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Marvel at Lost Planet 2's enormous bosses in these new screens

We imagine it'll be somewhat strange the first time we watch Resident Evil's Albert Wesker being eaten by Lost Planet 2's giant salamander boss, now named "Gordiant". And watching the helmet-less antagonist desperately struggling to keep his hair just so while battling the third level's boss, "Red Eye," should prove comedic if nothing else. We just couldn't help but put two and two together when looking at the new screens the game's publisher released recently of three new bosses (including the eloquently named "Akrid X"), especially with the knowledge that we can play through the entirety of Lost Planet 2 as Resident Evil's recurring villain still so fresh in our minds.

Sure, finding out that the ginormous monster that we battled in the demo is named "Gordiant" is just about as exciting as meeting Michael Bublé (swoon), but it doesn't have quite the same charm as finally watching Wesker perish. The demo experience has certainly changed for us, though – now we have a name to direct all these profanities at while being repeatedly murdalized.

Source 1 - Capcom Unity
Source 2 - Capcom Unity
Source 3 - Capcom Unity

Final Fight: Double Impact arrives April 2010

Capcom has announced that the Final Fight / Magic Sword combo pack known as Final Fight: Double Impact will hit Xbox Live Arcade and the PlayStation Network in April 2010. In addition to the previously announced graphical filters, viewing modes and drop-in / drop-out co-op, Capcom has also revealed that both games will feature a selectable soundtrack from the people responsible for the excellent Bionic Commando: Rearmed soundtrack. Furthermore, the games will utilize GGPO, a networking library used to essentially eliminate lag during online play.

Oh, it also includes both Final Fight and Magic Sword.

Okamiden trailer is in desperate need of a cheek pinching

Is it a good idea to pinch the cheeks of a rabid, killer God-wolf? Most definitely not -- however, after watching the latest trailer for Chibiterasu's handheld babysitting adventure, Okamiden, we don't think we'd be able to help ourselves if ever placed in the lupine protagonist's presence. Forget that. We'd cheek-pinch every single thing in this adorable video: the little kid who accompanies Chibi, the enemies the duo swiftly cut in half, even the barren trees they magically bring back to life.

And trees don't even have cheeks. How crazy is that?

Resident Evil 5: Gold Edition's new enemy is all kinds of creepy


Capcom has updated its official Japanese Resident Evil 5 site, revealing the new enemy featured in the upcoming Gold Edition retail and (assorted) DLC release of the game. The new nemesis is an unnamed and extremely grotesque behemoth who carries a large key-like anchor, stalking the underground of Spencer's Mansion in the content's Lost in Nightmares episode. According to an English translation of the character card, players can hunt down the beast to obtain heavy weapons such as a sickle. If the design proves one thing, it's that Capcom continues to create characters with terrible skin afflictions. Someone get this guy an ointment.

[Via Andriasang]

Here come some new challengers in this Super Street Fighter IV trailer

The latest trailer for Super Street Fighter IV reveals the newly-announced characters in motion for the first time, leading to some surprising discoveries. For example, Adon sounds like Starscream. That actually kind of makes sense if you imagine Sagat as Megatron and Adon as his annoying sidekick.

In addition to the three new new guys, all the other new Super Street Fighter IV characters are featured as well, so you can hear all the terrible new voice acting so far! And you can also see that, at least upon cursory inspection, everyone plays like they used to. Cody still throws knives, T. Hawk still throws people, and Dee Jay is still annoying.

[Thanks, Kenoji!]

Continued →

Oh, my car! Capcom porting Final Fight and Magic Sword to XBLA and PSN

The return of Cody and Guy to Street Fighter isn't the only Final Fight news this week. Capcom has announced Final Fight Double Impact for Xbox Live Arcade and PlayStation Network, featuring not just the arcade version of the Metro City brawler, but Magic Sword as well!

Final Fight Double Impact, as the collection is titled, will feature optional graphical filters and a visual mode that makes the games appear as if they're being played on an arcade machine. Most importantly, both games will have drop-in online co-op. Capcom hasn't priced the collection yet, but there's no way the company will charge more than we've already put into Magic Sword machines over the years.

