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Final Fantasy XIII fastest selling game in franchise, Square Enix claims

Great. We're pretty certain Square Enix is going to make another one of these videos now. With sales of "more than one million units in North America over the first five days," Square Enix has good reason for that smug look on its face. Taking into account European sales, Final Fantasy XIII has "recorded the largest first-week sales in franchise history."

A number of factors undoubtedly contributed to the record-breaking success of the latest iteration of the JRPG series. Not only is it the first numbered Final Fantasy game on a current generation system, but it's also the first game in the franchise to appear on two platforms -- and two continents -- simultaneously. Finally, it's been nearly four years since the release of Final Fantasy XII on PS2. Fans were clearly hungry for a real Final Fantasy fix.

Luckily for Square Enix, there's much, much more Final Fantasy in the works: Final Fantasy XIV is due this year and Final Fantasy Versus XIII should be ready by the time Square Enix is done counting all this money.

Chaos Rings for iPhone looks like a real RPG

Well, this is a surprise. Square Enix's iPhone RPG Chaos Rings looks, in terms of design, like one of its PlayStation-era RPGs and, in terms of graphical quality, better than one of its PlayStation-era RPGs. Watch the trailer for the Media Vision-developed game after the break, and you'll see what we mean. Dynamic camera angles, detailed -- and stylish -- monsters and characters, and interesting prerendered environments are all on display.

What's nice is that since RPGs don't really require precise controls, we can semi-safely get interested in this game without having our hopes dashed by the platform. It could still turn out to be terrible, but it isn't guaranteed to be.

[Via Touch Arcade]

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Square Enix brings overpriced photos of Final Fantasy XIII to the iPhone

Imagine all the epic battles of Final Fantasy XIII in the palm of your hand! In fact, using your imagination is pretty much the only thing you can do with this new App.

Square Enix is proud to present an exclusive version of Final Fantasy XIII for your iPhone and iPod Touch that lets you zoom in on Lightning, Snow and the rest of the gang. See your favorite characters in dramatic poses, as they prepare for battles in the most stylish way possible. Yes, for only $8.99 you'll be able to download a small collection of still images to peruse.

But wait -- there's more! Not only can you look at pictures; you'll be able to bring up a calendar and a clock. In fact, you can look at images at the same time as the clock. That functionality makes this truly a "Larger-than-Life" experience. Download it today!

FINAL FANTASY XIII Larger-than-Life Gallery ($8.99): Zits & Giggles

New Square Enix iPhone JRPG 'Chaos Rings' in development

The latest issue of Japanese mag Famitsu reveals Square Enix's Chaos Rings, which is apparently a new Japanese RPG for the iPhone and iPod Touch. 1UP's translation indicates that Chaos Rings features art by Final Fantasy vet Yusuke Naora, and that the plot follows five teams of two, each of whom have their own storylines. Destiny and eternal life plot lines ensue.

The battle system is apparently built around solo and pair moves by the characters, the latter dealing greater damage and unlocking more combo skills. We're currently following up with Square Enix in North America and will update if it has any further information.

Kane & Lynch's Dog Days begin on August 24

Though it seems like we just got back from Shanghai, it appears we're going to be booking another flight soon. Square Enix has announced that Kane & Lynch 2: Dog Days will kick off "48 hours of hell" for its duo of miscreant protagonists on August 24 in North America and August 27 in Europe.

If you'd like to spend the interim months preparing for the sequel, there's a new trailer from IGN available directly after the break. (Side note: How weird is it to see the Square Enix logo at the beginning? Totally weird, that's how weird.)

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Maybe Nier comics will help us understand Nier

Want to understand what Nier's all about, you know, besides yelling at books? Square Enix is giving us all a chance to study the backstory of Cavia's action RPG, with a Nier comic series produced by DC's Wildstorm Studios. The three-part series will tell three separate, but overlapping, stories in the Nier universe before the game's April 27 release date.

In addition to introducing the main characters -- including Nier himself, his "disease-stricken" daughter, Yonah, a "conflicted" companion in Kaine, and the talking book "with an attitude," Grimoire Weiss -- the comics will reveal what caused the "Black Scrawl" disease and the cataclysmic event that led to the condition of the world (as it is in the game).

The Nier comics will be available on the Nier website, and through the Xbox Live Marketplace and PlayStation Store. See the cover of the first issue after the break.

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Impressions: Lara Croft and the Guardian of Light

Giant spiders. Why'd it have to be giant spiders?

