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Nintendo's E3 2009 press conference presenters: Iwata, Fils-Aime and ... Cammie Dunaway


Nintendo has confirmed that Nintendo President Satoru Iwata, Nintendo of America President and COO Reggie Fils-Aime and everyone's favorite EVP of Sales and Marketing, Cammie Dunaway, will be speaking at the company's E3 2009 press conference.

For those who need a reminder of last year's E3 keynote, check out the graciously edited clip of awkwardness found after the break.

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Cammie Dunaway welcomes new Wii owners

In an open letter posted on Kotaku as part of their series of "Welcome to the Family" letters, Cammie Dunaway gave one of the lengthiest statements we've seen from the recently-hired executive vice president of sales and marketing. The letter is directed at all the new Wii owners who have joined the fold since the holidays, and lays out the attractive features of the Wii in a manner appropriate for a new gamer. Although fundamentally, we're not sure how many expanded audience members are reading gaming blogs.

It's quite interesting to see what Nintendo is pitching to new gamers these days -- downloadable games are given a big push (World of Goo is now enough of a genuine hit to be the face of WiiWare, apparently!), as is Mario Kart Wii. Dunaway classifies the massively popular Mario Kart Wii as a "bridge game" that "really leads in two directions: not just from simple-to-more-involving, but also acting like a link between new gamers and veteran ones."

Nintendo confident core will be satisfied in 2009

Well, we would think, given that there are a bunch of really unique and fun-looking games coming down the pipe next year. MadWorld, Sin & Punishment 2, The Conduit, and Punch-Out!! are just a few of the games that the core are likely excited for. "I think that next year you're going to see the tide turn a little bit, in terms of people realizing that the Wii can have something of interest for everybody," said Cammie Dunaway in a MTV Multiplayer interview. "So, yeah, I think next year is going to be a pretty good year in terms of the breadth of offerings that are going to be out there for a bunch of folks."

The full interview with Cammie hasn't been published yet, but we'll let you know when it does. Frankly, we're interested in hearing more from her on these games, because, well, we're as excited for them as you are!

[Via CVG]

First Club Nintendo North America details unexpectedly awesome [update]

Last month, Nintendo revealed that Club Nintendo, Japan and Europe's ace consumer rewards program, would launch in North America. Weeks of silence followed, but now Cammie Dunaway has started talking up the service. Here are five crucial facts she divulged to MTV Multiplayer:
  • Club Nintendo in North America is still on schedule to launch before the end of 2008.
  • It will be more like the Japanese program than the European, in that there will be more physical products than digital.
  • As is the case in Europe, you gain points (known as gold coins in North America) by purchasing a product and entering a code on the Club Nintendo site, and can reap further points by completing surveys on the product you bought. In Europe, it's worth mentioning that these are hardly time-consuming: just five or six questions with tickboxes.
  • Unlike in Europe, you can gain points for indicating an interest in purchasing before buying. Noice!
  • Some items from the Japanese service will make it to North America (Yay! And also: please include this).
If you'll excuse us, we're now going to randomly hit our keyboard in a fit of wild, unabated excitement. YAKJFDAIWOQBHKJGFEDRYUVBEIUQ

[Update: A clarification: the service will be coming to North America as a whole! Apologies for the geographical confusion!]

Want to see Club Nintendo's greatest gifts to Japan and Europe? OF COURSE YOU DO. So go here.

Wii Music makes slow start, Nintendo hoping it has legs



As part of its "Touch! Generations" range, Nintendo will hope Wii Music can rack up some dizzying sales figures. Sadly, the maligned music title hasn't made the best of starts in North America, falling a long way short of the launch window sales for other first-party titles, such as Wii Fit. Cammie Dunaway has revealed that the game did "somewhere [like] 65 or 66,000" in its first two weeks on sale, whereas the more expensive Wii Fit shifted 687,000 copies in its opening eleven days.

Nintendo isn't about to panic, however. Rather, Dunaway thinks it could have the same long-term appeal already displayed by Wii Fit, Wii Play, and Mario Kart Wii, all of which regularly show up in the monthly NPD charts. "We're predicting that it's going to be an evergreen title, she told MTV Multiplayer. "And if you look at titles like Brain Age, it's about the same as what Brain Age did during it's first few weeks and went on to sell 2.5 million copies. Wii Fit certainly had a larger launch than that. But I think that people are starting to understand Wii Music."

