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Brace yo'self: New EA Sports MMA screens might hurt

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Though we don't have any new gameplay details on upcoming grappler EA Sports MMA for you today, we do have a whole mess of new screenshots. The images feature everything from the usual "two sweaty dudes staring each other down" to the brand new "dude walking down a runway with fire shooting in the air" -- there are even several images of MMA rings with the audience seated at dinner tables, presumably in the VIP section, watching the fight. Nothing says "Roman Colosseum" quite like eating dinner while watching two meaty gents beat each other into the mat!

These stills beg the obvious question: Could the MMA game engine, with its crowd-eating technology, be used to create a fully-realized "Medieval Times" game? We think so.

EA: No Project Natal support for Tiger Woods PGA Tour 11

When Tiger Woods PGA Tour 11 was revealed to have PlayStation Move support, we wondered why EA would support every other motion-controlled peripheral (all two) and not Microsoft's Project Natal. So we hit up EA for an answer. As it turns out, EA just wasn't "in a position" to add Natal support to Tiger Woods PGA Tour 11 -- but the company doesn't rule out implementation in future installments of the franchise.

"We are always evaluating new technologies and Natal would be a perfect fit for the Tiger Woods PGA Tour franchise," an EA spokesperson told Joystiq, "however we are simply not in a position to do so with Tiger Woods PGA Tour 11."

There you have it: Natal is a "perfect fit," but Tiger Woods 11 won't have that functionality. Our guess? The Natal dev kits haven't shipped and a post-release implementation patch would not be cost effective.

EA Sports mines your football data, and makes example out of Favre

Brett Favre is one of the all-time greats. Still, he throws one untimely interception, and that's all people talk about. Just imagine if he threw 7 and a half million! That's the number EA highlighted during its EA Sports Opener last night in an extraordinary example of the game data the company collects from its players.

According to EA, Favre -- under our control -- has thrown 7,564,282 picks and counting. That's Hall of Shame material for sure. Each game of Madden played generates a single line of code, and that code gets sent to EA to the tune of over 173 million data instances every day. The company is mining all of this data in an attempt to make its Madden and NCAA Football games better every time you play them, but short of John Madden himself showing up at your door to explain what you're doing wrong, look for Favre to keep adding to the INT column.

EA Sports Active 2.0 coming this fall to Wii, PS3 and iPhone

EA Sports' "Season Opener" event at GDC contained one major announcement for the developer's bevy of franchises: EA Sports Active will receive the sequel treatment this Fall with EA Sports Active 2.0 (working title), an updated version of the exergame for the PS3, Wii, iPhone and iPod Touch platforms. The console versions of the game will come equipped with two motion sensors and a heart rate monitor the player can strap to their arms and legs.

User information in this new game can be shared over an online social network, allowing fellow players to keep track of how frequently you've been skipping out on your demanding workout regimen. EA Vancouver is reprising its role as developer for the title. We'll let you know when we hear more about 2.0 -- like, for instance, why the game is apparently skipping out on launching on the 360.

Ryan Kesler is the NHL 2K11 cover athlete

First he won a silver medal at the Winter Olympics, and now he'll be on the cover of the Wii-exclusive NHL 2K11. Vancouver Canucks forward Ryan Kesler sounds genuinely excited about the opportunity, telling The Canadian Press that the only way he thought he'd ever end up on a game cover was "if I put my own picture on there."

"It's a dream come true for me," Kesler, ever the good spokesplayer, said. "I grew up playing, and to be on the cover of 2K is unbelievable."

Kesler confirmed that he got in his motion capture time for the game last year with 2K10 cover athlete Alexander Ovechkin. "I'm not a flashy scorer like Ovechkin, by any means, but I think I'm exciting in my own right," Kesler observed, suggesting that his Olympic performance was what attracted publisher Take-Two to his game ... face.

Hopefully, for Kesler's sake, there's no equivalent "Madden Curse" for NHL games. Hockey players are already doomed to lose all their teeth anyway. NHL 2K11 will be out this fall.

