Skip to Content

AOL Games

Shigeru-Miyamoto posts(Subscribe to this feed)

Miyamoto: Mario originally named 'Mr. Video,' couldn't jump

Though the latest edition of Iwata Asks is technically focused on New Super Mario Bros. Wii, the first few pages of the interview go off on a tangent about the overall-clad plumber's roots which you might find interesting. For instance, did you know that Miyamoto's original plan for Donkey Kong was a video game based on Popeye? It's true -- it was only after he was denied the rights to put the muscly-armed sailor man in a video game that he created the most prolific video game character of all time.

Of course, just like a timid middle school student, Mario was forced to go through some awkward formative phases. Miyamoto revealed that in the original design for Donkey Kong, Mario -- who, at the time, was referred to as "Mr. Video" -- was unable to jump. Man, we feel like we just gazed into some kind of creepy alternate universe.

"It is me, Mr. Video. I'm going to slowly walk over there, all the while praying that I don't encounter any ground-based enemies."

Miyamoto thinks his college degree wouldn't get him a job at Nintendo today

In the upcoming issue of Edge Magazine, Nintendo's Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather ... revealing quote from the father of Donkey Kong. "Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... I often say to [Nintendo head] Mr. Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo."

Though he adds that he "might pick up on [applicants] and try to find out something really different within them which you can't judge just by a college degree," it worries us greatly that today's equivalent of the man who helped to birth some of the game industry's landmark franchises may end up unemployed or even dissuaded from game development altogether. All alone! Without a home! We imagine somewhat like a rolling stone!

... Our apologies. That was quite enough.

Miyamoto: Super Mario Galaxy 2 will be 'really difficult'

Much like he did for the just-launched New Super Mario Bros. Wii, Shigeru Miyamoto has announced that Super Mario Galaxy 2 will be "really difficult." But will it be so difficult as to require Nintendo's new in-game life preserver, the Super Guide? Miyamoto isn't so sure yet. "In general," Miyamoto told Official Nintendo Magazine, "wherever and whenever appropriate, I think we will want to incorporate that kind of thing, but I cannot commit to anything specific right now."

Here's our absolutely ridiculous prediction: Miyamoto and crew are going to do with this sequel what they did with Super Mario Bros.: The Lost Levels. Since Galaxy 2 is basically another level pack for an existing game, the team is going to make it almost impossible to complete.

Of course, that won't happen. More likely, Super Mario Galaxy 2 will be on par with the first game in terms of challenge, but will include the Super Guide to stay consistent with Nintendo's current strategy.

Nintendo might be considering hybrid HD/SD console

In a voluminous response to an investor question about moving to support high-definition output, Nintendo executives laid out their current thoughts on how and when to make such a move in their consoles. Of course, these thoughts shouldn't be taken as a definite indicator of Nintendo's plans, but they might suggest where the company could be headed in the next generation. And if these statements do reflect future events, Nintendo's next console will be HD-capable, but won't require that standard for every game.

Genyo Takeda, GM of Nintendo's Integrated Research & Development Division, said that "moving to HD appears to me a natural flow" given the adoption of HD by television programming. "If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think," he suggested. Shigeru Miyamoto agreed, noting that HD wasn't the most important consideration for something like Wii Fit. "Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."

Miyamoto: Next Zelda will use MotionPlus for more realistic swordplay

Nintendo's resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. "In this (installment of the series), we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand," Miyamoto disclosed during an October 30 Q&A session, as translated by GameLife.

"In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience," Miyamoto added.

Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was "possible." These gameplay elements -- especially the swordplay -- only make it seem more likely.

[Via GameLife]

Nintendo still planning to co-market Dragon Quest IX

Though Square Enix has yet to say anything concrete about releasing Dragon Quest IX outside of Japan, Nintendo has discussed its own plans to market the title. Last year, Satoru Iwata mentioned his intention to promote the game in the West, and during this week's financial results Q&A session, senior managing director Shinji Hatano reiterated that intention.

"Hatano said that helping to sell Dragon Quest IX outside Japan is part of a larger effort on the part of Nintendo to partner with software makers to sell their games for Nintendo hardware," GameLife summarized. Maybe eventually, Square Enix will announce this game.

Also on the subject of Dragon Quest IX, at the same event, Shigeru Miyamoto praised DQIX's communication mode, which allows players to collect and interact with others' characters passively. "Dragon Quest IX's passerby communication has caused the number of people walking around outside using their DS systems to increase greatly, and I'm thinking that I could probably make something unique like that," he said. And then he said "Also, recently, we got a cat." Hint, hint.

