Nintendo Revolution posts(Subscribe to this feed)
CNET still not over it

And by "it", we of course refer to the cataclysmic tugging of the carpet that Nintendo so infamously performed when they quelled the Revolution (the what now?) and released the Wii. After Nintendo's powerful showing at E3, most people seem to have gotten used to saying the new name without breaking a sweat or breaking into laughter, content in knowing that the name means little in the face of a game like Super Mario Galaxy. The folks at CNET must not have played it, then.
In their "Worst Tech of Q2 2006" article, CNET reserves the ninth spot for the Wii, awarding it with "Worst name change." Their justification is short, noting that "'Nintendo Revolution' sounds cool. 'Nintendo Wii' sounds dumb. That's about all there is to say." Well, fair enough ... coming from a website that sounds like something you catch fish with! ZING!
On a more serious note, we also preferred the Revolution, but to put the name mame on the same list as Segway Polo and iPod imitations is just mean.
[Via VGGEN, thanks AssemblyLineHuman!]
Just how many flaps does this thing have?
This is getting ridiculous. Just when we thought the mystery was solved and the conspiracy theorists were silenced, someone has to go and find another mystery flap on the Wii. What is it this time? A holographic laser cannon? An automagical DVD dongle? A nickel and dime slot for Virtual Console purchases? A scrumptious pancake maker? A completely fake photochopping attempt?We'll leave you free to speculate about its true, potentially evil purpose while we get back to eagerly pining for the flappin' games.
[Via Joystiq]
Red Steel developer's blog goes live
While a little late in its development cycle, the team behind Red Steel opened a blog yesterday to discuss the game's progress as it reaches its final stages. The first topic: the much-discussed control scheme.Producer Marie-Sol Beaudry wants players to have fun and not "force people to become actual professional swordsmen" (it's good thing, too -- professional swordsmen make very little money these days). The matter of synchronization between the Wiimote and sword animation apparently proved tricky. Beaudry promises that the final sword-fighting will be more diverse and feature a couple of undisclosed special moves.
One of the early comments suggested an option for players to have the option of switching between scripted moves and freestyle animation. It is a great idea, but we get the impression Ubisoft is not prepared to go in that direction for this title. Maybe another game, from a galaxy far, far away, can quench our thirst. O, to dream ...
Footage of every Wii game at E3

Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play. Feel free to grab a nearby TV remote and mimic the action. Sure, you'll get absolutely no response, but in the case of Tony Hawk's Downhill Jam, that's a pretty good approximation.
[Via Infendo]
ATI on Wii E3 graphics: Tip of the iceberg
Even after Nintendo's continued insistence that the Wii won't even remotely churn out the kind of graphics seen in other next-gen systems, some still hold out a vague and poorly formulated hope that someone simply forgot to flip a switch somewhere. GameDaily Biz pursued the topic of visuals with ATI's John Swinimer, Senior Public Relations Manager of Consumer Products and came up with the following choice quote: "I think what you saw [on Wii] was just the tip of the iceberg of what the Hollywood chip can bring to the Nintendo Wii."The thing with an iceberg is that you never know just how far down it goes -- it might not go down nearly as deep as your expectations do. Swinimer goes on to say, "I really don't think that it's about the [specs]; I think it's about the innovation that it brings to the table-the motion-sensing, the always-on capability, which is really cool too-the fact that the chip is powerful enough and responsive enough to be there at a moment's notice, and I think that's pretty cool for the average gamer."
That's not the kind of answer that would imply a forthcoming bloom in graphics. And that's okay. The funny thing is that ATI and to a lesser extent, Nintendo, feel compelled to constantly explain why the Wii's graphical abilities don't stack up to the competition, instead of letting the system speak for itself. You've made your decision, Nintendo, and you've justified it with a strong E3 showing. That's all the explanation you need.