Impressions: Backbreaker


Click to enlarge
Backbreaker may be the greatest football game no one will ever play. While I can attempt to detail its incredible use of the Euphoria physics engine, its spectacular graphics and truly innovative gameplay, all these features are moot thanks to the crippling fact that the game does not have the NFL license. Without the license, the annual Madden devotee won't have this on his (or her!) radar -- ironic, because Backbreaker makes good on the lofty promises of Madden 06's teased "CG movie" effect, which EA Sports has yet to deliver on, even four years later.

It's easy to get jaded about sports games as they iterate, releasing slightly improved games year after year. We've grown accustomed to complacency. But simply watch a video of Backbreaker and you'll probably agree: this game is a breath of fresh air no one expected from the genre. It goes to show that with proper competition, there's a lot of room for innovation.

Perhaps the most obvious thing to discuss are Backbreaker's animations, powered by the same tech used in Grand Theft Auto IV and Star Wars: The Force Unleashed. Euphoria allows game characters to react to their virtual environment and create dynamic animations. Unlike canned ragdolls, these animations are surprisingly lifelike, and because they can be generated on the fly, ensure the game feels spontaneous. Backbreaker has one huge advantage over games like The Force Unleashed, though: it's developed by NaturalMotion, the studio that made the Euphoria tech.

Gallery: Backbreaker

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HardGrip: Wii game uses MotionPlus for rock climbing, other motion-based platforms on the horizon

Human Soft calls its upcoming MotionPlus-enhanced rock climbing game HardGrip "the first extreme rock climbing game for Wii," but we disagree with that appellation. How could Human Soft (or anyone) forget Rock N' Roll Climber, Nintendo's Balance Board-capable WiiWare game that combined rock climbing with air guitar? We can't imagine a more extreme rock climbing game on Wii.

While the Wii version is the only officially announced release, Xbox owners who want to claw at thin air (and PlayStation 3 owners who want to follow the bouncing ball up the side of a mountain) may be in luck. "In addition to the Wii product," the press release notes, "Human Soft is working on versions of HardGrip for other upcoming motion-based game systems."

2K Sports: NBA 2K10 PC online patch is 'currently being worked on'

Many PC players of NBA 2K10 are reportedly having serious issues with the game's online functionality. While the degree of difficulty appears to vary from player to player, there are some pretty epic threads of woe being sewn on the 2K Sports and Steam forums regarding the game.

As one tipster explains to Joystiq: "Online support has been basically non-existent, despite it being clearly advertised by 2K. To be clear, when I say 'non-existent,' I mean 'non-existent.' This isn't an issue of slightly laggy gameplay, or anything like that. The lobbies in the game are completely non-functional, and it doesn't even seem possible to connect to other players."

When contacted, 2K Sports told Joystiq that a patch is "currently being worked on, and in the testing phase. It will be released as soon as it is ready." That's probably of little consolation to office chair athletes left playing a pick-up game by themselves, as this patch has apparently been in the works for months. On the bright side, considering NBA 2K is an annual franchise, maybe the next installment won't have the same problems?

[Thanks, Sam G]

Skate 3 cover revealed (plus: new dev diary and screens)

Click image to ollie into our gallery

So, there it is: the Skate 3 box art. There certainly is a lot less white space this time around, eh?

Along with that, EA's also sent over a new developer diary and a handful of new screens for you to look at. The developer diary offers a look at the clean, wide-open spaces of the University district in Port Carverton -- an area not only home to various ledges and long staircases, but it's also the new resting place of the Mega Park, the series' ongoing hot-spot for huge, ridiculous air and impossible drop-ins. Head past the break to check it out.

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New MLB 2K10 media takes the mound

Baseball fans still have about a month before the sport returns to stadiums and televisions across the nation, but this latest footage from MLB 2K10 should at least satiate your need for a virtual recreation of America's pasttime in the meantime. 2K Sports has pitched over a nine-minute chunk of gameplay between the New York Mets and Chicago Cubs, showing off the cleaner version of the pitcher's interface and the familiar fielding system of the last few iterations.

