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Joystiq hands-on: Away: Shuffle Dungeon

One part Soul Blazer, one part Phantom Hourglass – that's Mistwalker's Away: Shuffle Dungeon. The DS title is very much like Soul Blazer in the sense that its hero wanders through lairs in a quest to restore his town, piece by piece (and villager by villager). Meanwhile, shades of Phantom Hourglass trickle in via Away's cartoon visuals and arena-like boss battles. And despite these associations with games of the past, Away: Shuffle Dungeon does offer a unique, avant-garde feature not found elsewhere: shuffling dungeons.

"Shuffling dungeons" entail dynamic changes to the layout of enemy-infested locales as players explore in real-time. A dungeon is displayed on both the top and touch screens; only one screen at a time will shuffle out an area and replace it with a new section. The objective is to arrive on the other screen before the timer runs out; if a player fails to make it in time, the penalty takes them back to the beginning of the floor they're on. The overall effect of this system makes the tedium of regular dungeon crawling go away. The time pressure and the puzzle-connected areas force gamers to think quickly, making things not only challenging, but quite exciting as well.

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Away's bosses: better with a friend

Famitsu has new screens of some of Away: Shuffle Dungeon's bosses, including the first, the "blue crablike thing" Dave encountered at E3: Shuffle Show Floor. It stabs with its pointy legs, and is only vulnerable in the (conveniently) bright red jewel on its chest. The other bosses shown include a big blue worm who lives underwater (not a blue dragon), and a big ambulatory palm tree monster.

These bosses can be fought alone or in the special "Raid Battle Mode" that uses local wireless. In this mode, two players can take on a harder version of a boss, and earn better loot for doing so.

Away: Shuffle Dungeon in motion


For a game whose central gimmick is a constantly-moving environment, video seems like a natural fit for promotional materials for Away: Shuffle Dungeon. It's easier to explain the "shuffling" of the dungeons by just showing you. And yet there really haven't been many trailers for Mistwalker and Artoon's collaboration.

This one features a bit of everything: cutscenes, battling, and lots of walking around in dungeons that get all messed up before your eyes. The boss battles look particularly epic, with the camera zoomed in and panned down for a more cinematic perspective. It's like the game shuffles between a Zelda: A Link to the Past look and an Ocarina of Time look.

Away: Shuffle Arsenal

Dave mentioned multiple weapon classes in his hands-on report of Away: Shuffle Dungeon, and now Famitsu offers new screens and descriptions of each of the four classes. They're all pretty standard accoutrements of the adventuring business, but we'll take any details we can get about Mistwalker's (otherwise) innovative dungeon RPG.

The sword is (obviously) balanced in speed, attack power, and reach. Spears attack straight forward and can knock down enemies. Daggers have short reach and low strength, but allow Sword (the character, not the weapon) to attack quickly and use combos. The axe is the slowest, but most powerful class of weapons. It can hit multiple enemies simultaneously.

Really, in a game about dungeons whose landscapes periodically shift like slot machine reels, it's probably okay for a few things to be conventional.

E308: DS Fanboy hands-on with Away: Shuffle Dungeon


When I arrived at Majesco's booth on the now very diminished E3 show floor, I saw their offerings and immediately leaped toward Away: Shuffle Dungeon. The demo build only had one dungeon available, as well as the world hub and a boss fight.

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E308: Away screens shuffle into view


We've got a long time before we'll see Away: Shuffle Dungeon in the U.S. -- it's dated for January -- so we won't fuss over the smattering of screens. The game still looks decidedly odd, but there's nothing like a good dungeon crawl on the DS, and the art style is somewhat better in certain game shots than in others. Slip into the gallery to compare.

Don't run away from these new Away screens

Game Watch has a plethora of new screens for Away: Shuffle Dungeon. They run the whole gamut from gameplay shots, down to concept art of a variety of the title's NPCs. There's also some nice information available, such as brief descriptions of all the NPCs and how they play into the game's story.

With it finally getting a concrete release date in Japan, and with Majesco bringing it to North America (let's not forget Europe, as well), are you pumped for Mistwalker's title? Or, are you more excited for Blue Dragon Plus?

Majesco bringing Away Shuffle Dungeon stateside

When Majesco announced last month that it would dedicate the bulk of its 2008 lineup to the Nintendo DS, we took this to mean that the company would do its part keeping store shelves stocked with casual games and cooking sims aplenty. We were unprepared, however, for the Cooking Mama evangelist to take up publishing duties for Away Shuffle Dungeon, the oddly named DS "roguelike" RPG from Mistwalker and AQ Interactive.

Offering a mix of both 2D and 3D gameplay, Away Shuffle Dungeon promises to cast players in the role of a lone hero branded with the unfortunate name, Sword, as he races to collect treasure and rescue prisoners caught in dungeons before they "reconfigure," hurting anyone left inside. The game also boasts some impressive credits, which include such luminaries as Final Fantasy sire Hironobu Sakaguchi and esteemed composer Nobuo Uematsu, as well as character designs by Sonic creator, Naoto Oshima.