Miyamoto preferred Revolution, at first

Legendary game designer Shigeru Miyamoto told CNN's Chris Morris that the Revolution name was "very appropriate to what we were doing ... but it is a name that was almost threatening to non-gamers." Miyamoto now, of course, accepts and endorses the name -- which he has known about since last year.
Miyamoto feels that Wii is "more friendly and inviting." At this point, after having played the system and grown accustomed to Wii, many on the Joystiq staff have come to accept the Wii-naming; the initial shock has worn off and we are all almost through the 12 steps of wii-covery. How many Joystiq readers have also come to terms with the name?
[via 1up]
Nintendo E3 keynote to be shown at Nintendo World Store
If you live in the New York area and
are unable to attend E3 this year (given the hordes of sweaty, shoving geeks involved, it might not be such a great
loss), be sure to drop by the Nintendo World Store on 9 May. The store will be broadcasting Nintendo's keynote, an
event sure to host new DS games, Wii revelations and at least
one appearance by Shigeru Miyamoto dressed as a Nintendo character. Missing it would be quite appalling.For more information and an opportunity to RSVP for the event, check out Nintendo's official World Store website. Be sure to snap some pictures and send them to us!
[Via N-Sider]
Wii marketing ideas
Making the best of a bad situation, the
British Gaming Blog has posted an animation and some images relating to how they think the name "Wii" should
be marketed to Nintendo fans. I especially like the Mario Kart pitch, with the letters in the logo breaking apart to
form two racers battling it out at a deadly velocity (just don't ask where the four extra dots came from). Read - Weeeeee.
Read - Nunchaku.
Read - Mario Kart.
Next-gen Tony Hawk footage leaked
If the folks at Gaming Age are to be believed, this footage was swiped from an early build of a next-generation Tony Hawk game. There's nothing in the video that points towards this being Downhill Jam (confirmed for the Wii last month), but footage this early is unlikely to be tied down to a specific platform yet. It appears to be an animation test, showing a skater flail his arms about while attempting to maintain his balance. It looks good (if it's real), though expect next-gen naysayers to complain that "It's still just a guy on a skateboard. What's so next-gen about that?"
[Via Gaming Age]
TurboGrafx-16 retrospective

Nintendo confirmed last month that the Revolution will feature TurboGrafx-16 titles in their Virtual Console service. In recognition of this announcement, Game Informer Online has put together a lengthy retrospective on NEC's black sheep of the 16-bit console wars. The TurboGrafx-16 had some success in Japan and was the first gaming system to feature CD-ROM technology (Turbo CD). However, it was Sega's popular arcade titles on the Genesis, as well as Nintendo's exclusive licensing deals for the SNES, that eventually bonked NEC.
Which TurboGrafx-16 games will you be playing on your Revolution?
Survey says: Nintendo setting sights on Xbox Live
It really is a great credit to Microsoft's online Xbox Live
network that its competitors are pausing to observe and take notes in their quest to provide a similarly seamless
multiplayer experience. With Sony's forthcoming PS3 network (no really, they actually have an online strategy now)
boasting similar features to that of Live, it would seem less surprising then that a recent survey sent out by Nintendo
pokes and prods with regards to how they may adapt their Wi-Fi service in the future. If the information is accurate, it
would appear that Nintendo is looking to trounce the current online king with a few interesting features.According to the information received by Joystiq, the following topics were tapped by the Nintendo Wi-Fi survey:
- Comparing game stats with your friends, enemies and loved ones.
- Uploading screenshots,
including those proving that you got all the shines.
- Posting user-made content, such as art
and videos, and rating the content of others.
- See what your friends are currently playing (and
subsequently berate them for playing Barbie's Orchestra Conductor)
- Creating or reading blogs linked to the Nintendo Wi-Fi site.
- Scheduling specific times to play against friends.
- Submitting strategies and tips to a central to help those in need.
- Personalizing the WiFi.com
homepage.
Though you may have your feelings on the Xbox 360 as gaming platform to contend with, there's no denying that the Xbox Live service has done the console world a great service by spurring on connectivity and highlighting the importance of multiplayer gaming across the globe.
