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FBI crime study finds video game system theft on the rise
The common criminal is getting smarter, folks. If the results of a recent FBI study on property crimes (published by USA Today) are any indication, professional thieves have learned that yoinking video game consoles is a much more lucrative venture than stealing ceramic tchotchkes from grandma's mantle. According to the report, gaming console theft has increased 285 percent over three years, from 11,074 cases in 2007 to 42,615 cases in 2009.
Sure, this increase could also be attributed to the larger install bases of these consoles, but given our paranoid nature, we're more inclined to believe that criminals are just getting better at their jobs. Of course, there's a simple way to counteract this rise in theft: Just live in a state of constant, apprehensive fear. We don't think it's too -- did you just hear something?
Sure, this increase could also be attributed to the larger install bases of these consoles, but given our paranoid nature, we're more inclined to believe that criminals are just getting better at their jobs. Of course, there's a simple way to counteract this rise in theft: Just live in a state of constant, apprehensive fear. We don't think it's too -- did you just hear something?
You're not dreaming: Custom portable Dreamcast is the real deal
An intrepid Sega fan going by the name Bacteria would like you to see what he's spent the last four months building: a portable Sega Dreamcast -- complete with a built-in VMU (Visual Memory Unit, should you have forgotten). Called the IntoDream, the handheld is actually comprised of some non-Sega components, specifically a 5" LCD screen for the PSone and ... a third-party N64 analog stick? The full specs are listed on his blog.
Bacteria says the rest of the buttons and innards came from a PAL Dreamcast console, and that it "was primarily made to play Quake 3 and also Unreal Tournament on the Dreamcast, and it does it very well indeed." Just not for long -- the IntoDream's six amps of battery juice powers the device for just over two hours on a single charge. Still, for such a commendable custom carry-along, you take what you can get, right?
Check out two videos -- one a making-of, the other of the IntoDream in action -- after the break. Oh, and in case you're wondering, it's not for sale.
Bacteria says the rest of the buttons and innards came from a PAL Dreamcast console, and that it "was primarily made to play Quake 3 and also Unreal Tournament on the Dreamcast, and it does it very well indeed." Just not for long -- the IntoDream's six amps of battery juice powers the device for just over two hours on a single charge. Still, for such a commendable custom carry-along, you take what you can get, right?
Check out two videos -- one a making-of, the other of the IntoDream in action -- after the break. Oh, and in case you're wondering, it's not for sale.
Sony still loses about $40 on every PS3 Slim sold
"It Only Does Everything"
Well, except make money. Three years after the launch of the original PS3, Sony has yet to profit from the hardware. It's getting close, though. The redesigned slim PlayStation 3 is smaller -- and thanks to the passage of time -- much cheaper to manufacture than the launch models, which lost Sony over $200 with each unit sold. According to iSuppli's teardown analysis, a current PS3 system costs $336.27 to make, about $500 cheaper than the first batch of consoles. With the system retailing for $300, Sony is still incurring at least a $40 loss per system, when you account for marketing and other additional costs. (This also means that Sony lost about $17.6 million over Black Friday week on PS3 hardware sales.)
The single most expensive component to the system is still Sony's proprietary Blu-ray disc drive, which is estimated to cost about $66 to make. Other components have dropped significantly in price thanks to a switch from 65nm conductors to 45nm. The end result is a far more power-efficient system that requires less power and cooling technologies. "In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability," iSuppli's Andrew Rassweiler added. So, if for some reason you need Sony Corp to lose money, you better rush and buy a PS3 now before they make those things profitable!
[Via CNET]
Well, except make money. Three years after the launch of the original PS3, Sony has yet to profit from the hardware. It's getting close, though. The redesigned slim PlayStation 3 is smaller -- and thanks to the passage of time -- much cheaper to manufacture than the launch models, which lost Sony over $200 with each unit sold. According to iSuppli's teardown analysis, a current PS3 system costs $336.27 to make, about $500 cheaper than the first batch of consoles. With the system retailing for $300, Sony is still incurring at least a $40 loss per system, when you account for marketing and other additional costs. (This also means that Sony lost about $17.6 million over Black Friday week on PS3 hardware sales.)
