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The key to Shiren the Wanderer's story

Atlus also highlights Shiren's pal Koppa in the trailer, allowing us to hope that the company will choose to bundle the game with Sega's Koppa Wiimote stand.
Gallery: Shiren the Wanderer (Wii)
Shiren the Wanderer turns up in February minus online features

"Despite our best efforts, the North American version of Shiren will not include the Rescue, Versus, or Item Transfer online features," Atlus's Aram Jabbari said in the announcement. "However, the downloadable dungeon content from the Japanese version will be included on the disc." Jabbari said that Atlus felt compelled to alert fans because "the absence of these features may influence some fans' decision to purchase the game."
The most identifiable feature of any Shiren game -- repeated, unavoidable death -- should remain intact.
Gallery: Shiren the Wanderer (Wii)
English 3D Dot Game Heroes trailer revives your inner child
3D Dot Game Heroes is set to pixelate North American PS3s (and our hearts) on May 11.
Atlus shipping 3D Dot Game Heroes in North America on May 11

We've got some delightful new screens in the gallery below, if, like us, you're nowhere near over the novelty of giant pixels rendered in HD.
Update: Commenter Orchard Pear points out that the GameStop listing also prices the game at just $39.99. If that turned out to be the final price, it would basically be a miracle performed by the gods of retro gaming.
Gallery: 3D Dot Game Heroes (11/17/09)
Demon's Souls strategy guide replacement program now live
Atlus has announced that it's previously revealed Demon's Souls strategy guide replacement program is now active. If you purchased the deluxe edition and wound up with a defective strategy guide -- the defective units have "unusual cover ink wear / fading" -- then all you have to do is visit the replacement program website and follow the instructions. In short, it amounts to filling out a form and shipping off the front cover and first page of the guide. Within 8-12 weeks, players should receive a shiny new copy.
All requests have to be postmarked by December 31, 2009, so hop to it if you've got a defective copy.*
*The editors of Joystiq realize that this post doesn't include a single crack about how incredibly difficult Demon's Souls is. Please accept their heartfelt apology.
All requests have to be postmarked by December 31, 2009, so hop to it if you've got a defective copy.*
*The editors of Joystiq realize that this post doesn't include a single crack about how incredibly difficult Demon's Souls is. Please accept their heartfelt apology.
Demon's Souls director talks difficulty, sequel possibility
Perhaps you've heard, but Demon's Souls is a hard game. Like really hard. Like bone-crushingly, soul-scathingly hard. Speaking to Game Informer, Demon's Souls director Hidetaka Miyazaki explains why. According to Miyazaki, the difficulty was designed around giving players "a sense of accomplishment," specifically in regard to the soul collecting mechanic. For those who haven't played the game, souls act as currency and you lose all of them upon death. They can be regained, but only if you make it back to your bloodstain without dying twice more. Trust us, it's not as easy as it sounds.
According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they don't make it back to their bloodstain (a frequent occurrence).
Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on Demon's Souls and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.
According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they don't make it back to their bloodstain (a frequent occurrence).
Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on Demon's Souls and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.
Latest Shin Megami Tensei game taking a Strange Journey to North America

Atlus announced today that it will bring over the first-person DS RPG Shin Megami Tensei: Strange Journey in Spring 2010 (of course). The game features the demon negotiation that SMT fans associate with the series, in a new storyline involving a mysterious black hole opening up at the South Pole.
It looks like the kind of thing that would appeal not only to fans of games like SMT 3: Nocturne, but also to people who enjoy the DS's dungeon RPGs like Etrian Odyssey, to which it bears a strong resemblance. Journey into our gallery for screens and art.
Atlus replacing damaged Demon's Souls strategy guides

And because Atlus knows that you've grown attached to your
Demon's Souls to be even harder on Halloween
The land of Boletaria in Demon's Souls will be plunged into "pure blackness" on Halloween for players connected to the internet. Publisher Atlus' announcement about its sleeper hit can be interpreted to mean that all players will have their world tendency shifted to black for the day (or a little longer), which affects enemy strength and player stats. A pure black tendency can mean that new passages and enemies may also exist.
"World Tendency" in Demon's Souls is another aspect of the challenging RPG that has a significant impact on the player's experience. If you're a new player who happens to pick up the game on Halloween ... don't panic. Yes, the game is hard, but it'll be a little bit more so with the entire world black aligned.
"World Tendency" in Demon's Souls is another aspect of the challenging RPG that has a significant impact on the player's experience. If you're a new player who happens to pick up the game on Halloween ... don't panic. Yes, the game is hard, but it'll be a little bit more so with the entire world black aligned.
Atlus: More Demon's Souls shipping to retailers, deluxe edition discontinued
Atlus USA announced today that it's deploying additional copies of Demon's Souls to North American retailers. Those who've been trying get a copy in a local brick-and-mortar establishment have likely noticed the game is pretty much sold out. The company also announced that the "deluxe edition," which included the 160-page strategy guide, will not be "remanufactured" -- good thing there's an official wiki.
Demon's Souls has quickly become one the surprise hits of the holiday season, garnering acclaim from various outlets (yes, even us, for those with reading comprehension skills) and has obviously had stronger sales than Atlus was originally expecting.
Demon's Souls has quickly become one the surprise hits of the holiday season, garnering acclaim from various outlets (yes, even us, for those with reading comprehension skills) and has obviously had stronger sales than Atlus was originally expecting.
Yggdra Unison trailer: welcome back to Dept. Heaven
Basically, each of your units is marked with a number, and on the phone version, you'd type that number to trigger that unit's part of the Unison Attack. For the DS version, the keypad is gone, but the numbers are still there. Of course, it has a long way to go before it can out-odd Knights in the Nightmare, a game in which you, as a ghost, take control of your units by possessing them.
ESRB rates Shin Megami Tensei MMO for US
The ESRB website has posted a listing for Shin Megami Tensei: Imagine Online, an MMO where "players fight against or alongside demons in the post-apocalyptic (fictional) outskirts of Tokyo, Japan." The remainder of the description pretty much fits the MMO bill, as it mentions dungeon crawling, a multitude of weapons and spells, and real-time combat.The game sounds like it's a bit on the mature side, too -- the listing mentions arterial spray, pools of blood and female demons "scantily clad, hovering in bondage-style outfits, half-open blouses, or the tightest of short-shorts." Hey, underworld, get with the times! Short-shorts haven't been cool since the Nixon administration.
Head past the break for a trailer from the Japanese release, courtesy of Aeria Games.
Persona 3 Portable features Persona 4 cameo
Certainly, it's not the biggest news surrounding the game, but it gives us an excuse to post this video. P3P hits Japan next month.
Kenka Bancho: Banana Suit Rumble

Atlus sent an email detailing the game's inventory system, which is pretty simple: every item of clothing includes a certain number of pockets, up to a total of eight per complete outfit. Which means you have to be super tough to take on rival gangs in just your undies, because not only would that be really embarrassing to anyone but the most confident of fighters, you can't carry healing items.
Gallery: Kenka Bancho: Badass Rumble (PSP)
Review: Demon's Souls

From Software's dungeon crawler comes from some sick, demented alternate plane of existence, where arcades are thriving and popping quarters into your console is how publisher Atlus recoups the costs of the game. It's a reality where Diablo was a tremendous flop because gamers have accepted masochism as the only measure for a game's quality. Demon's Souls is your leather-clad mistress and -- the worst part -- if you can withstand the pain for almost eight hours, you may, in what can only be described as a horrifying epiphany ... begin to enjoy it.

