Even so, we're still having a hard time getting over that title, and even now have simply begun referring to Away Shuffle Dungeon by a label more fitting its newly-named publisher. Readers, we give you Dungeon Mama.

Majesco bringing Away toward North America in January

The latest issue of Electronic Gaming Monthly features a nice preview of Mistwalker's Away: Shuffle Dungeon, which also happens to contain a nice bit of news: the game is given a January 2009 release date for North America, with Majesco publishing. This is somewhat surprising since AQ Interactive, who is publishing in Japan, owns an American game publisher; in addition, dungeon crawling is pretty divergent from the kind of casual games Majesco generally publishes.

Not that we're complaining, of course. Away looks awfully clever, and we're just happy we'll get to play it. One warning: given the history of this game, we wouldn't get our hopes up for it to make January.

Delay: Shuffle Dungeon


Away: Shuffle Dungeon has already been announced as a PAL release (and sort of announced as a North American release), even though the Japanese version of the game isn't out yet. AQ Interactive, Virgin PLAY, and (probably) Xseed should be able to give us firmer Western release dates for the dungeon crawler now, because the delayed Japanese game finally has its own date. Of course, that date is even later than the vague "summer" named in the last delay statement.

AQ Interactive announced the final (probably) release date for Japan yesterday: October 16, right in the middle of the "fall" release window Virgin PLAY planned for Europe. Unless AQ Interactive is planning a simultaneous worldwide release, we expect the late release will cause the European version to get bumped into next year. The U.S. version still has yet to be officially unveiled.

Away shuffling into Europe

Virgin PLAY sent out a press release today confirming that they will publish AQ Interactive/Mistwalker's Away: Shuffle Dungeon in Europe this fall. They say they're releasing it in "the PAL territories," so Australia is a possibility as well.

The press release is unusually interesting, as it provides the first official English-language details of Away's storyline. Away: Shuffle Dungeon is the story of Webb Village, a small town whose residents disappear randomly, a phenomenon known as Blue Dragon Away. After a girl named Anella gets "awayed" in his place, a young man named Sword finds himself the only remaining resident of Webb. Sword must enter the "Shuffle Dungeon" to rescue the villagers.

And then the dungeon shuffles. Obviously.

Blue Dragon, Away: Shuffle Dungeon confirmed for U.S.

As if our recent poll regarding Blue Dragon Plus and Away: Shuffle Dungeon hadn't already put you on the spot enough, now you'll have to choose one for really reals. AQ Interactive's latest financial report confirms that both will hit North America in this fiscal year, and also mentioned a localized version of the Korg DS-10 (which we already knew about).

Incidentally, there's a further four third-party portable games being brought over by Xseed, and Siliconera reckons that those could include Flower, Sun and Rain, Lux Pain, and Dungeon Maker DS. As European versions of the first two have both been rumored, we'd tend to agree!

DS Daily: Looking forward to it


With all of the impending games to hit the DS, which excite you the most? We don't have to tell you how pumped we are for Super Dodgeball Brawlers and the games coming from Mistwalker, but what about you all? What titles on the radar have you all giddy and feeling funny in the pants? Space Invaders Extreme? Edgeworth's game?

Away: Shuffle Memory


The official website for Mistwalker's Away: Shuffle Dungeon is up, with something to help pass the time while waiting for the dungeon crawler's eventual release: a Flash minigame based on Concentration/Memory (click on the circle with the word "open" on it). Away: Shuffle Minigame (that's the official title!) comprises three levels of Memory played on a 6 x 3 grid, with the goal of flipping matching pairs of cards to reveal portraits of Away's characters.

For the first two levels, it's straightforward enough: you have 60 (and then 50) seconds to find all nine pairs, just like any other Memory game. In the third level, all the cards are blank but three: one pair to match, and one card that resets the locations of those two cards. Oh, and the rows of cards are constantly moving around. At the end, you're awarded with a desktop wallpaper. Have fun! Or just download the wallpaper here (1024x768, 1280x1024).

DS Fanboy poll: Away vs. Blue Dragon Plus


A struggle has begun in the Nintendo Fanboy offices. We have divided the dungeon we reside in, one half of the staff staking claim to their side, while the remainder of us blog from within the sanctuary of our side. The argument that has split us so? What looks more interesting: Away: Shuffle Dungeon or Blue Dragon Plus?

The conflict has grown so large that it has spilled out onto the site proper, where we hope you, fine reader, can help us resolve it. We've put up a poll (placed past the break to keep the front page tidy and so those who hate polls and having their voices heard won't be bothered with it), so cast your vote and be heard. Help us stop before we sacrifice Chris to our god, Sakaguchi-san.

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