The single most expensive component to the system is still Sony's proprietary Blu-ray disc drive, which is estimated to cost about $66 to make. Other components have dropped significantly in price thanks to a switch from 65nm conductors to 45nm. The end result is a far more power-efficient system that requires less power and cooling technologies. "In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability," iSuppli's Andrew Rassweiler added. So, if for some reason you need Sony Corp to lose money, you better rush and buy a PS3 now before they make those things profitable!
[Via CNET]
November NPD: Modern Warfare 2 sells 6 million, DS dominates hardware

The US games industry's performance numbers are out for November and, as expected, software sales were lead dominated by Activision / Infinity Ward's Call of Duty: Modern Warfare 2 on Xbox 360 and PS3. The game sold 4.2 million copies during the month on Microsoft's console, while the version for Sony's machine sold 1.9 million. Coming in an extremely strong second was New Super Mario Bros. Wii at 1.4 million copies, proving that 1) people still love the plumber and 2) if a Wii game is published by Nintendo, it sells like crazy (well, unless it also has "Wii Music" in its title).
Nintendo lead in hardware sales, with the number of DS units sold skyrocketing by 262% to 1.7 million units -- that's better than the same month last year. Wii sold over two million last November; this year it hit 1.26 million for the month, indicative of the year-long decline in sales the console's been experiencing. Its competitors, Xbox 360 and PS3, sold 820 thousand and 710 thousand units, respectively.
Nintendo lead in hardware sales, with the number of DS units sold skyrocketing by 262% to 1.7 million units -- that's better than the same month last year. Wii sold over two million last November; this year it hit 1.26 million for the month, indicative of the year-long decline in sales the console's been experiencing. Its competitors, Xbox 360 and PS3, sold 820 thousand and 710 thousand units, respectively.
-DS: 1.7M
1.2M (+262%)-Wii: 1.26M
753K (+149%)-360: 820K
570K (+228%)-PS3: 710K
389K (+121%)-PSP: 294K
119K (+76%)-PS2: 203K
85K (72%)Check out the software sales chart after the break.
Pachter: Modern Warfare 2 sold 6m units in Nov.; PS3 hardware sales skyrocketed

The report also awards a large gold-star sticker to the PlayStation 3, which is predicted to have sold 700,000 units in November, an 85-percent year-over-year sales increase. Despite the two upswings, Pachter's report ends on a decidedly dour note, stating, "as 2009 draws to an end, it is clear that it will end as a horrible year for video game publishers." Pachter suggests that sales will drop off once more in December. Happy holidays, gaming industry professionals!
Wada emphasizes online delivery, advises devs to shift focus
Square Enix president Yoichi Wada estimates digital distribution and server-based gaming is poised for "exponential growth" within the next decade, advising developers to prepare for the shift. "In the past the platform was hardware, but it has switched to the network. A time will come when the hardware isn't even needed anymore," he said in an interview with MCV.
According to Wada, consoles as we know them will change dramatically, as "any kind of terminal becomes a potential platform on which games can be played." Wada believes platform holders have been preparing for the shift to network-based games and delivery systems since 2005, forcing his company to respond by increasing production of social and browser games. Square Enix is also preparing a beta release for the MMORPG Final Fantasy XIV in 2010.
While the Square Enix boss believes this shift has a greater global impact, especially in regions which do not have large console markets, our major fear is having to download an entire single-player Final Fantasy. Seriously, that's a lot of gigs.
According to Wada, consoles as we know them will change dramatically, as "any kind of terminal becomes a potential platform on which games can be played." Wada believes platform holders have been preparing for the shift to network-based games and delivery systems since 2005, forcing his company to respond by increasing production of social and browser games. Square Enix is also preparing a beta release for the MMORPG Final Fantasy XIV in 2010.
While the Square Enix boss believes this shift has a greater global impact, especially in regions which do not have large console markets, our major fear is having to download an entire single-player Final Fantasy. Seriously, that's a lot of gigs.
Nintendo DSi LL gets DS-ected
The Nintendo DSi LL (DSi XL here in the West) may be big, but it's still susceptible to being dissected by anyone with the proper screwdriver and no qualms about potentially ruining a 200-plus-dollar piece of electronics. In this case, it's the daredevils at PC Watch who had the guts (and spare yen) to pop open the Big N's newest handheld offering.
The site has posted step-by-step photos documenting the teardown, the highlights of which include a look at the system's larger capacity battery and downright mammoth mainboard. Rumors that a member of the site's staff fell into the device and got lost during the process remain unsubstantiated.
