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New Mindscape studio pulls EA, Free Radical staff for downloadable games

Mindscape has established a new development studio in France called Punchers Impact, Develop reports. The news here isn't so much that the team will be focusing on downloadable games for XBLA, PSN and PC -- rather, that many of the 40-odd staffers come from noteworthy devs EA and Free Radical.

The studio is being led by Guillaume Descamps in the role of studio director and executive producer. Previously of casual game devs ZigZag Island and DK Games, Descamps is in charge of Punchers Impact's yet-unnamed first release, which Mindscape says will be ready for the end of 2010. While the team's makeup may lend itself well to delivering a solid downloadable action title, we have a sneaking suspicion that, given Mindscape's track record of games such as My Pet Hotel, the chances of a TimeSplitters-like release have been neutered.

Battlefield 1943, Bad Company 2 system specs revealed


Ten-hut, soldiers! During wartime, the government is granted special powers and as such the Army is going to need to commandeer your personal computers. Before we send our best and brightest out into battle, we'll need to train them in advanced maneuvers via upcoming PC games Battlefield 1943 and Battlefield: Bad Company 2.

Before you start packing up your 'puters, know the government has issued its guidelines for computer operations (via Shacknews). Report past the break to see if your computer meets these stringent requirements.

Continued →

EA's Riccitiello predicts fewer titles per year, harder push for digital distribution


Having already implemented major layoffs for a second year in a row, EA CEO John Riccitiello needs to start cutting more nitty-gritty costs. Following up on previous statements about cutting the number of releases per year, the executive tells Reuters that the company will have 40 releases in the next fiscal year, but that around 30 releases a year "wouldn't shock [him] at some point in the future." Focusing on fewer, quality titles sounds like the THQ gambit.

Another way EA can reduce costs is by cutting down on its packaged goods manufacturing and distribution. Riccitiello believes packaged games like Madden NFL will always have a following, but that digital distribution will account for half the industry in 2010, up from 40 percent. He states that EA's "goal" for the publisher's digital distribution operation is to become "as important as, and over time maybe more important than, our packaged goods business."

New Medal of Honor promises 'most authentic modern war experience'


Click to enlarge
Shrugging off years of mediocrity and partially descriptive subtitles, EA's newly announced Medal of Honor reboot will thrust players into a modern milieu: Afghanistan. Set for release in 2010 on PC, PlayStation 3 and Xbox 360, the new first-person shooter follows the Tier 1 Operator, described as "a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle," and not described as an oddly militant member of ZZ Top. EA claims that "Tier 1 Operators from the US Special Operations Community" have been involved since the earliest stages of the game's development.

The publisher seems intent on throwing the gauntlet down in the modern war arena (do they still use gauntlets?), promising a "best-in-class single-player campaign" from the minds at EA Los Angeles, as well as a multiplayer component developed by the Battlefield veterans at DICE.

You can bear witness to the game's full unveiling during Spike TV's 2009 Video Game Awards on Saturday, December 12 at 8:00PM PT. You can witness beard in the gallery below.

Mirror's Edge vaults onto the iPhone

Click to see all of Faith's roof-hopping antics.
So, hypothetical situation. You're perched on the roof of a skyscraper, peering across a lengthy chasm to the adjacent building, where your destination lies. You're suddenly overcome with doubt and uncertainty! If only you had some sort of portable parkour training manual which could show you the proper timing and form for such a jump. Fortunately, your hypothetical needs are being tended to. According to a recent EA press release, the high-flying, first-person adventure, Mirror's Edge, will soon land on iPhones and iPod Touches.

A few screenshots for the title (which is due out in January) show that while it will be in 3D, we'll be operating from a side-scrolling perspective rather than being stuck within Faith's head.

FIFA 10 Ultimate Team DLC pitched amid sales surge

FIFA 10, the latest iteration of EA Sports' biggest global franchise, itself based on the world's most popular sport, is selling well. That's an understatement. Worldwide, EA estimates game sales have surpassed 4.5 million units since the October 1 launch, including a so-called record-setting first week, in which 1.7 million units were sold in Europe to make FIFA 10 the world's "fastest-selling sports video game." What better time to announce that the game will receive a fresh pair of legs?

EA today announced the pending release of FIFA 10 Ultimate Team, a DLC management mode -- introduced to the series last year (and ported to this year's slumping Madden game) -- that has been made over with a "redesigned chemistry system built around player relationships." Think: God game governing platonic dating-sim played with a deck of cards, and ... you're there. Come February, Ultimate Team will be available for download for 400 or $4.99 via Xbox Live and PSN.

Direct2Drive running '24 Days of Christmas' sale

Digital distribution service Direct2Drive is celebrating the 24 days leading up to Christmas by discounting a select PC title each day from now until December 25. As the math whizzes have no doubt already divined, that's 24 discounted games! Today's game is DICE's parkour-em-up, Mirror's Edge. At the ridiculously low asking price of $4.95, it'd be a crime for PC gamers to disregard this most excellent (and very much deserving of a sequel, EA!) game from 2008.

We can personally vouch for its high levels of quality, actually. In terms of fun-to-cents ratio, you're looking at about 16 gazillion wows of entertainment value. Trust us, we did the math.

[Thanks, Jordan]

DICE lighting artist lists Mirror's Edge 2 on portfolio

Oscar Carlén, a lighting artist at EA's DICE studio, lists two "2009-present" projects in his portfolio: Battlefield 3 and Mirror's Edge 2. Not only do those games possibly exist, you'll be able to see what's going on in them.