Gallery: Wii Music

Nintendo: DSi won't immediately replace DS Lite in U.S.


While there's been a fair amount of excitement and buzz over the recently announced, camera-equipped upgrade to Nintendo's best-selling handheld, it seems that the big N doesn't want American gamers to neglect the DSi's older, lensless sibling. In a recent interview with Game|Life, Cammie Dunaway, Nintendo's VP of sales and marketing (and world-renowned snowboarding expert), explained that the DS Lite has "huge, untapped potential" in the U.S. -- potential that the company hopes to tap before replacing the Lite with the new shutterbugish model.

Dunaway explained Nintendo's hopes to bring America's DS Lite sales to a level the company has come accustomed to in Japan, where one in every two households owns the handheld. While the DSi isn't due out in America until "well into 2009", Nintendo hopes to bolster Lite sales by allowing the two versions to "coexist for some period of time". Hey, as long as the DS Lite doesn't go all Macaulay Culkin in The Good Son, we're cool with it.

Cammie: Pikmin Wiimake 'not the Pikmin Miyamoto referred to'

pikmin
If you were overcome by that sinking feeling -- more like a freefalling plummet -- after reading yesterday's news, fret not, Cammie Dunaway has confirmed that there is a true Pikmin sequel in the works. "It's not the Pikmin that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being rereleased on Wii," Dunaway reassured IGN. See? Nintendo does care about you. Just be patient. There are a lot of exciting projects holding up the queue.

Cammie Dunaway clears up Pikmin confusion


When Play on Wii was announced, we all wondered if this was the Pikmin that Shigeru Miyamoto talked about back at E3. According to Cammie Dunaway, it is not and Nintendo is in fact working on a brand new Pikmin game.

When asked about the confusion, Cammie said this Play on Wii game is "not the Pikmin that Mr. Miyamoto referred to" and that "Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being rereleased on Wii." So, aside from selling us old games again, Nintendo also wants to sell us new games. Sounds good to us!

Cammie: Nintendo 'disappointed' with E3 performance

For Cammie Dunaway, Nintendo of America's executive VP of sales and marketing, July's E3 media briefing was the perfect opportunity to cast a new spell. With most of Wii's casual ownership tuned out (c'mon, you think grandpop was glued to G4?), the press conference should have marked an effort to dazzle Nintendo's wavering "core." Allow the fans a whiff of another classic sequel, and all would have been right in their hearts. Instead, well ... you know what happened.

"I would say the message is we were disappointed with our performance at E3. There were titles like Wario which we think will be really fun titles that we should have showcased," Cammie recently admitted to VGChartz, adding, "We were excited that Mr. Miyamoto made the commitment that Pikmin is coming. It would have been nice if we could have said that on stage." Points for honesty?

Nintendo finally admits E3 was a disappointment


During an interview with VGChartz, Nintendo's resident wrist-hurting, Shaun White-introducing marketing lady, Cammie Dunaway, commented that Nintendo's E3 showing was a bit of a disappointment. You don't say?

"I would say the message is we were disappointed with our performance at E3," commented Dunaway. "There were titles like Wario which we think will be really fun titles that we should have show cased." Yes, we'd have to agree. It was certainly the best game we played at the show. But what about this Pikmin 3 business?

"We were excited that Mr. Miyamoto made the commitment that Pikmin is coming," she said. "It would have been nice if we could have said that on stage. But, we think it was a good recognition for us that we care for our core fans, and not just the new people who are now discovering Nintendo."

E3 2008 was a pretty big deal. We had lots of hands-on impressions, as well as new screens and video to talk about. Check out our live impressions from Nintendo's keynote here, as well as some of the big news right here.

Keighley walks a fine line with Reggie, Dunaway defends herself



Geoff Keighley, you have bigger stones than us. The GameTrailers TV presenter grabbed super-sized Nintendo executive Reggie Fils-Aime immediately after he left stage at Nintendo's infamous E3 2008 keynote, and subsequently gave him a grilling that Paxman would be proud of.

