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Flipnotes from the PAX 2009 show floor

During PAX last year, Nintendo asked any professional artists who happened to be there to create an animation in the DSiWare program Flipnote Studio. Now, the flipnotes from comic artists like Eric Jones and Christina Strain, webcomics artist Scott Kurtz, and 5TH Cell art director Edison Yan, have finally been posted in a gallery on the Flipnote Hatena site.

Showing what can be done in a few minutes by a talented artist, and building on the excitement of a popular convention, makes this initiative a great promotional tool for the free app (and for the DSi in general), which is why Nintendo waited until six months after the event to release these!

Nintendo Power: Scribblenauts sequel coming this Fall


As evidenced by the image above, the latest issue of Nintendo Power reveals a sequel to 5th Cell's Scribblenauts for the Nintendo DS. According to a report from GoNintendo, the magazine feature additionally details the game's release window ("fall"), that it will receive "10,000 more words" and "120 new and improved levels," and will have a focus on the use of adjectives. Thankfully, the report also notes intentions to improve the game's controls -- a major setback of the first outing. We've shot an email to the developers and will hopefully have more information on the game sometime soon. For now, you can check out the full magazine cover right here.

Scribblenauts was the #5 DS game of 2009

In its "NPD: Behind the Numbers" feature for January, Gamasutra included a chart of the top five DS games in the US for 2009. As expected, the list is dominated by Nintendo's evergreen first-party lineup; however, at number five was a third-party title, 5th Cell's Scribblenauts. WB announced earlier this month that the bizarre adventure puzzle game shipped over a million copies. It sold "over 900k for sure," 5th Cell creative director Jeremiah Slaczka told Joystiq.

"The DS is a very different market than console, I think treating it as such helps," Slaczka said about cracking the DS market. "I think it's one of the toughest markets to sell on because the demographic is so broad: gamers, non-gamers, kids, adults, boys, girls. And unlike the Wii, it's even more limiting in power. Making a game that appeals to everyone is tough." And that kind of universal appeal is exactly what 5th Cell went for with Scribblenauts -- an approach that put them in some pretty exclusive company.

Noteworthy: Scribblenauts ships a million

WBIE announced today that Scribblenauts, 5th Cell's puzzle adventure game that spawns any object a player writes in, has now shipped one million copies worldwide. According to WBIE, which, as publisher, has an admittedly biased view of the situation, Scribblenauts has now reached "blockbuster status."

Keeping in mind that the reported figure is one million units shipped (and not necessarily sold), it's still an impressive number for a third-party DS game -- especially one as weird as an adventure game that features puzzle solving through the use of one's vocabulary. How are other developers expected to rip off that formula?

Best of the Rest: JC's picks of 2009

Muramasa: The Demon Blade
Muramasa appealed to me in a way that Odin Sphere didn't, thanks to an emphasis on combo-heavy sword action instead of planting and whatever. And the RPG elements that are left, like the sword upgrades and cooking, are not only fun, but simple enough that I can get right back into the game after a long break and still know what is going on.

Also, I don't mean to be shallow, but the fact that Muramasa is the most beautiful game of 2009 helps me be positive about it.

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'Tis the season for new Scribblenauts artwork


Click to download in Santa-size
We thought the Scribblenauts Halloween wallpaper was a one-off, an excuse to promote the game a bit more in the period immediately following its release. But, to our delight, 5TH Cell has delivered the Christmas present we didn't dare hope for: new Scribblenauts artwork by character designer Edison Yan. It's a Christmas miracle! Well, okay, it may not be miraculous, but it's really nice! We don't even care if it is a promotional effort to remind people to put Scribblenauts on their holiday shopping lists.

There are also two new Christmas-themed screenshots in our gallery. In retrospect, it was a pretty clever idea to make a game that includes multiple holiday-themed items as part of its nature.

Gallery: Scribblenauts

5th Cell on Scribblenauts' control scheme, and more insights

In a postmortem article for Game Developer magazine (excerpted by Gamasutra), 5th Cell co-founder Joseph Tringali offered some inside information about the development of Scribblenauts. The control scheme, one of the major complaints about the puzzle-adventure title, was something that 5th Cell wanted to fix in a couple of ways. However, the developer ran into time and budget constraints.

"We knew this was going to take a big hit from reviewers," Tringali said, "but we could only spend a limited amount of work on it. We discussed a secondary D-pad control option midway through development only to come to the conclusion it would take a single person 3-4 weeks to integrate it. On our self-funded schedule, that route was not an option."

Tringali said that to free up time to tweak the controls, another feature, like online connectivity, might have had to be lost. But when those decisions came up, it was already too late.

Celebrate Halloween with Scribblenauts

If you're planning to visit the London Dungeon this Halloween, you may get a scare of some kind, but more importantly, you can also get an exclusive Scribblenauts level. An exclusive Halloween level will be distributed in line at the Dungeon from 12 to 3pm wirelessly.

If you're not planning to go to the London Dungeon, you can still enjoy some spooky Scribblenauts goodies in the form of this wallpaper (1024x768, 1280x1024, or 1600x1200). It's full of creatures that we haven't seen before, including the Candy Corn Man and whatever that adorable giant eyepatch-wearing cat is. If you know the word that summons the Candy Corn Man, please, please let us know.