[Via Andriasang]
The site has posted step-by-step photos documenting the teardown, the highlights of which include a look at the system's larger capacity battery and downright mammoth mainboard. Rumors that a member of the site's staff fell into the device and got lost during the process remain unsubstantiated.
[Via Andriasang]
October NPD: Uncharted 2 takes top spot while hardware sales slow down

On the software side of things, the exceptionally well-received PlayStation 3-exclusive Uncharted 2: Among Thieves took top honors, selling 537K units in just the second half of October. Of course, Sony told us earlier today that the title has broken the coveted million mark (worldwide?) with November sales factored in. The multiplatform Borderlands makes a similarly impressive showing, taking third on Xbox 360 with 418K units sold; however, when you factor in the 113K units sold of the not-top-ten PS3 version (data provided graciously by NPD), you find an impressive 531K in cumulative sales, just missing the top spot.
NBA 2K10 had a strong showing with 524K in cumulative sales, "outselling last year's NBA 2K9 by 60% in its launch month" reports the NPD, while last month's champ, Halo 3: ODST, dropped to sixth with 271K in sales. With just four days on shelves in October, Forza Motorsport 3 made a strong showing at #8 with 175K. Slightly less strong was Kingdom Hearts 358/2 Days' ninth-place showing despite a full month on the shelf. And in last place is the worldwide phenomenon known as FIFA 10 (or, in North America, FIFA Soccer 10). While FIFA 10 may be the "fastest selling sports game ever" in Europe, selling 1.7m in its first week, over here we bought up just 156K copies in a little over a week.
-Wii: 507K
44K (+10%)-DS: 458K
66K (-13%)-PS3: 321K
171K (-35%)-360: 250K
103K (-29%)-PSP: 175K
15K (-8%)-PS2: 118K
28K (-19%)Check out the software sales chart after the break.
Nintendo might be considering hybrid HD/SD console

Genyo Takeda, GM of Nintendo's Integrated Research & Development Division, said that "moving to HD appears to me a natural flow" given the adoption of HD by television programming. "If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think," he suggested. Shigeru Miyamoto agreed, noting that HD wasn't the most important consideration for something like Wii Fit. "Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."
GameStop: PS3 sales remain 'very strong' post price cut
For a moment, let's ignore the billions Sony has lost on the PS3 so far and focus on optimism for the future. GameStop executive vice president Tony Bartel notes that momentum for the console has maintained a solid sales pace following Sony's most recent price drop and hardware remodeling.
Bartel tells IndustryGamers that there was a natural surge after the initial announcement of the price drop months ago and that the retailer has seen "very strong" PS3 sales through October. He didn't reveal specific data, though, and we'll have to wait and see if his claims are reflected in the overall October hardware sales figures released by the NPD later this month.
Bartel tells IndustryGamers that there was a natural surge after the initial announcement of the price drop months ago and that the retailer has seen "very strong" PS3 sales through October. He didn't reveal specific data, though, and we'll have to wait and see if his claims are reflected in the overall October hardware sales figures released by the NPD later this month.
Nintendo half-year results show profits down in '09; still making boffo bucks
Nintendo's profits took a 52 percent dive in the first-half of 2009 compared to the same period last year, which sounds horrible -- until the realization hits that the company still brought in $766 million in pure profit. Yes, Nintendo is still doing all right, even as it cut its profit forecast for the fiscal year ending March 2010 from $3.3 billion to merely $2.53 billion. Tragic, we know.
The Wii has now sold 56.14 million units globally, while the DS has reached 113.48 million in unit sales. There's been a general slowdown of software sales, however, as the House of Mario has had fewer high-profile releases so far this year -- we count only: Wii Sports Resort. Although investors may see the profit decline as a bad thing, it's not like Nintendo's plump plumber is going to be forced to cut back on those hearty meals any time soon.
Source -- Nintendo financial report [PDF]
Source -- Nintendo profits slide (MCV)
The Wii has now sold 56.14 million units globally, while the DS has reached 113.48 million in unit sales. There's been a general slowdown of software sales, however, as the House of Mario has had fewer high-profile releases so far this year -- we count only: Wii Sports Resort. Although investors may see the profit decline as a bad thing, it's not like Nintendo's plump plumber is going to be forced to cut back on those hearty meals any time soon.