Famitsu: Cody, Adon, and Guy join Super Street Fighter IV

We thought the Haggar billboard and Metro City license plate in the new car-smashing bonus stage would be the only Final Fight nods in Super Street Fighter IV. Scans from Famitsu show that Final Fight's two shirt-wearing protagonists, Cody and Guy, will appear as playable fighters in the game. The appearance of Adon, along with Cody's striped prison getup, means that the fighters are appearing in their Street Fighter Alpha incarnations. Well, those clues and the heading on the article saying that the three characters are from that series.

A sidebar in Famitsu shows Guy parrying a kunai, suggesting that Street Fighter III favorite Ibuki might be joining the fight as well. You remember Street Fighter III, right?

[Thanks, Richard 2.6!]

Marvel vs. Capcom 2 defeated HD Remix in sales battle

Capcom and Udon Entertainment spent years redrawing and re-balancing Super Street Fighter II Turbo for its HD Remix version. Later, Capcom announced and released a port of Marvel vs. Capcom 2 over the course of a few months, with filters on the original sprites. Guess which one sold better?

"We have three titles that have drastically over-performed our expectations," Capcom's VP of strategic planning and business development Christian Svensson told GamesIndustry.biz. "The most recent of which was Marvel vs Capcom 2, which we didn't expect to exceed Super Street Fighter 2 Turbo HD Remix's numbers, but it has."

One IP that hasn't quite exceeded Capcom's expectations in the west is Monster Hunter. The company is working to turn that around with events like Monster Hunter Tri University designed to familiarize press with the workings of the series. "We are strategically investing in the brand in the West," Svensson explained, "because we know that as a company we're going to continue to be creating Monster Hunter content, so it behooves us to do what it takes to make it stick here." In other words, Japanese sales ensure that Capcom is going to continue making the things, so Capcom might as well try to sell them outside of Japan as well.

Capcom: 'No plans' for RE5 DLC on PC

When the new "Gold Edition" content for Capcom's oh-my-god-get-it-off-me-em-up, Resident Evil 5, was announced for consoles, PC players were feeling left outside the Spencer Mansion. G4 got in touch with Capcom to find out why the PC version wasn't listed as a platform for the new episodes and costumes, to which Capcom responded it had "no plans for PC at this point."

The snub strikes us as odd, considering Capcom's continued support for its biggest games -- including Street Fighter IV, Bionic Commando and even RE5 -- on the PC platform throughout this year and into 2010 with Lost Planet 2, Dark Void and Dead Rising 2. What's the matter, Capcom -- did the extras train derail at Weird Costume Gulch?

RE5: Lost in Nightmares teaser goes back to the mansion

Jill Valentine knows what's up: Only the most refined individual understands the elegance of the crank. Chris Redfield and his personal gun show may complain that an entire mansion is being run on the archaic device in this teaser for upcoming Resident Evil 5 DLC episode, Lost in Nightmares, but that's because the dude doesn't respect the crank's noble history. We're just glad one of the two survivalists has enough class to acknowledge the significance of history's great gate opener.

Capcom schools Monster Hunter Tri rookies, unsure about Wii Speak for US


Capcom held a university-themed event Tuesday evening in San Francisco to introduce newcomers to the Monster Hunter universe in the runup to next spring's North American release of Monster Hunter Tri for the Wii. We'd already played the game at previous events, so we knew what to expect: Monster Hunter, looking nice (especially the large monsters) but not as nice as it could have on the PS3.

After spending some time with the three-level, English-localized trade show demo on-hand -- including a go using the very nice Classic Controller Pro, which is included in Japan's black system/game bundle -- we asked Capcom staff about two unsettled questions concerning the game's US release. The first was the matter of paying to play Monster Hunter Tri online, as the game eschews Nintendo's servers for Capcom-operated ones and is fee-based in Japan. We didn't receive a decisive answer, being told only that the publisher is "hoping" the game will be free to play in the US. We got a similar response when we wondered if Wii Speak support was 100% set for the domestic release -- Capcom's "hoping" to get it in, but couldn't promise anything.

