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BioWare reveals Samara, Mass Effect 2's biotic bombshell

With Dragon Age: Origins out the door and making friends, BioWare has switched the Mass Effect 2 hype machine into full gear, inviting us to play the game and provide a peek at some of the new squad mates who'll be joining Commander Shepard on his/her most dangerous mission yet. The latest cast member to make a debut, Samara, should have absolutely no problem taking care of herself -- as well as anything (or anyone) that gets in her way.

Samara is an elite Asari warrior who controls some incredibly potent biotic powers. Forget simply tossing enemies around -- she manipulates dark energy in order to levitate herself, as evidenced in the above video. The footage also confirms that there are still five potential party members yet to be introduced before the game ships for PC and Xbox 360 on January 26 (not March 23 as originally noted by Randy, who's clearly met his recommended daily allowance of paste.)

Return to Alderaan in Star Wars: The Old Republic


Bioware has revealed the planet of Alderaan will be one of the environments for players to explore in the upcoming MMO, Star Wars: The Old Republic. Before it was reduced to an asteroid field by the Death Star, Alderaan was a planet known for its natural beauty and peace. Thankfully, a bloody civil war begins, giving gamers plenty of stuff to viciously click on.

Honestly, while we're excited to see the planet again, we also can't help but be a little sad. Like watching the movie Titanic or Lindsay Lohan's career, it just doesn't feel right when you know the whole thing will end in tragedy. For those of you looking to practice epic MMO-clicking, Bioware's official site houses more media and information on the doomed planet.

Mass Effect 2 vids profile Tali and Adept class

What is it about BioWare and its dismissive implementation of races starting with the letter Q? Think about it: Tali the Quarian from Mass Effect and Sten the Qunari from Dragon Age: Origins -- on average, did anybody really use either for extended periods of time? It's Qu-acism, we tells ya! Perhaps Tali, who returns in Mass Effect 2, will prove invaluable when the going geths tough.

Head past the break to see a video of the Adept class, which has been granted some flashy new tricks.

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Interview: BioWare's Greg Zeschuk on Dragon Age, DLC, and more

Here's a Thanksgiving treat from the vault – we've dug out the following interview with BioWare co-founder (and Group Creative Officer of EA's newly formed RPG/MMO Group) Greg Zeschuk from earlier this year at PAX. But don't let the date fool you! Our discussion of multiplatform console development, DLC strategies on future BioWare titles like Dragon Age: Origins and Mass Effect 2, and Greg's recommendation that everyone buy two copies of the game (one on console and one on PC) defies time. Read on!


Joystiq: Dragon Age is the first PS3 game that BioWare's developed. Can you talk about that process?


Greg Zeschuk: We did partner with Edge of Reality, so we partnered with folks who have had the experience, and that was a good process where we actually had some folks that knew how to do it but also, in general, just worked together with them. A lot of it ended up being like we needed a lot of work to get done and a lot of stuff very fast and everyone was very busy on Dragon Age itself. Collectively, on the console, I would say it was very interesting and challenging to take the richness of the PC game of Dragon Age, with all these different powers and everything else, and actually try to transpose it to the consoles. And the interesting thing about that, or where it worked out really well, is that we literally set ourselves a goal: We didn't want console players to fell like we ripped them off by taking anything away, by minimizing or simplifying. We want them to feel they have all the power at their fingertips, but it's very accessible. It's got the multiple rings that sort of have subsets to them, and you can actually pretty much access any power just a couple little joystick twiddles and button presses. And so with that experience, I think we succeeded there.

Another place where we succeeded on both the PS3 and 360 versions: it feels very different from the PC. Where the PC has got the traditional Baldur's Gate top-down [perspective], the PS3 and 360 are over-the-shoulder and they do have that kind of, very KOTOR feel and that's probably what I play, and that's what I feel most familiar with is KOTOR -- and it actually feels more action-y than the PC does, so I think people will find a very different experience. I recommend both platforms actually, PC and console versions.

