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Review: The Legend of Zelda: Spirit Tracks

As a result, I groaned a little when I started playing Spirit Tracks, seeing all these common Zelda elements played out for the umpteenth time. But as I played the game, I forgot all about my gripes, won completely over by its charm and by its excellently designed challenges. The great game shines through all the cruft Nintendo has thrown on top of it.
Gallery: The Legend of Zelda: Spirit Tracks
Nintendo's Aonuma: Majora's Mask the result of Miyamoto challenge
Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year.
"We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.
We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'!
[Via Gamasutra]
"We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.
We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'!
[Via Gamasutra]
The real-life treasure of Zelda: Spirit Tracks

Along with the treasure chest, Nintendo sent a Link t-shirt. In a separate mailing, the company sent another wooden gewgaw: a train whistle, just like the one you got from any museum gift shop ever. In a truly superhuman display of discipline, we've managed to leave the whistle untooted so future Joyswag winners won't be subject to blogger cooties.
Gallery: Zelda: Spirit Tracks treasure
Robin Williams plays Call of Duty, named his daughter Zelda (guess why!)
Though we may not be steadfast watchers of Jimmy Fallon's late night talkshow, we have to give the man credit for once again bringing the world of gaming into his decidedly non-gaming television show. While Robin Williams guested on Fallon's show this week, he asked the hairy-handed comedian about his gaming habits – some of which we've covered in the past – and found out that not only does the man play his fair share of Call of Duty, but he also named his daughter "Zelda" after ... well, the Princess Zelda.
"My daughter is named after a video game ... Zelda, Princess Zelda. I don't call her Princess Zelda ... only occasionally ... but she's named after Zelda." So forget about your LaBeoufs and your Dushkus – Robin Williams is holding it down hardcore and old-school for all of Hollywood.
"My daughter is named after a video game ... Zelda, Princess Zelda. I don't call her Princess Zelda ... only occasionally ... but she's named after Zelda." So forget about your LaBeoufs and your Dushkus – Robin Williams is holding it down hardcore and old-school for all of Hollywood.
Dance music and Zelda combine for The Legend of Cool
As with all the things in our life we love the most, we're not sure if Zelda machinima "The Legend of Cool" is supposed to be a joke or not. But if you can watch Bucky Studios' delightful blend of Ocarina of Time, the freshest beats since "Ski Dance" and utterly earnest singing after the break and not walk away with a spring in your step, we can't help you.
Also, "Now get in my mouth and fulfill your destiny" is the new thing that you should say all the time. You're welcome.
Also, "Now get in my mouth and fulfill your destiny" is the new thing that you should say all the time. You're welcome.
Hands-on: The Legend of Zelda: Spirit Tracks

This dungeon made heavy use of Link's ability to create whirlwinds -- the actual mechanic behind them is blowing into the DS microphone, but, thankfully, it doesn't require you to lean in incredibly close to the system or blow especially hard for it to work. Once the ability is selected by tapping it on-screen, it stays active, and dragging the stylus around Link makes him rotate, a yellow line indicating which direction the whirlwind will go. This mainly came into play when we needed to cross pools of water atop floating blocks. Like fanning a leaf in Wind Waker, firing off a whirlwind in Spirit Tracks sends Link sailing in the opposite direction.
Gallery: The Legend of Zelda: Spirit Tracks
Introducing the Spirit Tower in The Legend of Zelda: Spirit Tracks
The trailer also seems to suggest that all the train tracks are magical shackles placed on the ground to imprison an evil presence. So that's why there are train tracks around! We would have guessed "interstate commerce."
Gallery: The Legend of Zelda: Spirit Tracks
Zelda producer teases surprises for next title at E3 2010
Our absolute favorite thing about the Zelda series is how much it saves us on strategy guides. See, you can pretty much follow the walkthrough for Link to the Past to beat every installment in the franchise released thereafter. (Get the sword! Get the shield! Beat the Forest Temple! Get the power bracelet! Beat the Fire Temple!) However, in a recent interview with Official Nintendo Magazine, series producer Eiji Aonuma revealed that we can expect some big changes from the franchise's next iteration -- changes which he hopes will be revealed during next year's E3 showcase.
Aonuma explained that, in order to try and keep the series fresh, he and Shigeru Miyamoto "have been trying something new in terms of the structure of the Wii version of the new Zelda game this time." You know what that means. They're going to put the Fire Temple before the Forest Temple. We're kidding, of course -- that's just crazy talk.
Aonuma explained that, in order to try and keep the series fresh, he and Shigeru Miyamoto "have been trying something new in terms of the structure of the Wii version of the new Zelda game this time." You know what that means. They're going to put the Fire Temple before the Forest Temple. We're kidding, of course -- that's just crazy talk.
Nintendo 'hasn't committed' to new Zelda for Wii in 2010
We all know that home console Zelda games take longer to develop than most small, fledgling nations -- still, we'd secretly hoped that Nintendo would pull a hat trick next year, releasing new Wii installments in the Metroid, Mario and the aforementioned Triforce-centric series. Sadly, a recent quote from Reggie Fils-Aime has made us doubtful that this scenario will be realized -- speaking on GameTrailers TV, Fils-Aime explained that Nintendo hasn't "committed to Zelda for 2010."
So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you cannot change.
So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you cannot change.
Zelda: Spirit Tracks trailer, now with more Zelda

