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Left 4 Dead 2 sold 2 million at retail in 2 weeks

Valve apparently threw Boomer bile all over Left 4 Dead 2, because hordes of consumers gobbled up two million retail copies globally since its release a couple weeks ago. Valve won't release the Steam digital distribution sales data, so that's not included in the retail count. According to the developer, sales are currently double that of the original, with "Black Friday" helping to push copies into the hands of players (who now have their hands full with two Tanks, a Spitter, a Hunter, and a Jockey coming in for the kill).

Valve also noted that information about L4D2's first batch of downloadable content would be coming very soon.

Gallery: Left 4 Dead 2

Battlefield Heroes store updated, offers advantage to microtransacting users

It's difficult to explain the current controversy surrounding Battlefield Heroes without talking a whole lot of inside baseball, so we'll keep it simple. Players of the game are up in arms due to a recent update to the title's in-game store. Though EA and DICE had worked up a balance between the game's two forms of currency -- Valor Points, which you unlock from playing, and Battlefunds, which you purchase with real-life money -- this patch heavily depreciates the value of the former while making the latter a near necessity for those who wish to stay competitive in the game.

Items have had their Valor Point costs increased across the board -- what's more, some of these items can no longer be permanently purchased with Valor Points, but can only be taken on a one or three-day test drive. However, these same items have had their Battlefund costs reduced, and allow purchasers to keep them indefinitely.

If the items being purchased were merely cosmetic, we wouldn't think twice about this shift in fungible value -- however, the torch-wielding mob now moving through the Battlefield Heroes forums seem to think that the shooter's developer has forsaken the more frugal members of its community, giving the wealthy playboys among them an unfair advantage.

Mega Man goes to 8-bit Hell in Doom 2 mod [update]

Doom's main character always seemed to be lacking that little extra something. Sure, he had a BFG 9000 and could battle demons with the best of 'em, but did he have a gun arm? How about a body covered by totally sweet blue metal armor? Didn't think so. And that makes all the difference in the Mega Man mod for Doom 2, created by Mike Hill of the UK. "I've been modding for Doom ever since I first got a hold of the PC version ... some may find it hard to believe that the Doom modding scene is still live and kicking after all these years," Hill told Joystiq.

The 22-year-old built the mod (still in alpha) as an homage to "the time when I feel Mega Man was in full fruition: on the NES," harnessing not just 8-bit sprites for characters but for entire levels. Mike Hill's hope is that someday the mod will contain "all the levels and weapons from Mega Man 1–6 (and maybe even 9)," though, as of right now, he's still got a long way to go. "Right now the gameplay is a bit slow paced and unbalanced, and the maps are extremely difficult to navigate ... expect a more stable release some time next year." He promises more levels and more weapons in 2010, but we're hoping the power of Joystiq BioMass™ can spur Mike on to get us more Mega Man deathmatch asap. Go forth and comment, BioMass!

Update: We've added a video of the mod in action just after the break.

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Brink moved to Fall 2010; watch its S.M.A.R.T. system now

Back at E3, we were briefly shown Brink's S.M.A.R.T. system for navigating around the Bethesda-published FPS' environment. Our play session was mainly focused on the combat and quests of the game at the time. Now, Splash Damage's own Paul Wedgewood has been kind enough to demonstrate how it works in-game, courtesy of the G4 video past the break.

Another interesting item brought up in this video is Brink's new release date: Fall 2010. Last we heard, it was destined for a Spring 2010 release. Not so anymore!

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So long, 2500 Modern Warfare 2 Steam cheaters

Employing Steam's built-in VAC anti-cheating system, Infinity Ward has dropped the ban hammer on its first round of Modern Warfare 2 cheaters – 2,500 PC gamers, more specifically. In responding to a question on Twitter last Friday, community man Robert Bowling said, "The Steam ban hammer is coming down on about 2,500 confirmed #MW2 cheaters on PC today."

We contacted Bowling to find out how frequently the bans will be taking place and have yet to hear back. We'll keep you updated when we have more info, but for now we're going to get back into these hacked private servers to do some superhuman jumping and grenade spamming. You know how much we love our grenade spamming.

