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Lengthy MGS: Peace Walker gameplay video floats in

We also get to see the "Sonic Eye" and "Analyzer" tools in action (a radar device and an item used to determine the stats of potential recruits), as well as the ninja-inspired "Stealth Mat," which allows Naked Snake to hide in plain sight while he's holding it up. Check it out after the break!
Move supported by 36 companies, 20 games this fiscal year

Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?
We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.
IGN: Six Days in Fallujah complete, awaiting release [update: it's true!]
Update: An Atomic Games representative got back to us this afternoon and said, "Yes, IGN did talk to somebody, we can't say who, but they did talk to someone. From what I understand that person did say that the game is finished and coming out. What I have for information is the game is still going to be coming out. 'Cause we have a game coming out first, we'll be working on that before Six Days in Fallujah. But yes it's finished. That doesn't mean there won't be new features, and new technology incorporated into the game engine." We'll be speaking with Atomic Games later in the month regarding the game, so keep an eye on the site in the coming weeks for more information.
Original: According to IGN, "a source close to the game's development" at Atomic Games confirmed that the studio's controversial FPS, Six Days in Fallujah (based on the real-life Battle of Fallujah), is not just "coming out," but also "finished." There is no clear declaration whether or not Atomic has acquired a new publisher for the title after Konami dropped it last year, nor is there any information on a possible release date.
When last we heard from studio head Peter Tamte back in October, he was still saying his company "remains committed" to the eventual release of Six Days in Fallujah. We've contacted the developer to confirm the anonymous source's claims and will let you know if we hear anything back -- but don't hold your breath.
Original: According to IGN, "a source close to the game's development" at Atomic Games confirmed that the studio's controversial FPS, Six Days in Fallujah (based on the real-life Battle of Fallujah), is not just "coming out," but also "finished." There is no clear declaration whether or not Atomic has acquired a new publisher for the title after Konami dropped it last year, nor is there any information on a possible release date.
When last we heard from studio head Peter Tamte back in October, he was still saying his company "remains committed" to the eventual release of Six Days in Fallujah. We've contacted the developer to confirm the anonymous source's claims and will let you know if we hear anything back -- but don't hold your breath.
Gallery: Six Days in Fallujah
Konami shoots 'Gradius Arc' into core of Japanese trademark database

"Arc" happens to be the frontrunner among rumored names for the PlayStation Motion Controller, having been mentioned by several developers and even trademarked by Sony. Could this be the first evidence of a motion-controlled Gradius game?
However, we shouldn't jump to (horrifying) conclusions based on the presence of a common word that happens to coincide with what a controller might be called. "Arc" could just be a subtitle for a Gradius game that you play with a controller like a sensible person.
New 'Castlevania: Lords of Shadow' screens, artwork
This post may not offer any new Castlevania: Lords of Shadow details, but you can find new pictures and art in the gallery below. Those looking to do creature comparisons should check out the enemy renders -- the warg from Symphony of the Night has certainly grown in both size and definition.
Hideo Kojima's Twitter feed goes bilingual, now in English
Given our limited comprehension of the Japanese language, we were free to imagine Hideo Kojima's Twitter feed to be an outlet for the idiosyncratic developer's most outlandish, puzzling statements. However, an English-language version of his Twitter page is now up and running, revealing that Kojima is just an ordinary dude. Whod've thunk it?
Take, for example, this recent Tweet: "My stomach hurts, nose's running, and my hair is getting long." And then, following that, a picture of his hair. See? He's just like you or us, only when he's done posting self-shot pictures of himself on the internet, he gets back to making Metal Gear Solid games.
Take, for example, this recent Tweet: "My stomach hurts, nose's running, and my hair is getting long." And then, following that, a picture of his hair. See? He's just like you or us, only when he's done posting self-shot pictures of himself on the internet, he gets back to making Metal Gear Solid games.
MGS: Peace Walker Japanese pre-order items are the best
[Famitsu]
Here's your daily dose of Japan envy, as Famitsu reveals a set of pretty sweet pre-order bonuses for Kojima's upcoming PSP game, Metal Gear Solid: Peace Walker. The first item is a jigsaw puzzle appropriately called "Love & Piece," while the other pun-tastic item is the plastic "Peace Water" bottle -- an aluminum water bottle/comically large key chain that kinda looks like a grenade. Some days you go through the rain and some days you want to drink from an appropriately-themed liquid transportation device, right?
Metal Gear Solid: Peace Walker is set to debut in Japan on April 29, while US gamers will be forced to wait until May 25.
[Thanks, Fintan]
Castlevania: The Adventure Rebirth out in Europe next week

As always, it's a rare treat to know ahead of time when a WiiWare game's coming out -- especially when it's a game someone out there may actually be interested in buying. Everyone, buy the Rebirth games so we can get a Parodius or Mystical Ninja Rebirth!
[Via GoNintendo]
Metal Gear Arcade's head-tracking 3D glasses exposed!

