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Dragon Age: Origins discounted until Thursday on Steam

Steam is having a "midweek madness" sale on Dragon Age: Origins until Thursday at 4PM PST. BioWare's fantasy epic is discounted 33 percent, making the regular and "digital deluxe" editions $33.49 and $43.54, respectively.

Of course, the discounts are to get you on the hook to purchase the game's first expansion, Awakening, which releases today. But, just so you go into this with eyes wide open, DA:O is a long game -- especially if you get the bundle stuffed with the extra DLC missions. The game is so long, in fact, that if you purchase the base game now, by the time you're ready for Awakening, you may very well be able to get that at a discount, instead of its initial $40 price.

Hands-on: Star Wars: The Old Republic's Trooper class

Click to Jabba-size
LucasArts and BioWare have thus far released information for their upcoming MMO, Star Wars: The Old Republic, at a painfully slow pace -- the same goes for the hands-on opportunities they've offered us over the past year. When we finished our demo of the game at GDC, we were still left with a number of the same questions we had when we checked out the game back in December: Will there be space combat? What community features will be available? Can we build our own sentient, wise-cracking droids which secretly possess hearts of gold (and tin)?

Alas, these questions remain unanswered. However, our GDC demo did clarify one hang-up we've been concerned about since the game was announced: Why would anyone play as a non-Force user? The answer is now clear. It's because the Galactic Republic's Trooper class is awesome.

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New Dragon Age Awakening character needs to go eat a sandwich or something


Justice takes center stage in the latest, and perhaps last trailer for Dragon Age: Origins - Awakening (which is due out this week). Justice is actually a "person," and not the principle -- a ghost trapped in a human body by a sorceress. Uh-huh, it's up to you to help him escape this mortal dilemma.

To make things worse, Justice's "new" body is basically Christian Bale's body (and not the Batman one). In other words, he's a skeleton tightly wrapped in skin. We're surprised Justice can even lift that shield and mace! Forget Elfroot, somebody get this guy some delicious Corpse Gall to fatten him up.

Bungie & BioWare discuss franchise maintenance at GDC

As part of the GamesBeat "fireside chat" series during GDC 2010, Bungie's Joseph Staten and BioWare's Ray Muzyka discussed some of the challenges with maintaining big, huge franchises with Spike TV's Geoff Keighley. Staten noted that Bungie originally "had absolutely no 10-year plan" for the Halo franchise. Now, for Bungie's next project -- the one that isn't part of the Halo franchise -- Staten said that "the responsible thing to do" is to "create something with legs," adding that it's easier to secure funding with a project that has long term potential for investors. Muzyka added that it's important to create a product that keeps players emotionally engaged, so that they anticipate the next installment.

When asked about how consumer feedback affects the development of a franchise, Muzyka pointed to the many changes that BioWare made to the various game mechanics and systems of Mass Effect when creating Mass Effect 2. "You've got to listen to fans," said Muzyka, "really, the changes you saw in the second game came from the feedback" from the first Mass Effect.

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Impressions: Mass Effect 2 DLC - Kasumi's Stolen Memory


click to kazoomi

Like some of the best loyalty quests in Mass Effect 2, "Kasumi's Stolen Memory" is an inventive sub-story that steps away from all the galactic peril just long enough to explore the motives and traits of a newly recruited squad mate. The downloadable add-on introduces Kasumi, a cocky human thief in search of data relating to a former partner (in crime?), and sees Shepard accompanying her on an important and incredibly dangerous two-person mission. You know, a date.

Donning a sleek bit of evening wear and a false identity, Shepard accompanies Kasumi to an exclusive party -- the kind that requires either a shiny invitation or a shady conscience. While the commander mingles, a cloaked Kasumi keeps an eye out for the hidden art vault that she believes holds her partner's grey box. What they eventually find encroaches upon spoiler territory (that's especially sensitive given the 90-minute length of the mission), but unsurprisingly triggers one of Mass Effect 2's intense combat sequences.