Battlefield 3 was first mentioned in June at a conference by EA COO John Pleasants. At that time, Pleasants also revealed a Criterion-developed Need for Speed game, which was announced again during EA's latest financial conference call -- so Battlefield 3 is somewhat of an expected property, lending credence to the existence of Mirror's Edge 2 by association. The last we heard about a follow-up to Mirror's Edge was that a "small team" was working on something back in June. Carlén could be part of that small team.

It's possible, given EA's recent layoffs and turn toward more surefire franchises, that Mirror's Edge 2 did exist but no longer does. We're checking with EA to verify the information found on this portfolio and to determine the current state of the franchise.

[Thanks, Tim]

Dante's Inferno demo on PSN Dec. 10, XBLM Dec. 24

There are plenty of beloved Christmas Eve traditions observed across the globe. Whether it's roasting chestnuts or watching the Christmas Story marathon, everyone's got a different way of marking the arrival of St. Nick. EA's hoping that the 360 owners among you will start a brand new, equally-sentimental tradition as it releases a demo of Dante's Inferno for XBLM on Dec. 24. The sample includes the entire first level of Dante's demonic journey into hell and goes great with eggnog.

Those preferring PSN will get the demo on Dec. 10, a date which has the dual benefit of (1) being two weeks earlier and (2) not making the baby Jesus cry.

Left 4 Dead 2 sold 2 million at retail in 2 weeks

Valve apparently threw Boomer bile all over Left 4 Dead 2, because hordes of consumers gobbled up two million retail copies globally since its release a couple weeks ago. Valve won't release the Steam digital distribution sales data, so that's not included in the retail count. According to the developer, sales are currently double that of the original, with "Black Friday" helping to push copies into the hands of players (who now have their hands full with two Tanks, a Spitter, a Hunter, and a Jockey coming in for the kill).

Valve also noted that information about L4D2's first batch of downloadable content would be coming very soon.

Gallery: Left 4 Dead 2

BioWare reveals Samara, Mass Effect 2's biotic bombshell

With Dragon Age: Origins out the door and making friends, BioWare has switched the Mass Effect 2 hype machine into full gear, inviting us to play the game and provide a peek at some of the new squad mates who'll be joining Commander Shepard on his/her most dangerous mission yet. The latest cast member to make a debut, Samara, should have absolutely no problem taking care of herself -- as well as anything (or anyone) that gets in her way.

Samara is an elite Asari warrior who controls some incredibly potent biotic powers. Forget simply tossing enemies around -- she manipulates dark energy in order to levitate herself, as evidenced in the above video. The footage also confirms that there are still five potential party members yet to be introduced before the game ships for PC and Xbox 360 on January 26 (not March 23 as originally noted by Randy, who's clearly met his recommended daily allowance of paste.)

Battlefield Heroes store updated, offers advantage to microtransacting users

It's difficult to explain the current controversy surrounding Battlefield Heroes without talking a whole lot of inside baseball, so we'll keep it simple. Players of the game are up in arms due to a recent update to the title's in-game store. Though EA and DICE had worked up a balance between the game's two forms of currency -- Valor Points, which you unlock from playing, and Battlefunds, which you purchase with real-life money -- this patch heavily depreciates the value of the former while making the latter a near necessity for those who wish to stay competitive in the game.

Items have had their Valor Point costs increased across the board -- what's more, some of these items can no longer be permanently purchased with Valor Points, but can only be taken on a one or three-day test drive. However, these same items have had their Battlefund costs reduced, and allow purchasers to keep them indefinitely.

If the items being purchased were merely cosmetic, we wouldn't think twice about this shift in fungible value -- however, the torch-wielding mob now moving through the Battlefield Heroes forums seem to think that the shooter's developer has forsaken the more frugal members of its community, giving the wealthy playboys among them an unfair advantage.

ESRB rates Monopoly for PSP

Good news for PSP-toting board game fans: GamerBytes recently spotted an ESRB listing for a PSP version of Monopoly. With the addition of a new version of Monopoly for the PSP -- now rated by the ESRB -- EA is close to bringing a version of the classic board game to every available gaming platform (only the DS is left out at this point). There isn't much known about the PSP version, though it does have support for up to four players. It's not clear if it will be a full retail game or a PSP Mini, though the recently released iPhone version would probably make a prime target for the Mini market.

NintendoWare Weekly: Tales of Monkey Island, Bookworm, The Combatribes

If you thought last week's NintendoWare Weekly update was huge, well ... you'll probably think the same thing about this week's update! That's mostly because Nintendo provides quite the overweight offering this time, with a total of ten new titles available for your post-Thanksgiving download. Loosen that belt and make some room for more by heading past the break for the full list of this week's releases.

Continued →

Master Arica Harbor with these Bad Company 2 beta tips

If you find yourself coming up short in your quest for victory in the PS3-exclusive multiplayer beta for Bad Company 2, the development team at DICE has a few pointers to help reduce the gap between your win and loss statistics. Bad Company 2 level designer Inge Jøran "Pirelli" Holberg posted a laundry list of tips for attackers and defenders for the beta's Arica Harbor map.

With the map's design in mind, Holberg's tips feature a slew of ideas on how you can destroy specific areas of the map to redirect adversary foot traffic -- right into the sights of your favorite firearm. Our tips? Keep shooting people on the other team and you're bound to win eventually. We're professionals here, folks.

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