The event did provide taste of what trying to coordinate a successful online monster hunt would be like without Wii Speak -- we found it nearly impossible to hear our fellow players (or the game) over the music being piped through the venue's formidable sound system.

Dark Void film adaptation announced

Preemptively cutting off complaints that it strays too far from the source material, Capcom has announced a film adaptation of a game you haven't played yet: Dark Void, next year's promising third-person shooter from Airtight Games. In line with the agreement reached between Capcom, Reliance BIG Entertainment and Brad Pitt's Plan B Entertainment production company, Dark Void is primed as a "sci-fi action franchise and potential starring vehicle for Pitt."

While the parties involved decide whether or not the movie is indeed the Pitt's, someone should probably point out that as far as starring vehicles go, a jetpack is probably the best one. Players will beat Hollywood to the punch and experience it for themselves when Dark Void lands on PC, PlayStation 3 and Xbox 360 on January 19, 2010 in North America and January 22, 2010 in Europe.
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Resident Evil 5: Gold Edition hits retail in March, DLC in February [update]

It looks like Capcom USA was tired of us making fun of the proposed name for the upcoming Resident Evil 5 expansion, "Alternative Edition." The division has chosen a bling-ier title for its stateside release: Resident Evil 5: Gold Edition. Gold Edition will be released as a retail box copy on March 9 for $49.99 as a single Blu-ray disc, including the original game and add-on content, on PS3 and as a DVD with download voucher for Xbox 360.

If you already have Resident Evil 5, you'll be able to pick up the first DLC chapter earlier. "Lost in Nightmares" and a custom pack will be available for download on February 17 for Xbox 360 and February 18 for PS3, while the second, unnamed DLC episode will be released March 3 (Xbox 360) and 4th (PS3) alongside a second costume pack. No mention has been made of a possible PC release.

Update: Capcom passed along dates for the European release. The PAL DLC release dates are the same as those reported above. However, the Gold Edition retail release will be Friday, March 12.

Two joysticks and 40 buttons: Steel Battalion controller as VJ tool

It might be silly to keep a giant Steel Battalion controller around for use with two games (Steel Battalion and ... the other Steel Battalion). But to use one for those two games and a custom VJ setup -- that's ... well, it's still kind of silly, but it's also pretty awesome.

One "visual performance unit" called Bonsajo rigged up one of Capcom's indulgent Xbox controllers to control an audiovisual display. It turns out that with all those crazy, light-up buttons, the controller is well suited to use for VJing in dark environments! And it also looks really cool, in a way that we wouldn't expect of a mech game controller at a party. See the controller in action after the break.

[Via Kotaku, GSW]

Continued →

Phoenix Wright summoned for duty on WiiWare this January

As revealed in the latest issue of Famitsu, Capcom is bringing its three Phoenix Wright "courtroom battle" games to Nintendo's WiiWare service. Today the publisher confirmed that the releases will be making their way to the US beginning in January. Capcom intends to release the games every other month (January, March and May) for 1,000 Wii Points ($10) apiece, with "Rise from the Ashes," the extra case added to the DS Ace Attorney, arriving as DLC in May for 100 Wii Points ($1).

The first game, Phoenix Wright: Ace Attorney, is a port of the original Game Boy Advance title -- and, like the two subsequent WiiWare editions, Justice for All and Trials and Tribulations, remains unchanged from its original release (read: same graphics, sound, dialog) save for the ability to swing the Wii Remote out (as in the image above, which is one-off, non-sprite art) to object and present evidence to the court. They'll all be presented in widescreen, but the actual gameplay only takes up a 4:3 area on top of an animated background. Nevertheless, the games are still superb, and at $10 with the ability to play them on the big screen you won't hear any objections from us.

Check out a whole lot of screens and two pieces of art from Ace Attorney in the gallery below.

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