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Blur issues Twitter challenges between friends, across platforms

Not only are the cats and dogs living together, but they're using Twitter. According to MTV Multiplayer, upcoming racer Blur will allow some social interaction not only between players, but between different platforms. Whether you're on Xbox Live -- silver or gold -- or PlayStation 3, you'll be able to issue competitive challenges to friends, with Twitter acting as a neutral intermediary. Think of it as that time you had to pass messages between your feuding parents, only you're telling Dad that Mom just utterly destroyed his pathetic lap record.

Speaking at a Blur presentation, lead designer Gareth Wilson offered an interesting anecdote as explanation: "I've got a friend from university who lives in Australia, and I can't play with him, because he's available at night time when I'm sleeping. So the Friends Challenge thing was really, 'How do we get people together to play who might not be able to.'" And while PS3 and Xbox 360 racers might not be able to play together in real time once the game launches on May 25, Bizarre Creations thinks of the Twitter connection as an innovative way to foster some healthy, cross-platform rivalry.

Wilson also notes that the social integration won't be a "horrible, spammy thing." So no Facebook support, then.

Blur arrives May 25 in the U.S., May 28 in Europe

Click image to slide into our gallery

With the Blur multiplayer beta going live on March 8, we're anxious to get some quality time with Bizarre Creations' upcoming racer. In the interim, the game's official blog details what players can expect from the beta, but perhaps more interesting is what's tucked at the bottom of the update: a release date of May 25. Europeans will have to wait a few extra days, as the game won't be in shops until May 28 over there.

While you wait, might we suggest you check out some new screens in our gallery below? That is, if you want to -- no pressure or anything!

New Blur trailer meant to be watched with friends

If you and your buddies were wondering what the upcoming real-life kart racer (with realistic cars), Blur, has to offer in terms of multiplayer content, the latest trailer for the game was made specifically with y'all in mind. Like Super Mario Kart -- the game is often said to be a direct inspiration for Bizarre Creations' latest endeavor -- local split-screen seems to be a prominent component of the multiplayer experience, unlike the online-focused games we're so used to at this point.

Oddly, though, the trailer speaks repeatedly of the "social" aspect of the game, while no mention whatsoever of any online components are made (and what of that multiplayer beta, eh?). We're not exactly flummoxed quite yet though, as Blur still only has a "2010" release window and we've hardly seen it since last year's PAX Prime. That could always be, though, that, you know, we missed it. It is a blur, after all.

Gallery: Blur

USK: Multiplayer Blur demo for Xbox 360 in the works

Leadfoots looking to put the pedal to the metal in Bizarre Creations' upcoming racer, Blur, may just get their chance, as Germany's USK database has posted (machine translation) that a Xbox 360 multiplayer demo is in the works. The listing makes no mention of a PS3 demo, though we wouldn't suggest our PS3 brethren start taking long walks off short piers just yet. Odds are if a Xbox 360 demo makes its way onto Microsoft's console, a similar demo will also eventually end up on PS3, right?

Blur is currently geared up to race onto consoles sometime in 2010.

[Via VG247]

Blur crossing finish line in 2010


Blur won't be making its scheduled November release, as Activision has officially pulled the arcade racer from the track, pushing it toward a 2010 launch. According to Activision CEO Mike Griffith, the move is being made to "fully optimize the vision [Bizarre] set out to create for Blur including a distinctive and groundbreaking multiplayer mode that will appeal to a broad audience." The vision for Blur!

Activision still has plenty on its plate this holiday season with Call of Duty: Modern Warfare 2 and DJ Hero. Then again, with the early part of 2010 as packed as it is with pushed releases, who knows what delays are still lurking.

Gallery: Blur

PAX 2009: Blur gets Twitter support


Bizarre Creation's arcade-style racer, Blur, has received a nitrous-level boost of social networking. Initially, the social component of the game was limited to mock text messages and emails sent from AI racers in the game, who you build love/hate relationships with over the course of your races against each other. Additionally, Blur features faux social networking sites like "Inner Tube" (a Bizarre version of YouTube). Today, real Twitter support has been confirmed for the game, although current details can be summed up in less than 140 characters.

