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Actions of BioShock protagonist debated by characters in sequel
Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original BioShock, many have wondered how the upcoming undersea adventure, BioShock 2, would take his actions in the first installment into account. Without a save game import feature (ala Mass Effect 2), how could the sequel register the player's decisions in the original? The answer was recently revealed by Bioshock 2's creative director, Jordan Thomas: Ambiguity, my dear Watson.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Hands-on: BioShock 2
Having already taken a brief tour of Rapture through the eyes of a Big Daddy a few months back, we were okay with the fact that BioShock 2 looked and seemed to play very much like the original game -- only this time encased in a huge pressurized diving suit. Now that we've played through a full area of the game, our initial assessment more or less holds up, but that's not to say there aren't several noteworthy -- and even surprising -- changes and additions to expect when the game arrives next spring.
Warning: We've done our best to keep what you're about to read as spoiler-free as possible, but the extremely sensitive should tread cautiously beyond this point.
Warning: We've done our best to keep what you're about to read as spoiler-free as possible, but the extremely sensitive should tread cautiously beyond this point.
Gallery: BioShock 2 (10-29-09)
BioShock 2's 'Capture the Sister' mode isn't kidding around
As the above first look at the mode explains, the "attacking" side's goal is to return the girl to a Little Sister vent. The defenders -- well they defend, of course ... but one of them gets to be a Big Daddy. We'll have our hands-on impressions of BioShock 2's single and multiplayer modes tomorrow, so look for more details then.
Latest BioShock 2 trailer stomps around 'Siren Alley'
Even if you don't watch the video above, you should take one thing from it: The "worldwide embargo" gets lifted this Thursday and a flood of information on the game is sure to follow. If you're really trying to remain spoiler-free on BioShock 2, now may be a good time to go dark.
Gallery: BioShock 2
GameTrailers TV drowns us in BioShock 2 footage
Like all good things in life, there's a steep price to pay for watching last night's Bioshock 2–centric episode of GameTrailers TV (posted after the jump). That price is your everlasting soul.
Okay, all it actually costs you is exposure to a few spoilers for the game -- but isn't that just as bad? Remember that sense of wonder the first time you stepped foot into the murky waters of Rapture? Aren't you afraid you'll ruin whatever semblance of that emotion that might still appear in the sequel by filling your ... you're already watching it, aren't you? You're a fiend, you know that? A fiend.
Okay, all it actually costs you is exposure to a few spoilers for the game -- but isn't that just as bad? Remember that sense of wonder the first time you stepped foot into the murky waters of Rapture? Aren't you afraid you'll ruin whatever semblance of that emotion that might still appear in the sequel by filling your ... you're already watching it, aren't you? You're a fiend, you know that? A fiend.
GTTV features BioShock 2 this week; reveals who's running Rapture
Ever since Andrew Ryan decided to go out for that pack of smokes (our mom says he's coming back; just you wait!), there's been nobody to tend to the leaky pipes and roving packs of splicers in Rapture. Well, according to GameTrailers TV's Geoff Keighley, someone's finally decided to step in and assume the leadership role for BioShock 2, and we'll find out who on Thursday's episode.
In another tweet, Keighley promised plenty of "new single player info and footage" and even teased that the episode will also reveal new characters -- something we already knew was planned for the sequel. You can catch the special BioShock 2 episode this Thursday night, October 22 at 12:30 a.m. ET on Spike.
In another tweet, Keighley promised plenty of "new single player info and footage" and even teased that the episode will also reveal new characters -- something we already knew was planned for the sequel. You can catch the special BioShock 2 episode this Thursday night, October 22 at 12:30 a.m. ET on Spike.
Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock
In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit, Batman: Arkham Asylum. "There are too many games out there that deliver lots of average content," Hill said when asked about the relative "tightness" of Batman in comparison with other games. Personal inspiration for the game's design came from places like Zelda and Metroid, two game series he's been a fan of "for years," as well as Silicon Knights' Eternal Darkness. And though Arkham's audio logs and "environment as a character" motif hearken back to 2007's BioShock, Hill claimed he's never played it. "It's on my list of games to get back into ... I can't say for me that was a big direct influence."
Truth be told, we're just scratching the surface of Gamasutra's thorough dissection of Batman -- a game we loved with all of our jaded, rancorous hearts -- so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You deserve it, dearest Joystiq reader.
Truth be told, we're just scratching the surface of Gamasutra's thorough dissection of Batman -- a game we loved with all of our jaded, rancorous hearts -- so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You deserve it, dearest Joystiq reader.
Gallery: Batman: Arkham Asylum
BioShock opens Rapture to Mac owners October 7
Finally, two years after the original release of BioShock, Mac owners get a chance to see what all of the fuss has been about. Andrew Ryan opens the doors of Rapture again on October 7, inviting Mac gamers (yes, they exist ... somewhere) to spend $49.99's worth of ADAM (£34.99 in the UK, €39.95 throughout Europe) for entry into the aquatic kingdom full of genetic abominations and pipe-powered electronics. With a description like that, who could say no?
The port is being handled by London-based dev Feral Interactive. We spoke with Brad Gibson, director of Marketing/PR at Feral, who told us the port "does not use Cider," the current go-to portability technology to get Windows games running on Intel-based Macs. We've put some more questions in to Feral to see if BioShock is the first native Unreal Engine 3 game on the Mac platform.
The port is being handled by London-based dev Feral Interactive. We spoke with Brad Gibson, director of Marketing/PR at Feral, who told us the port "does not use Cider," the current go-to portability technology to get Windows games running on Intel-based Macs. We've put some more questions in to Feral to see if BioShock is the first native Unreal Engine 3 game on the Mac platform.
DICE founder forms Antic Entertainment, unveils Junk: Battles
DICE founder Fredrik Liljegren has his sights set on free-to-play games, as he's revealed (via Gamasutra) his new studio, Antic Entertainment. He's joined by Digital Extremes alum Mark Mikulec and Jeff Evans at the London, Ontario-based studio, which features talent from a variety of titles such as Dark Sector, BioShock and DICE's Battlefield series.
In fact, the team's already got a title underway called Junk: Battles (Seriously? You named your game Junk?), an RTS hybrid designed to work in most major web browsers, where users create a ship and battle other users, gaining stats and ship parts as they progress. While the game is in its earliest stages, feel free to battle through all of the junk (sorry!) at its site here.
In fact, the team's already got a title underway called Junk: Battles (Seriously? You named your game Junk?), an RTS hybrid designed to work in most major web browsers, where users create a ship and battle other users, gaining stats and ship parts as they progress. While the game is in its earliest stages, feel free to battle through all of the junk (sorry!) at its site here.
BioShock maestro making Dante's Inferno sound like Hell
We did a little background check on Garry Schyman, the guy EA has picked to write the score for Dante's Inferno. Yes, as the publisher brags, he did the music for BioShock. But it may be his earlier material that caught the eye ear of Visceral Games. We are, of course, referring to his work on the late-'80s sing-a-long sitcom Rags to Riches. Check it out and you'll know why he was tapped to create a soundtrack for Hell.
Schyman, whose Inferno score has already been recorded at London's famous Abbey Road Studios, was also the composer for the likes of Destroy All Humans! and -- most recently -- Resistance: Retribution. You'll be able to buy (but not copy!) his latest soundtrack in January.
Schyman, whose Inferno score has already been recorded at London's famous Abbey Road Studios, was also the composer for the likes of Destroy All Humans! and -- most recently -- Resistance: Retribution. You'll be able to buy (but not copy!) his latest soundtrack in January.
How to build a Big Daddy costume, in many complicated steps