Mind you, seeing Lara Croft gun down squealing, eight-legged monstrosities doesn't bring with it the tinge of regret that I've come to associate with her tendency to permanently cross off creatures from the endangered species list. Had Crystal Dynamics opted to switch out the spiders with tigers, there'd be enough fur coats left over to give everyone in the world a warm winter.

Lara Croft and the Guardian of Light is heavy on the action, with territorial enemies swarming the eponymous explorer and a newfound partner, the Mayan warrior Totec, from all directions. Thankfully, the guy knows how to fire a gun and toss a spear -- though I pray he doesn't mix the two up when the situation gets out of hand. If you're playing the game with a co-op partner, either online or on couch, you'll have someone to yell at should that happen.

The game's isometric camera angle and twin-stick shooting mechanics bring to mind Assault Heroes (or Geometry Wars, at a basic level), but the pacing here is different. A more apt comparison -- that takes into account the lulls in action -- would be Left 4 Dead, especially when one player is tasked with manipulating a puzzle object while the other defends the rear.

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Kingdom Hearts: Birth By Sleep to be born unto the U.S. this summer

Square Enix is sure hoping that the recent release of its long-in-production RPG hasn't caused you to forget about its other long-in-production RPG: The PSP-exclusive Kingdom Hearts: Birth By Sleep. The company recently sent a jolt through the series' dormant U.S. fan base by announcing that the title will come stateside sometime this summer.

According to Squeenix's press release announcement, the North American version of the game will include new features, such as "an extra boss and additional multiplayer options," as well as something called "Crown Stickers." That certainly sounds like powerful weapon in the fight against the Heartless. We hear those guys hate stickers.

You can expect 'a lot' of Just Cause 2 DLC

Say you were to jump a sweet speedboat off an even sweeter ramp, then climb onto that speedboat and shoot a rocket at a dude in a tower (which is a real thing that happens in Just Cause 2) for 15 to 20 hours. Afterward, if someone asked you how much more time you wanted to spend doing things like that, we imagine the answer would be "a lot." Perhaps it's no coincidence, then, that that's exactly how much DLC lead designer Peter Johansson tells Eurogamer is coming to the Just Cause 2: "a lot."

And that's on top of all the content already on the game disc, which, by all external signs, is pretty darn imposing. Johannsson claims that his 60-percent-complete save file is about 55 game hours worth of playtime, which, if you let the math play out, means that if you were to play all 100 percent of the game, it would take roughly 73,000 hours. Roughly.

GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy

The creators of Final Fantasy XIII have been notoriously tight-lipped about the Fabula Nova Crystallis trilogy, a series comprised of FFXIII, Final Fantasy Versus XIII and the PSP-exclusive Final Fantasy Agito XIII. During a GDC panel titled "The Crystal Mythos," director Motomu Toriyama gave a few scant details about the other two branches of the trilogy, and the few similarities connecting the entries in the franchise's 13th series.

Toriyama's main point during his presentation is that Agito and Versus won't be sequels to the recently released Final Fantasy XIII -- they'll both have their own unique set of characters, gameplay systems and overarching stories. The only thing connecting them is the "Crystal Mythos" motif -- a theme where the fates of ordinary humans are controlled by omnipotent gods. Players of Final Fantasy XIII should already be acquainted with this storytelling device.

The other detail about the series Toriyama mentioned was that, like XIII, the rest of the series will continue to focus on story-driven gameplay rather than allowing the player to explore an open world. For better or worse, it sounds like Versus and Agito will possess the same linearity for which XIII was frequently criticized.

Square Enix job listing reveals preparation for 'next generation platforms'

Sony may have a 10 year plan for PS3, and Microsoft may be extending the life of the 360 with Project Natal -- heck, even Nintendo has repeatedly stated it's sticking with the Wii -- but Square Enix is reading between the lines and gearing up for the next generation of gaming regardless. IGN spotted a listing over at the official Square Enix website that seeks a variety of technical positions "in anticipation of the appearance of next generation platforms."

From 3D graphics core programmers to technical artists (and pretty much everything in between), the new hires will be charged with development of a "new generation game engine development project" -- presumably the next iteration of the company's Crystal Tools game engine. Square notes the intention of this early development as "for competing beyond the level of the world's powerful developers," though we should note that you kinda sorta have to move to Tokyo if you're interested in applying for such a lofty position. Oh, yeah, and you should probably be able to speak Japanese.