Here we go: Twitter apparently working in both 360 and PS3 versions of Blur. Update example: "I just won 1st place at Hackney!" etc.

So, will we be tweeting from our existing accounts? Is the Xbox 360 version's integration independent of the Xbox Live partnership? Can we see tweeted replies in-game? Can we post Twitpics of our victories? Will the Fail Whale be drivable? We want answers -- and we shall get them!

Bizarre stands to make $40m if Blur is a hit


If you doubt the potential for success with Blur, the first racing game under the protective wing of new mother bird Activision, then you don't know how popular Bizarre's Project Gotham Racing franchise has been. We didn't either, to tell the truth, until Bizarre's Chris Pickford revealed to Develop that the franchise has sold over seven million.

This is the kind of runaway success Activision is looking for in Blur, as Bizarre could make $40 million should the game meet projected sales by 2012/13. While we don't know what the target sales are, Blur will have close to three years to reach the goal set by Activision when it releases later this year, so we'd say something around the four million mark is definitely not out of the question.

Bizarre: Racing games not meeting sales expectations


We're not certain whose expectations Bizarre Creations' communications manager, Ben Ward, was referring to in his recent -- and incredibly vague -- statements about supposedly disappointing sales of (equally unspecified) racing games, but they must belong to someone. "I won't name any names, [but] more recent titles that were really good, critically acclaimed and we all played them, they didn't sell as well as can be expected," Ward posited to VideoGamer.com.

It's difficult to argue against Ward, as he doesn't suggest anything concrete, but racing games have been competitive in the sales charts this generation (if that's recent enough). Console exclusives such as MotorStorm, Gran Turismo 5 Prologue (a glorified demo!) and Forza 2 all rank among the top 10 bestselling games to date on their respective platforms, and Burnout Paradise has succeeded both at retail and digitally in its lengthy, multiplatform run. Sure, a niche racer like GRID is never going to gain mass appeal (nor is it intended to) and certain staple franchises, like Need For Speed, have dwindled in popularity and quality (hence the reboots), but the racing genre is right where it should be -- at least, in terms of our expectations.

Perhaps Ward and Bizarre just have greater expectations for their upcoming racer, Blur, which we called "a hyper-realistic Mario Kart." That puts Blur in good company, as Mario Kart Wii -- what Ward calls "the exception rather than the rule" -- has sold in excess of 15.4 million units by last count in May. But, really, there's nothing realistic about expecting those kinda numbers.

Hands-on: Blur


Blur is a hyper-realistic Mario Kart. There is no sugar coating it.

After being behind the development wheel of realistic racing titles like PGR (well, realistic at least in look), Bizarre Creations has decided to do away with its half-and-half arcade style and create a different kind of racing experience. That experience is Blur, published by (new parent company) Activision.

As we sat down at the (ridiculously loud) Activision booth in the West Hall during E3 2009, we were greeted by an enthusiastic Bizarre employee who explained this was the game the developer always wanted to make. A fun, almost party-game style racer where players jump behind the wheel of powered-up, real-world vehicles. Yes, strangely, Blur features licensed cars -- with unreal abilities.

Gallery: Blur

Continued →

Why Blur can damage its cars


Car manufacturers are notoriously cranky about letting their autos show damage in racing games. So why will you find bumps and bruises on the cars in Blur but not in Bizarre's other racing title Project Gotham? Apparently, it's all about the make.

Because a game like Blur doesn't have to have companies like Porsche and Ferrari, Bizarre is able to focus on the ones that will let Bizarre beat up its cars. Plus, according to Bizarre's Gareth Wilson, car-crunching games like GRID and DiRT helped to pave the way.