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BioWare's Christina Norman defines goals for Mass Effect 3

In a panel titled "Where Did My Inventory Go? Refining Gameplay in Mass Effect 2," BioWare's Christina Norman talked about the radical changes made to the second chapter in the Mass Effect trilogy. A key goal for Mass Effect 2 was to introduce "more satisfying combat," with an "intense feel" missing from the first game. One of the admitted failures of the first Mass Effect game was the incongruity between its look and feel: it looked like a shooter, but it didn't exactly play like one. With that in mind, Norman decided that the team needed to focus on rebuilding the combat in its entirety for Mass Effect 2. "BioWare is strong on RPG and story," but "not so strong on shooter combat." BioWare needed to rebuild its gameplay core, because the game's "other features depend on shooter combat."

The streamlined gameplay and GUI of Mass Effect 2 made it a huge critical success, but Norman pointed out some major criticisms from vocal members of the official BioWare forums. Threads titled "Mass Effect 2 is not an RPG" and "Gears of War with interactive dialogue" were highlighted as examples of fans disappointed by the strong shooting focus of the second game.

As with the transition from the first Mass Effect to the second, BioWare is taking these criticisms to heart for the third game, with Norman hoping the third will offer "richer RPG features" and "more combat options." What we can probably expect less of, however, is the mining minigame, which Norman described as the part that "nobody liked."

Mystery Dragon Age project dated Feb. 1, 2011

[1UP]

It would appear that the still-unnamed next project in the Dragon Age series has been given a date, as spotted by 1UP in an early retail box of Dragon Age: Origins -- Awakening for PS3. Aligning with the release window hinted at by EA hinted earlier this year during a financial call, the scarcely-detailed game will arrive on Februrary 1, 2011 -- or, in the graphic's terms, "02.01.2011."

We're not exactly sure if this is part of the two years of promised content that BioWare outlined late last year, but at very least it's an extremely early (possible) release date for more content in a critically acclaimed series. We've asked EA for more information on the date and will let you know more as soon as we do.

Mass Effect 2 DLC 'Kasumi's Stolen Memory' lands on Apr. 6 (don't forget!)

While Mass Effect 2's in-game DLC pipeline, The Cerberus Network, continues to transport new weapons (and soon, a new vehicle) to players for free, BioWare has announced the game's first pack of paid downloadable content. "Kasumi's Stolen Memory" finally completes Commander Shepard's dirty dozen, adding a confident female thief to your anti-Reaper repertoire. It's currently scheduled to launch for Xbox 360 and PC on April 6.

After downloading the DLC, players can get in touch with Kasumi on the Citadel, either in the middle of an ongoing Mass Effect 2 game or after the completion of the main story (lesson learned from Mass Effect 1 DLC!). Once recruited, Shepard aids Kasumi on a secretive mission of recovery, which requires a suave disguise and a run-in with an influential and predictably corrupt art collector. The content, which also provides the "Locust" SMG, a flash-bang grenade loyalty power and a new Achievement, should take about an hour and a half to complete.

BioWare is currently in the midst of "internal discussion" to determine the price of the DLC, but we'll keep you updated as soon as it's finalized. Look for some impressions of "Kasumi's Stolen Memory" coming soon to Joystiq as part of our ongoing GDC coverage. Spoiler: It looks great.

SWTOR is EA's most expensive project yet

Surprise! Major MMOs cost batty-bonkers-cuckoo amounts of money to produce. Eurogamer reports that Electronic Arts CFO Eric Brown said as much today, describing Star Wars: The Old Republic as the "largest ever development project, period, in the history of the company." EA is apparently betting big on having something like Activision Blizzard's World of Warcraft with The Old Republic. Brown guesstimates that WoW cost about $100 million to launch back in 2004 -- the game makes something like that now in a month.

The executive explained that the average game costs about $30 million to produce, but that "any MMO costs significantly more than that." With an expected spring 2011 release, hopefully EA will start making a return at that time on its investment in a galaxy far, far away. Otherwise, the gaping maw of the Rancor would be preferable to what investors will do.

GDC: BioWare speaks up about Mass Effect 2's localization

"I'm Commander Shepard, and this is my favorite store on the Citadel." - English

"Jestem dowódcą Shepard, a to jest mój ulubiony sklep na cytadeli." - Polish (machine translation)

In a GDC 2010 session entitled "Localizing Large RPGs," which forms part of an ongoing localization summit, BioWare localization project manager Ryan Warden eloquently explored the revered developer's process of adapting a huge, dialogue-driven game like Mass Effect 2 for alternative markets and languages. It may surprise you to learn that BioWare's processes are significantly more elegant than hiring an army of workers to copy and paste lines of text into Google Translate.

