gameplay in the vein of Castlevania ... but with furries.
Second place (and $20,000) went to Panya Inversin from Coin App who created Max Blastronaut, which looks to be a mix between Super Stardust HD and ... Double Dragon? We're just as confused as you are, but see for yourself after the break, below the Dust clip. Third and fourth place went to Mauricio Garcia's Rotor'scope and Hu Ling's HurricaneX2 Evolution, respectively. Congratulations to all of this year's winners!
Second place (and $20,000) went to Panya Inversin from Coin App who created Max Blastronaut, which looks to be a mix between Super Stardust HD and ... Double Dragon? We're just as confused as you are, but see for yourself after the break, below the Dust clip. Third and fourth place went to Mauricio Garcia's Rotor'scope and Hu Ling's HurricaneX2 Evolution, respectively. Congratulations to all of this year's winners!
Gallery: Dust: An Elysian Tail
The evolution of Castlevania's 'Vampire Killer' theme
A wave of nostalgia washes over us when we hear music from our favorite classic franchises. One of those iconic pieces is Castlevania's "Vampire Killer" series theme. The folks at Tiny Cartridge (specifically, Joystiq's own JC Fletcher) stumbled upon a YouTube clip featuring every version the classic track has spawned since the origin of the Castlevania franchise.
While musical style and technology has evolved, this video showcases how Kinuyo Yamashita's original piece has lived on throughout nearly two dozen Castlevania games (as well as some non-Castlevania titles). Feel like taking a stroll down memory lane with us? Check out the comparison videos after the break ... but stop holding our hand. It's kind of weird.
While musical style and technology has evolved, this video showcases how Kinuyo Yamashita's original piece has lived on throughout nearly two dozen Castlevania games (as well as some non-Castlevania titles). Feel like taking a stroll down memory lane with us? Check out the comparison videos after the break ... but stop holding our hand. It's kind of weird.
Producer: Lords of Shadow was always a Castlevania title (also: new trailer!)
Cox tells 1UP that the game was always meant to be a Castlevania title, but the association was removed when it was first announced at E3 2008. It seems Konami didn't want to steal any thunder from its then upcoming Castlevania: Judgment. Probably a good call, considering Judgment's nominal thunder could be stolen by a reasonably large rubber ball.
Cox also revealed some fresh details on the game, most importantly saying that it will not follow the design of most of the recent titles in the theory, abandoning Metroid-esque exploration in favor of more linear action. In response to franchise purists, Cox pointed out that some of the best entries in the series (notably Castlevania II and IV) have been action-only affairs. Of course, it helps that the main character, Gabriel, is actually a Belmont. Head over to 1UP for more details and be absolutely certain to watch the new, extended trailer above.
These Metroidvania games are neither Metroid nor Vania

Shadow Complex has suddenly thrown the Metroidvania genre back into mainstream gamers' attention, thanks to its fancy graphics and being an Xbox 360 game. It isn't the first game that isn't a Metroid or Castlevania to apply this formula -- in fact, many developers stumbled upon the Metroidvania formula or a close variant even before Symphony of the Night.
Join us on a brisk tour of some notable free-roaming games. If you are overcome by Metroidvania fever, you can read more detailed writeups of many of the games in GameSpite's ToastyWiki.
Click here to start your adventure!
New Castlevania: Lords of Shadow screens are bloody, awesome
Holy crap! We've been connoisseurs of vampire-centric media for quite some time now (thankfully, we've managed to avoid those dreadful books), but we never knew that vampires were made entirely out of blood. At least, that's the conclusion we've drawn from the Castlevania: Lords of Shadow screenshot you see above -- one of a handful of pieces of media we just got our hands on. You can see the whole batch in the gallery below.
None of the others feature this bizarre phenomenon -- however, we suppose it's equally amazing that the vestments of Gabriel (the game's protagonist) remain so hemoglobin-free while he's running around, popping dudes like bloated mosquitoes.
None of the others feature this bizarre phenomenon -- however, we suppose it's equally amazing that the vestments of Gabriel (the game's protagonist) remain so hemoglobin-free while he's running around, popping dudes like bloated mosquitoes.


