Just out of curiosity, how much does damage modeling matter to you?

Bizarre Creations' Blur to trade paint this fall


After a few weeks of kind of announcing it, Activision finally got around to actually announcing Blur, Bizarre Creations' new title, today. The arcade racer, once described as "Mario Kart meets Forza," is due on PS3, 360 and PC this fall.

With little more than a non-working official site to go off, we still don't have a great sense of how the game will play. At this point, we know it features 20 "photo-realistic" cars battling it out with offensive and defensive power-ups in locales like L.A. and Barcelona. There's also apparently some kind of narrative that evolves as players compete online. ... Yeah, we can't make heads or tails of that either.

For a better take on the game, you -- like us -- are just going to have to wait for E3.

Bizarre Creations discusses Microsoft relationship, Activision acquisition


Bizarre Creations and Microsoft used to be BFF. Together, the two produced a number of great racing games, the latest being two racers for the Xbox 360 -- PGR3 and PGR4. In October of 2008, however, Bizarre Creations found itself under the caring wing of mother bird Activision, and creative director Martyn Chudley told Edge that the studio has been better off because of it.

Chudley described Microsoft's presence near the end as "corporate and cocky," attributing most of that to the shift in power between Microsoft and Sony this generation. He added that the company has always been too focused on the Forza games, seemingly neglecting to give the PGR franchise the marketing push and focus Bizarre Creations always felt it deserved.

Enter Activision, which showed a lot of interest, especially considering the lack of a proven racing franchise to call its own. Bizarre Creations hopes to produce such a hit with Blur, its first title following its acqusition by Activision. We expect to see more of the game -- including that franchise potential -- during this year's E3.

Return and burn: Fake 'PS2' systems retailers took for real


Click to enlarge the fine wood craftsmanship
They say there are some things you just can't make up. The accompanying photos, received today from an anonymous tipster who works at one of Sony's distribution centers, are definitely some of them.

What you see are "PS2 consoles" returned to retailers -- such as Best Buy and Walmart -- then subsequently sent to Sony for credit. We're not sure what's more silly: that someone would try to pass off a wooden replica PS2 for return, or that someone would actually take the time to make a wooden PS2 with such detail. The question of "Who would accept these for return?" must also be raised.

We'll take a moment to answer "Yes," "Yes" and "Maybe" to the following questions in advance: "Are those ladies dumbbells inside a PS2?," "Is that PS2 stuffed with towels?" and "Is that some sort of Chinese PS2 knockoff?" We hope that helps ease the pain.

Bizarre working on new Bond and racer projects


Industry rumors either turn out to be true or false and in the case of Bizarre Creations' future projects, every racing and Bond rumor you heard over the last year has turned out to be ... well, true.

As part of Activision's Massive upfront (the same one that announced Modern Warfare 2), we learn that Bizarre is hard at word on an original James Bond game as well as an original racer IP that's being described as a "Mario Kart meets Forza." As is the norm, release details and game specifics were not given.

All said, we're glad to see Bizarre hard at work on new projects, but would like to see some fresh Geometry in 2009. We're proud Geometry addicts.

Bizarre making Bond title for '09, new racing IP is 'Mario Kart meets Forza'

At a summit held by Massive for in-game advertising, Activision confirmed that Bizarre Creations is working on a new third-person Bond title for release in 2009. According to the Twitter feed of Newsweek's N'Gai Croal (trust us, he's legit), the game is being touted as "racing and driving focused." The executive also mentioned Bizarre's new racing IP, describing it as "Mario Kart meets Forza." It's not much (in fact, it's somewhat paradoxical), but it does hint at a departure from Project Gotham Racing's realism -- relative to Mario Kart!

The executive also reportedly said the next Call of Duty Modern Warfare is due out Fall 2009. We're uncertain if that's confirmation of the next COD's setting or just a glib way of saying "Infinity Ward's COD series." We're reaching out to Activision for clarification on all these statements.

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