Then there's the new My Player mode, which allows you to create a player from scratch and follow his lifetime career. By completing certain goal-oriented tasks in the Minors, you'll then get called up to the Major leagues -- and once there, you'll find even more career milestones to work towards. Do well enough with your created Joe Schmoe and you'll find yourself unlocking milestones that put him on the track to be the next entrant into the Hall of Fame.

Source - Part one of My Player mode detailed
Source - Part two of My Player mode detailed

Court denies EA's motion to dismiss former NCAA player's lawsuit

We've been on pins and needles since last May, when we first heard about former NCAA football player Samuel Keller's lawsuit against EA, which claimed that his likeness and the likenesses of his former athletic colleagues had been used in the company's games without permission. According to court documents obtained by Patent Arcade, there was a development in the case last week: The U.S. District for the Northern District of California denied EA's motion to dismiss Keller's claims outright.

According to the aforementioned court documents, EA's defense claimed the NCAA series' in-game players were subject to "significant transformative elements," which allowed the title to be protected by the First Amendment. The court saw differently, however, ruling that "EA's game goes beyond mere reporting of 'just the players' names and statistics; it offers a depiction of the student athletes' physical characteristics and, as noted, enables consumers to control the virtual players on a simulated football field."

In short, Keller's complaints have garnered some traction in the California court. We'll likely be hearing more on this case -- we just hope we don't have to wait eight and a half months before the next update comes.

EA tells NCAA Basketball games to hit the showers, 'reviewing' future of franchise

"We do not have an NCAA Basketball game in development at this time, and we're currently reviewing the future of our NCAA Basketball business," said EA Sports' senior director of communications David Tinson in a recent Game Informer interview. "This was a difficult decision, but we remain a committed partner to the NCAA and its member institutions."

It's an odd move, considering EA's biggest rival, 2K Sports' NCAA College Hoops series, hasn't seen any new releases since its 2K8 installment, leaving the market wide open. Tinson confirmed that the team responsible for the series won't be laid off, but rather assimilated into the NBA Jam and NBA Live teams at EA Canada, dashing our hopes that an EA-developed Harlem Globetrotters game could come from this.

Brock Lesnar makes the cover of UFC Undisputed 2010

We knew the Ultimate Fighting Championship was open to all forms of combatants, but we think professional brawler Brock Lesnar's admittance to the league is just a little unfair. Our attention was turned to Lesnar by the recently revealed cover of UFC Undisputed 2010 (the full version of which is posted after the jump), which features his countenance. See, we don't have anything against Lesnar -- we just think it's a little one-sided to pit human fighters up against shaved kodiak bears.

We can't wait to scare the living crap out of all the other game cases on our shelf by placing this one near them when UFC Undisputed 2010 releases May 25.

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'PA Commentator' software beefs up commentary in sports games

Commentary in sports video games has come a long way. It's a little known but relatively true fact that for the first few years, the only commentary in any game was John Madden saying "Boom! He's on his back!" (This was especially confusing in luge-centric titles.)

Phonetic Arts is promising to push the limit even further with its newly-announced PA Commentator, which it claims will greatly improve the fluidity and diversity in sports game commentary by combining existing words to form new lines that pertain to the onscreen play. The tech's officially being launched at Microsoft's GameFest Feb. 10 and 11, so hopefully we'll get to hear it in action soon.

Latest Skate 3 dev diary shreds the industrial park, quarry

The second in an ongoing series of Skate 3 developer diaries where dudes sit around on a couch like a bunch of Chatty Cathys, this latest episode features one of the most ambitious locales to make its way into a Skate game: a quarry. Looking more like a multiplayer map from Modern Warfare 2 than a sweet spot to bust some darkslides, we're anxious to see if the execution will be up to snuff. If so, it'll be among the most unique and diverse spots the series has to offer.

Aside from the quarry, the video above also provides a brief look at an industrial district, a new spillway and a new area dubbed 3rd & Army 1st & Air Force 2nd & Navy.

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