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Mass Effect 2 system requirements revealed, restrictive DRM removed

We've got good news and great news for PC gaming space opera enthusiasts -- we'll start with the former and work our way up, building a beautiful good news crescendo. So, here's the good: EA recently announced the system requirements for Mass Effect 2, which we've posted after the jump. Now you can start fine-tuning your rig, making sure it plays host to all the necessary components required to play the title -- for instance, you'll need something called a "video card." Sadly, we don't think they're referring to our Blockbuster rental pass.

Now, for the great: The retail version of Mass Effect 2 won't include the restrictive, pestering DRM featured in the franchise's first installment. Rather, the game will simply do a disc check upon boot-up -- the same piracy-preventing measure exercised by Dragon Age: Origins. Activate, dear friends! Activate your game to your heart's content.

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Final two Star Wars: The Old Republic classes revealed

Though BioWare has tried to keep the flow information relating to its upcoming MMO, Star Wars: The Old Republic to a slow trickle, the latest issue of PC Games Germany recently beat the studio to a pretty big punch, revealing the game's final two character classes. The classes are the Jedi Consular and the Sith Inquisitor -- two more Force-wielding classes which focus less on lightsaber combat and more on long-range attacks and support abilities.

These two join the six other previously announced classes for the game: Trooper, Imperial Agent, Bounty Hunter, Smuggler, Jedi Knight and Sith Warrior. Tragically, it seems the Fashion Designer class from Star Wars Galaxies won't make a reappearance in Old Republic. As a result, we expect everyone's characters to be dressed in the drabbest of duds.

[Via Shacknews]

Direct2Drive offering $10 off Dragon Age: Origins through Nov. 30

Starting now until November 30, Direct2Drive is offering $10 off either the standard edition or Digital Deluxe Edition of BioWare's Dragon Age: Origins. The exclusive sale kicks off an upcoming Thanksgiving price drop on unnamed titles from the digital download service.

The standard edition is priced at $39.95, while the Deluxe edition is priced at $54.95 for the promotion. With the savings we recommend you look into purchasing the (somewhat controversial) downloadable content already available for the title. If paying for storage space is your thing, that is.

Dragon Age: Origins DLC to 'Return to Ostagar' this holiday

Polish up your armor and prune your dialog trees: EA has announced a new Dragon Age: Origins DLC adventure, "Return to Ostagar," is coming to Xbox 360, PS3 and PC this holiday season for $5. The add-on will allow your hero to "revisit Ostagar, the site of the Grey Wardens' darkest hour, to reclaim the honor and learn the secrets of Ferelden's fallen king."

Listen, we're as big of fans of Dragon Age: Origins as you're likely to meet, but we have to question the scheduling of this DLC release. It's not that we don't want it, but who out there has played so much DA:O that they're bored of what's on the disc? Seriously, the thing's like 340 hours long!

Mass Effect 2 box art affected by massive change

Click image to apply mass effect

BioWare has apparently changed its mind about the Mass Effect 2 box art, as the developer announced today that it has revealed the "final" image for the game's standard edition release -- the Collector's Edition box art was shown off a couple weeks back.

The new box differs from the original version in that the characters and guns are more prominent, the Wrex-lookin' Krogan is replaced by Thane the Assassin, Miranda Lawson is trying harder, but still failing at a solid Dead Space Girl impression, and Default Shepard from the original Mass Effect cover is again the sorry stranger of the bunch. Who is this cookie-cutter mancake BioWare insists cramp its covers? We've never seen him in our game!

BioWare considers storytelling challenge of multiplayer experiences


Outside of the MMO genre, solitary experiences are de rigueur for role-playing games, most of all those emerging from the venerable story specialists at BioWare. Speaking to VideoGamer.com, BioWare CEO and co-founder Dr. Ray Muzyka offered some insights into the company's considerations for co-op multiplayer gaming. "We haven't announced anything on that front yet, but those are interesting ideas," Muzyka explained. "They could make a great gameplay experience. Whether we'll do them or not remains to be decided."