While Reggie was mostly gracious about Keighley's constant enquiries into the new Mario and Zelda titles, he did show the odd sign of irritation, at one point protesting, "Geoff, you keep trying to date me, you know. My girlfriend's going to get upset. You keep trying to date me. You can't do that." Protip, Geoff: when the vein starts bulging in the side of Reggie's head, that's the time to stop asking about Mario and Zelda.

In a totally different interview, Reggie's conference co-presenter Cammie "Smiler" Dunaway has defended herself from (rather absurd, if you ask us) accusations that she was feigning enthusiasm during Nintendo's keynote. "Tell your blog that I'm really a genuinely smiley, nice person," she instructed Wired's Chris Kohler. "Because people think I'm fake, smiling up there. I'm just not! It's just me! I am who I am."

Ah, the hard-hitting drama of the post-E3 analysis!

[Reggie carefully concealing his annoyance here, via videogaming247]
[Cammie Dunaway defending her right to smile here]

Nintendo: Hardcore gamers 'critically important to us'


"Absolutely the hard-core gamer crowd is critically important to us." Which would explain why so much of Nintendo's E3 press conference was taken up by spirited flailing, smiling soccer moms and the worst rendition of the Super Mario Bros. theme the world has ever been forced to endure.

But Nintendo hasn't forgotten about the mythical "hardcore" gamer crowd, Cammie Dunaway tells Wired. The executive VP of sales and marketing, who insists that she's a "genuinely smiley, nice person," explains that "the Zelda and Mario teams are hard at work," possibly on something that could rival the infinitely desirable Super Mario Sluggers. "And even Super Mario Sluggers, which is certainly an expanded audience title, but what core gamer doesn't love Mario and baseball and finding out which combination of characters are going to do what kind of crazy things in the field?" she ponders.

Dunaway also notes that Nintendo is committed to a variety of games, catering to casual players with titles like Cooking Navi, and exciting tougher crowds with the DS iteration of Grand Theft Auto. We mean, she must have seen it, right? "I have not looked at the product. Have you?" Well, no ... but we haven't been incorporating it into our sales pitch either.

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E308: DS Fanboy's E3 Endgame Evaluation


In its second year as a diminished behemoth, E3 still manages to be packed full with news, media, and more. While there wasn't much from Nintendo themselves for the DS this year, third parties are still incredibly strong and we're faced with more games than we can possibly handle. We're also pretty sure we saw almost all of them at E3 this year. Relive the entire experience right from the convenience of this post!

Check out our choices for show highlights right here, or hit the break for the full rundown of our E3 coverage. Of course, we're still adding things, and will be over the next few days; keep up by clicking the E3 graphic in the sidebar.

GTA: Chinatown Wars shooting up the DS in winter!


Transfer data from Animal Crossing: Wild World to new Wii game

Highlights from Nintendo's keynote


Rhythm Heaven bumped by Cammie Dunaway's wrist

Konami booth tour


DS Fanboy reacts to the Nintendo keynote
Three DS news items you may have missed


Chrono Trigger's controls explained (and hands-on)
DS Fanboy enters the Retro Game Challenge

Rhythm Heaven is the best musical microgame collection at the show

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E308: Nintendo keynote photo tour


Click to start the tour

So, we've had tons of content up for you all yesterday, because that's how we roll and we'll be damned if The Man is going to stop us! For those of you hungry for more, know that we're going to continue the flood of content, but we've also got a huge photo dump from the Nintendo E3 keynote for you. Within, you'll find all of our pics from the luxurious seats found in row 12. Missed some of the bits about how well the DS is selling? We got it in images. Want to see Shaun White's hideous Mii? We got you covered. Check it all out in our gallery below.

Wii Warm Up: Give us your three cents about E3


You've read the drunken ramblings of the Fanboy team as they stumbled through the revelations of the Nintendo press conference. Now it's time to have your say, and let us know just how impressive the lineup of presentations was. Is Cammie a decent enough public speaker with the whole world watching? Will Wii Music stink out concert halls worldwide, or receive a standing ovation? Is Iwata cooler than you? Absolutely.

Go on, Nintendo can take your punishment. If you hated it, let fly with reasons why. If you loved it, gush about your favorite game (aside from the default selection of Animal Crossing). All in all, was E3 2008 a success or a blunder for Nintendo? You decide.

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