Scribblenauts achieves noteworthy 194K sales in September

In its first two weeks on the market in North America, Scribblenauts sold 194,000 units, making it the third highest-selling DS title in September, behind Mario & Luigi and Kingdom Hearts sequels. That's 105,000 more copies than Grand Theft Auto: Chinatown Wars moved in its first month.

We asked 5TH Cell creative director Jeremiah Slaczka if it met his expectations. "I didn't have any expectations," he told Joystiq. "I just hoped it'd do well. It's awesome for a completely new, original 3rd party IP on DS to do so well."

Does this strong debut mean a sequel is guaranteed? "Way too early to tell that," Slaczka said. "We've only seen 2.5 weeks of sales." He told us that Drawn to Life, which went on to break a million worldwide, only sold 40,000 copies in its first month, with one more week of sales in that month.

5TH Cell's next: a 'pretty big' XBLA game

Well, okay, not next next. The actual next game from Scribblenauts developer 5TH Cell is Drawn to Life: The Next Chapter on DS, out October 27. In an interview with Gamasutra, 5TH Cell's creative director Jeremiah Slaczka revealed that the game after that will be the developer's first console game, a "pretty big" game for Xbox Live Arcade. "It's going to be really cool," Slaczka said. "We're very excited about it... it's totally not ready to be announced." Just think of how exciting it will be when it is ready! That's got to be ... more exciting.

The full interview is really interesting stuff, going into the inspiration and early design of Scribblenauts, some discussion of emergent gameplay, and 5TH Cell's somewhat indie-like philosophy.

Mega64 uses Scribblenauts technology to change the internet forever

Being a blog on the internet, we're big believers in the power of commenters. Whether it's the beloved "First!" or the always refreshing "Slow news day, huh?," each and every person who enters a string of text into a comments field and hits submit has undoubtedly changed the course of history ... forever.

Mega64, the comedic troupe with a taste for video games, has finally realized this and, in combination with the item-spawning gameplay of Scribblenauts, has created something that will change the internet forever. We'd go into more detail, but then we'd be taking away from the surprise. So, head past the break and see what's in store for the future of the intertron.

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Scribblenauts Facebook page teases 'special announcement'

The Facebook page for 5TH Cell's Scribblenauts is teasing ... something. "Get your rooster hats ready!" a message posted on the game's "Wall" reads. "We have a very special announcement coming very soon..." We have no idea what's being announced, or even when, but it seems really early for a sequel announcement. Maybe another platform? Or maybe something outside the game, like a contest. In any case, if you like Scribblenauts, 5TH Cell is going to tell us all something that will probably be delightful.

Speaking of delightful, the pictured object is "Game of the Year" as rendered by the game. That's just adorable.

[Thanks, Josh!]

5TH Cell: Scribblenauts' scandalous-looking 'sambo' item is a misunderstanding

Reader Zachary spotted a rather unfortunate term in Scribblenauts entirely by accident: "sambo," which summons ... a watermelon. We thought there was no way 5TH Cell would intentionally hide racist, or even racially charged, imagery in its game, so we contacted creative director Jeremiah Slaczka to figure out what happened.

It turns out that like Zachary's discovery, the item was an unfortunate accident. Slaczka explained to Joystiq that "sambo" is used in the game as an alternate term for "fig leaf gourd," an ingredient in the Ecuadorian dish fanesca. "Sambo" is the local term for the gourd. As for the watermelon-like appearance? "We reuse art," he said. "Fig leaf gourd looks a lot like a watermelon. It's just an alternative name in a giant list of tens of thousands of names."

Slaczka noted, offering evidence to the contrary of calls of racism, that many of the human characters in the game, including the fireman, winemaker, and dancer, manifest as black, as does "Brandon," the in-game representation of a 5TH Cell "wordsmith" (one of the employees tasked with finding words for the database), who is of course black in real life. He also mentioned Isaiah, a major character in the developer's last game Lock's Quest.

We must admit, a random, potentially slightly embarrassing art/word pairing in the game seems a lot more likely to us than endemic racism expressed through antiquated epithets. Slaczka told us he didn't even know "sambo" (the slur, not the gourd) until tonight.

5th Cell: Leaked Scribblenauts word list is incomplete

Of all the criticisms that could fairly be leveled against Scribblenauts, the fact that it only recognizes 22,802 words is not among them. 5TH Cell creative director Jeremiah Slaczka told Fast Company that the leaked word list was not comprehensive, though he said it much more colorfully than we did:

"That was leaked by a hacker who does not know anything," Slaczka said. "It's more than that." Slaczka also revealed the last word to be added to the game's database: "Low Rider." Presumably this was added at the insistence of his friends, all of whom love a low rider.

[Via VG247]

Review: Scribblenauts

There's this part I love in the movie Ratatouille where a critic says, "The world is often unkind to new talent, new creations. The new needs friends." It's something I always try to keep in mind and it's moved me to first, before we do anything else, celebrate what a staggering accomplishment Scribblenauts is.

It's a game where you solve simple puzzles with almost any object you can dream up (as long as it's not libations, licensed or lascivious) and every item acts the way you'd expect: bears chase honey and dogs chase cats. It's a game where you can spend hours just messing around to see what creatures can beat God in a fight (zombies: no; vampires: yes). As a technical achievement and as a toy, it's really brilliant. Scribblenauts is a thing of wonder.

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