Source -- Nintendo financial report [PDF]
Source -- Nintendo profits slide (MCV)
Nintendo officially announces large-screen DSi LL, hits Japan Nov. 21
Well, that didn't take long. Just two days after Japan's Nikkei newspaper reported that Nintendo was planning a new variant of the DSi sporting larger 4" screens (which it called "speculation"), the Big N has gone and announced it -- for Japan, at least. Called the Nintendo DSi LL, the hefty handheld will be released in Japan on November 21 for a price of ¥20,000 ($221).
The device has so far been shown only in a burnt red finish and features a full pen-sized stylus. The whole kit's big -- just look at the above comparison image from Nintendo's site -- and really does appear well-suited for an older audience. We'll have more on the DSi LL soon.
[Thanks, Dr. NOGAMES!]
The device has so far been shown only in a burnt red finish and features a full pen-sized stylus. The whole kit's big -- just look at the above comparison image from Nintendo's site -- and really does appear well-suited for an older audience. We'll have more on the DSi LL soon.
[Thanks, Dr. NOGAMES!]
Insomniac says PS3 won't be maxed for at least another two years
According to Insomniac's James Stevenson, the developer might not begin maxing out the PlayStation 3's power for at least two or three years. The senior community manager's comments (via CVG) are directed towards how efficient developers have become at using Sony's platform to develop its titles. Since it launched, the PlayStation 3 has been notoriously -- and perhaps erroneously -- described as difficult to develop for, but Stevenson applauds Sony for creating hardware with "really long life spans."
"We're using all of the PS3 right now," Stevenson says. "But you can always be more efficient in the way you use it." Insomniac's latest, Ratchet & Clank Future: A Crack in Time arrives in stores Stateside today and will no doubt include some of the wackiest weaponry gamers have ever been privy to, regardless of how much of the Cell processor is needed to render 'em.
"We're using all of the PS3 right now," Stevenson says. "But you can always be more efficient in the way you use it." Insomniac's latest, Ratchet & Clank Future: A Crack in Time arrives in stores Stateside today and will no doubt include some of the wackiest weaponry gamers have ever been privy to, regardless of how much of the Cell processor is needed to render 'em.
Gamasutra breaks down console sales in light of price cuts
If you're like us -- and, we figure after all these years we've been secretly brainwashing you, you are -- then the recent console price cuts were met with your curiosity over how these discounts would affect the vast gaming sales landscape. Fortunately, Gamasutra has posted a chart (using NPD figures) that measures how the price cuts altered two factors: each console's average sale price during the month of September and its year-to-date sales (through September).
This first figure proves the most telling about how the market reacted to the slashed prices. For instance, the average price at which PS3s were purchased in September was a flat $300; meaning an overwhelming majority of buyers responded favorably to the discount. Though the price of the Wii didn't get cut until the last week of September, the console's average price dropped to $218 -- also indicative of a reactionary market surge. The average Xbox 360 purchased price, however, actually increased by a buck to $261. By Gamasutra's calculations, folks purchased three Elites ($300) for every Arcade model ($200) sold during the month.
The PS3 was the top-selling console in September, which is the first time it's ever managed a first-place sales finish. It's still in last place in the 2009 year-to-date totals, though, and Sony's system would need to outsell Xbox 360 by about 35,000 units every week until the end of the year to break even with its competitor. Passing up the Wii, however, would require an act of divine intervention -- Nintendo's console is currently sitting on YTD sales of 4 million, which is more than twice the total of PS3 sales.
The Force Unleashed PC requirements prompt trip to Tosche station
Remember when Star Wars: The Force Unleashed failed to make an appearance on the PC platform last year, and LucasArts claimed it would only be able to run on gaming rigs equipped with futuristic cybertechnology mankind had yet to invent? Somehow, Aspyr Media has found a way to bring the Sith Edition of the game to your personal computer without requiring you to install tachyon holophase relays or warpsteel heat dissipators.
However, the game's minimum requirements, which are posted after the jump, do suggest you need something called a "3D Hardware Accelerator Card." Yeah, sure. Let us just hop in our time machine and we'll pick one up at the Future Best Buy.
However, the game's minimum requirements, which are posted after the jump, do suggest you need something called a "3D Hardware Accelerator Card." Yeah, sure. Let us just hop in our time machine and we'll pick one up at the Future Best Buy.
