In one of the craziest Zelda trailers we've ever seen, some wizard shows up and turns Zelda into a ghost, and then she sort of mopes around as an apparition until some guy with wheels suggests that she go on a road trip with Link. If you were wondering how Link could gain control of the Phantoms in this upcoming DS game, it's not through a musical instrument he finds in a treasure chest (the usual Zelda route), but rather it's because Princess Zelda possesses them.
Gallery: The Legend of Zelda: Spirit Tracks
Japan receives special Zelda Spirit Tracks stylus with purchase
Japanese purchasers of The Legend of Zelda: Spirit Tracks will receive a transparent quill stylus as a gift when they put down their yen for the game. AndriaSang reports that the stylus will be given out on launch day as an "early buyer bonus," but there's no need to pre-order.
If the plastic quill seems familiar, it's because Nintendo used it as a bribe back in 2007 for registering Phantom Hourglass and filling out a survey. Spirit Tracks choo-choos into retail on December 7. We're currently unaware of the quill being offered as a pre-order in North America but if the retail masses out there know differently, please let us know in the comments.
If the plastic quill seems familiar, it's because Nintendo used it as a bribe back in 2007 for registering Phantom Hourglass and filling out a survey. Spirit Tracks choo-choos into retail on December 7. We're currently unaware of the quill being offered as a pre-order in North America but if the retail masses out there know differently, please let us know in the comments.
Miyamoto: Next Zelda will use MotionPlus for more realistic swordplay
Nintendo's resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. "In this (installment of the series), we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto disclosed during an October 30 Q&A session, as translated by GameLife.
"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.
Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.
[Via GameLife]
"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.
Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.
[Via GameLife]
Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock
In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit, Batman: Arkham Asylum. "There are too many games out there that deliver lots of average content," Hill said when asked about the relative "tightness" of Batman in comparison with other games. Personal inspiration for the game's design came from places like Zelda and Metroid, two game series he's been a fan of "for years," as well as Silicon Knights' Eternal Darkness. And though Arkham's audio logs and "environment as a character" motif hearken back to 2007's BioShock, Hill claimed he's never played it. "It's on my list of games to get back into ... I can't say for me that was a big direct influence."
Truth be told, we're just scratching the surface of Gamasutra's thorough dissection of Batman -- a game we loved with all of our jaded, rancorous hearts -- so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You deserve it, dearest Joystiq reader.
Truth be told, we're just scratching the surface of Gamasutra's thorough dissection of Batman -- a game we loved with all of our jaded, rancorous hearts -- so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You deserve it, dearest Joystiq reader.
Gallery: Batman: Arkham Asylum
UK retailer offers Zelda: Spirit Tracks collector's tin

Retailer Gamestation is taking pre-orders on the Spirit Tracks: Limited Tin Edition for £39.99. However, Nintendo told CVG that the box is actually a pre-order bonus, and will be available from Gamestation's parent company, GAME, with early purchases of the regular £29.99 game. So, basically, don't buy this thing from Gamestation just yet!
While the box doesn't seem to be designed to hold coins like the Mario one, it is designed to hold the two figurines that will be included. We're really hoping (and almost certain) this is a mockup, and that it doesn't come with oddly flat figurines and a game box that tells you to "Pre-order your copy today!"
[Via CVG, Coplanet]
3D Dot Game Heroes looks delightfully familiar

Check after the jump for three gameplay clips; the first showing off the game's best Zelda impression; the second just how gargantuan the player's sword can become; and the third suggesting the perils of playing through the game as the vertigo-plagued hero from Spelunker.
[Via GameSetWatch]


