[Via Big Download]

Splash Damage's Brink wants to change your mind on multiplayer

Are you one of these folks who don't even realize there's a "multiplayer button" in your first-person shooters? After spending hours with the single-player campaign, you shelve the game and press onward, eschewing time with multiplayer for other, more solitary experiences? Splash Damage head Paul Wedgwood wants to change your attitude, telling Eurogamer in an interview that his studio's upcoming FPS Brink will do just that.

"It's our goal from the outset to incidentally teach people to be good at multiplayer shooters while they're playing our single-player shooter," he says. Apparently, Brink will offer in-game rewards (double XP, for instance) to players willing to take their game online. "At a certain point in the game we say to them, 'Why don't you just try co-op and see how you go? For this next mission we're going to give you twice the number of experience points if you play co-operatively with somebody else.'" Thankfully though, he assures the internet-less among us (how are you reading this?!) that there's plenty of game in Brink without having to go online. "Your experience through it, imagining you have no internet connection should, for us to have achieved our goal, be as compelling as any other triple-A shooter." We'll find out if his plan works when Brink arrives sometime next year.

Darkest of Days postmortem has some bright spots

It's very easy to roundly dismiss a game that most people don't think is very good -- heck, we do it all the time. But we think before you make with the lambasting, you should have to read a postmortem article, like this one on Gamasutra from 8monkey, the developer of Darkest of Days.

Where many terrible games just appear to be rush jobs, the folks working on Darkest of Days (which hovers between a 45 and 52 on Metacritic, depending on platform) seem to be a nice enough group just doing the best with what they had (which, of course, was not enough money, time nor manpower).

A compelling postmortem isn't going to make Darkest of Days a better game (it's a long ways off from that), but maybe it'll make us all slightly nicer people.

Aliens vs. Predator multiplayer trailer watches your back, stabs it

Something's always struck us as kind of ... off about the title Aliens vs. Predator. For one, there are "colonial marines" up in there, mixing it up. More confusing, though, is the fact that both "Aliens" and "Predators" are, in fact, aliens. [And aren't all of them predators? - Ed.] At least Sega is keeping our minds diverted from these recondite questions with the latest multiplayer footage (found after the break).

Aside from trotting out a handful of European game writers who all tell the same "This game is SO awesome" story, we're treated to a smattering of gameplay snippets from all three sides of the equation. We're only left wondering one thing after watching them – if you can play as a predator against eight colonial marines, who would ever choose the marines side?

[Thanks, Ikarop]

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Section 8 gets new maps on PC only

TimeGate has announced an expansion of its multiplayer-focused shooter, Section 8, with the "Seek and Destroy Map Pack," which adds three new maps and 10 new achievements for 560 ($7). Though the game is available on Xbox 360 as well, the company is only making mention of PC availability for the content at the moment.

The industry has become so skewed towards a console focus as of late, it's kind of nice to see PC players getting some exclusive love. Now, let's all be real quiet and see if we can detect the exact moment their heads explode when they hear they have to pay for it.

[Via BigDownload]

Deus Ex 3 PC exclusivity rumored, doubted, dismissed


An Eidos Montreal community spokesperson has put a dent in rumors of Deus Ex 3 being developed exclusively for PC. "Only the PC version has been announced so far," he wrote on the official Eidos forums, diplomatically addressing a story that originated from a (now corrected) article on Bit-Tech. "I dunno where that website is getting its info from!"

We dunno if these comments preclude an exclusivity announcement in the future but, as John Walker notes on Rock Paper Shotgun, the situation isn't a conspiracy so much as "a matter of crossed wires." The Deus Ex franchise is certainly no stranger to consoles and, considered from a commercial viewpoint, it seems likely that Eidos and Square Enix would want to share their collaborative efforts with as wide an audience as possible.