[Via GameLife]

Miyamoto a 'big fan' of Star Fox, says series popularity on the decline

For being a Nintendo property, the Star Fox series hasn't performed, well -- it hasn't performed like a Nintendo property. Gaming legend Shigeru Miyamoto recently divulged to MTV Multiplayer that the series has been on the decline since its inception, with steadily declining sales for each new iteration.

But, despite all of that, Miyamoto is still a "big fan" of the series. He says that every time a new entry releases, he's "hoping people will enjoy it as much as I do," but that -- in Japan, at least -- the series' popularity has not met with Nintendo's expectations over its lifespan. It's understandable, really; when a company puts out the best-selling "game" of the last decade, it might find it hard to justify putting out something that isn't guaranteed to create giant piles of cash.

Miyamoto: Wii successor will likely feature motion controls in 'more compact' form

It sounds like Nintendo's plans for the next console are going to continue largely in the direction they've always been going (you know, the one that has resulted in millions of dollars). Shigeru Miyamoto told Popular Mechanics that, despite not having a solid plan yet for upcoming hardware, motion controls are likely to stick around.

"With both the Wii remote itself and Wii MotionPlus, what we've been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience," Miyamoto said. "And while we don't have any concrete plans for what we'll be doing with hardware in the future, what I can say is that, my guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient."

This could result in a single unit that combines the base Wiimote functionality with the extra accelerometer of the MotionPlus, which makes sense. Or, more excitingly, Miyamoto could be talking about the system being more "compact" and "cost-efficient." Either way, it's starting to look less and less likely that the Wii 2 will be just like its competitors, but with Mario games on it.

In much more important news, Miyamoto said that he'd never heard of The Wizard. Bill Trinen's got a night of translating horrible Fred Savage dialogue ahead of him!

New Super Mario Bros. Wii is 'pretty difficult'

New Super Mario Bros. Wii is "pretty difficult," series creator Shigeru Miyamoto told us at a NYC press demo yesterday, acknowledging complaints that the previous 2D iteration of the franchise was too easy. After our disastrous performance in last week's hands-on, we'd agree with that assessment.

While "Demo Play" makes concessions towards novice players, NSMBW celebrates hardcore gameplay. By earning the super coins hidden through each level, you'll be able to unlock a series of "Super Guide" videos that highlight "super skills" tactics. These videos will reveal how to get infinite 1-ups, find the secret goals and show alternate ways of playing the game. (One video we saw showed three Yoshis working in tandem to lick and spit a hapless Luigi throughout the level.)

The newly released video above highlights some of the various stages in NSMBW. Does it look "difficult" to you? You can also check out North America's all-red packaging after the break.

Continued →

Miyamoto: 'there may still be some possibility' for Wii Music franchise

At a New York City roundtable event, Nintendo's resident wunderkind Shigeru Miyamoto showed Joystiq and several other press outlets his latest creation: New Super Mario Bros. Wii (more on that later). During the Q&A that followed, when asked if he was particularly surprised by the reception of any of his games, Miyamoto responded that while he wasn't "truly surprised" by the reaction it got, he thinks "there may still be some possibility with ... Wii Music," the Big N's poorly received music title.

"The development team members, the directors of Wii Music were I think, maybe a little bit shocked by the reaction and had hoped it would get a better response than it did," Miyamoto explained through a translator. "So I think if we were to do anything, it would be a matter of getting back together with them and trying to understand what their expectations were and where the gap was between their expectations and what the resulting product was."

That doesn't mean Miyamoto doesn't have any insight into the game's failure to connect with gamers. He explained that the "gap between the positives and the negatives seems to be pretty big," referring to the games reception. "The thing that's interesting about Wii Music is there are people who are very versed in music and play the game and their evaluation of it is very high but at the same time there are a lot of people who play it and don't have a very good opinion of it."

As if to prevent any "Wii Music 2 confirmed!" headlines from finding their way online, Miyamoto clarified, "We have talked about it but it isn't anything that's concrete at this point." As unusual as it is to see a Nintendo product miss the mark, it's similarly unusual to hear the company acknowledge as much.

Miyamoto foresees more user-generated content in the future


Nintendo designer Shigeru Miyamoto may not play many of his competitors' games, but he does see a future where games like LittleBigPlanet will become increasingly commonplace. After demoing a few levels from the upcoming New Super Mario Bros. Wii, we asked Miyamoto if he'd ever consider giving everyday players the tools to make their own Mario levels. "This is an area that I have a lot of interest in, and I think that the side-scrolling Mario games in particular are well suited to that idea," Miyamoto said (as translated by Bill Trinnen).