Among the things to be decided is how best to incorporate your party of friends with, well, your party of in-game friends. "It's hard to weave a great single-player storyline into a multiplayer experience," Muzyka said. "It's not impossible." The good doctor insists that it's been done and points to the developer's anticipated Star Wars MMO as proof. "We've done it, and we're doing it again now in Star Wars: The Old Republic. But it is challenging."

PS3 Dragon Age: Origins out in UK this Friday


PS3-owning Grey Wardens of the British isles will finally have the option to enter the Dragon Age this Friday, November 20. VideoGamer reports that EA has finally confirmed DA: Origins' PS3 UK release date, which comes two weeks after the game launched on other platforms.

The tardiness of the title, according to BioWare CEO Ray Muzyka, was due to certification and manufacturing issues. If you're fan of RPGs (especially those in the BioWare mold), go get Dragon Age!

Dragon Age DLC has earned over $1 million


EA has touted that Dragon Age: Origins has already brought in over $1 million in sales of its launch DLC. G4 reports on CFO Eric Brown's presentation at a recent conference, where the EA exec revealed the figure and reiterated, "The game was designed at the outset to have extensive [paid DLC] at launch, as well through the next 12-plus months of its lifespan."

Dragon Age players should remember to blame developer BioWare and its QA department if they felt obligated to pick up the launch DLC, which expands in-game storage space for items. As shady as that sounds, apparently it wasn't enough to deter significant purchases of the optional content.

Dragon Age: Origins gets patched, tool set released

The still-fresh PC version of Dragon Age: Origins recently got a huge booster shot in two delicious flavors. The first came in the form of Patch v1.01a, which, in addition to fixing a few character corruption issues and display glitches, makes the game easier as a whole. The second, much beefier improvement came with the release of the Dragon Age: Origins tool set, which allows users to create their own adventures using the game's extremely adaptable (and powerful!) engine.

Check out the tool set's capabilities in the trailer posted above. To acquire these modding tools -- or the difficulty-reducing patch -- check out the links below.

Download Dragon Age: Origins v1.01a Patch (13 MB)
Download the Dragon Age: Origins Toolset (472 MB)
Download the EclipseRay Lightmapper Source Code (6 MB)

'Imperial Agent' class sneaks into Star Wars: The Old Republic

The latest playable class to be announced for BioWare's upcoming Star Wars MMO, The Old Republic, is the Imperial Agent, or, as it will more commonly be known, Not Jedi Knight. Inspired by Star Wars characters like Grand Moff Tarkin and Zam Wesell, the latest Not Jedi Knight class will be an expert with technology and espionage, using "abilities of subversion and subterfuge to infiltrate and assassinate enemies of the Sith Empire with deadly efficiency."

Sounds like a good, assassin-style class for players whose friends inform them that not everybody can be a Jedi Knight or a Sith Warrior. Check out screens of the Imperial Agent at IncGamers.

None straight minutes of Mass Effect 2 gameplay [update]


Update: Due to a faulty interstellar communications array (read: a misunderstanding), EA has asked us to jettison the footage.

Original post:

We get the feeling someone at BioWare has proclaimed this "Epic Week," what with the release of its fantasy RPG stunner Dragon Age: Origins and now an epic new video from its next big game, Mass Effect 2. This isn't a trailer or developer diary -- you're in for nine minutes of unedited, uninterrupted gameplay footage from the most recent build of ME2. In fact, it's the same mission -- set inside Omega's "Inferno" nightclub -- that we ourselves got to play earlier this week. (And yes, we can confirm it looks that good.)

You'll get a sense of the sequel's leap in environmental detail, character modeling and dialog scene camerawork in this clip, along with loads of intense combat. There's even an appearance by returning character (and total badass) Garrus from the first Mass Effect, plus a joke that manages to poke fun at rumors of Commander Shepard's death and the fact players can make him/her look like anyone they choose. Again -- nine minutes.

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