[Via IGN]

Impressions: Deus Ex: Human Revolution

During the Game Developers Conference, Eidos Montreal Art director Jonathan Jacques-Belletete revealed that Deus Ex 3 has been officially renamed Deus Ex: Human Revolution. If the name sounds familiar, it's because Square-Enix actually trademarked it last month. The title accurately reflects the game's story, which takes place before the events of the original Deus Ex. According to Jacques-Belletete, the world in Human Revolution is on the cusp of a "transhuman revolution," the beginning on mankind's first real foray into cybernetics. As such, the Eidos Montreal team came up with a very unique visual style for the game, taking the common aesthetics of cyberpunk and blending them with those of the European Renaissance -- think Shakespeare meets Blade Runner.

If it sounds like a weird mix, it is. It was no easy task for the development team either, with Jacques-Belletete noting that it took well over a year to finally strike the right balance. But employing the talents of well-known artists Jim Murray and Thierry "Barontieri" Doizon, they managed to come up with an aesthetic that really works. Unfortunately, we weren't allowed to take pictures of the concept art and pre-rendered characters we saw, so you'll have to take our word for it.

As for the game itself, there aren't many new details. The development team, which started as only a handful of people in 2007, has ballooned to over 130. Human Revolution runs on a proprietary engine and is played from a first-person perspective, though it pops into third-person for certain attacks and taking cover. Only a tiny sliver of actual gameplay was shown during the panel, including a few environments and a conversation between two characters. The environments in particular were impressive, especially the apartment of the main character, Adam Jensen.

Further details, like the release date and planned platforms, remain under wraps for the time being. One thing, however, is certain: We're definitely ready to see more.

Move supported by 36 companies, 20 games this fiscal year

At Sony's special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they'll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, "Virtually every third-party publisher" will support the new motion-control device.

Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?

We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.

Lara Croft and the Guardian of Light launching this summer for $15


Click to enlarge
It may not have "Tomb Raider" in the title, but Lara Croft and the Guardian of Light -- scheduled to launch on Xbox Live Arcade, PlayStation Network and PC this summer -- will mark the leading lady's return to a crumbling underworld and its unreasonably hostile caretakers. And while the game's aesthetics are unmistakably consistent with previous games, its unique format draws inspiration from a wider range of sources, including last year's polished XBLA hit, Shadow Complex.

Like Shadow Complex, the game will launch for $15, offering approximately six hours of two-player co-operative action and puzzle-solving (though your pace may vary). According to developer Crystal Dynamics, Lara Croft & The Guardian of Light will be cognizant of the bar set by other high-production games in the download space, while offering a unique interpretation of the well-established Tomb Raider franchise.

Catch Joystiq's impressions of the game and an interview with Crystal Dynamics later this week.

Metareview: Final Fantasy XIII

Sweet Shiva, the Final Fantasy XIII reviews are all over the place. What has been clear over the past couple years is that the Japanese RPG has been going through some seriously violent flux. The genre is trying to find a new path, and even as Japanese developers seem to search for a balance that'll please several markets, they're freaking out western reviewers and audiences, who have a certain expectation going into these games -- a fault of fans, as much as decades of ingrained convention by those developers.

The new JRPGs aren't necessarily great games. They certainly break conventions of what a JRPG is, so how to review them? Along comes Final Fantasy XIII, another risk taker, but this time by the genre's big kahuna -- at least, it is in the west. We've weighed in with our review; let's see what other outlets think:
  • Game Informer (93/100): "For years, gamers have had visions of this title as an industry-transforming epiphany, but no game could possibly live up to such astronomical expectations. That's no reason to lose faith; though reality doesn't match the myth, Final Fantasy XIII is a phenomenal RPG destined to be remembered as a technical milestone for the series."
  • Eurogamer (80/100): "Palatable is very much the word for Final Fantasy XIII. The Final Fantasy series, with its lengthy cinematics, stubborn style and carefully prescribed limitations, can never hope to please everyone. So it's strange to see it try, and no surprise that the result is not a total success."
  • VideoGamer (70/100): "You have to hand it to Square Enix for trying to move things forward - better that than yet another rehash of the tried and tested Final Fantasy formula ... But it does so along a path so narrow and straight that you long for the days of old. When Vanille is knocked out in battle, she sometimes says: 'What went wrong' It's a question we find ourselves wondering as well."
  • Edge: (50/100): "FFXIII takes brave risks with the series' foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable."

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