Filed under: Screens

House of the DIY: Make your own Overkill wallpaper

Even if you're already playing The House of the Dead: Overkill today, we suggest you take a few minutes off from clicking the Wiimote at zombies and click the mouse at them instead.

Overkill Poster Creator, Sega's new promotional site for Headstrong Games' spinoff, is an online tool that lets users arrange official backgrounds, art, and slogans into a wallpaper image, which is then made available for download in three different sizes. All the art assets can be resized, and everything can have separate filters applied, all from a simple Flash interface.

The image above is our humble effort, made in about five minutes. It wouldn't even have taken that long, except we kept trying to make funny ones and they kept coming out cool. We eventually just gave up on trying to subvert the thing and made one we actually like.

[Via GayGamer]

Henry Hatsworth's outrageous bosses revealed

The latest screens and info of the bizarre, wonderful Henry Hatsworth in the Puzzling Adventure illustrate some of the interaction between the platforming on the top screen and the block puzzle game on the bottom. The newly-revealed "outrageous world-ending bosses" all have the ability to manipulate the puzzle screen in some way, making it harder for players to use puzzle pieces to power Henry up.

"Lady D" here sends spores down into the bottom screen that sprout vines and fix your blocks in place. Barrel-chested Lance Banson puts music-note blocks in the bottom screen that do ... something (MTV Multiplayer was under embargo related to some gameplay details). The third boss -- well, we don't know what he does with the puzzles, but he's an old guy in a wheelchair who is used as a melee weapon by his giant caretaker, which means he's worth mentioning.

Henry Hatsworth joins the comically overcrowded DS lineup in March!

Cave Story's graveyard reborn in new screenshot

Nicalis is still cruelly doling out Cave Story screenshots one at a time, and those screens continue to be gorgeous enough to be absolutely worth posting on their own. The latest image features the Mimiga graveyard, home of the marketably adorable Pignon mushroom creatures, in both normal and Giant varieties, and the Gravekeeper, whose duties seem limited to attacking people with a knife.

According to the blog post preceding this screenshot, Nicalis's Tyrone Rodriguez went to Kyoto this weekend to meet with Pixel and do something secret. Kyoto happens to be the location of Nintendo. Could there be some more wonderful Pixel projects on WiiWare, or even DSiWare, in the future? Or, you know, maybe they're doing something else in Kyoto. It is, like, a whole city.

A welcome Muramasa: The Demon Blade media overload

We're going to take the rest of the day off. We just uploaded a ton of new screens of Muramasa: The Demon Blade, and we just need a little mini-vacation to stare at them. We are always surprised when we see this game again and realize that it's even more beautiful than we remember it being. This is what it feels like to care about graphics. We totally understand it. The gorgeous boxart is also in the gallery.

If you're as awestruck by the backgrounds as we are, you should have a look around the newly redesigned website (updated in anticipation of the April 9 Japanese release date), which has character/UI-free background images. Marvelous also added a new trailer to the page, which we've embedded after the break.

Apparently, there will be some sort of preorder bonus for the Japanese version, an unknown item that will show off the character art and other artwork. A poster? Art book? Whatever it is, we want it.

Source -- screens, via NeoGAF
Source -- site, via AndriaSang

Continue readingA welcome Muramasa: The Demon Blade media overload

Dead Rising: Chop Till the Special Forces Show Up

The Special Forces soldiers from Dead Rising are making a return appearance in the Wii remake Chop Till You Drop, storming the Willamette Mall to, basically, shoot at Frank West and take his pants. Well, it's more complicated than that, but as the new screens illustrate, that is what happens. And even though they aren't zombies, Frank seems perfectly happy to shoot them right back and take their pants guns.

With the game finally out in Japan on the 19th and North America on the 24th, we'll finally know the answer to the question of whether the Dead Rising Wii remake idea was worthwhile, or if the mad science experiment of reanimating the 360 game created a monster.

More Screens of Majesco's Major Minor's Majestic March

Despite Dave's troubling experience with Major Minor's Majestic March, we remain hopeful for the music game, which is scheduled for release March 24th (the perfect month for this game). We refuse to believe that the team of developer Nana-On-Sha and illustrator Rodney Alan Greenblat can produce anything but wonder, even though Nana-On-Sha has a history of not-that-great games outside of the delightful PaRappa series.

We must admit, however, that we have one issue with the game: it can be really hard to tell old screens from new ones. It may be totally dynamic in motion (with the music playing, and all) but the screens are all just pictures of Major Minor's back with varying numbers of musicians lined up in a window on the bottom. We're still totally happy to see the new ones Majesco sent out, however.

Game Center CX 2: New screens of new old games


Retro Game Challenge comes out in North America next week, but Japan is already one game ahead of us -- the sequel, Game Center CX: Arino no Chousenjou 2, comes out there on the 26th. Famitsu has screenshots of two brand-new games in the sequel, and four ... kind of new games.

Guadia Quest Saga is a sequel to the original game's Dragon Quest-like RPG, released late-ish in the (fake) Famicom's lifetime, in 1991. GunDuel, the sequel to StarPrince, is a vertical shmup with much more detailed backgrounds.

Four "rare" games are only available in the (in-game) game shop, presumably because your character can't afford to buy them! Cosmic Gate: MASA-X version is a port of the first game's Galaxian-like shooter, made in the style of MSX computer games. Rally King EX is a special "time trial" version of the original's racer, and StarPrince SA is a special version of StarPrince in which players have just a few minutes to accrue a high score. Perhaps weirdest of all is Karakuri Ninja Haguruman: Koume Version, which was (in the alternate universe of the game) a special release of Haguruman with the hero sprite swapped out for his sister Koume, given to members of that character's fan club!