Konami has also provided a first look at the 3D glasses used to enable the game's "Integral Vision" effect. It's going to be totally worth putting on those goofy glasses, even after some sweaty guy just used them: not only do they create a 3D effect, the glasses also enable head-tracking. Where you look, Snake looks. To further immerse you in the experience, Metal Gear Arcade also has a mic for voice chat and a giant speaker system surrounding your head. !.
Gallery: Metal Gear Arcade (AOU 2010)
Konami publishing Ninety-Nine Nights II this spring in North America
But you know, if all those storylines can maintain the kind of epic narration featured in this new trailer, N3II is guaranteed to be a multi-million seller. Wouldn't you agree?
Gallery: Ninety-Nine Nights 2 (Xbox 360)
Brand sparking new Rocket Knight art
We're going to level with you: There's not a lot of new info to be found in the latest batch of character art from Konami's upcoming reboot of Rocket Knight. The press release does mention a few of Sparkster's abilities. While most should be familiar to players -- wall ricochet jumps, etc -- one new addition is the "burst vortex," which can reflect projectiles back toward enemies. Beyond that, however, we're left only with images of Emperor Sweinhart and Sparkster's nemesis, Axel Gear, both of whom can be seen above. Konami has also released a high resolution version of Sparkster himself.
Yes, it's not much but, when it comes to Rocket Knight, we'll take what we can get.
Yes, it's not much but, when it comes to Rocket Knight, we'll take what we can get.
Gallery: Rocket Knight character art
Like a mean cousin, Upper Deck steals Konami's Yu-Gi-Oh! cards
Konami announced yesterday that Upper Deck had been forced to settle with the company after allegedly printing hundreds of thousands of faked Yu-Gi-Oh! cards in China and bringing them stateside. On any other day, this news would just be kind of funny, but it's elevated by attorney for Upper Deck Richard Howell who said "At this point, Upper Deck doesn't have a lot of Life Points. We're talking about behavior that, from a defense attorney's standpoint, I can't defend and I am not going to defend. I'm here defending a counterfeiter. And now I have to deal with that issue."
That's right: Life Points. Dude learned enough about Yu-Gi-Oh! to drop Yu-Gi-Oh! references. Man, that's the kind of lawyer you want to have. ... Unless, we guess, you're Upper Deck, in which case, it seems like you probably could have chosen a guy that didn't tell people how guilty you were.
That's right: Life Points. Dude learned enough about Yu-Gi-Oh! to drop Yu-Gi-Oh! references. Man, that's the kind of lawyer you want to have. ... Unless, we guess, you're Upper Deck, in which case, it seems like you probably could have chosen a guy that didn't tell people how guilty you were.
Konami's 2009 revenues fall in the absence of legendary soldiers

What was missing from 2009 was, of course, the megahit Metal Gear Solid 4. "Due to the absence of major titles, such as last year's Metal Gear Solid 4: Guns of the Patriots, however," the publisher said in its financial results release (PDF), "the overall sales fell this quarter as compared to the same period the previous year." Should Konami succeed in releasing Peace Walker, 2010 should look a bit happier. We're still shocked to see one of the biggest game companies ever become this reliant on a single franchise.
Source: Consolidated Financial Results for the Nine Months Ended December 31, 2009 [PDF]
Kojima considers Japanese MGS: Peace Walker delay a 'crime'
Listen, Kojima knows that he disappointed a lot of people by delaying the release of Metal Gear Solid: Peace Walker in Japan, and believe us, he feels bad about it. In fact, we'd argue that he's probably being just a bit too hard on himself. Writing on the Kojima Productions blog (as translated by Andriasang) Kojima wrote, "I always preach to the staff, 'You must not have a delay after a release date has been announced. There is no greater crime as a game developer.'"
We appreciate the sentiment, but we think Mr. Kojima might have temporarily forgotten some other heinous crimes: box puzzles; not having "Continue" as the first menu option; letting the game timer run while it's paused; horse armor; limited installs; ruining the A.I. director; and being on Facebook.
We appreciate the sentiment, but we think Mr. Kojima might have temporarily forgotten some other heinous crimes: box puzzles; not having "Continue" as the first menu option; letting the game timer run while it's paused; horse armor; limited installs; ruining the A.I. director; and being on Facebook.
Metal Gear Solid: Peace Walker delayed in Japan

Whatever the issue is with the development, it appears not be affectimg the localization process, as the release dates for the rest of the world (May 25 for North America, May 27 for most of Europe, and May 28 for the UK) have yet to change.
[Via Kotaku]
