Battlefield: Bad Company 2 PC beta starts early 2010


Battlefield: Bad Company 2's associate producer and dedicated server of official blog updates, Gordon Van Dyke, has assured fans that the PC beta will still happen -- though later than expected. "With the huge success of the PS3 Beta we decided to drastically increase the PC Beta's capacity to insure as many people as possible could participate," Van Dyke wrote. "Unfortunately this meant we had to delay the Beta to very early next year giving us more planning time to make it happen and implement more optimizations."

The PC version of DICE's first-person, military-person shooter will boast full support for DirectX 11, a maximum of 32 active players (Xbox 360 and PlayStation 3 versions go up to 24), clans, friend lists and dedicated servers, which is that controversial thing we referenced in the previous paragraph.

Battlefield: Bad Company 2 will arrive on store shelves in March 2, 2010. It's the one that ups the lone-soldier-walking-towards-you ante with some helicopters, a tank and another soldier that is slightly farther away.

Valve addresses Left 4 Dead 2 server lag on Xbox 360

What's the only thing worse than having two dead team members, an approaching wave of special infected, and a fresh sheen of Boomer puke on your person? Having to suffer all those things while also -- fighting -- server la -- tency issues. Fortunately, that experience has become less common, as Valve recently did a bit dusting around their network infrastructure, reducing lag during bouts of Left 4 Dead 2 on Xbox 360.

Of course, even without the lag, you're still going to die. But at least now you'll be able to see where it's coming from. (Hint: It's probably from those three oncoming tanks.)

Hands-on: Dementium 2 (DS)

Having not played Renegade Kid's first survival/horror-FPS on the Nintendo DS back in 2007, Dementium: The Ward, I had few expectations going into my recent hands-on with the game's sequel, the aptly titled Dementium 2. I knew that the first game enjoyed critical acclaim for more than adequately bringing survival/horror tropes to Nintendo's handheld, and ultimately scored pretty well with reviewers, but ever since Metroid Prime Hunters I've been wary of first-person mechanics on the DS.

Thankfully, when first faced with manipulating Dementium 2's main character, it became quickly obvious that the game's slow pace helps to account for any discomfort issues that might arise from the control scheme. Over the course of 45 minutes, I put together puzzles, traveled between two dimensions multiple times, and even fought a boss who tried to throw up on me from the ceiling (what a jerk!). Though its content and storytelling seems to be a carefully crafted amalgam of games from the three or so genres it mashes up (fps, adventure, survival/horror) – a handheld Half-Life meets Silent Hill on Monkey Island, almost – the time I spent with a preview build of Dementium 2 earlier today felt like the beginning of what could be a very interesting game.

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Jurassic: The Hunted demo now on Xbox Live

As a child, we were really into dinosaurs. Jurassic Park was our favorite movie, Dinosaucers was our favorite TV show and Yummy Mummy was our favorite cereal (that's not dinosaur-related, but we didn't want to lie to make the story better). So as we played the new demo for Jurassic: The Hunted, we couldn't help but feel that, with every shot, we were blowing away some small part of our innocence.

But then we pretended that each dinosaur was the one that ate Robert Muldoon, and we felt loads better. If you download the sample, which features a taste of the 'Survivor' arena mode, we'd recommend doing the same.

GameStop earnings up in Q3, Modern Warfare 2 company's biggest launch ever

GameStop remains an unstoppable retail force, as the juggernaut slammed cash register drawers shut with $1.83 billion in sales and $52.2 million in profit for the quarter ending October 31. The figures represent 8.2 and 11.8 percent increases, respectively, from the same quarter last year.

The top five games during the quarter were Madden NFL 10, Halo 3: ODST, Batman: Arkham Asylum, NBA 2K10 and Wii Sports Resort, with all titles having "exceeded" the company's initial sales expectations. GameStop also revealed thar Modern Warfare 2 -- which released in Q4 on November 10 -- sold 2.5 million copies at the retailer in 72 hours. GameStop CEO Daniel DeMatteo is optimistic and believes MW2 is a bellwether for the rest of the holiday season.

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Lost in Shadow (Wii)

Dementium II (10/26/09)

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