Dragon Quest IX, or 'Dragon MapQuest IX'?

It's a minor thing, but the map screen in Dragon Quest IX is quite lovely. And, honestly, it's more important to have a nice world map than it may seem, because you'll be staring at the thing all the time. The sepia-toned map provides a detailed drawing of the world, including bridges and other narrow crossings.

Less detailed, but still pretty great, is the treasure map, seen here. These maps imitate the color scheme of the main world map, but are drawn crudely and with much less detail. Treasure maps, of course, are marked with an X in a location corresponding to some mysterious treasure -- housed inside caves.

Once inside the cave, you switch over to a blank automap that fills in as you explore. That's a lot of different mapping for one game!

New Cave Story screenshot would be lovable even without the puppy


Ah, now this is what the new site design is all about: the ability to post jaw-droppingly gorgeous Cave Story screens at near-full resolution. (To see it in fully full resolution, click on the image!)

This latest screen of the WiiWare version of Pixel's delightful game, posted on developer Nicalis's site, features new sprites for two of the game's creatures: a puppy, and ... that skeleton thing, which we bet has a name. (According to the leading Cave Story fansite, it is called a "Skeleton".)

In the accompanying post, programmer "Tiffany" says the game is "close to done", hints at some secret Wii stuff (the DLC, or possibly even more), and says something that should be the cause of relief among the entire Cave Story fan community: "One of the more obvious bugs from the initial port was a notable sound bug – you know "bleeding ears" and all–which I am currently working on. We promise to get it right!" They're going to get it right.

Water saplings! Add soil! Dilute serum!: Gardening Mama dishes out the orders

Wiiz has another six screens of Gardening Mama, Majesco's game for people who, like us, think gardening is a bit rubbish and not really worth our time. Naturally, we think simulating this activity through our DSes is perfectly fine, mainly because it doesn't involve getting wet feet and cold hands. So we're massive hypocrites. Sue us.

These new screenshots deal with some of the new tasks we'll face as virtual gardeners. We're told to "Add more soil!" "Water the sapling!" "Dilute the serum!" "Squash those viruses!" No matter what she or her garden is going through, Mama greets all of these challenges with the same reaction: that calm (yet determined) smile. We doubt we'll manage to be quite as composed.

First TMNT shots packed with Turtle power


Click to embiggen.

Though it's been out in the open for some time, Ubisoft today officially confirmed development was underway on TMNT: Smash Up. There are only two screens to date, featuring all four turtles doing their green-skinned, katana-wielding thang, but they look really promising (and possibly hint at a 2.5D game?).

The combination of '80s nostalgia (fun fact that we refuse to be embarrassed about: we had Turtles wallpaper right up until we moved out of home at 18) and the involvement of Super Smash Bros. Brawl developer Game Arts will ensure this game won't escape our attention easily. Check out both shots in Large-O-Vision here.


[Via press release]

New screens, details for refreshed SaGa 2

Square Enix released some lovely screens of the SaGa 2 (Final Fantasy Legend II) remake, along with information about some rather expected, but basically welcome, changes. In addition to the new 3D graphics, SaGa 2 will also allow for some kind of touchscreen operation, though we don't know how extensive or mandatory it is. We highly doubt SE would alienate their retro audience by forcing touch controls into the game. SaGa 2 will also have a wireless multiplayer mode, involving some kind of competitive play against "rivals". The battle scenes have been changed to a more seamless experience, without the transition to the menu-driven interface.

Fear not, FFLII fans: the remake will still have all its quirks, including the ability for monsters to power up by eating the meat of their fallen enemies.

Gallery: SaGa 2

Echoes of My Life as a King


New screenshots of the dual DS-Wii release Final Fantasy Crystal Chronicles: Echoes of Time show off a lot of rather interesting new things! First, and most obviously, hey, it's the King and Chime from My Life as a King! Actually, as far as we can tell, it's player characters in costumes resembling the stars of Square Enix's WiiWare strategy game. Second, it seems that the Wii version has received a bit more of a visual upgrade since we last saw it. It's smoother, anyway.

Echoes of Time features a (fairly standard) "New Game Plus" mode in which players can start again after finishing the game, to find more items, including many that are unavailable the first time through. We assume that's the only way to get these costumes, for instance. You can choose either to start again with your same character and continue building, or to start a new character, which increases the difficulty!

Gallery: Final Fantasy Crystal Chronicles: Echoes of Time

MadWorld presents: Creative Murder 101


It's not about the number of victims you mindlessly slaughter in MadWorld -- it's how you do it that counts.

Take this guy above: bound by a tire, sign through the skull, and then chucked into a wall of spikes. See? Effort. A bit of flair. It's about chainsawing enemies mid-air while riding your chopper at breakneck speeds, or seeing just how many roadsigns can be wedged into a single cranium. Down with uncreative killing!

Gallery: MadWorld

Cursed Mountain: the winter survival horror game that isn't cancelled!

While everyone's upset about the loss of n-Space's survival horror title Winter, it's fairly comforting to remember that the Wii has another survival horror game about enduring a desolate winter environment on the way, with no discernible signs of trouble so far. In fact, in the space of just two trailers, Cursed Mountain has been upgraded in our estimation from "not bad" to must play. This looks incredibly atmospheric, and just plain technically beautiful!

In addition to ghosts, players will apparently have to contend with hallucinations due to the altitude and oxygen deprivation from the harsh Himalayan mountain that serves as the game's backdrop. Which leaves us to wonder whether the creepy dudes in these new screens are real bad guys or not. Either way, yikes.

Continue readingCursed Mountain: the winter survival horror game that isn't cancelled!

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