With 450,000 words and 30,000 lines of voice-over in the English version, Mass Effect 2 demanded an active approach in its translation to eight languages, including Russian, Czech and Spanish. "Trying to manage this scope is almost unfathomable," said Warden. "For BioWare titles, we don't have the luxury of waiting for the title to be fully complete before starting localization."

The concurrent process was designed to provide as much information and context to translators as possible, allowing them to focus on the job without having to request further information for each new conversation. BioWare compiled a complete localization kit, complete with a pronunciation guide (that's crow-guhn, not kroggin!), an IP glossary, a collection of translator Q&A documents and an extensive character database. "Any time that a translator spends time asking questions and waiting for feedback ... that's wasted time," Warden added. The goal, he said, was to "eliminate any doubt in the confidence of the translator."

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Mass Effect 2 gets free Arc Projector heavy weapon, courtesy of Cerberus DLC Network

Commander's Log:

Well, whaddya know? I get up this morning and ride down to Deck 2, and the first thing outta Kelly's mouth is that I have a new message at my Private Terminal. About time -- things have been hella boring around here since beating up the Collectors! Anyway, it's from Illusive Man -- who else -- with a tantalizing subject line: "Arc Projector."

So, get this: Mr. Smokey says Cerberus has passed off a new "advanced electrical attack device" to me. It was recently tested on some geth during a "highly successful" skirmish in the Skyllian Verge. (I won't tell Legion that part, but "they" probably already know.)

Well, I'd sure like to test it myself, but the galaxy's awfully quiet these days -- still waiting on that Hammerhead delivery. I guess I'd better just start up that New Game+ ...

–Shepard

P.S. I've been feeling really homesick for Cali lately. That's where I grew up before enlisting in N7, fool.

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Dragon Age 'TidBits' drop stats like a Fluffy punch

Game Informer's latest "TidBits" column features a a glorious list of "inside baseball" stats from Dragon Age: Origins. Some of the numbers are simply cute, while others are positively frightening: "QA analyst Bruce Venne played 1,957.55 hours of Dragon Age PC in 5,352 games." Consequently, "The Bruce" was awarded to staff that played more than Venne in any given month -- the honor was bestowed only once.

While the list is mostly packed with numbers, there are some notable non-numerical did-you-knows, like the staff's affectionate nickname for the Ogre, "Fluffy," and, unsurprisingly, the revelation that one of the BioWare crew makes chain mail "from scratch."

Check out the full list of Dragon Age tidbits on Game Informer.

Amazon's galactic deal of the day: Mass Effect 2

BioWare's space opera epic, Mass Effect 2, is Amazon's "Deal of the Day." The Xbox 360 version is currently $40, which is $10 cheaper than you'd pick it up at your local Quarian pawn shop. A PC copy is 40 percent off, with a $30 price tag.

At that price, one could pick up Mass Effect 1 and 2 for the regular retail price of the sequel. For those who like their sci-fi soapy and their shooters refined, this is a deal worth going through the Omega 4 Relay for -- see, if you play the game, you'll know what that means.

[Thanks, Russ P!]

Mass Effect 2's 'Hammerhead' vehicle demoed on GameTrailers TV

We know that some of you are less than excited about the return of vehicular gameplay to the Mass Effect franchise -- we still have vivid nightmares about our time behind the wheel of the Mako from the original game. However, your position will probably be reversed by last night's episode of GameTrailers TV, which showed off the Hammerhead vehicle which will arrive in the upcoming "Firewalker" DLC for Mass Effect 2. It is, in a word, rad. In two words? Totally rad.

Check out Chapter Four of the episode to see the Normandy SR-2 crew's new toy in action.

Star Wars The Old Republic dev diary: Returning to Taris

The sixth developer diary for Star Wars: The Old Republic has been released and it features a new (yet familiar) location players will be able to visit when the MMO finally goes live. Devastated by the sinister Sith Lord Darth Malak in Star Wars: Knights of the Old Republic, the post-apocalyptic world of Taris will be a "major world" in the upcoming Bioware MMO. While the original vision for the ruined planet was to be a giant swamp-like crater, Bioware smartly decided to shape the environment as a vertical wasteland that both the Republic and Imperial factions are attempting to reshape.

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