Krix thoughtfully provided step-by-step instructions so you can attempt to fabricate your own Big Daddy. It's mostly made from an insulation-foam and cardboard skeleton, covered with expanding foam, with one of those domes from a ceiling-mounted security camera for the head and custom-molded resin details. And then there's ... the articulated cardboard-and-PVC animatronic hand.
Okay, maybe the fact that he's shown how he did this doesn't necessarily mean we can do it.
[Via Sidequesting; Thanks, Dali!]
Civ Rev, BioShock join Xbox Games on Demand (check your region)
Xbox 360's Games on Demand offering has been updated with the addictive Civilization Revolution and the sublime BioShock for the European regions.
. We feel obligated to mention that these prices seem to miss the point of digital distribution from the consumer perspective.
- Civilization Revolution -- Available in Canada, Germany and the US for $30.
- BioShock -- Europe (already available in the US) for £19.99, which seems a bit high.
. We feel obligated to mention that these prices seem to miss the point of digital distribution from the consumer perspective.BioShock 2's plasmid-packed multiplayer trailer makes a splash

The first look at BioShock 2's multiplayer component in action surfaced this evening on GameTrailers TV. Our rough calculations reveal that the trailer -- which clocks in at just over two minutes in length -- is running at about .5 plasmid attacks per second (PAPS).
It might just be the edit, but the gameplay looks extremely frantic, with several human-controlled players employing the likes of Incinerate, Winter Blast, Telekinesis and a host of other plasmid powers in rapid succession. There are also glimpses at turret-building, what appears to be the first game's Research Camera being used for something and, of course, someone playing as the prototype Big Daddy.
Check out the trailer after the break and let us know that you thought of it in comments. Did it have you enraptured ... or leave you with a sinking feeling?
It might just be the edit, but the gameplay looks extremely frantic, with several human-controlled players employing the likes of Incinerate, Winter Blast, Telekinesis and a host of other plasmid powers in rapid succession. There are also glimpses at turret-building, what appears to be the first game's Research Camera being used for something and, of course, someone playing as the prototype Big Daddy.
Check out the trailer after the break and let us know that you thought of it in comments. Did it have you enraptured ... or leave you with a sinking feeling?
Variety: 28 Weeks Later director considered for BioShock movie

Take-Two still has the right to approve a director for the adaptation. While the company must have been pleased with a big name like Verbinski attached to the project, it may also be pleased with the undoubtedly lower cost of a non-Verbinski.
2K Boston's next big thing is a shooter
"Yeah, that and 90 percent of the other games released every year," you retort.
Okay, we hear you, and trust us, we get it. It's not exactly earth-shattering that a 2K Boston job listing indicates that the follow-up to the studio's big-hit shooter BioShock would be another shooter. But do you remember the part where 2K Boston made BioShock? Yeah, you better believe we're going to tell you everything we learn about it until we have it in our trembling, grateful hands. (Speaking of which, it's also hiring a multiplayer level designer, for your info.)
Besides, we weren't positive it was going to be another shooter. It could have been another Freedom Force game, for all we knew. Actually, 2K Boston ... could you go ahead and make that too, while you're at it?
[Via Gamespot]
Okay, we hear you, and trust us, we get it. It's not exactly earth-shattering that a 2K Boston job listing indicates that the follow-up to the studio's big-hit shooter BioShock would be another shooter. But do you remember the part where 2K Boston made BioShock? Yeah, you better believe we're going to tell you everything we learn about it until we have it in our trembling, grateful hands. (Speaking of which, it's also hiring a multiplayer level designer, for your info.)
Besides, we weren't positive it was going to be another shooter. It could have been another Freedom Force game, for all we knew. Actually, 2K Boston ... could you go ahead and make that too, while you're at it?
[Via Gamespot]



