[Via Joystiq, thanks Sloopydrew!]
NiGHTS: Into Dreams sequel rumored for Revo
You may want to sit down for this
one. Now, keep in mind that this chain of information has several links, some of which are brittle and not entirely
trustworthy. Before you grab a firm hold of it, be sure to be equipped with several pinches of sodium chloride. That
being said, it is likely that, should this rumor be confirmed as true, I would immediately have a violent and
uncontrollable seizure of delight.According to a fellow on the NeoGAF forums (see, it's dubious already), the latest issue of Famitsu hints that Sega's Saturn masterpiece, NiGHTS: Into Dreams, is due to receive a glorious sequel on the Revolution. I'm sure you can come to this conclusion yourself, but picturing the game being played with the Revolution controller just makes a fundamental sort of sense that is difficult to deny. If there's any game that Sonic creator Yuji Naka can use as a stepping stone to get out of his current pit of mainstream-pandering mediocrity, it's this one. Of course, he might end up inexplicably ruining it all by giving NiGHTS eight in-your-face, squeaky-voiced sidekicks. And a gun.
[Via Revolution-Europe]
Claim: Revolution Pilotwings developed by Hudson
In an innocent little e-mail sent to
all members of the press attending E3, the expo's media relations team provide a list of some of the games that will
debut at that annual nexus of flashing lights, blaring noise and ludicrously dressed women. Hudson Entertainment
happens to be on the list, along with a brief description of their Revolution game, cleverly entitled "Flight
Game". "Flight Game" - Nintendo Revolution - Take to the skies in a way never before experienced on any home console. Using the Revolution's "Gesture System" built into their innovative controller, Hudson's new "Flight Game" allows total plane control as players pilot their planes through various acrobatic flight maneuvers ranging from sky artistry to bomb drops.
My claim? Flight Game is actually Pilotwings. The evidence? Well, it isn't difficult to make a connection between the above description, the Pilotwings rumors of the last few weeks and the recently announced relationship between Nintendo and Hudson regarding Virtual Console games. Add that to Nintendo's past habit of handing classic franchises to other Japanese developers (see: Sega and F-Zero GX), and it becomes a fairly reasonable claim to make.
"Flight Game" coming to Revolution
Some good news for any aviation loving
Revolution fans out there, Hudson Entertainment has announced that it is developing an as yet unnamed flying game for
the Nintendo Revolution. Naturally, the game will make good use of the Revolution's innovative controller, with
objectives including the strange combination of bombing and sky artistry.The game will apparently be debuting at E3, just like everything else Revolution related.
[Thanks, Hiro. Image credit: Natalie Dee (her tees rock!)]
65% of women, 35% of men aged 25-34 play games
According to the New York Times' interpretation of this study, 65% of women between the ages of 25 and 34
play video games while only 35% of men in that same age bracket play video games.
The big difference is that women choose to play so-called "casual games" that are commonly found on portals such as Pogo.com, MSN.com, and Yahoo.com (and Xbox Live Arcade, too) while men favor games that are sold at places like GameStop. There's no hard data on why the sexes have such different gaming preferences, but many believe it's because women favor less competitive games that lack the violence and complicated control schemes so prevalent in "hardcore" games enjoyed by men.
While there are plenty of companies serving either the "hardcore" segment
or the "casual" segment, only a few companies are serving both well. EA's one such company. Through
their Pogo.com subsidiary, EA snagged one million gamers willing to pay a monthly rate of $2.49 to $4.99 per month.
Three fourths of these customers are female. Microsoft also chases both hardcore and casual gamers via software that
runs on the Xbox, PC, MSN and mobile phone platforms.
Nintendo's recent strategic shifts towards simpler
control schemes and mass-appeal subject matter (Nintendogs, for instance) indicate that there's more than one
company in Redmond chasing after the casual gamer.