Miyamoto then pointed to previous Nintendo works in an attempt to prove his openness towards the idea. "Of course the Mario vs. Donkey Kong series is one that's made in North America by NST, but it's one that I've been involved in and from early on. We did have a lot of discussions about how to enable that kind of level creation in that series. And of course, more recently on Nintendo DSi, we have released Flipnote Studio, which is another kind of utility or tool-type of software that's really about letting users let their creation out and share it with others."

Neither examples have the depth or scope of what we wanted Miyamoto to do: Confirm a LBP-esque community-driven Mario platformer. As implausible as that may sound, Miyamoto reiterated his interest, and admitted that the future will see more of these kinds of games. "And I think those types of interactive experiences are going to continue to broaden and we'll see a lot more user-generated content going forward. I've always had an interest in those kinds of creative tools, so I will definitely be open to ideas like that in the future."

Miyamoto expects sustained sales for New Super Mario Bros. Wii


Nintendo's resident gaming legend, Shigeru Miyamoto, foresees long-term -- nay, long-tail -- sales for New Super Mario Bros. Wii, a prospect that isn't completely insane when you take a few things into account:
  • The game has Mario in it.
  • Its DS counterpart is the second highest-selling DS game of all time and has sold consistently since its release in 2006.
  • It's super fun.
So, when Miyamoto says that the game "will continue selling even after one year has passed" during a play session in Japan (translation), we have a tough time arguing with the guy. Any sane person would, right?

[Via andriasang]

Mario used in original Punch-Out without Miyamoto's permission


For fans of the NES' flagship pugilism sim Punch-Out!!!, the latest edition of Iwata Asks is chock-full of tidbits about the game that you probably didn't know. For instance, Nintendo Entertainment and Analysis Division's Makoto Wada reveals a long-hidden secret that makes fights against Bald Bull go much easier. Also, Glass Joe? He's got osteoporosis. Yeah, you should feel bad. Poor guy.

However, the most entertaining unearthed secret is the fact that Shigeru Miyamoto never signed off on the use of Mario as the game's mustachioed referree. In Miyamoto's own words, "we didn't have an approval system when using Mario images back then and it went right past my check." The interview transcript adds that he laughed after saying this, but we imagine at least one stink-eye was shot across the table.

[Via GameSetWatch]

Shigeru Miyamoto unexpectedly promotes Samurai Warriors 3

Why should we care about yet another Dynasty/Samurai Warriors game from Koei? Because Shigeru Miyamoto does, that's why. Nintendo's Senior Managing Director surprised press by appearing at Koei Tecmo's press conference for the Wii-exclusive Samurai Warriors 3, and announcing a new gameplay mode based on Nazo no Murasamejou, a samurai-themed Zelda-like game released only on Famicom Disk System.

Samurai Warriors 3 will support the Classic Controller, and will be sold in a Classic Controller Pro bundle like Monster Hunter 3. It is due in November, with a playable demo presented at Tokyo Game Show. These things still sell in Japan, so we expect this to move some Wii hardware, as long as it isn't in first person or anything like that.

[Via GameSetWatch; original Japanese report via Inside-Games; image via Famitsu]

Miyamoto: 'Have confidence' in Nintendo's ability to develop for the Vitality Sensor

Since its out-of-nowhere introduction at E3, the biometric-reading Wii Vitality Sensor has inspired some rage, some jokes, and a lot of confusion, but very little genuine interest from gamers online. The Mercury News asked Shigeru Miyamoto to respond to the widespread skepticism about the peripheral.

"Ideally we would have been able to talk about this in terms of the software implementation rather than just the sensor itself," Miyamoto said. "I don't have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas."

Even though he still has no specific software ideas to discuss, Miyamoto assured readers that Nintendo would do something interesting. "We understand the challenge before us, and we have met these challenges in the past. We just ask that people have confidence in us."

Miyamoto also offered his feelings on digital distribution: "Personally, I'm one of those guys who, even if I have all the songs from iTunes, I want the CD as well. It's something that makes me - I feel more reassured with that physical media." He believes that a combination of digital and physical media will continue into the future.

Joystiq Features




Featured Galleries

Club Nintendo 2009 gifts

Club Nintendo 2009 gifts

Logitech Wii instruments

Logitech Wii instruments

Lost in Shadow (Wii)

Lost in Shadow (Wii)

Dementium II (10/26/09)

Dementium II (10/26/09)

Calling (Wii)

Calling (Wii)

DiRT 2

DiRT 2

Let's Catch

Let's Catch

New Super Mario Bros. Wii

New Super Mario Bros. Wii

Crystal Defenders R2

Crystal Defenders R2

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Autoblog

Daily Finance

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download